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Updated maps and X3 Mission chain rewards


r_Nives5
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IMO So far TO has scored more hits than misses with the map updates. 

 

 

If really like marksmanship and a challenge get Striker. It is probably the hardest turret to use well.

 

If all you want to do is blow up enemies without a challenge, get Magnum. It is the easiest turret to use.

Nah. Up close Magnum takes greater intuition than say Fire, Thunder or Twins, even then there is no 'run up and blast.' Landing a shot with Magnum from  behind say the Reichstag building in Berlin onto own flag, or across the map on the enemies base takes much practice and calculation. Magnum is the hardest turret to play and takes the most skill. I dont even have a dog in the fight, im primarily a Ricotier, but purchased Magnum at M2 and spent two weeks training with it when it came out. The principal defence is, in fact, the Magnum operators lack of skill, and chances of a miss together with lengthy reload time, all reducing the chance of a hit. That and having a good protection module. Beyond that, if the enemy has a Magnum team needs a Magnum and they duel. I dont know why people whinge so much about this turret, its the best addition to the game in a long time

 

Edited by CooperO
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Nah. Up close Magnum takes greater intuition than say Fire, Thunder or Twins, even then there is no 'run up and blast.' Landing a shot with Magnum from  behind say the Reichstag building in Berlin onto own flag, or across the map on the enemies base takes much practice and calculation. Magnum is the hardest turret to play and takes the most skill. I dont even have a dog in the fight, im primarily a Ricotier, but purchased Magnum at M2 and spent two weeks training with it when it came out. The principal defence is, in fact, the Magnum operators lack of skill, and chances of a miss together with lengthy reload time, all reducing the chance of a hit. That and having a good protection module. Beyond that, if the enemy has a Magnum team needs a Magnum and they duel. I dont know why people whinge so much about this turret, its the best addition to the game in a long time

 

You are referring to kind of achievment comparable to "using Smoky to knock off aim of the firing Rail across the map". Using Magnum at this level takes a skill. Sadly, 9 of 10 games Magnum users just litter the battlefield with shells. Overcrowded maps as they are now just suit Magnums with heavy hulls. I bet that even a chimp could get good K/D ratio given heavy hull, good module and enough fodder.

 

All other guns are somehow reasonably matched - you can fight against them with anything in your arsenal with reasonable chance. Against Magnum, all you can take is another Magnum and nothing  else works. And that is what makes people angry.

 

From long term view - the game loses diversity. Take 3 Magnums to sweep battlefield, 3 isidas to support them and if you do it soon enough, the enemy even cannot reform to oppose you.

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You have your opinion on the maps I have mine. All I am saying at thie early point is:  I have seen more improvements than screw-ups. I am even willing to see how the new Massacre plays out. That was my #1 favorite map and it has been completely re-worked. Open your mind to new things.

 

As for you estimation of Striker and Magnum... what nonsense. There is a reason the newest turret in the game has become the single-most over-used turret in the game. And that is not because it if hard to use. It is because it is easy to use easy easy easy, OP OP OP. It is a design disaster.

 

Yah I agree nothing will happen until HTML5 is done. The long-overdue Magnum nerf is not going to happen until then.

 

Yeah the devs need to look at performance from several different angles not just points.  

 

Then use shift more often. Why do you NOT use it?  When I see a team with several stars above their tanks I almost always see a team that is losing.  I call it these the Noob All-Star Games

 

Yes and now it is a new addition to the available maps.  I don't see why that is a bad thing.

I think the point is that everyone is bashing teammates around, there is little coordinated play, it is a pain in the ass, noobish and rude. Why should a team mate pop the supply Overdrive simply due to a comrade acting like a spoiled child? It is up to the player with Overdrive fully charged to determine where and when it is used, not simply because some kid is low on health and is demanding to be healed or wants to go gung ho. These things need to be co-ordinated, meeting point, many tanks crowd round, hit overdrive, storm the opposition, take flag, not 'im low on health, he has the overdrive active, let me throw a tantrum, drive into the guy, shoot him until im healed'

 

Edited by CooperO
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You really have got a thing for Isida players not using turrets.  Some of us prefer not to turn them - as opposed to not being able to - because with the Hornet I can turn the tank a lot quicker than the turret moves.

This turning turret thing is misunderstood, and is usually taken as a high point of noobiness. At M0, given the speed of rotation, it is faster to turn the tank. At higher levels, turning the turret is faster, and can be done even if in a crowd of Tanks or a confined space. With enough room to manouvre, turn both tank and turret for highest speed. 

