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Updated maps and X3 Mission chain rewards


r_Nives5
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Developers didn't learn diddley squat from the "glitch".  Tanki still does a lousy job of testing and finding bugs.  If they had any REAL intention of fixing bugs, they'd have a bug track page that showed pending bugs, status, resolution where everyone could see what's broken and when it gets fixed (never).  Instead of fixing problems like the  "your turret will no longer inflict any damage" bug, they introduce CRAP that nobody wants/needs.  The Unified Battle List is one example.  Now instead of being able to play a game 1 on 1, or even in small groups, everyone is herded onto maps revised for players that had to me made BIGGER to hold more victims!  The one actual "new" map (of the 20 or so promised) is a rehash from an xmas map from a year or so ago.

 

Face it. Tanki hasn't a clue.  More than half of all code changes introduce "features" nobody wants plus bugs.

 

The jump hack is well known.  No fix.

The battle lists still display battles of the wrong kind. Never addressed.

The "can't pick up that box" has been around for years - never fixed.

The "you're a ghost" bug still crops up from time to time.

"An error occurred". - Who hasn't had that one.

 

And those are just bugs I know of off the top of my head.  If I really thought about it, I'd probaby think of a half dozen more - plus a dozen "improvements" that made the game a lot less fun.

 

If they had "learned their lesson" they'd be fixing this stuff and they'd stop making changes that diminish the game.

 

They haven't.

 

And they aren't.

 

All the gold box rain showed us was that when Tanki screws players, it's okay.  But when Tanki screwups BENEFIT players, Tanki becomes a thief.

 

They won't bother fixing the errors and glitches till Tanki is released in HTML5, I mean whats the point in fixing it on Flash, then have to do it again on HTML5.

 

I would also presume HTML5 would clean up some hacks because it would run on a different 'code'. Meaning the hack would need to be reworked to suit HTML5 instead of Flash. HTML5 is also harder to work with I think because the code is more advanced. (Not 100% sure)

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Yes, you are correct. I believe you. There are quite a few known bugs that have never been fixed, because developers didn't bother on fixing them. I guess the developers are lazy.

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Tanki needs to re-work new Polygon map, it has too many barriers to come out and reach the middle. Its lot irritating, if your team has too many Mammoth+Protection module M4, then your team won the match within 5 minutes. Make the game balanced, best balanced map I feel is Highland map right now. 

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Anyway, Mr Hazelnut has analyst that will review the number of Magnum per battle and the XP gained. If the turret exhibit too much dominance, then it will be dealt with. Then Magnums lover can start to shudder and prepare eloquent speeches about all the good crystal wasted because of that. And others will rejoice.

On the other hand, if results shoes the opposite or it's average, then it's a perfectly balanced game, hey! 

 

Consequently, nothing to worry about for the moment but carry on arguing on who is the most coward or the most skilled, and please continue debating.

The sad problem is that Magnum users tend to get high K/D but average score, because they kill many tanks without capping flags, points, etc.

 

Magnum is one of the more difficult turrets to use (but more fun for that very reason).  Styker is only slightly harder to use than thunder - with similar effects for one-off shots.

Magnum is only hard if you are using it for the first time. Striker is challenging because you have to lead your shots.

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The sad problem is that Magnum users tend to get high K/D but average score, because they kill many tanks without capping flags, points, etc.

 

 

Same with shaft. I can get a 7.00 D/L+ and get only 125 crystals

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This game becoming a game of handicapped players. Kids these days can't turn turret, can't turn hull properly, pushing each other etc. Its so irritating playing with these lame insects. 

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This game becoming a game of handicapped players. Kids these days can't turn turret, can't turn hull properly, pushing each other etc. Its so irritating playing with these lame insects. 

You favorite Magnum can't turn turret, Enjoy ;)

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Jeez there is a lot of people hacking man

 


This game becoming a game of handicapped players. Kids these days can't turn turret, can't turn hull properly, pushing each other etc. Its so irritating playing with these lame insects.

yeah I know right with people pushing and firing at u for you to press shift and when u don’t want they gets mad :angry:

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yeah I know right with people pushing and firing at u for you to press shift and when u don’t want they gets mad :angry:

Jeez there is a lot of people hacking man

Νext time just edit your post and write what you want to instead of posting again :).

