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Increase player limit for TDM


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1. TDM fund grows the slowest- hence, people are driven away.

2. CP and CTF drives players towards objectives- players actively move toward others.

3. In TDM, there is no incentive for players to do anything but hide and camp.

 

From my own experience: A full Yorkshire TDM is relatively empty, a full Yorkshire CP is action-packed and requires movement.

 

I propose to make all TDM- battles have 2 more players per team.

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I do agree that the battle fund grows less in TDM battles because there are no control points, no flags, and players keep hiding behind walls and buildings. There should be a better system for fund and crystals in TDM battles so that players earn more crystals in them. There is also another problem that I have noticed in TDM battles, that is, that for 15 minute TDM battles, there are 100 kills to make, so a full TDM battle would end quickly because of the amount of shared killed made by players. Each player that gets 10 kills can quickly rise this number to 100 kills, which makes TDM battles last approximately 8 to 10 minutes long rather than the full 15 minutes long. The shortening of TDM battles results in low battle fund build up, so players don't earn many crystals in them. That is the reason why TDM battles are not so commonly played.

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