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I think I have to solution for Magnum! Make the reload longer, and have it aim slower. As it stands now Magnum can react to incoming attacks faster than it can fire at them. I think if it had a raising/lowering speed equal to it's reload speed it should be harder to hit everything with it. You'll have to prioritize your shells, and it can't have it's barrel down to zero if it just fired and someone comes after it.

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I think I have to solution for Magnum! Make the reload longer, and have it aim slower. As it stands now Magnum can react to incoming attacks faster than it can fire at them. I think if it had a raising/lowering speed equal to it's reload speed it should be harder to hit everything with it. You'll have to prioritize your shells, and it can't have it's barrel down to zero if it just fired and someone comes after it.

Just remove Magnum duh. Silly T-34-3m -_-

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I feel it lies in the fact that most players are unskilled (but i won't point fingers)

 

Countless times I'm on the verge of death and an Isida passes by me without giving me a second look.

 

Countless times I'm on the verge of death, carrying enemy flag and teamates with overdrive ready just forget the "shift" key exists. I have seen some players go entire battles without using overdrives.

 

Countless times I end up in battles where my entire team is stuck at base, and hardly protecting the flag, so I end up having to carry the entire team.

 

I got viking M2 and the High Caliber Ammo alteration for my Railgun, so being a carrier is much easier.

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I say that'll never happen. And if history is made, you can be smug as you want. Deal?

Deal :p

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I feel it lies in the fact that most players are unskilled (but i won't point fingers)

 

Countless times I'm on the verge of death and an Isida passes by me without giving me a second look.

 

Countless times I'm on the verge of death, carrying enemy flag and teamates with overdrive ready just forget the "shift" key exists. I have seen some players go entire battles without using overdrives.

 

Countless times I end up in battles where my entire team is stuck at base, and hardly protecting the flag, so I end up having to carry the entire team.

 

I got viking M2 and the High Caliber Ammo alteration for my Railgun, so being a carrier is much easier.

I don;t know about unskilled...certainly heedless.  the situations you describe happen to me all the time and are very frustrating.  I use Isida mostly and feel I'm a real Isida,  Many times I see Isidas that NEVER heal anyone.  I've even cornered them and they don't get the idea...they can only think kill kill kill.  I love the guys with OD ready to go that keep getting killed or let the clock run out.  And the cluster around the flag base...yikes!  Can't win CTF if you don't cap flags.  CP is another "play in oblivion" mode...ountless players inches away from the point, firing like crazy...all they have to do is move a tiny bit and the point would start to turn....you can't win CP unless you turn the points.

 

Heedless, and after writing this, maybe you are right, unskilled.

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Actually, hard format in eSports is, as the name implies, one of the harder formats. It is extremely fast paced, you have to be able to blindly find all the right keys on your keyboard and you have to be able to multi-task. Since both teams are using supplies, it becomes a game of skill, not a game of 'who has the best equipment, most supplies and most mults'. This is entirely different from public games where anyone can play and many don't want to or can't use supplies and/or have weak equipment. In these cases using supplies just makes it easier to win.

See this is where the game is heading towards now. You're right about the fact that the hard format takes skill; it absolutely does.. but it also takes drugs. You need drugs to get to the point of equality or whatever you want to call it. It's about canceling out eachothers supplies; aka gameplay for the rich.

 

Esports hard format is the pure example of your average T.O. battle.

 

 

I feel it lies in the fact that most players are unskilled (but i won't point fingers)

 

Countless times I'm on the verge of death and an Isida passes by me without giving me a second look.

 

Countless times I'm on the verge of death, carrying enemy flag and teamates with overdrive ready just forget the "shift" key exists. I have seen some players go entire battles without using overdrives.

 

Countless times I end up in battles where my entire team is stuck at base, and hardly protecting the flag, so I end up having to carry the entire team.

 

I got viking M2 and the High Caliber Ammo alteration for my Railgun, so being a carrier is much easier.

The only real skill that people need in this game is being able to press 12345.

