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Friends List, Cheater Reports changes


r_Nives5
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Good luck stopping the fly-hackers. Seen so many, you don't seem to have been able to stop them so far. Will believe you can stop them when I see it.

 

As for hackers and getting a 'battle mod' involved. Have seen really awful, totally reportable behavior that has absolutely changed the course of battles. Seen lots of players TRY to get help, never actually seen the 'process' work.
Nowadays its rare to get people who speak the same language in a battle so good luck getting anyone to 'coordinate' players to report someone or enough of them for that matter.
When you try to report someone, you have to stop and type, and at a minimum your team is weakened while you do this. Getting other players interested in reporting behavior / gameplay issues is nigh on impossible and even with the most blatant bad behavior it is impossible to get enough people to report to trigger the Mod.

 

You should also look to make lodging video of behavior / gameplay issues easier. It is currently by no means an intuitive system and after taping and 'jumping through some difficult hoops' to actually lodge a problem with gameplay, nothing seems to happen. If you want to discourage gameplay behavior issues, suspension or tank loss as a result of user logged video footage should be your first line... but make the process work and be easy to use;.

 


Just a thought, am not sure that fly hacks and behavior / gameplay 'cheaters' are your biggest problems anyway.

 

Constant mult drugging by a couple of tanks, M2's vs M3's and its not a competitive game anymore. Most of the team either leave or pause which is a poor game experience all round.... unless the plan is to actually drive people away from playing ?

 

And here is a question, aren't we due a 're balance' of some of the turrets ?

 

Magnum is way OP and is predominantly being used for close range kills. Maybe something to discourage the short range use and dial back the damage.

 

Striker takes too long to 'lock on' for a salvo shot, its too easily knocked off aim, its abysmal at hitting horizontally moving targets, getting a hit in single shot mode is pretty hard and salvo shots are easily defeated with so many things for tanks to duck behind.

 

And maybe some thought for the railgun. I am a full spec rail and sometimes am lucky to get a 3-400 point hit on the opposition. We are not quick to reload and the maps where there is some distance to use are disappearing. It's not unusual to put 3 or 4 shots into something only to have them health, power up and one shot us. How about making it a little more competitive ?

 

If people get sick of the imbalance in the game and leave, cheaters are going to be the least of your problems ....

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Got it. Thanks.

 

I guess if I have less than 300 friends none of those will be removed from my list even is they are inactive, am I right?

Yes, you are right!

 

The hacker system is not going to help because when hacker take gold he instanly left the battle.

So You Need New Idea

But it gonna work for mult Players.

The system is improved to prevent hackers from even taking the gold. 

Indeed, using the vote command to vote jump hackers isn't very effective for the exact reason you stated. Only recording a video helps in those cases.

 


I'm seeing some great feedback here, everyone! Keep it coming!

Has anyone noticed a difference in the amount of lag? Less hackers stealing the golds?

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that'a a good idea but it can be easily abused

I thought about that but disagree - so long as a minimum number of reports must be submitted before action is taken. Also, I’m not suggesting automatic kick, just making it easier to get a battle mod’s attention. That mod would still make the final decision.

 

Side note - IMO the player base is not mature enough to ever get an automated, player-initiated kick system.

.

Edited by austen_pierce

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In parkour mode I used to be able to run off the side of the map and then quickly come back and that got me stuck in the map. I then self destructed and could deal no damage. Now, I blow up every time I try to do parkour with this. Is it part of the new update?

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In parkour mode I used to be able to run off the side of the map and then quickly come back and that got me stuck in the map. I then self destructed and could deal no damage. Now, I blow up every time I try to do parkour with this. Is it part of the new update?

The 'trick' you're describing wasn't meant to happen in the first place. It seems to me that they fixed that with the update.

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I'm finally here, this is my personal take on a portion of this update.

 

I've been accepting 99.9% (Possible underestimate) of my friend requests ever since I started playing this game.

