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Ideas for Information in Profiles!


Maf
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Add boxes to Achievements list, showing XT hulls and turrets.

ie

Collect Viking XT 

Collect Twins XT

Collect all XT turrets

Collect all XT hulls.

 

?

Edited by Nicola_M

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This is more of an improvement rather than idea - I couldn't see if this had already been mentioned so apologies if it has, but it would be nice to have a scroll bar along the bottom of people's paints. It takes forever to scroll through using the arrows.

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I think it would be a convenient feature of a player's profile to see your mutual in-game friends. Then someone might be more willing to become friends in game if they see that you already have shared friends. Also it would be interesting to see how connected our community is :)

 

Edit: there could be an option to hide your mutual friends, as I think you can on facebook.

Edited by bayerhoff
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This is not repetitive code. Players who accumulate lots and lots of gear will not be able to remember how much of each type of gear they own. It is frustrating for players having to count how much of each gear type they have in their garage. To make like easy for players, I have come up with a solution so that the amount of each gear type players own would be listed with the total amount of gear type that currently exist.

 

For example, a play might visit his profile page to see how many turrets, hulls, paints and modules he has. The number of gear items a player has would be written like this on this profile.

 

5/7

 

The player own 5 hulls out of the total amount of 7 hulls.

 

This feature is very small but it is extremely useful for quick viewing of how many types of gear you have in your garage.

This idea is great, I always have to keep running to know if the player has all the turrets, and besides that idea, could also have in the profile the improvements of each turret, to know how are the improvements of the tanki

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Hello!

 

i was thinking that there should be an option in the profile by clicking it we can see all our status. Yes i know that there are statues of our kill,death.K/D,etc. But i am talking about a graph, there should be a graph which will show the current details of our game for example it much show that how much kill and deaths we are doing per day,per week,by this we can improve our performance in the game. And the main think is this should be seen only by us not by the other players each players can see their own.

 

thank you

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I'd like to ask why turrets/hulls/modules/paints are ordered by hours played instead of experience earned. Wouldn't it make more sense to have it the other way around? As we all know, some of us are best with a select amount of turrets while we also fail terribly with others.

 

Look at my profile. You'll see that I have a very good XP/time ratio with Shaft than Railgun (because for four years I thought I was the next Lankbouv). I still can't use Railgun properly, and I'd feel much better if Ricochet took the number 2 spot on my profile faster than it would with hours played. The same goes for paints. Urban is my all-time favorite, and it doesn't make sense to me why Traceur should be ahead (not hating on Traceur, it's the best classic paint out there).

 

What do you think, though? Should it remain the way it is?

 

In the end, it's not the amount of hours we put into the game that determines our rank. It's the XP we earn.

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It's technically not official, but I think it would be a good addition if, when you micro upgrade something, and it has, say 10 micro upgrades total till the next upgrade, then once the micro upgrade is complete, instead of showing, say, M2 still, it would show M2.1 or M2-1. And once you micro upgrade fully in a section you get the specific skin you would for the upgrade above that and the respective numbering, so a fully micro upgraded M1 would show up as M2, but until you can actually get the M2 itself, you would not be able to upgrade further. And of course, once something is fully upgraded to max, it should show up as M4. It would also be great to see these micro upgrades in ratings as well.

 

With 20 segments, like in the case of M3, it would go to M3.05 or M3-05 first, and then M3.1 or M3-1 and so forth. Many people deem fully micro upgraded M3s as M4s so why not make it official?

Or show it as M3 [10/10]

That would equate to M4.

 

Or at Recruit level show something like M0 [03/20]

 

The Micro-upgrades can show in the bottom left.

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Overall Profile Rankings

 

This is really a simple idea. Just like there are weekly rankings for xp, gold boxes caught, and crystals earned, so there should be overall rankings with these categories. As of now, no one really knows for sure who the highest ranking Legend in the game is. It could be Boris, or it could be someone who just isn't on anyone's radar. 

 

Also, I think this would motivate more Legends to keep earning xp instead of quitting the game. 

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• Number of people destroyed with mines

 

• Flags captured in CTF

 

• Flags captured in ASL

 

• Balls delivered in RGB

 

• Juggernauts destroyed

 

• K/D for individual turrets

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• Number of people destroyed with mines

 

• Flags captured in CTF

 

• Flags captured in ASL

 

• Balls delivered in RGB

 

• Juggernauts destroyed

 

K/D for individual turrets

The last can be a sort of spreadsheet: Left column = Hulls, Top Row = Turrets; then the boxes can be automatically filled in with the calculated K/Ds. Green number (highest K/D) = player's best combo, red number (lowest K/D) = player's worst combo

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I'd like to ask why turrets/hulls/modules/paints are ordered by hours played instead of experience earned. Wouldn't it make more sense to have it the other way around? As we all know, some of us are best with a select amount of turrets while we also fail terribly with others.

 

Look at my profile. You'll see that I have a very good XP/time ratio with Shaft than Railgun (because for four years I thought I was the next Lankbouv). I still can't use Railgun properly, and I'd feel much better if Ricochet took the number 2 spot on my profile faster than it would with hours played. The same goes for paints. Urban is my all-time favorite, and it doesn't make sense to me why Traceur should be ahead (not hating on Traceur, it's the best classic paint out there).

 

What do you think, though? Should it remain the way it is?

 

In the end, it's not the amount of hours we put into the game that determines our rank. It's the XP we earn.

I once posted an idea that tells you the date of the last time a specific piece of equipment was used by that player.

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With the new interface it should be possible now that the game is completely moving from flash to the new HTML 5. As to if and whether it will be implemented or not, that I don't know but let's hope so.

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On the "profile" page, I would find it helpful to see an image of the most used gear alongside an image of the gear which the player happens to have up at the moment. And I say image, I mean image, not Java fancy.

 

On the "successes" page, hulls should be added alongside turrets. Since invention of the overdrives, they are arguably no less important for gameplay. And the position of Gauss in the list should be corrected. ^^

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