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change hornet future overdrive


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i know they are far from finished but you know the general idea which should be changed. ill start with hornets- you can see through walls plus ignore enemy protect. well. . .  it sort of gives it an advantage of seeing through walls but doesnt help very much at all in many maps. also, unlike some others, this depends on the turret, not the hull. i mean, since i have thunder. . . this will barely help me at all because i can find out if an enemy is behind the wall from splash damage.  but even other than that its not very good, even with ignoring the protection because a) many dont have protection against you B) even if they do it doesnt make a huge difference. why isnt it good? well, imagine in a map like tribute dm there are 7 players and each have overdrive, each with a different hull and equal skill. they each use it roughly the same time. who will likely die one of the 1st? hornet. it gives it an advantage but not in power. . . so either it should be changed entirely or more things should be added. some examples. . .1 sees all enemy mines from far + through walls. 2. sees enemy health + supplies + time left 2 supplies. 3 see drop boxes through walls and you can tell which drop box it is.

        all these would help but still wouldnt make it perfect. i think hornets overdrive should be totally changed or it will be overpowered, and i speak this without any bias (i have hornet). ( though it would be overpowered even b4 i knew which pwer would go to which hull)

          

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I think it's best to wait until overdrives are released, test them, and then post suggestions on how they could be improved. Keep your idea in mind and reconsider it when overdrives will be added.

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yes, but by the time they test them in main servers. . . no tankers will have any say and no ideas will be listened to (dont deny that). might as well give ideas when i can. . . if we ever can

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yes, but by the time they test them in main servers. . . no tankers will have any say and no ideas will be listened to (dont deny that).

Not true, there have been many instances of Tanki listening to feedback from players. The most recent example was the second change to maps.

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i know they are far from finished but you know the general idea which should be changed. ill start with hornets- you can see through walls plus ignore enemy protect. well. . .  it sort of gives it an advantage of seeing through walls but doesnt help very much at all in many maps. also, unlike some others, this depends on the turret, not the hull. i mean, since i have thunder. . . this will barely help me at all because i can find out if an enemy is behind the wall from splash damage.  but even other than that its not very good, even with ignoring the protection because a) many dont have protection against you B) even if they do it doesnt make a huge difference. why isnt it good? well, imagine in a map like tribute dm there are 7 players and each have overdrive, each with a different hull and equal skill. they each use it roughly the same time. who will likely die one of the 1st? hornet. it gives it an advantage but not in power. . . so either it should be changed entirely or more things should be added. some examples. . .1 sees all enemy mines from far + through walls. 2. sees enemy health + supplies + time left 2 supplies. 3 see drop boxes through walls and you can tell which drop box it is.

        all these would help but still wouldnt make it perfect. i think hornets overdrive should be totally changed or it will be overpowered, and i speak this without any bias (i have hornet). ( though it would be overpowered even b4 i knew which pwer would go to which hull)

The ability to ignore enemy protections will help you a lot of you want to use Thunder on higher ranks.

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