Jump to content
EN
Play

Forum

Why I don't play Tanki like I used to


 Share

Recommended Posts

From time to time i still play this game but only in test server and thats more than enough for me.

Regular servers are not fun anymore, endless grind and other ... its just gives you cancer

Edited by Ninja
Refrain from using profane abbreviations.

Share this post


Link to post
Share on other sites

From time to time i still play this game but only in test server and thats more than enough for me.

Regular servers are not fun anymore, endless grind and other ... its just gives you cancer

F2P games always have some sort of grinding involved, otherwise the game would be impossible financially.

Share this post


Link to post
Share on other sites

I kinda LIKE the harsh economy. Welcome to planet earth and capitalism.

Players who make wise financial choices get advantages. Buyers get advantages. And they can crush the 99% less fortunate.

Picking a combo and sticking with it is important. Also, players who used to use MUs were at a disadvantage. That has since changed.

Edited by shafter9
  • Like 4

Share this post


Link to post
Share on other sites

I kinda LIKE the harsh economy. Welcome to planet earth and capitalism.

Players who make wise financial choices get advantages. Buyers get advantages. And they can crush the 99% less fortunate.

Picking a combo and sticking with it is important.

or simply do what you do, abuse the most overpowered turret ever

 

by wise financial choice, you mean saving up for a camper's turret, joining the winning team and hide behind your team mates to crush those already unfourtunate enough to be getting crushed?

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

On a rate of 1-10, 10 being the worse, I'd rate this game 8. Too many battles where teams don't care if they win or lose.

 

This seems to be the mindset of a lot of players:

 

1...Enemy grabs our flag? Oh well, so be it.

 

2...Go after the one who stole it? Nope, let someone else do that. I'll stay here and guard this empty flag standard...Just in case someone tries to steal that, too. 

 

3...What are flags doing in a TDM? 

 

4...OH, look at the pretty flag that tank is carrying. And it's blue...the same color as my health bar. I wonder where that tank is going with it. Oh, never mind, it came back. 

 

5...Why is my teammate trying to kill me? There's no friendly fire in a standard battle and this isn't DM, it's TDM. 

 

To often, it seems players have no idea what is going on...what the battle mode is, what the objective is, or what a team is. They act like individuals playing on a red or blue team. I've seen flag bearers on both sides killed. Does the losing team try to capture the flag? No. Do they try to reset ours? No. 

 

Too many mults. I can understand one or two teammates sitting there (I figure they must be in the garage). But half the team in the garage at the same time? I hardly think so. I've seen players battle hard in the first half of the game and then (winning or losing) they quit playing in the second half, but they don't leave. If we are winning, we lose. If we are losing, we still lose. I just don't get it. 

 

Battles used to be fun, scores close. Everyone played their best. There was team effort. Everyone was on the same page. Those battles are far and few between, anymore. Players refusing to leave base, is not a fun battle. Blow outs are not fun battles. Players playing parkour during a standard battle is not fun. One team sharing overdrive and the other team hanging on to theirs, is not a fun battle. 

 

What happened to the fun? Why does it seem too much like a chore? What happened to "team players?" 

  • Like 5

Share this post


Link to post
Share on other sites

^^

And the combo choices! Bless my soul if I see one more hornet-railgun in silence or polygon something around the house is going to be broken.

 

Sometimes I laugh when they are on the other team.  But to be brutally honest with those xaxaxaxa pushpin trickshotters: "You have no right, no right to enter that Silence CP."  :ph34r:  :ph34r:  :ph34r:

 

There should be an option, when matchmaking comes out, to select if you have a combo suited for maps with more player concentration or maps with less player concentration.

 

The best battle I ever played was a 20 v 20 1-hour Dusseldorf with some friends on my team.  There was coordination.  There was friendliness on both sides.  There was skill in abundance.  You felt challenged, thrilled, exhilarated to be a part of such an effort.  Players used the chat nicely and strategically.   Each turret and hull had a role- attacker, defender, helper.  Equipment was even across the board. People abstained from drugging voluntarily.  :unsure:   

 

Any new player that reads this will probably think it is too good to be true.  Because as of now it is.

Edited by r_I_already_won0
  • Like 1

Share this post


Link to post
Share on other sites

why dont both of you just go look for others who think like you do and form your own clans and play against each other.

Because all that would be left are the buyers, and we don't want to subject the Tanki Community to that...