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They won't bother fixing the errors and glitches till Tanki is released in HTML5, I mean whats the point in fixing it on Flash, then have to do it again on HTML5.

 

I would also presume HTML5 would clean up some hacks because it would run on a different 'code'. Meaning the hack would need to be reworked to suit HTML5 instead of Flash. HTML5 is also harder to work with I think because the code is more advanced. (Not 100% sure)

Well, that's a good story for NOW, but what has been the excuse for the past three years?

 

And once implemented in HTML5 the excuse will be that they're migrating to Wintucky-5D in 2022, so why fix the HTML5 bugs?

 

Face it - Tanki doesn't give anything about bugs - unless they benefit the players (like the gold rain). Then they can't "fix" the "problem" fast enough. And rip off the players while they're doing it. If I had a gold box for every time I got cheated by Tanki bugs, I could host a gold box rain that would bury the field.

 

The sad problem is that Magnum users tend to get high K/D but average score, because they kill many tanks without capping flags, points, etc.

 

Magnum is only hard if you are using it for the first time. Striker is challenging because you have to lead your shots.

Get a clue! You have to lead more with Magnum than with Stryker! And you don't have to do any range estimation with Stryker. Like every other turret, you just aim in the direction you want to shoot and whether your target is near or far, if you line up on it, you hit it. With Magnum you have to not only line up, but get a proper range and elevation estimate. In effect, you have to do TWICE the work to hit a target. The Magnum advantages are its blast zone and its ability to shoot over obstacles. But it's further handicapped by its rate-of-fire, which is the slowest of all turrets. An M2 Magnum reloads slower than an M0 rail. So basically if you can get the bearing, and azimuth, and powder charge right, you can deliver a big whallup. But it's harder than any other turret.

 

This game becoming a game of handicapped players. Kids these days can't turn turret, can't turn hull properly, pushing each other etc. Its so irritating playing with these lame insects.

That's probably why the Tanki devs decided what the game needed was wheelchair accessibility. I mean, how frustrating is it for a punk kid to get through the spaces at the bottom of the pit in Brest with a Mammoth when they can't even turn their turret? Tanki solution? Let the player improve? Hell no! Let's make the paths REAL WIDE and cram more players into every game. Then call it a "new" map.

Edited by CooperO
3 posts merged, please use the MultiQuote function.

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Red team will now win 90% of Kungur CP matches.  

 

Red spawn-in spots are almost on top of one of the points and super close to three more points.  Blue has to travel MUCH farther to their closest point than red has to travel to their farthest point.  

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Get a clue!  You have to lead more with Magnum than with Stryker!  And you don't have to do any range estimation with Stryker.  Like every other turret, you just aim in the direction you want to shoot and whether your target is near or far, if you line up on it, you hit it.  With Magnum you have to not only line up, but get a proper range and elevation estimate.  In effect, you have to do TWICE the work to hit a target.  The Magnum advantages are its blast zone and its ability to shoot over obstacles.  But it's further handicapped by its rate-of-fire, which is the slowest of all  turrets. An M2 Magnum reloads slower than an M0 rail.  So basically if you can get the bearing, and azimuth, and powder charge right, you can deliver a big whallup.  But it's harder than any other turret.

  • The fact that Magnum has huge splash really negates any sort of requirement to aim. Point in the general direction and you will do plenty of damage.
  • Proper range? You know its maximum range exceeds the size of any map?
  • Rate of fire doesn't matter if you sit behind a wall the entire game and never actually have to fight anyone. Magnum may have a rate of fire slower than Rail but does way more damage.
  • Consider maps with large elevation differences, such as Noise or Silence. As a Magnum you barely have to do anything.
  • A steep learning curve is not justification for a completely broken and OP game mechanic. What happens when you get over that learning curve? It takes maybe a few hours at most to get the hang of the thing.

