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Assault Mode arrives December 13th


r_Nives5
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yesterday

 

Now

 

So tell me?

Yesterday I told based on New Year Yorkshire map experience. 

 

Now I speak based on current experience.

 

So, I am telling you to tell noob brainless TO developers to let the blue team players return flag & not automatically. I remember during New Year Yorkshire map, blue team can return flags to gain advantage over red team to some extent, but this time, you can't return flags which clearly proves TO biased towards red team & it heavily favors red team. Tell them to change this setting so that blue team can win in some maps. 

 

So far, only 2 maps favors Blue team -- Highways(with shaft and Freeze) and Massacre( with Freeze,isida & Magnum-protected module) maps. 

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Yesterday I told based on New Year Yorkshire map experience. 

 

Now I speak based on current experience.

 

So, I am telling you to tell noob brainless TO developers to let the blue team players return flag & not automatically. I remember during New Year Yorkshire map, blue team can return flags to gain advantage over red team to some extent, but this time, you can't return flags which clearly proves TO biased towards red team & it heavily favors red team. Tell them to change this setting so that blue team can win in some maps. 

 

So far, only 2 maps favors Blue team -- Highways(with shaft and Freeze) and Massacre( with Freeze,isida & Magnum-protected module) maps. 

Enjoy :)

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So, I am telling you to tell noob brainless TO developers to let the blue team players return flag & not automatically. 

 

 

Automatic flag return flag is in favor of blue team. But the problem is the blue team is getting exp by just killing and healing so it is more like TDM for blue.   

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I remember during New Year Yorkshire map, blue team players can return flags to gain advantage over red team to some extent.

 

Right now, why that same facility removed from this new AS mode ?? In some maps, this "not returning flags" creates massive disadvantage for blue team & heavily favors red team. Many times in large maps, I see red team with flags came close to blue point & died leaving the flag there, another fresh tank with full tank and double armor with protection module, came & capture flag. In this way, red team is almost invincible in most of the maps.

 

Only Highways & Massacre are the two maps where blue team finds their soft spots, otherwise in all maps, red team ruling over blue team, as well as some maps like Highland, Forest maps, its a slaughter-house for blue team with magnums blowing them away as per wish.

 

I like to suggest TO to return the setting for blue team to return flags which will help blue team to gain some advantage in some maps & they can also dream of victory.

 

Secondly, please change the point location in some maps where red team have to work hard to capture flags.

 

 

Automatic flag return flag is in favor of blue team. But the problem is the blue team is getting exp by just killing and healing so it is more like TDM for blue.


It is not in favor of blue team. You can't protect a left flag with your degraded health with magnums blowing your ass against a fresh tank with full health+double armor. This is the only reason why blue team will never win in most of the maps even if it favors them.
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It is not in favor of blue team. You can't protect a left flag with your degraded health with magnums blowing your ass against a fresh tank with full health+double armor. This is the only reason why blue team will never win in most of the maps even if it favors them. 

if you keep returning flag then red will keep coming. If they decrease number of flag then it will be balance to some extend other wise it is easy for red for most of the time.

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Topic merged

 

I think the reason flag returning was disabled is because in the vast majority of situations returning the flag is a disadvantage for the blue team. I remember during the new year AS battles players would keep insulting teammates, who returned the flags, since it allowed the red team to launch a new attack faster.

 

To compensate for the fact that you can't return the flags, they now only take 10 or 15 seconds to return automatically (compared to 30 in CTF), so you just need to make sure the enemy doesn't get close to the flag during that time.

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Question:

 

So Red team makes 3 points for every flag they bring to the point at the defenders base.  And Blue team gets one point for every offensive player they kill.  Is this how the point system works?

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Like football. Players switch sides halfway through the match to ensure the game is fair. The reason this is needed is so that on case some maps are slightly unbalanced, both teams will get a chance to play on the stronger side.

 

Wouldn't hurt to implement this in other game modes too, but not sure about that...

yeah I understand

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Well, idea is quite nice, but classical battle with two fronts is getting more far away, like in DM. This seems to be a mess. Critical point is where are the spawn points and it seems players tend to prefer one (def) side (like happened in Silence, where we have "experts" leaving game after each round to participate only on particular side). When teams (teams quialities) are equal, then it might be a great fun, when skills differs it might be frustrating. It seems that AS game mode produce more frags, what can make it attractive, although it might impair crystal economics. On the other hand there is a huge amount of kills, less space for cooperation and team strategy, individual tactics wins. I would recommend to make it frontal, with divided battle sides, focusing on less flag captures but more quality in battle itself.

 

Cheers!

 

Yours kafepica   

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Question:

 

So Red team makes 3 points for every flag they bring to the point at the defenders base.  And Blue team gets one point for every offensive player they kill.  Is this how the point system works?

No, blues counter just goes up automatically as if it was a captured CP point. It has nothing to do with kills. 

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This AS mode is not helping my 99999 XP mission, so low score despite capturing flags  :( Score increases only when you kill a lot like in my AS battle in Osa map, I earn abt 400-something XP bcoz of 61 kills by magnum. Please increase the score point of the players.

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Just tested it, it required intense drugging, it require active players not noob camper failguns who sit and just kill.


and captured a flag (in next round) against 6 fat druggers and earned 5 points only? You gotta kidding me?


AS mode not for me, my 1st and last battle on AS format


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Edited by The_Pakistani

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Hi everyone,

 

Right now developers are working on several fixes to most common issues, including kill zones, endless loading and server load.

 

We will announce when the fixes are going live soon, follow this topic and in-game news for more info.

 

Thank you for sending all the reports!

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Hi everyone,

 

Right now developers are working on several fixes to most common issues, including kill zones, endless loading and server load.

 

We will announce when the fixes are going live soon, follow this topic and in-game news for more info.

 

Thank you for sending all the reports!

Oh! that's why I'm having trouble using the client?

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This AS mode is worse than the 2016 Christmas AS mode.Only 1 Capturing point! Seriously!

:angry: :angry: :angry: :angry: :angry: :angry: :angry: <_<

Edited by r_Loca1

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Highways balance is completely terrible. The location of flags and the point is all in favour of the defenders. Not only do the reds have to go all the way across the bridge (or at least halfway to grab the flag and do a risky jump) and survive all the fire from red snipers and long range runs, but they also need to drive all the way up the hills, surviving all close range defenders, push through one of the two ramps that lead to the base (and are usually covered with mines) and actually manage to capture the flag, which may be difficult if a heavy hull is sitting right on the point.

 

So either the flags or the point definitely need to be moved. Imho, the flags can stay where they are, but the point gets moved to the ground right in the middle of the map (under the low bridge) and blue spawn points are moved to the lower area, while reds can spawn on the hills on either side of the map.

 


 

P.S.

The EXP per capture should definitely be increased. In order to win, the red team needs to capture 31 flags, so 31*5 is only 155 total EXP per team, whereas in a standard battle there's usually at least 3 captures per game (with exception of some maps), which is 300+ EXP per team.

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The EXP per capture should definitely be increased. In order to win, the red team needs to capture 31 flags, so 31*5 is only 155 total EXP per team, whereas in a standard battle there's usually at least 3 captures per game (with exception of some maps), which is 300+ EXP per team.

Red team have to capture 34 flags to win the battle i.e. 34x3=102, which is too slow as well as low XP earned by players on both sides. 

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