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Ideas for the Garage!


Maf
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I made that suggestion a few months ago. I suggested that the paints be sorted by price. As it is now, there's expensive paints mixed in with inexpensive paints and visa versa. Most players know how much they want to spend on paint, but may not know the name of them. Sorting alphabetically would still have players searching through all the paints trying to find one they can afford.

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my idea is adding a tab in the garage called EQUIPMENT, abilities for the tank like drones, but we must destroy a specified number of tanks to activate it .

it lasts for a short time for the tank which used it only or for the all team ( depends on the playing game mode and the equipment itself [ example : SHIELD will effect only on the activator tank in DM and JGR ] ) .

being destroyed will return the number to zero .

disabled when being juggernaut tank .

unlocking ranks will be specified by the developers .

ideas for EQUIPMENT :

 

SHIELD : grants a shield for all the teammates, absorbing all enemy attacks for 5 seconds, requires 3 kills .

 

NANO-REPAIR BOTS : repairs the tank by 50 HP / second for 10 seconds, requires 4 kills .

 

BLOCK RANGE : creates an invisible range ( invisible for enemies only ) around the tank blocking enemy tanks from moving nearby the tank, good for avoiding combat against freeze, firebird and isida, lasts for 25 seconds, requires 5 kills .

 

MISSILE WAVE : throws-off 16 missiles in all directions, doesn't damage teammates, requires 2 kills .

 

MINE LAYER : triples speed, and drops-off a mine every second, lasts for 15 seconds, requires 4 kills .

 

RoF BOOST : increases Rate of Fire up to x3, lasts for 10 seconds, requires 3 kills .

 

AIMBOT : makes turret shoots exactly on an enemy tank, turret control stills free, aimbot effect will be in  45' cone angle, targeting indicator will be ( flashing STRIKER target indicator without the green progress circle ), effect lasts for 10 seconds requires 4 kills .

 

CORROSIVE AMMUNITION : every shot deals 1/4 of turret's damage every second for 5 seconds, lasts 20 seconds, requires 3 kills .

 

EXTRA CANNONS : adds 2 shooting streams to the turret, withe 30' cone angle for left and right, upwards and downwards auto aiming of the extra 2 cannons follows the main cannon, lasts for 15 seconds, requires 4 kills .

 

TIME FOR JUGGERNAUT : being a juggernaut in any game mode except JUGGERNAUT mode for 1 minute,  requires 8 kills and unlocked in generalissimo only .

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Hey, 

 

Please take away time limit or at least reduce the wait time to change all equipment to 30 secs.  Games are short and it is easy to change modules, turrets or hauls.  Then the best players that use the 'R" button to see protections and also notice the most turrets against you to change can.  Obviously if your in the garage a lot you might lose in a close battle.  So that will regulate itself as users will notice to pay attention to the time of the game, to decide whether if it's time worthy to go into garage to change your tanks turret/haul/protection/Alterations.  Please Fix ASAP.  It makes it more fun and strategic in shortened MM games.  Give the players/users the ability to use their protection modules at least all the time, and keep the turrets and hauls on same limit as now if you must.. 

 

The modules are expensive to upgrade and takes a lot of time.. Why upgrade modules/hauls/turrets if you can't use different modules or turrets etc..in games.  If tankers are smart they will be able to change protections fast in 60 secs at most.  Leave it to the users to regulate if they want to use any protections or change it during the game.  

 

ESPECIALLY in MATCH MAKING you can see Tanks/Users leaving during MM battles and other Tanks joining right after you change your protection.  With matchmaking WE NEED Unlimited ability to change Protection Modules since so many users come and go in every battle. 

 

Respectfully,

 

FreshBeat 

Edited by FreshBeat
  • Like 2

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Adapt Turret Stats In Garage When An Alteration Is Equipped.

 

It's an easy to understand idea, has very practical use making this game easier to understand, take this example.

When you equip a railgun, with say... high-caliber ammunition now, the stats you see in your garage for your railgun do not change, even though the damage, and reload change when in a battle. making the garage stats adaptable when an alteration is equipped will make things a whole lot simpler. Because you can see how the alteration changed it in the numbers right in front of you.

Edited by Hate
  • Like 3

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Not all stats that are adapted with the alterations, are shown in the stats block in the game, so you might only see one-sided changes. I.e for the slugger alt. you won't see the narrower angle in the stats, but I think you can see the slower turning.

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Not all stats that are adapted with the alterations, are shown in the stats block in the game, so you might only see one-sided changes. I.e for the slugger alt. you won't see the narrower angle in the stats, but I think you can see the slower turning.

yeah, that's true, but the point of this is to at least simplify as much as possible, even if some info is not displayed you would still know one side of the alteration, better than none.

Edited by Aigaion

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alterations aren't exactly nearby, but I would like this to accurately give me the changed stats when the time comes.

I like your name mate.

 

Definitely not off-topic.

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There must be no kit's Section in Garage all kit's must be in Shop and there will be 2 options 1) Buy kit from Crystals 2) Buy kit from Real money like this everyone can buy their Fav kit's Cuz in Garage only 3 or 4 kit's open's but if i want Simoom kit but Anaconda kit is open this is the Probelm

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i really wish you could sell your unwanted items in the garage.  like turrets and hulls you bought when you were a ''noob'' i guess you could say.  but it wouldn't give you the full price you paid for it, but it would at least give you 75 percent of what you paid. that would be extremely helpful. 

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Nice. pls check this grammar mistake in the garage of everyone in the xt alteration for the hornet hull where it says...

 

stressing the hull's dynamic and elegant looks.

 

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