Yes, I have played with Magnum. It's only hard for the beginner, after that you just trash the enemy team.

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Hey guys! This is my 4th acc so plz don't dismiss me bc of my rank :) My opinion on the changed maps is as follows:

 

Brest - Stupid idea, that entrance was the best ever for stealing the flag with overdrived wasp

Bridges- like the new blocks, give more shelter after stealing red flag

Forest - helpful

Highland - I LOVE IT It is so much funner now (YES FUNNER IS A WORD)

Industrial zone- I really dont care

Rio, I like the new stuff, the new ramp to lead high up is THE BEST I mine the ramp and shaft down, its awesome! Seems to be a little too much open space tho, and I liked the flag better when It was up, but now that it's down I can jump down and get steal the flag w/ overdrive

Yorkshire - I WAS SO DISSAPOINTED!!! For all of you who played last christmas, you might remember Yorkshire being the EXACT FRIKKIN same map as the christmas one, minus the big Christmas tree in the middle, and Christmas decor. 

 

Overall, I like the uppdate, but Yorkshire was a disapointment.

Right on target regarding Yorkie and Brest.  Also, that "wheelchair accessibility" in the pit is stupid, and what's the point of chopping off the side trenches?

Highland is the only map I've played that does not  seem to have gone down hill.  But the original was a good map too.  Why not have BOTH?

Rio is FUBAR.  I knw the devs are trying to force everyone to play on one map - but come on!

Edited by BAMBIBX

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Oh look, another toxic forumer who's throwing out random analogies, irrelevant arguments, and twisting Tanki's words... Anyone want to bring in an actual argument? Because I can debunk those in about a half hour if I get on my laptop...

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Tanki, please explain to all of us why you feel it necessary to move the flags?


​ Can you kindly put the flag back where it belongs in Highways.


​ Every player complained about where the flag is and we all want it back to its original place. 


 


How about stopping all these little nitpicks your getting yourself involved with and  concentrate on opening up the new version of Tanki.  It has been almost 5 years ago since you first announced Tanki X.


 


When Is It Going To Be Finished?


Edited by TANKPATROL_083014

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Tanki, please explain to all of us why you feel it necessary to move the flags?

​ Can you kindly put the flag back where it belongs in Highways.

​ Every player complained about where the flag is and we all want it back to its original place. 

 

How about stopping all these little nitpicks your getting yourself involved with and  concentrate on opening up the new version of Tanki.  It has been almost 5 years ago since you first announced Tanki X.

 

When Is It Going To Be Finished?

 

TX has been out since... almost two years ago now, I believe... I can't pull the date right now, a bit tired.

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This game was much more fun 3-5 years ago. I'm unimpressed with many of the changes to the maps - not to mention all the other little (and not-so little) changes along the way. I think my days on TO are nearing an end. It's just not as fun anymore...

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How can someone call this skill anymore.  Maybe skill pulls you towards the top end of the finishers but I've been playing DM and you never last more than a second, maybe two if you get lucky.  How s it possible to exhibit skill in this time frame?

 

EVERYONE is drugging as fast as possible.  Decide if you want DD or DA before you spawn-in.  Materialize as you punch your drug choice, then start firing as you aim.  If you live long enough click the other double drug or maybe a speed, then the other drug...usually you are dead before that and maybe to killed 1 to 3 tanks in that short space of time.  

 

The maps are TOO CROWDED.  There is no time to be crafty, it is just AGAR.IO.  The revamped maps make this problem EVEN WORSE!  It is a crime what Tanki has done to this game. 

Edited by ByeByeBye
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How about stopping all these little nitpicks your getting yourself involved with and  concentrate on opening up the new version of Tanki.  It has been almost 5 years ago since you first announced Tanki X.

 

When Is It Going To Be Finished?

 

 

Dude, you can play Tanki X right now. It's even on Steam.

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I personally think that there should be 3 points.  With just a single point, there isn't much skill involved. It's just "which m4 isida can heal which m4 mammoth/titan for a longer time." With the three points, it now requires you to actually think beyond "go point". Also, games can't just be finished like that thanks to a single player coming/going.

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