 

I would say this 'high point of being noob' needs revision. Cutting off a comrades line of fire so that its 1 on 1 instead of 2 on 1, or bashing a teamate so said person flips is the noobest stuff ive seen on here

 

Edited by CooperO
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Actually, players grinding would hurt you. Those who spend some of the time grinding, some working on skill will have far more cry, unless you buying, and this turns into higher MU levels and more power. Aside from DM, Tanki is a team sport, to state the obvious. The contest of skill strategy and tactics you are looking for can only take place in Clan battles in any event

 

I know that is the common assumption but it is wrong. No one at my rank can have better equipment than my fully MU10 stuff. I have thousands of Supplies. No buyer or grander can have better gear at my rank. Also grinders level up ahead of me. More power to them. Them leveling up does not hurt me.

 

Nah. Up close Magnum takes greater intuition than say Fire, Thunder or Twins, even then there is no 'run up and blast.' Landing a shot with Magnum from  behind say the Reichstag building in Berlin onto own flag, or across the map on the enemies base takes much practice and calculation. Magnum is the hardest turret to play and takes the most skill. I dont even have a dog in the fight, im primarily a Ricotier, but purchased Magnum at M2 and spent two weeks training with it when it came out. The principal defence is, in fact, the Magnum operators lack of skill, and chances of a miss together with lengthy reload time, all reducing the chance of a hit. That and having a good protection module. Beyond that, if the enemy has a Magnum team needs a Magnum and they duel. I dont know why people whinge so much about this turret, its the best addition to the game in a long time

 

Yes there are some very good Magnum players that an do things like that. I played one last night in Massacre. TThey account for about 3% to 5% of all players using magnum. The underlying point critics have is, one does not need be anywhere near mastery to do very well with Magnum. This is the understated way of putting things by the way.

 

I think the point is that everyone is bashing teammates around, there is little coordinated play, it is a pain in the ass, noobish and rude. Why should a team mate pop the supply Overdrive simply due to a comrade acting like a spoiled child? It is up to the player with Overdrive fully charged to determine where and when it is used, not simply because some kid is low on health and is demanding to be healed or wants to go gung ho. These things need to be co-ordinated, meeting point, many tanks crowd round, hit overdrive, storm the opposition, take flag, not 'im low on health, he has the overdrive active, let me throw a tantrum, drive into the guy, shoot him until im healed'

 

I am not talking about situations of someone acting like a spoiled child.. I am talking about the substantial number of players who never use a star to help a team mate --- or themselves for that matter.  

 

As for the bumping part ... sometimes there is a selfish player who expects you to pop it for them. Sure. More often that not it is a case when I didn't see the star myself. That can happen while you are fighting another tank.  Quite often I appreciate the bump telling me that.

 

It all depends on context. As for myself I will try to use the star to best win the game. That does not always mean boost the first team mate you see. But in general I try to use it on as many team mates as possible as quickly as the situation allows. If I see a team mate doing the same I'll look to do the same for him. 

 

If someone is bumping you it might e a jerk or it might be someone who wants to work with you. 

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.. the same why you do not see Smoky around anymore. After they nerfed it, you need to place 5 good hits to kill enemy tank. With all the splash damage from Magnums firing like mad everywhere you simply do not stay alive long enough. Hornet+smoky was my favourite combo. One needed to be swift and aim well. But now you are killed by enemy you do not even see.

 

EDIT:  I have played new Rio and Highways and Forest now and IMHO all the "updates" lead to more straighforward game. A lot more troll-like "go fire go fire go fire", a lot less tactics and hit and run game. In Highways, the removed parts behind the houses were perfect for defenders to regroup and try to fight back after the front part of the base was conquered, or, when attacking, be one lonely marksman, slip behind, hide, and then to take defenders one by one in ninja style. This added nice aspect to that map, but now it is missing. 

 

BTW has anyone from the TO staff explained why they did the changes?

Love to know myself. We should not be left to surmise why it is 24 including many of the most popular maps have been changed

 

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Yes there's a small bounce, but that is only when talking about peak numbers, I'm seeing lower and lower off peak numbers. 

 

I'm not sure if you're implying that the Repair Kits update has helped a little, I think what helped stop the bleeding was the shortening of the rank bracket, and I think if they reduce the bracket to 5 ranks long all the way it would help a lot.

That also would have helped. The MM should solve that even better if the Deves can pull it off correctly.

 

I think you are 100% right.  Nerfing the Repair Kit was another negative update only designed to sell more repair kits.  if anything it drove a few players away.  Reducing the rank brackets made game play a little less one sided and gave lower ranked players a bit more of a chance.  And, as you say, they are still too wide everywhere except the very lowest ranks.

How? It evened the playing field between buyers and non-buyers. Now buyers don't possess and endless amount of such an OP supply. Is't that what people want?

 

Yes you will now use a lot more but does that really matter?

