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Annoying Turrets - 2017 Poll


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177 members have voted

  1. 1. Which turret do you find the most annoying? They are in alphabetical order...pick only one.

    • Firebird
      2
    • Freeze
      8
    • Hammer
      1
    • Isida
      8
    • Magnum
      86
    • Railgun
      4
    • Ricochet
      18
    • Shaft
      8
    • Smoky
      8
    • Striker
      3
    • Thunder
      4
    • Twins
      25
    • Vulcan
      2


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In May of 2016, JK14 created a poll just like this, but Tanki has added a couple of turrets since then and done some major balance changes to all the turrets.

 

Let's see which turret currently holds the dubious honor of being the "Most Annoying Turret".

 

You can only vote for one, even though many may be on your list,

so go for the most obnoxious overall, whether you are using it or it is abusing you.

 

 

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For me it is Magnum by FAR.  In accomplished hands it is a viable turret and welcome in the game.  In MOST hands it is always getting in the way if it is on your team; it has trouble negotiating any kind of obstacle/terrain.  It is a generalization, but to me, the Mag players seem to be the least cognizant of their surroundings and other players, the least considerate of other teammates, and in general the rudest players overall.  If someone won't let you back up and keeps you in the line of fire, I have noticed, it is almost always a Mag..

 

The biggest annoyance though is the kamikaze effect.  So many of the Magnum players use it as a one kill one death turret.  It is frustrating to have a Mag that you are gunning down and they run up with one shot that kills themselves and leaves you dead or crippled...usually just crippled.  You take all their damage but don't get credit for the kill even though you really made them die.   Over and over again this happens to me with Magnum, they self-destruct as you are about to kill them.  Other turrets inflice self damage, but nothing even comes close to killing themselves like Magnum.  Once in awhile a Thunder will get too close or hit a wall and blow themsleves up, but you can always tell it is an accident.  With many Mag players it seems to be a strategy.

 

In the right hands they are too OP at this point need a nerf badly...which I would guess is coming.  Their damage radius is too great.  I see a shell flying over head and it kills ya.  They hit far away and they killl ya.  Magnum has ruined several maps...Silence being one that comes to mind...a Mag or two on the top and it is all over for the team on the bottom.

 

Overall, I think the introduction of Magnum has hurt the quality of Tanki game play so, for me, Magnum is the clear winner of this poll.

Edited by ByeByeBye
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For me it is Magnum by FAR.  In accomplished hands it is a viable turret and welcome in the game.  In MOST hands it is always getting in the way if it is on your team; it has trouble negotiating any kind of obstacle/terrain.  It is a generalization, but to me, the Mag players seem to be the least cognizant of their surroundings and other players, the least considerate of other teammates, and in general the rudest players overall.  If someone won't let you back up and keeps you in the line of fire, I have noticed, it is almost always a Mag..

 

The biggest annoyance though is the kamikaze effect.  So many of the Magnum players use it as a one kill one death turret.  It is frustrating to have a Mag that you are gunning down and they run up with one shot that kills themselves and leaves you dead or crippled...usually just crippled.  You take all their damage but don't get credit for the kill even though you really made them die.   Over and over again this happens to me with Magnum, they self-destruct as you are about to kill them.  Other turrets inflice self damage, but nothing even comes close to killing themselves like Magnum.  Once in awhile a Thunder will get too close or hit a wall and blow themsleves up, but you can always tell it is an accident.  With many Mag players it seems to be a strategy.

 

In the right hands they are too OP at this point need a nerf badly...which I would guess is coming.  Their damage radius is too great.  I see a shell flying over head and it kills ya.  They hit far away and they killl ya.  Magnum has ruined several maps...Silence being one that comes to mind...a Mag or two on the top and it is all over for the team on the bottom.

 

Overall, I think the introduction of Magnum has hurt the quality of Tanki game play so, for me, Magnum is the clear winner of this poll.

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I voted Magnum, kills a significant part of your team without taking damage in return, and when you get close they just drive away in a fast hull.

Twins is really annoying in small maps such as Sandbox. Freeze can be a major pain but I rarely see Freeze users. Railgun is easy to deal with.

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These polls aren't very accurate...

 

It's the way they're set up.  By forcing players to choose 1 turret you cannot get an accurate representation of how the trends are.  Some turrets may always be second-most annoying for everyone, but never the first.  Contrast this to a turret that is bound to piss off a certain group of players (like rico does to Shaft) the most, and it will be voted first most of the time.  Consequently niche turrets like Freeze or Magnum or Shaft get more votes than the one turret that irritates 'most everyone: Smoky.