 

Now I am in such a bind that I can not accept anyone new, without deleting a couple thousand friends in my friend list all the way down to 299 just o add 1 new friend. It's not justifiable to recycle my friends just to make way for a couple new ones.

No filtering through friend list? I can't check certain nicks; also, where to find out who you have sent a friend request to? Not possible to unsend friend request it seems.

 

As for the anti-hack update, there will always be some flaws, keep up the work :) But as for new friend system, I and many others do not approve most of it (especially old players).

 

 

For those not in my friends list, unfortunatley until this update changes, i cant have any more :(

 

 

X_M1itXFQL_NTeG4eYkNMw.png

 

Edited by Akame

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I'm finally here, this is my personal take on a portion of this update.

 

I've been accepting 99.9% (Possible underestimate) of my friend requests ever since I started playing this game.

 

Now I am in such a bind that I can not accept anyone new, without deleting a couple thousand friends in my friend list all the way down to 299 just o add 1 new friend. It's not justifiable to recycle my friends just to make way for a couple new ones.

No filtering through friend list? I can't check certain nicks; also, where to find out who you have sent a friend request to? Not possible to unsend friend request it seems.

 

As for the anti-hack update, there will always be some flaws, keep up the work :) But as for new friend system, I and many others do not approve most of it (especially old players).

 

You don't have to delete them, you can keep as much friends as you want (over 300) if they are active or semi-active in the game.

Edited by r_I_already_won0

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You don't have to delete them, you can keep as much friends as you want (over 300) if they are active or semi-active in the game.

Um, and how exactly can I add new friends?

 

Pointless...

 

FblEaXTHQb2dRnesf-uE5Q.png

 

Self-explanatory

 

gnMH1ldJSeqjUoxZgEWQyg.png

 

Edited by Akame

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Um, and how exactly can I add new friends?

 

Agreed.  The limit of friends should increase per rank- legends get 500, recruits get 10, and everything else in-between.  

 

But IMO the lag is still the bigger issue to fix.  You could just copy all their nicknames into a word or google doc.

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Um, and how exactly can I add new friends?

 

Pointless...

 

FblEaXTHQb2dRnesf-uE5Q.png

 

Self-explanatory

 

gnMH1ldJSeqjUoxZgEWQyg.png

 

Its not pointless, it means your friend has 300 Friends. New system only accepts 300 friends in their friend list. 

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Agreed.  The limit of friends should increase per rank- legends get 500, recruits get 10, and everything else in-between.  

 

But IMO the lag is still the bigger issue to fix.  You could just copy all their nicknames into a word or google doc.

Point being, I don't use my friends' list in battle, that sort of lag doesn't affect me, even so, a limit on my list is preposterous to ask for...I feel like I have a restraining order on my neck .-.

Its not pointless, it means your friend has 300 Friends. New system only accepts 300 friends in their friend list.

Someone who even has 0 friends cant accept me...

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Leave the friends system alone. It was not a problem in the past 5 or 6 years TO has been online, I dont understand why, suddenly it is a problem now.

 

Instead, Return the 10 or 20 cristals drop boxes. This 1000 gold box is a scam. People stop everything to go hunt the box.

 

The only good thing about it, is that they all gather together, so it is really the ONLY chance for one use the, otherwise completely useless, Thunder  with its under 200 points damage per shot.

 

The only thing in the past Thunder has as advantage over other turrest, that is splash damage, a feature that is now shared by every turret in the game, Magnum, Ricochet, Hammer, Firebird, Freeze without the drawbacks of Thunder. Railgun can kill 4 in a row, even when adversary is not exactly in line of fire, Firebird only need to sneeze in passant, you are doomed because your hull never cool itself. Isida rays cut through building corners, when one is manouvering to get away, it sees the beam follow even when he can no longger see the isida.

 

And anyone, reading this, DON'T Bash, I know extremely well what I'm talking about.

 

Kudos.

Edited by CooperO
Kindly refrain from using profanity.
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Also just realized, for those who ONLY talk in PM, and aren't in my list, well good luck, everyone better open up their PM's if they want me to talk to them in PM's too, another violation....