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Nah. Up close Magnum takes greater intuition than say Fire, Thunder or Twins, even then there is no 'run up and blast.' Landing a shot with Magnum from  behind say the Reichstag building in Berlin onto own flag, or across the map on the enemies base takes much practice and calculation. Magnum is the hardest turret to play and takes the most skill. I dont even have a dog in the fight, im primarily a Ricotier, but purchased Magnum at M2 and spent two weeks training with it when it came out. The principal defence is, in fact, the Magnum operators lack of skill, and chances of a miss together with lengthy reload time, all reducing the chance of a hit. That and having a good protection module. Beyond that, if the enemy has a Magnum team needs a Magnum and they duel. I dont know why people whinge so much about this turret, its the best addition to the game in a long time

 

Nope.  The game was not designed for - a weapon that can strike any enemy on the map without being seen.

Only counter is another magnum. That's poor design.  Many counters to all the other turrets.

 

I think the point is that everyone is bashing teammates around, there is little coordinated play, it is a pain in the ass, noobish and rude. Why should a team mate pop the supply Overdrive simply due to a comrade acting like a spoiled child? It is up to the player with Overdrive fully charged to determine where and when it is used, not simply because some kid is low on health and is demanding to be healed or wants to go gung ho. These things need to be co-ordinated, meeting point, many tanks crowd round, hit overdrive, storm the opposition, take flag, not 'im low on health, he has the overdrive active, let me throw a tantrum, drive into the guy, shoot him until im healed'

 

When the "player with Overdrive" refuses to use it even though enemies are storming base and basically winning it's not the "spoiled child" asking for that person to activate that is problem.

 

Problem is playing with Gismos who don't understand how to use it (by this time???) or those selfish noobs that are saving it for a gold drop.

Saving it in team battle for a gold drop that might happen and that they have a 1-in-20 chance of getting. S-E-L-F-I-S-H.   By not using the OD when available they are hurting their team. These noobs should stick to DM since they don't understand the concept of team play.

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You are referring to kind of achievment comparable to "using Smoky to knock off aim of the firing Rail across the map". Using Magnum at this level takes a skill. Sadly, 9 of 10 games Magnum users just litter the battlefield with shells. Overcrowded maps as they are now just suit Magnums with heavy hulls. I bet that even a chimp could get good K/D ratio given heavy hull, good module and enough fodder.

 

All other guns are somehow reasonably matched - you can fight against them with anything in your arsenal with reasonable chance. Against Magnum, all you can take is another Magnum and nothing  else works. And that is what makes people angry.

 

From long term view - the game loses diversity. Take 3 Magnums to sweep battlefield, 3 isidas to support them and if you do it soon enough, the enemy even cannot reform to oppose you.

In your example, using Smoky to knock off the aim of a rail across the map' would take plenty skill, more like luck, although Rail can do this well enough with auto aim. Magnum is different. Play at that level is a matter of calculation. Go on an empty map, preferably a big one with plenty of cover to make use of Magnums range and ability to shoot behind cover, set up a useful shot, say onto the enemies flag to clear out defenders, or onto usual Shaft camping spots, keep shooting until the shell lands right and record the elevation and power setting. Pick a spot to line the barrel up to, giving correct azimuth, and blast away. Each shell will land perfectly on that spot time and time again, it is a matter of well, virtual physics. I recall while I was testing the turret in question on Lost Temple, a guy entered and it became a duel. Guy attacked and I put a hit on. Enemy then took me out during reload. On the long run back for the enemy carrying my flag, I respawned, calmly took the usual spot, dialed in the settings, timed it right, and landed a shell on the guys turret from across the map, while guy was about a metre away from enemy base, destroying him. This sort of play is pro beyond measure, and why we have a turret like Magnum in the game.

 

I agree with you that the current levels of skill employed, Magnum is underutilised. It can even fire at 10% elevation, keeping the barrel under the height of a low wall while still striking out at great range, so there is no 'Shaft picking off the Magnum barrel' as suggested in the V-Log. This tactic itself is painfull and difficult. I get back to my point, Tanki, in 3 Battle Modes at the least, is a team sport. The answer to a Magnum is another Magnum. Tanki is a wargame, war is not fair. It is similar to the position with snipers. The best answer in battle to a sniper is to deploy your own sniper.

 

Dark Vengeance

 

images_27.jpg

Edited by DarkVengeance

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I joined the game in mid-2015 so I don't really know what it was like before then. It's not fancy stuff, its how you gather accurate data.

By fancy stuff I mean Overdrive, the containers, the various events, the massive gold rates and triple rewards at Halloween, etc... I don't see a significant improvement after all that.

 

Missions are a pain now omg. More than before the updated maps, I don't know why.

 

All the stupid russian druggers in the same team with 4 isidas, and the other team is garbage with only 2 druggers. CTF always ends like 7-0 or 10-0. Just a joke.

I'm also feeling harder Missions, don't know why.