I'd say that teamplay contributes 5 to 12% in the chance of winning the match.

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People keep reflecting on the "good old days" where druggers were even MORE of a problem before the repair kit and smart cooldowns update.

 

You noobs make me laugh. Ya'll got it easy these days compared to before 2014.

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People keep reflecting on the "good old days" where druggers were even MORE of a problem before the repair kit and smart cooldowns update.

 

You noobs make me laugh. Ya'll got it easy these days compared to before 2014.

Not a good argument - just because it was worse before doesn't mean it is good now.

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This is the way I see it...

 

Situation A:

The amount of druggers increases as your rank increases until you reach the high ranks where it becomes necessary to drug in order to be competitive. A number of players who don't have access to drugs get their asses handed to them which eventually leads them to: a ) stop playing or b ) making a new account.

 

Situation B:

When these highly experienced players make new accounts, they dominate the lower ranks without drugging. As we know, this is a similar pattern which is seen when a drugger dominates a match with players who have equal experience. In a similar way, these newbies who haven't had the playing time to develop there skills cop a beating which will lead to them eventually stop playing.

 

I believe this is the exact reason why tanki is slowly reducing in players where if you join a low ranked game today you would see a small amount of inexperienced players. I think to fix this this problem tanki have got to remove supplies. The drop zones are alright, as they add to the strategy of the game, but tapping 12345 is just nonsense as it quite often results in a retaliation where all tanks are drugged. If you think about it, when all tanks are drugged, it is basically the same as all tanks non-drugged and you see this all the time on gold drops. Once supplies are removed, I think you will see matches much more competitive that'll require strategy, and most importantly, teamwork!

Edited by dwight.snoot
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I hate the current supply system. Criticize me all you want, but the old one was much better. If you wanted to drug, you had to think: which is better for the current situation, DD or DA? And then you would use your supply and have a repair kit available, but what you couldn't do is enable DD and DA at once (well you could, but only for 15 seconds). Now you can have all three supplies on pretty much the moment you spawn. Smart cooldowns are short, so by the time you arrive at the enemy base you have full supplies + repair kit. Fair and balanced! And on top of that we have Overdrive. 

 

I would much rather face someone with DD for 45 seconds than all three supplies for 30.

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I but the old one was much better. 

 

Now you can have all three supplies on pretty much the moment you spawn. 

What are you talking about? You keep on criticizing the overdrive system, yet praise the old one. The old drug system was basically overdrive everytime you spawned. Anyone who didn't shell out thousand of dollars for individual drugs (there were no drug kits then) suffered greatly. It's either you had lots, or had none. There was no thinking, only 12345 the moment you spawned. 

 

While massive druggers were considerably rarer those days, just a single one on your team is enough to completely turn the tide of battle. Don't get me wrong, the current drug system isn't perfect, but I'd pick it over 2012 any day. 

 

 

Edited by Stinger911

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What are you talking about? You keep on criticizing the overdrive system, yet praise the old one. The old drug system was basically overdrive everytime you spawned. Anyone who didn't shell out thousand of dollars for individual drugs (there were no drug kits then) suffered greatly. It's either you had lots, or had none. There was no thinking, only 12345 the moment you spawned. 

 

While massive druggers were considerably rarer those days, just a single one on your team is enough to completely turn the tide of battle. Don't get me wrong, the current drug system isn't perfect, but I'd pick it over 2012 any day. 

You understood me incorrectly. By "old system" I don't mean back when there were no smart cooldowns, but the one before the current one, where enabling DD would put a 30 second smart cooldown on DA.

 

It makes me think you didn't read what I wrote, as I clearly said "you couldn't enable DD and DA at once." 

Edited by ThirdOnion

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This is the way I see it...

 

Situation A:

The amount of druggers increases as your rank increases until you reach the high ranks where it becomes necessary to drug in order to be competitive. A number of players who don't have access to drugs get their asses handed to them which eventually leads them to: a ) stop playing or b ) making a new account.

