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Updated maps and X3 Mission chain rewards


r_Nives5
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Magnums now have advantage overr other turrets on majority of altered maps

Yep, it is literally as if they were designed to be Magnum haven.

 

Bring back the old maps please.

Edited by ThirdOnion

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Yep, it is literally as if they were designed to be Magnum haven.

 

Bring back the old maps please.

No need to bring back old maps, new maps are OK to proceed, they just need to remove some concrete blocks so that Magnums get exposed. 

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I don't know why people hate magnum. It's a sweet turret with very few advantage 

Its a turret for scared cats who know they will die when they'll come out ;) we're not scared of that crap but the way it works we hate that crap

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Its a turret for scared cats who know they will die when they'll come out ;) we're not scared of that crap but the way it works we hate that crap

Scared Cats are those who are whining around against Magnums, those kids may be like you shiver seeing Magnums. Its the shaft which is actually loads of craps, doing nothing for team, only sits with heavy hull & kill. 

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I just rushed into the game and had a mission in CP mode. I joined Silence and saw the stuff happening with the (above) team. All the shafts and vulcans can very easily wreck the higher team. This needs to be changed. :/

Edited by CooperO
Kindly refrain from using profanity.
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Scared Cats are those who are whining around against Magnums, those kids may be like you shiver seeing Magnums. Its the shaft which is actually loads of craps, doing nothing for team, only sits with heavy hull & kill. 

:lol:  :lol:

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No need to bring back old maps, new maps are OK to proceed, they just need to remove some concrete blocks so that Magnums get exposed. 

Concrete black can be used by other campers and magnum will be reworked, the question is: when it will happens. What would be the milestone that will trigger the re-balance. I can only think that it will happens when new and fresh stats are collected form battles made on the new MM maps. Whihk can go from 2 to 6 months. So not for now.

 

I don't know why people hate magnum. It's a sweet turret with very few advantage 

lol, because nobody likes to die in on shot or being seriously wounded without being able to fight back.

I'm now seriously starting to save to buy a module against it. Can't go anywhere now with light hull, maps are too small.

 

why don't people use same words for shaft ?

What is shaft? :ph34r:

Edited by Viking4s
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Concrete black can be used by other campers and magnum will be reworked, the question is: when it will happens. What would be the milestone that will trigger the re-balance. I can only think that it will happens when new and fresh stats are collected form battles made on the new MM maps. Whihk can go from 2 to 6 months. So not for now.

Magnum already re-worked, no need to change anymore. Its fine as of now, otherwise it will become another obsolete turret like Striker. Yes, they can reduce re-load time of Magnum, which is irritating. 

 

lol, because nobody likes to die in on shot or being seriously wounded without being able to fight back.

I'm now seriously starting to save to buy a module against it. Can't go anywhere now with light hull, maps are too small.

In one shot, a medium hull can killed with the help of double damage by both Magnum and Railgun. Why no one crying on railgun & demanding to bring back old railgun. Hypocrite bunch of cowards scared of death LOL  :lol:

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what does X3 mission chain actually?someone explain it thoroughly.....its a bit confusing

 

it mean: if  you are in the end of the mission, and the rewad's of it are 5k crystal, you will get 15k crystal's  , but not finishing a mission, it's  the end of the week,

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it mean: if  you are in the end of the mission, and the rewad's of it are 5k crystal, you will get 15k crystal's  , but not finishing a mission, it's  the end of the week,

:o  :o 

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lol, because nobody likes to die in on shot or being seriously wounded without being able to fight back.

I'm now seriously starting to save to buy a module against it. Can't go anywhere now with light hull, maps are too small.

railgun, shaft even hammer( with DA can kill light hull)can kill with one shot why don't people cry for them.

 

And 1 more thing magnum has longest reload time. 

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Magnum already re-worked, no need to change anymore. Its fine as of now, otherwise it will become another obsolete turret like Striker. Yes, they can reduce re-load time of Magnum, which is irritating. 

 

In one shot, a medium hull can killed with the help of double damage by both Magnum and Railgun. Why no one crying on railgun & demanding to bring back old railgun. Hypocrite bunch of cowards scared of death LOL  :lol:

Maybe because a railgun can do it on 2 tanks max, while a magnum can do it on numerous tanks. That's a huge advantage.

Railgun has to show itself in order to hit opponent, while Magnum can do it while hidden and in a safe place, which is another huge advantage.

Magnum's reload time is 5s, just one second more than railgun, nothing there that you can complain about.

Edited by Viking4s

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why don't people use same words for shaft ?

Because shaft uses skill and most Magnum players just use slop shots, don't care about their K/D. and seem to just want to blow up stuff.  Shaft relys on skill Magnum relies more on dumb luck.

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Because shaft uses skill and most Magnum players just use slop shots, don't care about their K/D. and seem to just want to blow up stuff.  Shaft relys on skill Magnum relies more on dumb luck.

ya shaft need skills I mean camping with heavy hull in their base with pin point accuracy with laser, doing almost nothing for your team requires skills. But on the other hand magnum is all about luck as you just need to press space bar and projectile automatically hits target.

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http://en.tankiforum.com/index.php?showtopic=366147&p=6364868

  

 

 

 

well we are saying that magnums hide and  attack whereas hammer rai and even shaft is visible to enemies while attacking    so we can atleast do damage but magnums hidden and we cant do anything to it

now say  which is a scared cat

 

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I'm finding the alterations to the maps have made life much harder for my wasp/isida combo.  Brest and Solikamsk are two good examples.

 

On Brest - though I do prefer the smaller layout - I used to enjoy picking up the speed boost just before nipping behing the main building, and making a quick steal through the rear entrance.  Forcing me to use one of the two side entrances means it's very much harder to take the enemy by surprise, and I'm blasted almost as soon as I make an appearance.

 

Similarly, the removal of the side passages on Solikamsk leaves a wasp attack over-exposed.  I now find I'm sniped either on my way way in, or most often fleeing with the flag.  Because there's nowhere to dodge out of sight of the snipers, escaping with the flag is now substantially harder in a wasp.

 

I can feel a switch to hunter coming on.  

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