 

Although I don't completely agree with @Imok-Urok's views, most of them are, sad to say, quite accurate... My view is that since the arrival of Magnum into the game, the game has deteriorated slightly. However, with recent changes (HTML5, Overdrive, Player-dropped GBs, Events, to name a few), I feel like Tanki has almost rectified any previous mistakes. 

 

Tanki is - and this is a position that I'm sure of - coming back to life.

Share this post


Link to post
Share on other sites

Because all that would be left are the buyers, and we don't want to subject the Tanki Community to that...

 

Although I don't completely agree with @Imok-Urok's views, most of them are, sad to say, quite accurate... My view is that since the arrival of Magnum into the game, the game has deteriorated slightly. However, with recent changes (HTML5, Overdrive, Player-dropped GBs, Events, to name a few), I feel like Tanki has almost rectified any previous mistakes.

 

Tanki is - and this is a position that I'm sure of - coming back to life.

 

what do you mean all that would be left would be buyers? let buyers fight each other and pay more to kill each other, its wont be your problem if you dont play with them.

 

there are lots of people who hate magnums, you all should just go form clans that dont use magnums and do clan wars against each other...

Share this post


Link to post
Share on other sites

Because all that would be left are the buyers, and we don't want to subject the Tanki Community to that...

 

Although I don't completely agree with @Imok-Urok's views, most of them are, sad to say, quite accurate... My view is that since the arrival of Magnum into the game, the game has deteriorated slightly. 

The release of magnum has given many players who don't own it a sort of fear (I don't know a better word for it). Deteriorated? Yes, in terms of psychological mindset of most players. It's still a new turret, and I feel like it will take a long time before all players get used to the gameplay this unique turret brings, both magnum users and non-magnum users. (Don't interpret me wrong though, I do think magnum is somewhat overpowered and can be modified to balance out the game more)

 

All that would be left are buyers? Isn't that better? As Guido said, they'll end up buying even more because of that, hence improving tanki's financial status, hence a minor possibility that they'll start hearing non-buyers voice more than they do now because they have enough income. Plus, you get to play with friends who have the same mindset as you. It's actually going to benefit you without you having to play with buyers if you don't like to, and without you having to pay in a penny. 

 

Also, are you not willing to play with people of the same mindset of you, or are you forced to play with random players? Idk about you, but from what I personally know and feel, it is usually the latter. 

Edited by Ishrak

Share this post


Link to post
Share on other sites

what do you mean all that would be left would be buyers? let buyers fight each other and pay more to kill each other, its wont be your problem if you dont play with them.

 

there are lots of people who hate magnums, you all should just go form clans that dont use magnums and do clan wars against each other...

OR.... just fix something that is unbalanced.

 

I get it - you can't admit the turret is OP because - you use it. No one wants something they "bought" to be affected negatively. But it needs to be done.

 

EVERY OTHER TURRET in the game went through re-balancing because it's impossible to get a new design 100% right out of the box.

The same will happen will happen with Magnum.

Eventually.

 

The release of magnum has given many players who don't own it a sort of fear (I don't know a better word for it). Deteriorated? Yes, in terms of psychological mindset of most players. It's still a new turret, and I feel like it will take a long time before all players get used to the gameplay this unique turret brings, both magnum users and non-magnum users. (Don't interpret me wrong though, I do think magnum is somewhat overpowered and can be modified to balance out the game more)

 

 

All that would be left are buyers? Isn't that better? As Guido said, they'll end up buying even more because of that, hence improving tanki's financial status, hence a minor possibility that they'll start hearing non-buyers voice more than they do now because they have enough income. Plus, you get to play with friends who have the same mindset as you. It's actually going to benefit you without you having to play with buyers if you don't like to, and without you having to pay in a penny. 

 

Also, are you not willing to play with people of the same mindset of you, or are you forced to play with random players? Idk about you, but from what I personally know and feel, it is usually the latter. 

 

 

It's got nothing to do with "getting used to magnum".

People just don't like playing a rigged game.  Currently the game is rigged in favor of Magnum.

  • Like 1

Share this post


Link to post
Share on other sites

Well, let's base this on a skill level, with 1 being best and 10 worst. I'm about a 2. Most people I play with are from 6 - 9.

 

You can see how this is problematic, right? I'm usually carrying my teams since they can't do jack and I don't have many drugs. I'm not going to point fingers at who sucks and doesn't, but most players these days are just horrible, which is sad for the middle ranks.

I'd say I'm a solid five. It mostly just comes from playing the game for a straight four years and perfecting the art of mediocrity.