 

Situation B:

When these highly experienced players make new accounts, they dominate the lower ranks without drugging. As we know, this is a similar pattern which is seen when a drugger dominates a match with players who have equal experience. In a similar way, these newbies who haven't had the playing time to develop there skills cop a beating which will lead to them eventually stop playing.

 

I believe this is the exact reason why tanki is slowly reducing in players where if you join a low ranked game today you would see a small amount of inexperienced players. I think to fix this this problem tanki have got to remove supplies. The drop zones are alright, as they add to the strategy of the game, but tapping 12345 is just nonsense as it quite often results in a retaliation where all tanks are drugged. If you think about it, when all tanks are drugged, it is basically the same as all tanks non-drugged and you see this all the time on gold drops. Once supplies are removed, I think you will see matches much more competitive that'll require strategy, and most importantly, teamwork!

I think your analysis is absolutely spot on.  If there is only one post that ever makes it to the developers about supplies, it should be yours.

 

Sadly, I feel that the powers that be are more concerned about short term profits from a few drug kits sales than the long term benefits of having a sustainable fun game...Bleeding the company dry or killing the golden goose.

 

 

2a9p18k.jpg

 

Tanki is promoting supply use heavily. This is a promo ad that popped up just after I ranked up to level 9 on a different account.  The fact that we are given choke supplies in the mission chain rewards does nothing but make drugging par for the course...got hundreds or even thousands of them, why not use them?  The Tanki Drug Fest is born.

 

...yeah I'm one of those seasoned players that abuses the newbies.  And you are totally right, there are not nearly the amount of newbies there used to be and the real actual newbies don''t stand a chance since most of the players in the lower rank battles are just people that are tired of the high rank drug fests.

Edited by ByeByeBye
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Without drugs its hard to kill even one tank in Non-Pro Battles.

That's why I always post this meme

LaPierre.gif

 

Currently This game is call Drugging Online

 

If tanki completely rework or even remove drugs from garage, then every one can enjoy without need of using drugs 

Edited by Tank_Bastion

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So drug. Quit being a baby and use the supplies you have.

OK and what if I do not have any supplies? I can do the daily missions without supplies easily even when playing with M1 against M3.

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OK and what if I do not have any supplies? I can do the daily missions without supplies easily even when playing with M1 against M3.

Start from the bottom, conserve, and stockpile. I can't say it any other way; before you get started, you're going to have to scavenge. Play just for the missions and stockpile, then once you have enough play for fun. Tanki's like school, once you finish your work you get time to yourself.

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I wont even bother describing what it feels to play with those drugger a******s or how much they disgust me, it's just a shame that the pro pass is so expensive for normal use as of the mission downgrade. Can't wait for it to become free, if it realy does.

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Sensei's winning factors for team games:

1. All teammates should try respawning at same time

2. Overdrive with each other

3. Skill is more important than cooperation. I carried my team in Polygon CTF while all the legends were sabotoging me yelling at me to leave. I scored all 2 goals and won 2-0. 

4. 2+ teammates without drugs can beat 1 tank with supplies

5. 2+ druggers are practically immortal unless you counterdrug 

6. # of Isidas and Magnums dictate who wins from beginning

 

Sensei's winning factors for DM and 1 v 1 confrontations in team games:

1. Drug hard

2. Camp using thunder or smoky if possible

3. Luck/Kill-Stealing

4. Skill necessary

Edited by sensei_tanker

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Sensei's winning factors for team games:

3. Skill is more important than cooperation. To be exact: $$ > Drugs >> Skills > Cooperation

4. 2+ teammates without drugs can beat 1 tank with supplies Well, that means there is no way you can win if you don't have drugs.

5. 2+ druggers are practically immortal unless you counterdrug Totally agree, for me one drugging wasp or hornet in CTF is enough for you to lose

 

Sensei's winning factors for DM and 1 v 1 confrontations in team games:

1. Drug hard That's why I hate playing in DM, every single one is drugging

3. Luck/Kill-Stealing The principle of DM is kill-stealing

4. Skill necessary NOT if you are drugging

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