 

There are more Russian friends because there are more Russian players, no need to hate. Try to join only winning team and you'll end up with the Russians, that's what I do and then I don't even use one drug.

 

Had an Osa CTF game with a god team who played well to cooperate. But they had two Isaida / Hornets and we had none.  We held at 1-0 for a good while but they just wear you down. Then they come at you full of ODs. We ended up losing 4 or 5 to nada.

.

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If yorkshire was the new-year map, then we might have a new new-year map for the new year :D

I wanted a new Halloween map and the same Christmas map this year. We got the same Halloween map and probably a new Christmas map.

 

:lol: :lol:

I'm also feeling harder Missions, don't know why.

 

There are more Russian friends because there are more Russian players, no need to hate. Try to join only winning team and you'll end up with the Russians, that's what I do and then I don't even use one drug.

I'm not hating. It's just a fact. I forgot to say that sometimes they use mults, but it's not a surprise, we all know that already.

 

Yes I try to join the winning side lol, but there are almost never free spots in winning teams :D

 

But today I joined the losing side and in the end we won. We had only 4 or 5 druggers vs a full druggers team, but we won :D

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I'm not hating. It's just a fact. I forgot to say that sometimes they use mults, but it's not a surprise, we all know that already.

 

Yes I try to join the winning side lol, but there are almost never free spots in winning teams :D

There are good and bad in every group of people.

 

It is harder and harder to join the winning team. I feel bad for the players in the losing team.

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None of the new previews have been added as far as I can see. Perhaps they aren't bothering because they are planning to give us back most of the old, well-loved maps after all ;) (Here's hoping anyway.)

 

Actually, they can leave Yorkshire - don't mind having a 'new' regular map. Just leave the old stuff.

 

IT wasn't bust, why fix it?

 

 

The point of changing these maps was to optimize them for the upcoming matchmaker, as maps need to be balance and fitting for every turret if you can't choose which one you get. I suspect this is also why they didn't bother with thumbnails, since there won't be any thumbnails in a matchmaker. When the changed maps come to PRO battles they'll probably make proper images.

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In the current situation many people are playing with friends and coordinating, they also plant mults, others hack. Honest players have little chance except when they join a team that is winning by a good margin, but then they are not honest anymore.

 

With Overdrive, Crystal Missions, Magnum, Triple Mission and the useless Repair Kit you have made the game unenjoyable.

 

Shortening the brackets could help with the mult planting and improve the game but you are so retentive to do so.

Edited by r_Issimo2
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I was playing with Firebird with a lower account and I see that it is easier than before because all the stuff that they have added to maps, you can advance, hide or ambush easier using the obstacles, but I still see a problem, all the additions make maps stuffy. You don't even know where are you going to be killed from, and since most of the additions are gray and counterintuitive it is frustrating too. And all that makes it harder for long range turrets.

 

I'll post later an idea about how Polygon could be.

 

Of course Magnum is the one that benefits the most from all of these, that is why I think tall obstacles could be better like buildings, and removing the camera trick too.

Edited by r_Issimo2

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The Iran map has "no visible changes". The tunnel in Iran must be updated with a better floor for tanks to pass through. The tunnel is difficult for tanks to pass through so this means that the tunnel in Iran needs updating.

 

The image below shows me RIDDLER_8 passing through the tunnel in Iran, and even with a small hull, it is difficult to pass. Mammoths are the ones that struggle the most. The ground in Iran is glitchy because of its bad design.

 

Iran_Tunnel.jpg

 

It would also be a good idea to add several supply drop zones and gold box drop zones as well.

Edited by RIDDLER_8
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The Iran map has "no visible changes". The tunnel in Iran must be updated with a better floor for tanks to pass through. The tunnel is difficult for tanks to pass through so this means that the tunnel in Iran needs updating.

 

The image below shows me RIDDLER_8 passing through the tunnel in Iran, and even with a small hull, it is difficult to pass. Mammoths are the ones that struggle the most. The ground in Iran is glitchy because of its bad design.

 

Iran_Tunnel.jpg

 

It would also be a good idea to add several supply drop zones and gold box drop zones as well.

 

i think they purposely made it difficult for heavy hulls to pass cause if they didn’t intend to make it like that then they should have already changed it as it is in the game for quite a number of years.

Edited by CooperO
Please use a spoiler when quoting images.

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i think they purposely made it difficult for heavy hulls to pass cause if they didn’t intend to make it like that then they should have already changed it as it is in the game for quite a number of years.

No. They can't change it, since the developer of the map has already left the game, so they would need his permission to change the map. Silly, I know.

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If it is possible people here want the opponent should greet them with bouquet of flower instead to kill them. Comeon guys what you want? This is game someone is going to kill you anyway so why you cry. If some turret is OP then you can also use it who stop you. If you want each turret do same amount of damage then what is the need of new turret. 

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