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r_Nives5
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Oh

 

It's late, the jokes are getting worse than usual, my bad.

 

When helpers enter any contest, they must explicitly state in the nickname field that you're a helper, so all prizes go to players  :)

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So half of 2018 then Mobile version is going to to be the time we here more about it.

 

At the moment both MM and Mobile version are planned for 2018, yes.

 

I predict we'll hear specific dates, when they are ready, from V-LOG :)

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Hi Nives,

 

I just played a game in HTML5

:rolleyes:

I was surprised that you already are implementing this!

Or is it being tested randomly amongst players?

 

maybe I missed something  :ph34r:?

giphy.gif

 

 

Edited by N0iSE

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This. It's still possible to play the game through Flash.

Ok

Tell the devs to keep it up!

Looks promising  B)

Only when a battle is over, it looks a bit strange: the score-list is too big and I could not find a "continue" or "exit" button 

But apart from this and maybe some cosmetic tweaks, you can hardly tell the difference!

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Hi nives!

What are your opinions on the new mode?

 

You won't believe, but I didn't have time to play it on the live servers yet, hope tonight.

 

I hear it favors attackers a lot and on some maps can be a slaughter, but we'll see :)

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You won't believe, but I didn't have time to play it on the live servers yet, hope tonight.

 

I hear it favors attackers a lot and on some maps can be a slaughter, but we'll see :)

Assault needs some work, as you've probably gathered, but here's my two pence anyways.

 

 

Two types of AS maps, ones where the control point is in a corner, and ones where it is in the middle. Corner maps are very easy to defend. Osa is a great example, where there are only three entrances to the point (two ramps and an open bridge). This can effectively be defended by one heavy hull. Also, the entire team has a single point to be in, so every overdrive gets about 5 other people, meaning you get 30 or so mines placed in about 2 minutes - very very hard for attackers to get in.

 

On the other hand, centre maps are impossible to defend. When you have 360 degrees of onslaught, it is a struggle to survive long enough for an overdrive to even work. Let's take Iran, for example. The point in the centre has at least 6 open lines to the very edges of the map, meaning turrets like thunder can easily destroy the defender's close range turret choices. Thats the case even before you take rooftops into account. The layout of the map means that an attacker can go from rooftop to flag with about 10 metres (2 Viking lengths). Without physically getting in the way, it is almost impossible to stop them, and if they can jump on top of a defender, you can't even block them.

 

Corner maps can be fixed by adding a 2nd point, for example where the blue flag normally is in Osa. Centre maps? I don't really know if there is a fix.

 

 

 

Apologies for the text wall, I reckoned it was even long enough to justify a spoiler :p

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