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Why devs release only terrible updates? Discuss here


Eithern
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Most of the updates have lots of downsides that exceed the improvements...

90% of the downsides you mentioned are tiny.

I also completely disagree with your criticism of early battle termination and unification of MUs.

Early battle termination works fine, and MUs are SO much cheaper now.

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I do like that they're invested some proper time in the contests, they're putting them out like crazy and that's great to see.

The core problem of supplies and missions is still there but the community is very much alive.

 

If you've friends in T.O., this is probably the best time to be in the game so far. I remember very dull times without contests and no friends system, though that era was without the excessive supply usage and missions sucking away the amount of PRO battles.

 

If I were as active today as I was in 2012-2015, I'm sure I'd make use of that friends system and get involved in contests together. I lost interest in the actual game. Playing alone either excists of grinding without supplies, or use supplies to cancel out the other player's supplies.

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Some of the updates are helpful, but every time they are releasing a new update a new kind of lag occurs

Once my friend said "If we want the lag to be gone from Tanki then devs needs to remove the whole updates" lol  :blink:

Or they could just improve their servers around the world

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Why didn't they test this update on the test servers first? It's so stupid.. Every time I join a battle either "Server connection error" or I reload the battle list after 50-60 seconds waiting. The worst part is I can't finish 2000 kills because of this, it really is tough for us non-buyers.

 

And what GENIUS had the idea of mixing up all the servers to make one huge server? The whole point of dividing servers is to reduce lag.. What even?

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Yeah, the overpowered Magnum turret is a great update  <_>

That can be fixed. Hammer also had issues at first when it didn't have protective paints for a few months. But new turrets introduce new gameplay mechanics to the game, and that's almost always a good thing.

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The unified battle list is a good update IMO

Are you serious?? Ahah after that ***** update has become impossible even chosing a battle! Too many players who clicks on the same battle, and the server cannot handle such intense activity... I wanted to do at least 400 kills but I give up because it's impossible now.

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Are you serious?? Ahah after that ***** update has become impossible even chosing a battle! Too many players who clicks on the same battle, and the server cannot handle such intense activity... I wanted to do at least 400 kills but I give up because it's impossible now.

Ok how about this . . . it is a good idea, but poor implementation. The good thing is that the way it's implemented can always be improved. I think things will get straightened out eventually. 

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A paint? Magnum destroys ten feet away from the tank.

They are just trying to get  players to spend real money for crystals to buy the most recent and new powerful tank.

That is until they nerf it.

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The best updates that come to mind were stryker, magnum and the damage numbers.

 

The worst changes were the paint change, eliminating missions from pro battles, removing Isida self-healing, the "rebalance", the "Matchmaker" test, the nerfing of repair boxes, the crystal missions and the most hideous of all - the Unified Battle List.

 

The paint separation barely makes the list.  Yeah, it was nice to be able to see what protections were based on the paint - but Tanki was still playable.  Where the developers really screwed up was with naming all the protections and assigning characteristics.  That was really stupid.  What they should have done is let people buy specific protections (Thunder, Rail, Magnum, etc.) and arrange them any way they wanted.  So if you want a Firebird, Twins, Shaft protection set - you buy shaft, you buy twins, you buy firebird and you put them together.  The current system leaves holes in protections and has a horrible list of names that nobody knows. The popup protection descriptions?  Who has time for those?

 

Eliminating missions from pro was bad - but tolerable.  Also sort of pointless.  But that's what Tanki does best - waste time on pointless tasks.

 

The Isida change was a betrayal of everyone who had invested in that turret.  Isida had characteristics that made it different.  Taking away self-healing and having it deal more damage just made it more like firebird.  It lost it's appeal. The rebalance was more of the same.  You researched all the numbers, developed your style of play, saved crystals to buy the specific setup that you wanted - and Tanki came along and changed all the characteristics to invalidate all your effort. Maybe you bought a Hornet because it had more armor than a Wasp, upgraded the Hornet and then - Tanki screws you by upgrading the Wasp's armor.  How can you even make decisions if Tanki keeps messing around with the parameters?  It's betrayal again.

 

Crystal missions are apparently a pathetic attempt to prevent people from bailing in the middle of a battle that's not going their way.  But it actually does not work.  In fact, by putting the pressure on people to complete missions that do not depend solely on their own performance, Tanki encourages people to abandon a game as soon as their team falls behind - and NEVER join a game on the side that's behind.  It really cheats good players who rack up tons of kills, or flags or points - only be be dragged down by players on their team who don't have a clue. It's not like you have any say about who is on your team - so Tanki is just punishing good players for having bad players on their team. 

 

Lesson: If your team is behind early - bail.  Get out of the game.  And if you see a team that's missing several players, don't join.  It's just a waste of your time.  Go find a WINNING team where your crystal count won't be cut in half just because there are bozos on your team.  

