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I have an idea and I wanted to share here. 

 

If you open the game constantly for a whole month you will get a reward each day and at the end of the month you can also get something bigger. Like for the 1st day 1 supply each, then 100 cry and things and at the end of the month we can get something bigger like 2-3 goldboxes or 2 days of premium or maybe a container(if it is added to the game). Every 10th day there can be a bit bigger rewards and to claim that a person must need to earn 300 exp or something.

 

This will bring lots of benefits to the tankers:

 

1) It will increase the daily number of players opening the game. Those people who do not come online frequently will have curiosity to come online and maybe they will even play a battle or two which will increase the overall playing time a bit.

 

2) Maybe there can be something like to get the 30th day bonus you will need to earn 500 exp or something which can increase the total play time on the last day of the month to a great extent.

 

 

Comment your opinions below.

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Declined

 

This used to exist in the game as a daily gift, but it was replaced with daily missions due to players abusing the system by collecting the bonus on multiple accounts. We do not accept ideas for bringing back removed features.

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Declined

 

This used to exist in the game as a daily gift, but it was replaced with daily missions due to players abusing the system by collecting the bonus on multiple accounts. We do not accept ideas for bringing back removed features.

it is now known as missions

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