Edited by r_I_already_won0
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Magnum is DD + lob a random shot = quad kill

Magnum on DD is a better Shaft than Shaft. It can be used to carry out assassinations with the added bonus of being able to kill anyone around the target.

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For me it is Magnum by FAR.

 

 

 

 

In accomplished hands it is a viable turret and welcome in the game. In MOST hands it is always getting in the way if it is on your team; it has trouble negotiating any kind of obstacle/terrain. It is a generalization, but to me, the Mag players seem to be the least cognizant of their surroundings and other players, the least considerate of other teammates, and in general the rudest players overall. If someone won't let you back up and keeps you in the line of fire, I have noticed, it is almost always a Mag..

 

The biggest annoyance though is the kamikaze effect. So many of the Magnum players use it as a one kill one death turret. It is frustrating to have a Mag that you are gunning down and they run up with one shot that kills themselves and leaves you dead or crippled...usually just crippled. You take all their damage but don't get credit for the kill even though you really made them die. Over and over again this happens to me with Magnum, they self-destruct as you are about to kill them. Other turrets inflice self damage, but nothing even comes close to killing themselves like Magnum. Once in awhile a Thunder will get too close or hit a wall and blow themsleves up, but you can always tell it is an accident. With many Mag players it seems to be a strategy.

 

In the right hands they are too OP at this point need a nerf badly...which I would guess is coming. Their damage radius is too great. I see a shell flying over head and it kills ya. They hit far away and they killl ya. Magnum has ruined several maps...Silence being one that comes to mind...a Mag or two on the top and it is all over for the team on the bottom.

 

 

 

 

Overall, I think the introduction of Magnum has hurt the quality of Tanki game play so, for me, Magnum is the clear winner of this poll.

Agreed. Magnum gets my vote too. In the hands of noobs it is a total waste of a team position. I’m the hands of experts it can be profoundly disruptive to the Tanki we grew up playing.

 

I had predicted a Magnum nerf way back in the spring, and had said it would happen in October. It didn’t. I still think a nerf is coming though.

 

The rub is that a poll like this also tells ambitious players which turret they should buy. If it annoys a lot of players it must be good right? Right. Well, usually right, but not this time. Magnum takes skill most players just don’t have, myself included. Casual players are just going to get frustrated by Magnum’s complexity, while the rest of us will continue to complain about getting blasted off the map by Magnum pros.... there are more and more of them out there...

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Agreed. Magnum gets my vote too. In the hands of noobs it is a total waste of a team position. I’m the hands of experts it can be profoundly disruptive to the Tanki we grew up playing.

 

I had predicted a Magnum nerf way back in the spring, and had said it would happen in October. It didn’t. I still think a nerf is coming though.

 

The rub is that a poll like this also tells ambitious players which turret they should buy. If it annoys a lot of players it must be good right? Right. Well, usually right, but not this time. Magnum takes skill most players just don’t have, myself included. Casual players are just going to get frustrated by Magnum’s complexity, while the rest of us will continue to complain about getting blasted off the map by Magnum pros.... there are more and more of them out there...

Another negative point for Magnum wannabes is annoying doesn't necessarily go hand in hand with high scores (the motivation for those ambitious players).  In fact, I would guess most Mag players don't do that well in the crystal department.  There is a rough learning curve (I can't do anything with the turret myself).  And when you do master it it is kind of a slow turret...a wait for the right moment turret.  I think the big scores usually go to the active turrets...Rail, Smoky, Rico, Firebird, Twins, Isida.  Magnum in the right hands probably gets a great K/D like Shaft players, but you can't spend K/D...it is probably appealing for the glory of decimating your enemies several at a time and being untouched by their puny attempts to kill you.  I think it takes a certain type of player to enjoy Mag and I think, like you say, most players don't have the patience to learn to use Mag to an effective level.

Edited by ByeByeBye

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trust me magnum is most easy target get close to it and boom :P

On top level Silence?  Where's it's protected by mines and healing isidas?

Not as easy as you make it sound. 

 

If you've gone to all the trouble to get up there in a CTF battle you might as well grab the flag.

If not - it's done it's job anyway - distracting you from the main purpose of the battle - to cap flags.

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On top level Silence?  Where's it's protected by mines and healing isidas?

Not as easy as you make it sound. 

 

If you've gone to all the trouble to get up there in a CTF battle you might as well grab the flag.

If not - it's done it's job anyway - distracting you from the main purpose of the battle - to cap flags.

then use magnum to kill magnum

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then use magnum to kill magnum

And if your team does not have one?

 

The maps were not originally designed with indirect fire in mind - Magnum can really exploit certain maps >>> other turrets.

Which is why many people find it annoying.

 

There needs to be another 'counter' to magnum besides buying another magnum.

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