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Assault Mode arrives December 13th


r_Nives5
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All the things you mentioned will surely appear in some time.

 

Although, I think the 5th point isn't really necessary because it requires literally nothing other than being present in the Assault mode battle on the defenders side.

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Played a game this morning on Bridges - pretty balanced on the surface.

 

But on closer inspection not so much.

 

Blue team was very coordinated - two or three Isidas healing each other at the capture point, drugging of course and sharing Overdrives. Vulcan perched high wearing approaching flag carriers. Freeze, Rico, and Thunders cleaning up the rest. They should have locked a win.

 

Blue lost Red won.

 

Was Red team coordinated? No. Red team was a hot mess of players fighting for the flag and or multing doing just nothing at all. Red Flag carriers usually had to fight their way to the capture point past three to four blue defenders with little to no team support.

 

The final score was very close. I capped the winning flag. If I hadn’t, Red would have lost.

 

Still, if Red team had known what they were doing, Blue would not have stood a chance. My perception is that players know how to defend, but don’t know how to Assault, since this is truly new. Once players figure this out in a few days, I expect Red to be dominant across the board.

 

The secret, Red players, is to attack the Blue defenders whether or not you have a flag. Otherwise flag carriers face an insurmountable Blue defense.

.

Edited by austen_pierce
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I think there is a problem with Desert AS! The blue team spawns where the red team is supposed to be and red team spawns where the blue need to defend, is it an inverse like old Massacre or a mistake by the developers?

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Played a game this morning on Bridges - pretty balanced on the surface.

 

But on closer inspection not so much.

 

Blue team was very coordinated - two or three Isidas healing each other at the capture point, drugging of course and sharing Overdrives. Vulcan perched high wearing approaching flag carriers. Freeze, Rico, and Thunders cleaning up the rest. They should have locked a win.

 

Blue lost Red won.

 

Was Red team coordinated? No. Red team was a hot mess of players fighting for the flag and or multing doing just nothing at all. Red Flag carriers usually had to fight their way to the capture point past three to four blue defenders with little to no team support.

 

The final score was very close. I capped the winning flag. If I hadn’t, Red would have lost.

 

Still, if Red team had known what they were doing, Blue would not have stood a chance. My perception is that players know how to defend, but don’t know how to Assault, since this is truly new. Once players figure this out in a few days, I expect Red to be dominant across the board.

 

The secret, Red players, is to attack the Blue defenders whether or not you have a flag. Otherwise flag carriers face an insurmountable Blue defense.

.

The real reason is blue kids forget defending & goes on to attack as well as left the bridge above unprotected which helps red players to jump from bridge & quickly capture flags, otherwise Bridges map favors blue side if playing with brain. 

 

after actually playing on it, I really like it! It is much more like the description they released about the mode. With 1 point, the defense is literally building up a base of mines

Agree with you. 3 points for flag capture against 1 point of blue is absolutely unbalanced to far extent, they need to close the gap by increasing it from 1 to 2/3 to make the game balanced. 

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Tried AS with smoky / titan. Blowout, left. Blowout, left. Blowout, left. Blowout, left. Blowout, left.

 

Joined a CTF game. Had fun. Played another. Had fun.

 

I think the novelty of AS mode lasted about 30 minutes for me. I'm not going to give up on it yet but so far am not impressed.

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I played AS for about 5 minutes then decided I would never play it again. It's like no effort whatsoever was put into this mode, they stuck the bases on seemingly random parts of the map and placed spawn points around them. Take Highland AS for example. Blue base is in the middle of the map, red base is where it usually is in CTF. It takes about 5 seconds to drive from red to blue. What kind of a design is this? What is wrong with putting blue base at the end of the map, instead of right next to red base?

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red mode is too easy in assault mode. 

 

when there are few points splash damage turrets ar just overwhelmingly powerful. 

 

thunders, strikers, magnums, all target the point

 

a few people score while defenders are wiped out. 

 

the game needs tweaking, but is interesting at times. 

 

but when it gets into gear, defenders i don't think can hold. just have 4 magnum constantly pounding the point. a few tanks scoring etc.

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After this update almost every attempt to join a battle ends in the unending loading bar.  I have to close the client and re-enter, really annoying.

