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Assault Mode arrives December 13th


r_Nives5
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Balance issues aside, I’m occasionally reminded that the permanent Assault Mode feature is slightly less thrilling than the previous New Year’s Assault Mode maps. The reason is the Holiday decorations. Sure, I absolutely LOVE Assault Mode and play it exclusively since it’s release.

 

My suggestion - since the Battle button exclusively creates these battles, have them themed differently than their CP/CTF/CP counterpart modes. I’m thinking of bushes, building trim, night, etc. Make the appearance of maps on this mode different and unique to this mode.

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I barely had bad FPS value before this one came even in crowded areas and big maps.

Now I can't even play 4v4 without any FPS drops. Is it Tanki's fault?

Nope , buy new pc

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Can you add notification in Assault battles when our flag is returned ? And we can't return it by our selfs ?

 

 

 

:ph34r:

 

 

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After playing some more of ASL mode, I have found that ASL mode favors Red team more than Blue team. If you're interested in a seven-sentence-long tangent, you can see the below spoiler and enjoy.

 

If not, the tl;dr version is that the tough defense mentality in ASL Blue mode will take more time getting used to than the familiar capture-the-flag mentality seen in ASL Red mode.

 

 

 

All Red has to do is coordinate blitzkrieg charges into the Capture point.  Granted, these blitzkrieg charges are nothing new, and we've all witnessed these in CTF, with one or more enemies swiftly infiltrating the base, plowing through opposition when needed, taking the flag, and making their getaway. 

 

The thing is, however, in CTF defense, both teams stop the other from scoring by eliminating any perpetrators from reaching the flag. And if the perpetrators do end up taking the flag, the defense can afford going after the perpetrators, shut down the flag theft, and keep the other team's score zero for the mean time.

 

By contrast, in ASL defense, the defending Blue team has only one option in stopping Red team's score: eliminating Red Team's flag holders before they reach the Capture Point

 

Given that efficient CTF scorers tend to sneak by, quickly eliminate, and/or outmaneuver defending players to cap their enemy's flag, it is no wonder that playing ASL offense is nothing drastically new for CTF players. On the flipside, CTF defenders are more used to chasing down flag thieves and weakening, not eliminating, enemy infiltrators before they reach the flag.

 

 

Edited by N3tralRE

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The mode definitely needs a LOT of work in some maps, and not so much in others. 

 

In Polygon for example it's impossible to defend without at least 3 Isidas and 3 Mammoths (which is unrealistic), even then its pretty hard to keep an eye on all four corners and watchout for a speedy Wasp which can drive over any defenders close to the edge if they haven't already been obliterated by the inevitable 3-4 enemy Magnums.

 

Other maps need tweaks to the actual AS mechanic rather than the map design, though I'm sure devs will get on it once they've enough feedback.

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The mode definitely needs a LOT of work in some maps, and not so much in others. 

 

In Polygon for example it's impossible to defend without at least 3 Isidas and 3 Mammoths (which is unrealistic), even then its pretty hard to keep an eye on all four corners and watchout for a speedy Wasp which can drive over any defenders close to the edge if they haven't already been obliterated by the inevitable 3-4 enemy Magnums.

 

Other maps need tweaks to the actual AS mechanic rather than the map design, though I'm sure devs will get on it once they've enough feedback.

Mammoth can't save blue team from loss because one striker is enough for them, not to forget their splash damage that can kill isida-backers. 

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Mammoth can't save blue team from loss because one striker is enough for them, not to forget their splash damage that can kill isida-backers. 

True, but I've found Striker to be pretty rare in most battles.

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Highlands is ok, but still favour attackers.

Future is impossible to attack.

It is possible, just need to use more tactics :p

its just like CP and CTF battles i enjoyed it a lot

It's more like CP but i would say more interesting mode and quiet fun.

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It is possible, just need to use more tactics  :P

Edit:

Thanks Mia, I'm not sure if you are dead serious or sarcastic (I have not seen many post from you so I don't know you much).

So I have 2 answers:

 

1/ It you were sarcastic/funny ;p 

 

Good one :D

 

 

 

2/ It you were dead serious 

 

yes it is possible to win (there is always a chance that the opposite team is full of mults), but you Developers till want accept feedback right?! 

 

However if the same side win 9 times out of 10 in ASL, I think you should at least consider the possibility that the layout is not adequate. Enhance some suggestion posted here to make it better. 