  • Like 1

Share this post


Link to post
Share on other sites

Magnums have been mentioned a few times, here, so I'll put my 2 cents worth in. Most magnum players I've run into think that because they can hide behind a wall or lob a rocket clear across a map, they are invincible and don't put much stock into their hull. If the other team has an annoying magnum, that magnum is on my radar and covered with bullseye targets. 

 

All my hulls will survive at least one splash damage at 100% health. Not much health left, admittedly, but it will survive. As I get close to enemy base, I'll use a RK and just before entering the enemy base I'll load a DA, then go after that son-of-a-gun. I don't care what my turret/hull combo is. They may get a shot off on me, but when they see me survive and keep coming, they run like scared little babies because they know they are about to die, either by my turret or by self-destruction (which usually kills me, too). Either way, I feel my "mission" has been accomplished, at least for a little while. 

 

But it doesn't end there. I'll wait a little while, let him become complacent and go after him again. 

Share this post


Link to post
Share on other sites

 

OR.... just fix something that is unbalanced.

 

I get it - you can't admit the turret is OP because - you use it. No one wants something they "bought" to be affected negatively. But it needs to be done.

 

EVERY OTHER TURRET in the game went through re-balancing because it's impossible to get a new design 100% right out of the box.
The same will happen will happen with Magnum.
Eventually.

 

It's got nothing to do with "getting used to magnum".
People just don't like playing a rigged game. Currently the game is rigged in favor of Magnum.


i could say the same about you and your drugs... about how you use them and wish anti drugers can just go play with themselves in pro battles.

 

 

The Mighty Sliced falls too.


 

He was cut down by buyers :ph34r:


hasn't he always been talking about how free players can play on equal grounds as buyers?

 

apparently whatever he does isn't enough to get him enough friends who are either buyers/people like him.

Share this post


Link to post
Share on other sites

i could say the same about you and your drugs... about how you use them and wish anti drugers can just go play with themselves in pro battles. 

Me and my drugs... what?   :lol:

My usage compared to many, many "peers" is quite low. 

By the way - I'm on record as preferring Pro-Battles, no supplies.  But since I can't do missions in Pro-battles...

 

And FYI - mines are "drugs".  I know you use them so stop pretending you don't use "drugs".

You are a camper and surround yourself with mines. Don't recall to many mine boxes dropping from the sky.

 

Good luck not using other supplies while completing missions as you rank up.

And no - using your "friends" account (cough-illegal-cough) periodically does not count.

  • Like 1

Share this post


Link to post
Share on other sites

i don't deny it

what does mine boxes have to do with this....?? i really didn't get that part.

I already play in generalissimo battles all the time. I can do it with m2S and m3s what makes you think I can't do the same when i get m4s?

Share this post


Link to post
Share on other sites

i don't deny it

 

what does mine boxes have to do with this....?? i really didn't get that part.

 

I already play in generalissimo battles all the time. I can do it with m2S and m3s what makes you think I can't do the same when i get m4s?

Perhaps I have you confused with someone else who claims they don't use supplies?  If so I apologize.

 

But not sure why you bring me into a supplies discussion when I was talking the OP-ness of magnum.

 

Playing generalisimo?  Still gives you option to select battles that have enemies closer to your rank.

Next rank-up after that?  Completely different world.

Share this post


Link to post
Share on other sites

Magnums have been mentioned a few times, here, so I'll put my 2 cents worth in. Most magnum players I've run into think that because they can hide behind a wall or lob a rocket clear across a map, they are invincible and don't put much stock into their hull. If the other team has an annoying magnum, that magnum is on my radar and covered with bullseye targets. 

 

All my hulls will survive at least one splash damage at 100% health. Not much health left, admittedly, but it will survive. As I get close to enemy base, I'll use a RK and just before entering the enemy base I'll load a DA, then go after that son-of-a-gun. I don't care what my turret/hull combo is. They may get a shot off on me, but when they see me survive and keep coming, they run like scared little babies because they know they are about to die, either by my turret or by self-destruction (which usually kills me, too). Either way, I feel my "mission" has been accomplished, at least for a little while. 

 

But it doesn't end there. I'll wait a little while, let him become complacent and go after him again. 

Not that it excuses me, but I don't like camping with any turret in general. If you see me with a Magnum, chances are I'm roaming around and taking shots where they're needed based on my current terrain. It makes it feel the slightest bit challenging when at any moment I might have to stop what I'm doing and try to hit a Wasp with the flag from across the map. 

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...