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It pays to drug...sadly


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I just finished a Polygon DM.  I used a DD every time I spawned in.  I used a couple of Speed, and DAs along with 2 repair kits.  I would have used more DAs, but almost never lived long enough to hit that #2.  I NEVER saw a player that didn't have some drug activated.  

 

I made a lot of crystals for my horrendous drug use...675 crystals (loads at my rank) and almost doubled the #3 player.  The payout for top player/players is great, but the bottom players get next to nothing and it just doesn't seem fair or even right.

 

Also, the game WAS NOT FUN.  I won big time, but it was tedious and even kind of boring. Spawn, #3, shoot, die,spawn, #3, shoot, die,spawn, #3, shoot, die...on and on with a Speed, DA, or Repair tossed in now and then.  

 

There were zero tactics...there was no stealth, no brute rage attacks, no teaming, no thought at all...just spawn-drug-kill-die-spawn-drug-kill-die.  I had a great payout, but where is the battle?  I miss the old Tanki where you drove around and shot other tanks...maybe you used a drug now and then as a strategic device to accomplish a specific goal...flag, irritating opponent, point, etc.  This Neo-Tanki is getting boring quickly...especially in DM mode which 85% of the Daily Missions seem to be in.

 

I don't really think this Neo-Tanki style of play is sustainable.  It makes the game so much more juvenile.  It has the retro feel of an old Nintendo game now.  Maybe Tanki is going for a kids market...kids maybe spend more money on video games, but I think they will tire of Tanki very quickly now...especially when you take into consideration competition from outrageous games like Rust, GTA, Ark, Overwatch, etc.

 

 

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Tanki is certainly aiming to be a fairly simple shooter without much tactics, but tactical play does exist and can be used. Although if were looking for tactics, you definitely went to the wrong place to find them. Of course there are tactics and ways to use them, but not in a Polygon DM. If you want tactics and interesting gameplay - go play CTF, maybe also CP and AS. DM is just a place for mindless grinding, when you are simply in a mood to shoot some tanks without putting much thought into it.

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Tanki is certainly aiming to be a fairly simple shooter without much tactics, but tactical play does exist and can be used. Although if were looking for tactics, you definitely went to the wrong place to find them. Of course there are tactics and ways to use them, but not in a Polygon DM. If you want tactics and interesting gameplay - go play CTF, maybe also CP and AS. DM is just a place for mindless grinding, when you are simply in a mood to shoot some tanks without putting much thought into it.

Agreed, but Daily Missions need to be completed if one wants to stay competitive and most Daily Missions, other than box gathering, are DM.

 

And, all modes are getting more and more like what I just played...grind.  And, yes. Pro-battles...but even good pro-battles are kinda far and few between.  Maybe I'm just having a bad-Tanki day.

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Agreed, but Daily Missions need to be completed if one wants to stay competitive and most Daily Missions, other than box gathering, are DM.

 

And, all modes are getting more and more like what I just played...grind.  And, yes. Pro-battles...but even good pro-battles are kinda far and few between.  Maybe I'm just having a bad-Tanki day.

Pretty sure if you get a DM mission and change it, the mission you get won't be DM.

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Polygon teaches you how to play polygon. Other maps aren't the same. Try highland DM and you'll see the difference.

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Pretty sure if you get a DM mission and change it, the mission you get won't be DM.

When I change a EXP in DM mission many times I get Crystals in DM mission.

It happens a lot, but also with the other mode too and not 100% of the time. The other time you get something else (which is not already in the 2 other missions) or the easy-peasy-lemon-squeezy drop box hunt.

 

TO is shifting to an even more intense fighting style, more power, more kills, more sudden/one-shot death and its not finished, with the additional overdrives it will intensifies (and now the Rugby mode).

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It happens a lot, but also with the other mode too and not 100% of the time. The other time you get something else (which is not already in the 2 other missions) or the easy-peasy-lemon-squeezy drop box hunt.

 

TO is shifting to an even more intense fighting style, more power, more kills, more sudden/one-shot death and its not finished, with the additional overdrives it will intensifies (and now the Rugby mode).