It will show up in the stats anyway so in the end devs/you don't really need to read or listen this thread, consequently this thread is used as a temperature probe of the community.

 

I'm probably a noob anyway that's why a write guides and reviewe for noobs, have you read them btw?

 

It could be more fun and more interesting if the outcome wasn't decided from the start.

 

 

Edited by Merovingian
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Future is impossible to attack.

Same for Silence.

 

Highlands is ok, but still favour attackers.

The red team has a big advantage, better spawning spots and better spots to hide too.

Edited by a7x_Pedro48

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Same for Silence.

 

The red team has a big advantage, better spawning spots and better spots to hide too.

Stop crying and just play the game instead of rage quitting and swearing at people.

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True, but I've found Striker to be pretty rare in most battles.

Well I see strikers in Polygon battles when too many fat hulls is in the enemy camp. Even the player @Cry mostly play with strikers in those battles. People dislike Striker coz it takes too much time to lock target & missiles wont hit targets if you fire freely as well as nowadays magnums make them ignore strikers. 

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Please show where in his post he did that.

He's right by the way, red has the advantage.

He doesn't need to prove anything because they dislike each other. So the more fresh pick on the other the happier he is. Just ignore him.

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The red team has a big advantage, better spawning spots and better spots to hide too.

if the flag where returned by bleu then it would be slightly easier for the red team. And yes spawning point are key too. Edited by Viking4s
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He doesn't need to prove anything because they dislike each other. So the more fresh pick on the other the happier he is. Just ignore him.

 

I do not dislike anyone. I don't have time for cyber hate. Besides, hating someone you don't know IRL is pretty stupid. Especially when you judge them through posts on a forum.

 

As you can see, he always starts, and yes, the best thing is to not answer. Maybe he wants my attention... ou quelque chose d'autre...


Striker are insane with DD especially at Yorkshire ASL the defense team crowds over that small point and if the flag carrier is a striker drugger the whole team would be wiped out

 

If a mammoth stands on the point, Striker is not the best weapon for the flag carrier :D

 

Striker in Silence, blue team, is deadly too.

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Well I see strikers in Polygon battles when too many fat hulls is in the enemy camp. Even the player @Cry mostly play with strikers in those battles. People dislike Striker coz it takes too much time to lock target & missiles wont hit targets if you fire freely as well as nowadays magnums make them ignore strikers. 

I agree.

Any maps that allow lots of lateral movement or lots of cover Striker is not very useful.  It can rarely get off salvos off because at high ranks the tanks move so fast - especially with Speed.

 

If a mammoth stands on the point, Striker is not the best weapon for the flag carrier :D

 

Striker in Silence, blue team, is deadly too.

One of the few maps where Striker can make a difference.  It has the high ground and with an isida healing it, (Blue must have multiple isidas) the striker can devastate attackers that have few choices of approach.

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It is almost impossible for blue to win in Polygon AS unless, I guess, you are playing with drugging friends.

 

Many just join red team and when battle ends they leave to rejoin red again. It is also bad for blue when many reds leave, because now they'll start battle with fewer players.

 

Giving 5 points for caping flags instead of 7 would help.

 

Drugging friends is a problem now with fewer players, overdrives, crystal mission and all that, you should limit more the friend system.

Edited by r_Issimo2

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Anyone else notice a lot fewer Assault Mode battles today?

 

I wonder if the predictions are true and Magnum is chasing players away...

 

If so, guys, just buy that Magnum-Striker-Twins module and upgrade it to at least 42%. Mine is 45% - I’ve worn it in every Assault Mode Battle I’ve played. I do just fine.

 

I noticed the Kungur capture point moved. Good job by the designers. Kungur like Osa is now a Blue-dominant map.

 

Earlier I had bellyached about Rio favoring Blue. Today I played a few battles on Rio - not sure if something changed or if Red players figured the map out - probably the latter. The Rio battles were close, but Red usually won. Not like Highland which is crazy Red-dominant. Maybe Rio falls into the rare category of ‘somewhat-balanced’ meaning the players not the map decide the winner.

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I would like to see Assault Mode on more maps. I have noticed that there are not that many Assault Mode battles in Tanki Online since Assault Mode (ASL) was released some time ago.

 

The same thing for TDM battles. There are also not that many TDM battles going on, just like Assault Mode.

 


I hope that the achievements for Assault Mode will be added very soon. I really hate to see the achievements missing, when looking at the medals I have achieved in the other modes. The developers must do what's necessary for such medals and notify us in the upcoming V-Log.

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