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Rework funds and experience for Assault mode


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So, I haven't played a lot of Assault battles yet, but I already see some kind of pattern.

 

Let's start :

 

- I captured 2 flags in Serpuhov, it was 8v8 battle. I took the flags from our base and brought them to the enemy base and capture. Both times, it gave me rediculously low amount of experience. 16 for the first flag, 18 for the second one. And used a few supplies for that. Lame.

 

Now, I know that if flags are captured fast, it gives less exp (it works like that in CTF too). But it was not like that during the new year celebration back in December 2016. There were still 3 flags, but capturing a flag gave way more experience, even if you captured right after a teammate.

 

-Second thing, the funds. If red team wins, players will have more funds than experience. But if blue team wins, you end up with less funds than experience earned.

 

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Again, I only played a few battles so far. But I witnessed always the same pattern.

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Under review

Completed

 

Not sure if this is the way it is intended to work or not but at least will forward the suggestion to the developers. That aside, I also liked and enjoyed the new year version and I played more than I played any other battle format, definitely was interesting one.

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I do not see any problems with the total fund growth and points earned by players in Assault Mode, but what I see that there must be a perfect 50/50 balance between the red flag team and the blue control point team. What I mean is, that if either the red or the blue team wins, the winning team must earn more crystals and fund than the losing team, just like in all other team battles.

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Completed

I'm marking this completed, since you simply asked to "rework" the EXP and funds in ASL battles, which developers have done. The EXP and battle points given per flag in ASL is now the same as CTF, while funds have been completely reworked to make their distribution more fair for all game modes and all outcomes.

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