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Question about sales percentage and upgrade percentages.


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I've been looking over some stuff, and while this is less an idea more a prediction or question I suppose.

 

I think tanki may start to give even better sales, beyond 50%. I think a future with even marginal better rate then 50% might be on the horizon. So between 51-60%. 

 

Tanki, for whatever reason, as progressively got better in a couple areas. Mainly affordability of items. With the giving away of those weekly rewards missions etc people can afford more. 

 

Now people complain a lot about how tank is going to **** with some of the changes going on. I mean I dunno. Some of the stuff is kinda pretty bad. But some stuff that gets complained about is actually ok. I mean the repair kits.. I noticed an instantaneous change of going from middle of the performers in every game to almost always top 5. My gun choices are always requiring i maintain constant contact, i.e. isida, twins, vulcan, etc. And so those guns got stronger. But almost exactly for the right reason. Why can a shaft survive against me up close in combat? How does a thunder beat isida at close range? From the right light (what I am referring to not skill /context) Why a mid to long range gun can own a short range gun at short range is ??? So I give kudos to that change. 

 

But in any case, are the devs susceptible to pressure from community, for people to keep buying? I don't really actually know. But people claim sometimes how sales follow bad releases. Or that tanki is on decline. I know in some cases that will just happen. And maybe kids are on here more and more. And its hurting the game. 

 

But what could the dev s do to really grab some of us? Some legends already have a maxed out garage. Some do not. Most players commit to one turret and hull. Perhaps a more common occurrence is you devote to one vast hull, one strong hull. Two turrets of your style. A short and mid, mid long, short long. Something that gives you an option if you see to many protections of the one of your turrets etc.

 

 

To answer the question, what if devs decided to get our interest by making it cheaper for us to max out our garage? Sure you save up for one new turret and upgrading it in good time. But now that people are getting weekly missions, easier to save, the costs of things overall have been reduced over the last few years. If devs made it easier for me to have more than isida twins vulcan. If they made it that getting rico thunder freeze in a more reasonable amount of time that much easier. The sales better. It could spur the game on. Poeple will always hav protections they will fit in too. 

 

What if they game was transformed from having weak supplied garages by design, only buyers really being able to fill it out, to more players with 60% sales being able to get more. People could actually go into the game, and discuss what do we need to win this game? Depending on map, people with wider garage selections can be told, we gotta increase long range weapons etc. 

 

This is a messy post I'm sorry. I'm just thinking, for whatever reason, based on the increased funds, increased frequency of sales... maybe this will come to pass. 60% sales. 

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Yeah, basically the game would improve if players weren't limited to a normal tanki lifespan of 2-3 turrets, 1-2 hulls. 

 

Right now, imagine buying all the equipment in the garage. 

 

Do you even bother to think that it could be done?

 

Or is it just... psh already given up on that idea no one can fill the garage.

 

So you are playing a game where you don't even have the option to get the full range it has to offer. 

 

I can buy a game from a retailer for 30-50 bucks, and I pretty much unlock all game content over how much time? Like a month? And then I play onward from there. It's not like I stop playing because I've unlocked everything. Unlcoking isn't my goal. Playing is.

 

Tanki... perhaps for the issues of profit making, has a system where no one can get everything except for buyers. So if buyers are already maxing out their garage, its not like the argument "hey this helps buyers" should negate it. Non buyers can get a piece of it too then. Buyers will always be able to outclass the equipment of non buyers. 

 

Also, based on evidence within tanki, like the weekly chains, the more frequent sales etc. I'm just curious about yes, bigger sales, say 60-75% and  bigger funds. 

 

I mean getting these much more frequent sales of 30% doesn't do what it used to. Think about halloween, do you think that this weekend sale is going to be better than the halloween sale? I hope not. So that means everyone should be saving for that, and not spending stuff now. 

 

So if 30% is more often, 50% is more a norm... then maybe it is sign they will even have better sales than that.

 

And why not? I play the game now with a normal use of 1-2 hulls, and 2-3 turrets. Imagine if just with normal gameplay you could get a new hull every 3 months, Or a new turret. What if it was just inevitable by sales and the crystals distribution that with a bit of play anyone could easily get all equipment minus protections but like 5 hulls, over half the turrets in say 3 years. 

 

That wouldn't stop people from playing, and supplies is still a thing we need to buy... or could at least. 

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60% won't happen. Generally everything is calculated so the economy works (at least the devs say so).

On the subject of garages, this isn't limited to TO. Free to play games have a very different system compared to games that cost money.

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more than 50% not happening.

 

remember in the old times product kits had extra discounts on special  days, and you got like 10% discounts on additional m3 turrets if you had 3 or 4 of them already, and 20% if you 6 or more (something like that).

 

tanki has taken away a lot of good things from us.

 

besides, 50% on hulls and modules and alterations is pretty rare imo.

i think only 2 events have it - tankers day + tanki birthday (plz correct me if im wrong, i may be)

 

50% on turrets is more common

 

if i remember correctly, last christmas was only 40% on hulls.

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50% is more often, I wasn't aware the distinction tank made between turrets and hulls. But all sales are more frequent. 30% 50% 25%. 

 

x3 battle funds, this could already have been a thing, but was the most previously x2? have they had x3 battle funds before? Often?

 

Halloween, tank birthday, tankers day, christmas

 

By no means is this in any way a criticism. I think increased sales increased accumulation of crystals is great.

 

And to be honest here is the thing, it's not like I've never bought. On the odd occasion I've got a special bundle. I got the 1 dollar for 30k crystals. I've got premium the odd time around. But I'm not so sure increasing these would hurt the economy overall.. 

 

For instance, as of right now I have a few m4s. I'm aware I could dust use these m4s while upgrading and buying more m3s to m4s and just take my time doing it. Never spend any more money. I've got what I need. 

 

Now, if there were a 70% sale, and I had 350k crystals like I currently do, might I be willing to spend a few extra bucks to make those 350k crystals even more? To really get the deal? Maybe I would. 

 

Let's says  a new event was created. A not christmas, tanki birthday, tankers day or halloween. Let's say it was 2-4 times a year. A random saturday every 3 months. On this day, at random, either hulls, turrets, or protection would be 70% off... but you wouldn't know what. I might time it so that I get a premium account for say 15-30 days before that time, gearing up for that sale. If its 70% off a turret I splurge,and if its not, I just save for the 50% sale I know is coming up whichever one that is at the time. 

 

I'm just saying, there are ways I'm sure this could be done to be profitable, and for players to realize how they can maximize even a smaller purchase. 

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