Edited by ThirdOnion
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Topic merged

 

I think the reason flag returning was disabled is because in the vast majority of situations returning the flag is a disadvantage for the blue team. I remember during the new year AS battles players would keep insulting teammates, who returned the flags, since it allowed the red team to launch a new attack faster.

 

To compensate for the fact that you can't return the flags, they now only take 10 or 15 seconds to return automatically (compared to 30 in CTF), so you just need to make sure the enemy doesn't get close to the flag during that time.

Blue needs the option to return a flag just like in CTF. 

 

Any competent Red team will have multiple tanks with flag-carrier so killing the first carrier is basically futile - the follow-up tanks just pick it up and finish the cap.

 

AS mode has multiple flags so it's not like Red doesn't have another flag already on the way.

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Blue needs the option to return a flag just like in CTF. 

 

Any competent Red team will have multiple tanks with flag-carrier so killing the first carrier is basically futile - the follow-up tanks just pick it up and finish the cap.

 

AS mode has multiple flags so it's not like Red doesn't have another flag already on the way.

This is what I actually try to mean. The tank with full health + full drugs following flag-carriers, even carriers killed on the way, those following used to pick up & capture it. But unfortunately, @Maf thinks something which is out of any strategies. God knows how He gave him such brain  :D

 

Do something. Tell developers to let blue team return flags like in CTF when they wish. This will make this AS mode balanced to some extent. 

Edited by Hatty1994
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This is what I actually try to mean. The tank with full health + full drugs following flag-carriers, even carriers killed on the way, those following used to pick up & capture it. But unfortunately, @Maf thinks something which is out of any strategies. God knows how He gave him such brain  :D

 

Do something. Tell developers to let blue team return flags like in CTF when they wish. This will make this AS mode balanced to some extent. 

i agree, AS seems way unbalanced at the moment, the ability to return the flag will balance it a little, also some maps are biased to red team, wouldn't play AS for the next months until it's balanced at the end.

 

also, i got a lot of critical errors today, all the effort Tanki did to fix that in the last few months are lost by the new added Mode.

Edited by tankcalm

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Since around 6:00 PM EST 12/12/17, the game stopped working. There is so much delay between keyboard inputs and what happens on the screen, that I can't control my tank at all. The game is unplayable. I also have difficulty just logging in.

I get a white screen when  I log in, then it opens up a loading bar which lasts for a long time.

I switched to the Internet Explorer browser and that did not help much.

By the way, I find INternet Explorer to be unsuitable for playing the game. If I click on the screen while in a map, I get a message asking if I want to switch to full screen mode. Clicking "cancel" doesn't help. Once in full screen mode, the mouse causes the turret to rotate and clicking it causes it to fire. So I have to press the ESC key and be careful not to move the mouse at all.

The game worked fairly well before 12/12/17. These problems seem to occur every time there is an update or some kind of change to the game. I didn't know where to post this, so since it happens around the time of these updates, I posted it here.

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Hi everyone,

 

Right now developers are working on several fixes to most common issues...

They should not waste their time with AS mode, even if this thing is balanced it will become boring for everyone. Tell them to just remove it and to never listen to Riddler.

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AS mode will never be popular as much as CP polygone, i wish Tanki developpers stop working on things we don't want and give us the things that we want.

 

- Things we don't want: Striker mode, AS mode, stupid nerfing updates, Shop only updates.

- Things we want: more paints, containers in double gold events, random gifts and new XT equipments, and Nerf Magnum.

 

and like Issimo said, stop listening to Riddler.

Edited by tankcalm

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I hope the dev who though this was a good idea is not the same dev who though Magnum, Overdrive, Cristal Missions, Repair Kit update... were good ideas.

 

I am fair and I want all devs to take the blame equally. ;)

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If I click on the screen while in a map, I get a message asking if I want to switch to full screen mode. Clicking "cancel" doesn't help. Once in full screen mode, the mouse causes the turret to rotate and clicking it causes it to fire. So I have to press the ESC key and be careful not to move the mouse at all.

You're in mouse control mode. If you go to settings > controls, you can opt out of mouse control (untick the box). After that if you click on the screen, it won't do that again.

Edited by Ishrak

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