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Updated maps and X3 Mission chain rewards


r_Nives5
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Yes you are missing something... Remember, there was one base where it was on a higher ground, another on a lower ground? Now, both of them would be on the lower grounds.

Haha it's late, i totally forgot about that. Yes. Red flag was easier to grab.

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lol "3X" mission chains will stay 4 ever XD. . . just gonna keep extendin


I really do hope that the rewards stay. The added space on maps also I look forward to. Been a while since Tanki had a new map.

um. .  canyon?

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what happen to the sandbox map?

I can't find that map anymore please can anyone put that map back on the rest maps so I and everyone else can play that map again asap... 


Please someone has to put that sandbox map so everyone can play and enjoy the game.

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I hope that this new update does not cause any bugs to the game. If you find any bugs, please report them in the bugs and glitches section of the forum.

 


I am so happy that the maps were edited to make them more suitable for gameplay.

 

The new map called Yorkshire looks too much like Kungur and similar maps. It does not resemble Yorkshire at all, and should be edited again to make it just like Yorkshire. Adding Yorkshire landmarks would be the appropriate thing to do to make it resemble this England city.

 


There should also be a new map called London, with Big Ben, Buckingham Palace and other famous London landmarks. The city of London is the greatest city in the world and the most known and popular city on Earth, just like Twiggy herself admitted that London is the greatest city in the world. Yes, this is true, however!

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The new map Yorkshire looks nice. But a little familiar. I don't know if its just me, but it looks awfully similar to the holiday christmas map, just missing the large christmas tree in the middle of the map. But still, nice map!

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"Updated maps will appear only in battles made through the Lobby by pressing “Play!” on the mode you choose."

"After we analyze what maps are the most popular, we will include them in the PRO-battles."

 

I do not understand the logic here...

How can they conclude which maps are the most popular when that stat is based on how frequent the game lobby creates those battles and not the actual players?

If I misunderstood, please explain...

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I really like the new Highland version because it larger and there is more space for tankers to drive around and hide. Good work.

 

I do admit, that the Polygon map has also been reworked in such a wonderful way. I love it. However, there is just 1 tiny problem with the new Polygon map. That problem is that there are 3 control point. Polygon only needs to have 1 control point in the middle of the map because all players capture that point and the two other control points on the reworked Polygon are almost never used, so my suggestion is to remove the two control points of either side of the map and just keep the middle one as it it.

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I already have experienced your so called "Good News"  about the maps. You've ruined highways by preventing access behind the buildings.  I'm sure the snipers will be extra angry about this!!  Another barrier in Sepulhov.  Can't wait to see where the rest of them are.

 

HERE;s A GREAT IDEA TANKI-- Sell a NUCLEAR BOMB supply that lets you blow up the barrier for hmmm 500 crystals?  That lasts the entire rest of the day or maybe one hour for everyone using the map?  Think of all the money that would pour in.

 

Anyone want to chat offline- I am at tankiididittoyou at gmail.  It will be worth your while.  Thanks players. 

Edited by IDIDITTOYOU
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There is only one thing which bother me on the Island map. That is the 3 houses that are in the middle of this map.

 

I want the Island map to be free from obstacles so that it is unique and makes gameplay different from the usual gameplay where players keep hiding on such a small map. I find it really unusual and annoying for players to keep hiding on the Island map.

 

Please remove all the houses on the Island map.

 

Thank you.

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Another type of map which I would like the developers to make is a map with Assault Mode. This map should be available as a permanent feature in Tanki Online.

 

I did mention before quite a few times that Assault Mode was my favourite game mode and I always wanted this mode to become a permanent feature of Tanki Online. The developers said last year, that they were planning on adding a map with Assault Mode and adding Assault Mode to existing maps as well. This battle mode must remain in the game just like the overdrives.

 

By the way, the matchmaking system is making very good progress, I see, so my suggestion is to also have Assault Mode as a matchmaking system battle as well.

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Bridges is lagging for me even though the battle is almost empty, I'm not having this issue with other maps. I'm not gonna play yorkshire again, I found it uninteresting.

Edited by caiosilvac

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 You've ruined highways by preventing access behind the buildings.

I know right, it's very very stupid. Now there are less camping spots and also less places to hide and avoid enemies shafts. This map is super dumb now, at least in normal battles. In Pro Battles, it's the "old" map. But you rarely see Highways Pro Battles...

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There sure are a lot lot lot more changes than they let on in this announcement.. For good or bad I can'r say yet but not what I expected. My favorite Massacre has been massacred for one.

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I remember the NOISE map is not available in normal battles right?

Correcto mundo.

 

I really like the new Highland version because it larger and there is more space for tankers to drive around and hide. Good work.

 

I do admit, that the Polygon map has also been reworked in such a wonderful way. I love it. However, there is just 1 tiny problem with the new Polygon map. That problem is that there are 3 control point. Polygon only needs to have 1 control point in the middle of the map because all players capture that point and the two other control points on the reworked Polygon are almost never used, so my suggestion is to remove the two control points of either side of the map and just keep the middle one as it it.

I suspect the 2 added CP is rather the point to the changes. With a bit of good luck it will end the Poly CP mindless slaughterfest games.

 

IIRC we Androvosk (sp?) also had new CPs added.  It was perplexing that such a large map had 1 CP.

Edited by LittleWillie

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There sure are a lot lot lot more changes than they let on in this announcement.. For good or bad I can'r say yet but not what I expected. My favorite Massacre has been massacred for one.

I can see people multing in these teambases just waiting forn a gold to drop.

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You need to update the previews of the maps in Non-pro battles. They still feature the old maps.
 

My favorite Massacre has been massacred for one.


Yes, it's a mix of Massacre and Farm. Kinda stupid gameplay now.

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There is a real small bug

 

Its been in the game for quite a number of days ,its like (example: the maximum team member in a battle is 10 but the number written for the number of player is more than 10)

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I feel this update was just to optimize maps so that magnums have more camping spots :( .

 

Also please work on a noise II if you can its one of the only 8v8 maps that did not receive any change despite the fact that it has become a slaughterhouse for blue with release of mags  :P

 

:D :D :D :D

If you read this nives please reply as from watch the streams i know you ""don't particularly like"" magnums like many of  us

:rolleyes: :rolleyes: :rolleyes: :rolleyes:

Edited by BabyG0D

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