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When you are trying to find a player in your friendslist,it will take a long time because you can't search for his name...

 

when you wanna see someone's profile u need to search on ratings and not on ur friendslist which makes it way longer ...

 

very bad update.

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By the way, a better approach is to remove friends system completely.

 

It is useless, no one can meet at exact same time online to play. And if you are going to limit the friends number, effectively removing the chance that two people is online at the same time, then keeping the system is only the stupid thing to do, that can come only from TO blindfolded heads.

Edited by ukras001

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Yes, you are right!

 

The system is improved to prevent hackers from even taking the gold. 

Indeed, using the vote command to vote jump hackers isn't very effective for the exact reason you stated. Only recording a video helps in those cases.

 


I'm seeing some great feedback here, everyone! Keep it coming!

Has anyone noticed a difference in the amount of lag? Less hackers stealing the golds?

Honestly, if i see a hacker, either way, I target them when possible, no mercy >:)  :ph34r:  Aint no hacker gonna even get a chance to be 10 tank lengths near the gold if i spot them :D

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Hacking is a thing that never should happen.

The system should be controlled by the server, with the client, that is your browser, only providing input, that is your keystrokes, to the server, and providing feedback, that is the images and sounds you watch. The servers should create the global status based on all VALID inputs (that means one tank should not maggically appear in the roof of a building if there was no previous valid cinematics that provide such thing, has it happens in parkour), and kick the inputs that don't make sense (the hacking ones). Maybe easy to say than done, but even soo....

 

I don't know how this game has been developed, but for hacking take place that means the server does not validate received controls and basically everything happens in client time, with invalid hacking injection send back to the server and spread as a real deal (like flying tanks, invisible tanks where shot come from nowhere) to other players. So I realy don't understand how this game can work like this.

 

I'm an IT engineering myself, so to me, haking is a feature allowed on purpose by TO.

 

kudos

Edited by ukras001

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Hacking is a thing that never should happen.

The system should be controlled by the server, with the client, that is your browser, only providing input, that is your keystrokes, to the server, and providing feedback, that is the images and sounds you watch. The servers should create the global status based on all VALID inputs (that means one tank should not maggically appear in the roof of a building if there was no previous valid cinematics that provide such thing, has it happens in parkour), and kick the inputs that don't make sense (the hacking ones). Maybe easy to say than done, but even soo....

 

I don't know how this game has been developed, but for hacking take place that means the server does not validate received controls and basically everything happens in client time, with invalid hacking injection send back to the server and spread as a real deal (like flying tanks, invisible tanks where shot come from nowhere) to other players. So I realy don't understand how this game can work like this.

 

I'm an IT engineering myself, so to me, haking is a feature allowed on purpose by TO.

 

kudos

 

The problem is that TO is a browser-based game, pretty much the only claim to fame it has, and so hacking will always be a problem.  In client games it is possible to "hack" and edit your own client, but as soon as the request gets run through the main servers, the information is filtered and any requests that do not align with the server's backup files are changed.  When you shoot somebody, the data is first transferred to the server and then from there to their client; it is not going directly to their computer.

 

TO is rather different.  They don't really have that intermediate step, because you are allowed access to the main server as well as your own client; they effectively function as one.  Therefore there is no validation process, when you edit the code it applies to everyone instead of the facade a client game will put up. You're hacking the local flash player which is cycling the input from TO servers.  Honestly, the lag is already an issue, so I'm not sure if the loop-confirmation process is feasible when the computers are all running a few seconds apart.  Obviously the feature is not allowed on purpose- but the game will forever be vulnerable this way.

Edited by r_I_already_won0

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Finaly I already tried to make a topic about jump-hackers and infinite ammo hackers...they are everywhere!! Thank you developers! :)

I did wonder that.

In Wolfenstein CP a few days ago one player was able to use his Repair Kit every 10 seconds or so.  I did wonder how he was doing that, when the rest of us have to wait 1 minute.

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