 

There was incentive to play that way before - because winning teams get more crystals.  But the crystal missions made it imperative to be on the winning team.  In short, the crystal missions just added to the number of lop-sided games where half a team runs away.  And of course, everyone has fun when that happens, right?

 

The nerfing of the supply boxes gave a big advantage to all the rapid/continuous fire turrets because they immediately interrupt the repair cycle.  This is a constant irritation - and another example of Tanki dev not thinking through what they're doing.  Tanki went to all the effort to "rebalance" the game - and in one change, completely shifted the balance of power.  Not very bright.

 

The "match maker" system test was the first time I quit playing Tanki since the mission chains came into effect.  I hadn't missed a day in MONTHS.  When match maker came up, I quit for a few days to see if it would go away.  It did and I started playing again.  Matchmaker isn't the worst because it went away.  If it had stayed, maybe it would be the worst change.

 

But the absolute filthiest, maggot-infested, rotting piece of stinking garbage change is the current Unified Battle List.  That one's a show-stopper for me.  Every battle is jammed full of people whose only real goal is to shoot as fast as possible.  There's no more strategy.  Missions are much harder.  Supply missions are almost impossible unless you want to spend an hour chasing repair boxes.  Part of what makes it so bad is that all the ranks are crammed into a game, and unless you're near the top of the rank structure, you almost always wind up playing someone who is 5 or 6 levels above you... and not just one or two.  Half the enemy side outranks you by 5 levels.  Worse, if you have a DM mission, you might have 14 or 15 players using you for target practice... all of whom have better armor, protections and turrets.

 

Try this as a though experiment.  Suppose Tanki had only one map - a huge map consisting of all the current maps combined.  And suppose all the games got played on the same map.  Thousands of people to a side.  Would that be better?  Or would it be completely pointless?  Do you think you could capture a flag if there were 10,000 tanks shooting at you?  Well, that's sort of what the UBL has done.  By filling every game, they ensure maximum difficulty - especially if you're near the bottom of the rank range.  Oh sure, they plan to introduce a "rank filter" - but you know what?  If they'd had a clue what they were doing, they might have included that at the start.

​But suppose they do add such a filter.  Now everyone you play is the same rank - and there are a lot fewer of them - so the battles aren't full.  More, if you want to play someone who is higher ranked - how do you do it?  Isn't that what we had before?  Except now the games are crammed full?

 

And while you can see all the battles, you actually have far fewer choices.  For any given mission type, you have maybe 2-3 games that are open - and getting into them is like playing whack-a-mole.  See one open?  Click.  Too late.  It's closed.

 

You also have very little choice in what maps you play.  Of course, if you are trying to complete missions, that really can matter.  Imagine you're a 2LT, have a CP mission and a repair box mission - and the only games open are a Siege map with 19 players - half of whom are Lt. Colonels, or a Highways map - where most of the players are brigadiers, Major Generals or Lt. Generals.  EIGHT RANKS DIFFERENCE!  In case you didn't catch it - there are no repair boxes on Siege CP.  And maybe ALL of the games that are open have 19 players and just 1 or 2 repair boxes, or 2 double armor boxes.  You get a choice: Help your team win - or camp on the landing spot and wait.  In the first case, you don't finish your mission.  In the second, you screw over everyone on your team who is working on a crystal mission.

 

The UBL is such a horrible change that  this time, I'm taking a different approach.  I waited a few days to see if Tanki would wise up and drop the UBL.  It doesn't look like that's going to happen right away - so I'm voting with my feet.  I probably played my last game of Tanki tonight.  I don't intend to log in again for at least two weeks.  If the UBL is still in place, I'll probably log out and never come back.  I learned when I quit for a few days that there are lots of other things besides Tanki to fill my time, and other games and projects that would be a lot more fun than the current form of Tanki.  It's sort of what you get used to - and when you get used to NOT playing Tanki, after a bit, you don't even miss it anymore.

 

I don't expect Tanki to pay any attention to this - because they never listen to what the players want.  (Hint: fix bugs, new maps, more turrets, some innovation in hulls)  But at some point, they have to come to a reckoning.  There won't be enough people to sustain the critical mass that makes Tanki a business.  When that happens, the nature of momentum is such that it will probably be too late... and Tanki will fail.  Not everything that Tanki has done has been a disaster - but taken overall, enough really awful changes have been made that I think Tanki will continue to slide and not recover.

 

I probably won't be around to see it.  For now, I'm done.

 

Maybe I'll see you in a few weeks.

 

Maybe not.

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Get rid of the 1st place missions.

 

I was just in a battle in Chernoble CP.  14 minutes of intense drugging got me to #1 to complete my mission...I was way way far in the lead and our team was winning big time.  The game lagged, and then crashed (blank dark screen), I tried to refresh hoping to continue the game but when I got back in, the game was just concluding but I was not in it.

