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Either Remove Friendly Fire or Rewrite the Rules


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Sabotage is strictly forbidden in the game's rules, yet it is allowed under the game mode of Friendly Fire. See Rule 2.1.5, which states:

 

Sabotage-- Any acts or omissions aimed at creating obstructions for the team where the User is a member, including in CTF, TDM, and CP modes, fighting against the team of which you are a member (intentional selection of weak equipment, frequent pauses, inactivity or intentional failure to comply with map's or game's requirements, imitation of issues with internet connection), damaging/destroying an ally's tank, fighting in the interest of the opponent's team (conspiracy).

 

Granted, Friendly Fire is only in Pro battles, but it stills encourages sabotage. 

 

Consider these scenarios:

 

1...Mode: CTF Friendly Fire not activated: Blue team member grabs the red flag. Returns to base for the capture with a Red team member in hot pursuit. A Mammoth (for instance) intentionally blocks the flag bearer's path, causing the flag bearer to be killed by the pursuer. The Mammoth grabs the flag and gets the capture point. 

 

2...Mode: CTF Friendly Fire activated:  Blue team member grabs the red flag and is returning to base. A teammate sees he is low on health, intentionally fires upon the flag bearer and grabs the flag for the capture point. 

 

3...Mode: CTF Friendly Fire activated: Blue team member grabs the red flag. A Blue team mate intentionally kills the flag bearer near the Red base, but does nothing to try to grab the flag, instead just leaves it there for the Red team to reset. 

 

4...Friendly Fire not activated: A teammate dislikes you for reasons unbeknown to you. You don't know the teammate nor is the teammate on your Friend's List. But this teammate is constantly pushing you off the map. 

 

5: Friendly Fire activated: A teammate dislikes you for reasons unbeknown to you. You don't know the teammate nor is the teammate on your Friend's list. But this teammate is constantly killing you. 

 

When Friendly Fire is not activated, acts of Sabotage aren't tolerated and can be reported. But when Friendly Fire is activated, the act is still reportable, but is more tolerated because it's part of the game. Why do the rules discourage sabotage and says such acts can lead to bans, yet, includes a mode which encourages sabotage. 

 

In my Tanki career, which goes beyond the rank of this account, I have seen every act of sabotage mentioned above under Friendly Fire activation. In the rules, it does not make "sabotage under Friendly Fire activated" an exception to the Sabotage rule. So, either rewrite the rules to include "sabotage under Friendly Fire activation" or remove Friendly Fire from the battles completely.

 

Personally, I see no reason for Friendly Fire in Pro battles. A Mod said that it's used in eSports on team members who are low on health or has flipped. But eSports battles are closely monitored, and can be seen that this is not an act of Sabotage. Pro battles are not closely monitored and is used illegally, according to the rules. 

 

 

 

 

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Valid

 

I don't think this is necessary. If anything, the only thing that needs to be changed is the addition of the word "intentionally" in "damaging an ally's tank". Because anyone with a good mind and common sense will know that friendly fire is OK if occasional and accidental, but becomes a violation if done intentionally.

 

Either way friendly fire is highly unpopular, so if you don't like being destroyed by your teammates, simply avoid such battles.

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Under review

 

I don't think this is necessary. If anything, the only thing that needs to be changed is the addition of the word "intentionally" in "damaging an ally's tank". Because anyone with a good mind and common sense will know that friendly fire is OK if occasional and accidental, but becomes a violation if done intentionally.

 

Either way friendly fire is highly unpopular, so if you don't like being destroyed by your teammates, simply avoid such battles.

You're right, it is unpopular, so why keep it in the game? There have been times, I've clicked on a battle and joined a winning team before someone else grabbed to spot. After playing for a few minutes, I realized Friendly Fire was activated. I log out of the battle upon the discovery. 

 

My main point is that it encourages sabotage by its mere presence and sabotage is against the rules. It just seems ambiguous. 

 

Let's say, a flag bearer is returning to base with the flag and has significant damage. A teammate following the flag bearer kills the flag bearer. The flag bearer thinks he was killed by the enemy. Upon respawning, he sees a teammate capturing the flag and is thankful that teammate was there to grab the flag. Unbeknownst to the flag bearer, it was that very teammate that sabotaged him, which is fair if Friendly Fire is activated, but at the same time is against the rules. 

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Just a quick question: what happens if you kill your teammate in TDM? Is there credit for a kill, a self destruct? Just wondering…

It counts as a death for both players, however the TK'r will also rapidly lose their kills as well because I guess the game thinks it's a self-destruct? This is from what I vaguely remember seeing of this.

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Why in clan battles? What purpose would it have?

There's a tactical element to not hitting your teammates.  Could be used by flag-runners as they hide behind/shield with members of the opposing team.

 

It doesn't seem that useful, though.  Perhaps for the old Railgun where each shot counted more and you had more time to aim.  Now it's a bit faster-paced.

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Why in clan battles? What purpose would it have?

You're complaining about sabotaging with this feature, well that will not happen in Clan versus Clan battles and if it happens that player will be kick out of that clan. And that feature adds another dynamic to a battle, that of realism. If you're not careful you may kill your friend and hurt your team.

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You're complaining about sabotaging with this feature, well that will not happen in Clan versus Clan battles and if it happens that player will be kick out of that clan. And that feature adds another dynamic to a battle, that of realism. If you're not careful you may kill your friend and hurt your team.

"Realism"? What's realistic about Tanki? If you think Tanki is an actual war simulator, then you need to study up on your war history and watch some actual war footage....Not Hollywood style. Tanki is a cartoon compared to that. 

 

I don't care if you're playing Clans, Pro battles or anything else. Friendly Fire serves no purpose. Sabotage is sabotage, no matter how you try to color it, dress it up, decorate it or nickname it. As William Shakespeare put it in Romeo and Juliet: "A rose by any other name would smell as sweet."  Meaning, it doesn't matter what it's called, what matters is what it is. 

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Friendly fire is good :rolleyes: I can grab flags for myself :rolleyes:

 

Sabotage is against the rules.

 

lol same  :rolleyes:

 

Sabotage is against the rules.

 

Good apple no longer sour :rolleyes:

 

Sabotage is against the rules

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"Realism"? What's realistic about Tanki? If you think Tanki is an actual war simulator, then you need to study up on your war history and watch some actual war footage....Not Hollywood style. Tanki is a cartoon compared to that. 

 

I don't care if you're playing Clans, Pro battles or anything else. Friendly Fire serves no purpose. Sabotage is sabotage, no matter how you try to color it, dress it up, decorate it or nickname it. As William Shakespeare put it in Romeo and Juliet: "A rose by any other name would smell as sweet."  Meaning, it doesn't matter what it's called, what matters is what it is. 

If a clan member sabotages in battle, she or he will be kicked out of the clan. That discourages sabotage in clan battles. And it's just an option, if clans don't like it they'll not create battles with this option on.

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No idea. Ask devs ¯\_(ツ)_/¯

eSports. It unlocks a lot more things to think about, tactics-wise.

 

For example, I can ask my teammate to kill me if I’m low on HP while defending the flag. Also, it means players can also accidentally damage or kill allies, which means you have to be accurate and think more about the consequences of firing randomly.

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Playing Magnum in Friendly Fire is the definition of pulling you punches. Most people on my team I can kill in one hit, mixed with constant close quarters combat and you've got a recipe for both teams hating you.

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Playing Magnum in Friendly Fire is the definition of pulling you punches. Most people on my team I can kill in one hit, mixed with constant close quarters combat and you've got a recipe for both teams hating you.

Magnum is another reason to remove this feature from PRO Battles except for Clans.

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