I fear you are completely right about this.  20 players in every battle, heavily promoting drug use (everybody gets tons each week, might as well use them), Assault Mode is a total meat grinder...sigh 

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Couldn't agree more, nice discussion. These intense gameplays bore me because of the massive amounts of mindless drugging, it's horrendous. The players who are not willing to drug get crushed and those who do, thrive. This is why I much prefer NS battles, so much more fun. 

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Couldn't agree more, nice discussion. These intense gameplays bore me because of the massive amounts of mindless drugging, it's horrendous. The players who are not willing to drug get crushed and those who do, thrive. This is why I much prefer NS battles, so much more fun. 

 

I used to feel the same until I got a decent amount of drugs and M4s, now they're just as fun as each other. :p

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as a DM professional i can relate to this, i win big time and hurt the noobs feelings, i Drug like there is no Tomorrow, and when all that over, i feel empty inside, that's why i only do parkour with friends these days, not even daily missions rewards intrest me anymore.

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Skill and tactics was what made tanki fun. The fact that HP didnt matter, but aiming and evading skills did. Drugs just turn tanki into darkorbit all over again, select your oponent and shot at it, the one with more dmg and HP wins. A skilless, boring and pay-to-win game. Intense gameplay? More like a frustrating one. Lets see if they realy had that free pro pass or if that is just void talking. I woulnt like to see tanki crash and burn like darkorbit did, few games gave me as much entertainment as the non-drug battles in tanki.

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I used to feel the same until I got a decent amount of drugs and M4s, now they're just as fun as each other. :P

Most likely because you're the one causing the blowout with M4s and drugs. xD

 

If I drug hardcore, it's sorta fun but sometimes I don't wanna think about pressing 1,2,3,4,5, I just wanna play. 

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I just finished a Polygon DM.  I used a DD every time I spawned in.  I used a couple of Speed, and DAs along with 2 repair kits.  I would have used more DAs, but almost never lived long enough to hit that #2.  I NEVER saw a player that didn't have some drug activated.  

 

I made a lot of crystals for my horrendous drug use...675 crystals (loads at my rank) and almost doubled the #3 player.  The payout for top player/players is great, but the bottom players get next to nothing and it just doesn't seem fair or even right.

 

Also, the game WAS NOT FUN.  I won big time, but it was tedious and even kind of boring. Spawn, #3, shoot, die,spawn, #3, shoot, die,spawn, #3, shoot, die...on and on with a Speed, DA, or Repair tossed in now and then.  

 

Well that is Drug Match mode for you ... er ... I mean Death Match. It is always drug heavy. Skill rises to the top. Even so most times you spawn it is just a matter of seconds before someone spawn behind you. So while you are ki;llng the tank you just spawned behind there is a tank spawning behind you that will kill you. Repeat.

 

This is because a map designed for two teams has the same number of payers for DM. That means aa full game has virtually no place to spawn w/o being seen as soon as the spawn appears. DM matches should be capped at 75% of the two-team total, IMO.

 

I simply do not play DM hardly ever. Yesterday I had a Win 50 Cry mission that paid more Cry so I did do that. But usually I change out of a DM mission. If I cannot I leave it undone and change out of it the next day.

 

 

Tanki is certainly aiming to be a fairly simple shooter without much tactics, but tactical play does exist and can be used. Although if were looking for tactics, you definitely went to the wrong place to find them. Of course there are tactics and ways to use them, but not in a Polygon DM. If you want tactics and interesting gameplay - go play CTF, maybe also CP and AS. DM is just a place for mindless grinding, when you are simply in a mood to shoot some tanks without putting much thought into it.

 

There is plenty of tactics to make a satisfying game in CTF, CP, and AS. DM is dominated by spawn luck. TDM too often stagnates in two teams on opposite sides of the map, as there is no objective which forces a team to advance. But a good team could do so.

 

The problem is there are about 4 unaware players for every player that gets it. This is why there are so many blowouts. If you are a team-minded player it becomes obvious very quickly if you have enough good players on your team to compete. The team that has them gets an early lead. Any team-minded players on the trailing team see the trend and bail out.