 

No crystals in my total, no 1st place that was rightfully mine...just zip.  I used a lot of drugs including several rep kits, my mission of 1st place still needs to be done.

 

I should be compensated with 10 double damage and 3 repair kits not to mention myy 1st place loss that I must do over again.  My 14 minutes of wasted time is just that.  I am angry...why could I not get back in when names I recognized were still on the scoreboard?

 

Get rid of these stupid 1st place missions.  They don't work with the unified battle list.

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^Unfortunately, tanki does not give refunds. The lag may entirely be your fault. Check your internet connection from time to time.

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^Unfortunately, tanki does not give refunds. The lag may entirely be your fault. Check your internet connection from time to time.

You are so annoying.."The lag may entirely be your fault" is a very poor choice of words at best.  You can see that there are hundreds of people complaining about the lag caused by the UBL update.  I don't know who you are, but I doubt someone like you is a spokeswoman for Tanki. My point holds pretentious person.

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Get rid of the 1st place missions.

 

I was just in a battle in Chernoble CP.  14 minutes of intense drugging got me to #1 to complete my mission...I was way way far in the lead and our team was winning big time.  The game lagged, and then crashed (blank dark screen), I tried to refresh hoping to continue the game but when I got back in, the game was just concluding but I was not in it.

 

No crystals in my total, no 1st place that was rightfully mine...just zip.  I used a lot of drugs including several rep kits, my mission of 1st place still needs to be done.

 

I should be compensated with 10 double damage and 3 repair kits not to mention myy 1st place loss that I must do over again.  My 14 minutes of wasted time is just that.  I am angry...why could I not get back in when names I recognized were still on the scoreboard?

 

Get rid of these stupid 1st place missions.  They don't work with the unified battle list.

i've stopped doing finish first and capture flags after the unified list...

i dont login to get frustrated everyday.

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You are so annoying.."The lag may entirely be your fault" is a very poor choice of words at best.  You can see that there are hundreds of people complaining about the lag caused by the UBL update.  I don't know who you are, but I doubt someone like you is a spokeswoman for Tanki. My point holds pretentious person.

Please reply to my question. Where do you live? I know people have been complaining but I have no lag whatsoever. How do you get a laptop into your fish tank :wacko: :blink:

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The best updates that come to mind were stryker, magnum and the damage numbers.

 

The worst changes were the paint change, eliminating missions from pro battles, removing Isida self-healing, the "rebalance", the "Matchmaker" test, the nerfing of repair boxes, the crystal missions and the most hideous of all - the Unified Battle List.

 

. . . 

 

I probably won't be around to see it.  For now, I'm done.

 

Maybe I'll see you in a few weeks.

 

Maybe not.

 

I have not logged in since I finished my last mission chain on Monday.  I had a little time to check the forums today to see how other players are taking this UBL update, and you have said here exactly what I was thinking. 

 

Thank you for hitting every nail squarely on its head, and thank you for reminding me why I do not and will not miss Tanki Online.  It is a shame since I was looking forward to Halloween, but my now more critical outlook reminded me that the last few special holiday maps were lame and badly unbalanced.

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I think that I will change to be version. It lags less with UBL.

However, before UBL, I had to jump between servers for good battles and it was very time consuming. Given that I live an ocean away from the servers, I get lagged out quite a bit. UBL provides all battles in one list, very good because I don't have to jump between servers. I play when there is less people on and it is awesome for battle list. However the rank limits are horrible

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I've never posted in the forum before on any my accounts and i just logged in to agree on the updates ruining the game. 

 

I was actually really close to finally spending money on a couple of my accounts until the UBL update.  By nerfing two of my highest ranked accounts tanki showed me it would be a waste as the developers would just change equipment i spent money on to force you to spend more or even worse allow players with less skill and time in the game dominate with the use of supplies and advantaged turrets like the twins, rico, and magnum.  The developers never balanced the turret lineup they just forced their loyal players to switch to the turrets they put advantages on.   You can watch any battle match and quickly learn any noob can buy a twin/rico/fire with shield supplies and a viking hull and run around wrecking even the most skilled players without even bothering to rotate their turrets.  Its seems the developers forgot the funniest part of the game was using strategy and carefully planning what equipment you choose to get.  I've also really struggled to play with any real team strategy these days as it seems most English speaking players aren't logging in anymore. 

 

Oh the lag with the new UBL update is also horrific and frustrating.   Half the time i don't even see the rail or rico shots when i suddenly blow up or you line up to shot a enemy only to see them jump halfway across the screen.  Its starting to seem like they actually have the advantage over those of us with fast internet.  Before the weekend warrior IT folks chime in i'm running a 1GB fibber connected via Ethernet, I'm 100% sure i cant buy a better internet connection and few are lucky enough to have direct access to fibber lines like me. 

Edited by Badmonkey96

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