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Ideas for the Garage!


Maf
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Agree 100% I don't want to check the wiki everytime I want an alteration, when alterations came out for the first time they had understandable description telling you what the alteration exactly does, I don't understand why they made them too confusing

Edited by Legacy
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Could you change it so that the items in the garage are not M2s if they are released because it would take forever to save that many crystals, so could you make it a M1 or even a M0.l

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The game needs a SELL button in the garage. Too many new players who don't know what turret/hull combo they want buy everything, and later can't afford enough upgrades on the combo they do like, leaving them facing off m1s and m2s with all the MO turretws and hulls in the game, which does not help you at all. Because of this many players have to restart.

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The game needs a SELL button in the garage. Too many new players who don't know what turret/hull combo they want buy everything, and later can't afford enough upgrades on the combo they do like, leaving them facing off m1s and m2s with all the MO turretws and hulls in the game, which does not help you at all. Because of this many players have to restart.

This has been suggested many times before and always is rejected because of the fact that it devalues game economy. It could lead to massive selling and would potentially create a game where people have M4 combinations from sold paints and garage items.

 

The game' economy has settled so far and introducing such an option would cause massive disruption.

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This has been suggested many times before and always is rejected because of the fact that it devalues game economy. It could lead to massive selling and would potentially create a game where people have M4 combinations from sold paints and garage items.

 

The game' economy has settled so far and introducing such an option would cause massive disruption.

If it was for m0 equipment only - at say 60% of BUY value, could that really "de-value" economy?

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If it was for m0 equipment only - at say 60% of BUY value, could that really "de-value" economy?

Then it probably wouldn't be used much by players to be worth the time and resources of implementing it. Besides, if we're talking M0 you can always make new accounts to test things on.

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Then it probably wouldn't be used much by players to be worth the time and resources of implementing it. Besides, if we're talking M0 you can always make new accounts to test things on.

I know this - but new players do not.  That was the point of Nu-Alin's post i believe.

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Howdy!

 

Since everybody is getting a lot of containers from wars, mission and challenges. Maybe it's an idea to add the option to check your container stats.

Stats like, how many times you received mine kits. Because I'm kinda curious about that. ?

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Option to still actively engage while the garage is loading (in battle)

 

Right now I see no point in loading the garage while in battle, especially in an MM battle just to change some equipment. Getting into garage takes like a minute to a minute and a half.

 

So my suggestion is to allow us to continue engaging while the garage is loading, and give us a notification that it's done loading saying:

 

Garage loading complete. Would you like to go to garage?

 

Then with buttons "OK" and "cancel".

 

If you press OK then it should all be loaded and you can just get what you want to equipment.

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Totally agreed. Sometimes you also press the key by mistake and boom, you end up waiting it even though you actually don't want to nor there is any option to cancel it or anything else.

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In HTML5 the garage loads way, way faster. But I don't like it how there, unlike in Flash, you don't actually see what's happening in battle while you change. Would be nice to have the screen be semi-transparent like in Flash.

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8 hours ago, Maf said:

In HTML5 the garage loads way, way faster. But I don't like it how there, unlike in Flash, you don't actually see what's happening in battle while you change. Would be nice to have the screen be semi-transparent like in Flash.

Still would be nice to actively engage in the battle while it's loading, which keeps you from being kicked out of the battle.

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2 minutes ago, DieselPlatinum said:

Also, why is this topic tagged as merge. Does the suggestion already exist?

It's just going to be merged into garage ideas, as it's not a major suggestion. We'll still include it in the weekly report.

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On 9/9/2015 at 9:02 PM, Rad-Powered said:


 
I have an idea to add gauss kits to the garage because free2play players do not have a chance to earn a few tankcoins on the kits in the shop and free2play players would have a chance to buy a gaussem kit for crystals that can be earned much faster.

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Hello,

9P2Z1PI.png

 

This will be kind of a mini game (no reward/xp) like we can see our damage or test how much* damage we do or just play that mini game and enjoy the moment.

Suggestion is in the lobby when you W or Shoot all of the buttons should hide and we drive tank in that map. the lobby map. idk why we do that, There should be an area in that map where if you go you trigger bot tanks come like in old times (flash version) whenever new player join they would play tutorial with bots. so the tank bot is mammoth MK7 XT + Thunder MK1 XT and we should be able to attack him. Idk just for fun or to test damage etc. and if we die we spawn back to lobby with buttons not hidden and if anyone want to go back to lobby without dying we just drive back to garage, And park the tank backwards like in the pic.

In garage lobby screen when you rotate screen there should be a black board on the screen counting how many times you killed that mammoth bot. Just for fun this will be a good mini game Easter egg in TO HTML I think and with new garage coming this will be prefect time to suggest it.

Edited by Adnan34u
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Probably mentioned already - but - need to add to main page summary of modules equipped.  It's a pain to need to go garage each time you want to see wut you have equipped.

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If you have unlocked a new turret, alteration, or hull level, and you want to test it out before buying, there should be a training cave button in the garage for you to test this out. In the cave there could be different rows of still tanks Light, Medium, and Heavy using the old M0, M1, M2, and M3 system, so total 4 rows. To test a turret, you'd be just using your current hull, to test a hull, you'd be using your current turret, same for alterations. It would be helpful for new and veteran tankers to fool around, and learn more characteristics about the game. Also, this could be good to test Ares.

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10 hours ago, yellowghetto said:

If you have unlocked a new turret, alteration, or hull level, and you want to test it out before buying, there should be a training cave button in the garage for you to test this out. In the cave there could be different rows of still tanks Light, Medium, and Heavy using the old M0, M1, M2, and M3 system, so total 4 rows. To test a turret, you'd be just using your current hull, to test a hull, you'd be using your current turret, same for alterations. It would be helpful for new and veteran tankers to fool around, and learn more characteristics about the game. Also, this could be good to test Ares.

Topic merged.


Similar idea:

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