 

This is why I am so disparaging of Poly CP, Island and the other mindless meatgrinder games.  They hurt TO. Most players spend an inordinate amount of time playing the spawn kill one tank die in the process thing. No wonder most players never develop their skills,

 

Good games push gamers to improve by making them WANT to improve. This is TO's greatest failing. That actual 3D battle system is pretty good. But its potential goes un-realized.

 

Agreed, but Daily Missions need to be completed if one wants to stay competitive and most Daily Missions, other than box gathering, are DM.

 

And, all modes are getting more and more like what I just played...grind.  And, yes. Pro-battles...but even good pro-battles are kinda far and few between.  Maybe I'm just having a bad-Tanki day.

Only 2 missions are DM: Exp and Cry. You wiull always have one to do each day that is not a DM. And if you do get both DM missions on a given day you can change one to get a 2nd non-DM mission.

 

If I have a DM ,mission and two other quick ones, I will sometime do the quick missions before changing the DM., That improves the odds slightly that I will not get one DM mission changed into the other DM mission.

 

PRO battles are a tragedy. They offer thousands of possible variations but you see the same meatgrinders over and over. Island and Sandbox in CTF and Poly in CP account for well over half of all offerings

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Tanki is certainly aiming to be a fairly simple shooter without much tactics, but tactical play does exist and can be used. 

Are you kidding?  Half the players I end up teamed with can't drive, let alone have any comprehension of tactics.

They drive over you, into you when you're aiming, steal your kills, shunt you out the way when you're under a dropping supplies box, push you off hills and haven't a clue how to steer in a straight line.

 

Tactics?  I'd settle for them being less of a hazard than the other team. :lol:

Edited by CooperO
Kindly refrain from using insults.
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Are you kidding?  Half the players I end up teamed with can't drive, let alone have any comprehension of tactics.

They drive over you, into you when you're aiming, steal your kills, shunt you out the way when you're under a dropping supplies box, push you off hills and haven't a clue how to steer in a straight line.

 

Tactics?  I'd settle for them being less of a hazard than the other team. :lol:

Amen. Most of my video gaming life I was the guy getting schooled in the driving game. In TO (by comparison to most) I am a combination of Lewis Hamilton and Dale Earnhardt Sr. And I've never done the Parkour thing.

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Everyone thinks for themselves nowadays. No tactics. No teamwork. Forget the flag when I can kill enemies who aren't doing anything to get some easy extra XP. Ruins the dynamic of team battles.

Can't do team battles because they are all blowouts because of useless teammates. Can't do DMs because they are complete drug wars. I don't do DM missions anymore; I change them every day until I get one that isn't in for a DM.

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Everyone thinks for themselves nowadays. No tactics. No teamwork.

So, so true.

I've had about five games out of 600 hours where I've had a team that's on the ball and they worked fantastically.

It's really rare but then someone leaves and a moron joins and then the whole dynamic is lost.

But it's an absolute joy to take part in.

 

The Overdrive update wrecked it all.  Now everyone else is on drugs you have to drug the same just to have an equal chance.

Edited by Nicola_M
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Are you kidding?  Half the players I end up teamed with can't drive, let alone have any comprehension of tactics.

They drive over you, into you when you're aiming, steal your kills, shunt you out the way when you're under a dropping supplies box, push you off hills and haven't a clue how to steer in a straight line.

 

Tactics?  I'd settle for them being less of a hazard than the other team. :lol:

I mean personal tactics that you can use, such as choosing a particular path, mining in specific locations, strategically camping, calculating drop times, etc.

 

Of course only a minority of players do that, while the rest just play the game on a more basic level.

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Everyone thinks for themselves nowadays. No tactics. No teamwork. Forget the flag when I can kill enemies who aren't doing anything to get some easy extra XP. Ruins the dynamic of team battles.

Can't do team battles because they are all blowouts because of useless teammates. Can't do DMs because they are complete drug wars. I don't do DM missions anymore; I change them every day until I get one that isn't in for a DM.

Part of the problem is having one common server.  Often get team-mates that don't speak same language.

Clan-members that join same team in a battle have huge advantages - language being one of them.

 

I often changed those DM missions as well - unless the finish first x-times showed up.  That was always luck completing that one.

Once you've accumulated a larger supply stash from the weekly bonuses you can start completing the occasional DM missions - preferably if for a decent crystal reward.

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