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Change Magnum's splash damage mechanics


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Magnum deals an obscene amount of damage; it's able to destroy light hulls in one hit the majority of the time. Besides that, it has a splash radius 50% larger than Striker's. This means that you could fit one and a half Vikings between the point of impact and the target, yet still take out roughly 20-30% of the unfortunate tanker's health. Then what of Thunder, you ask? Thunder has a weak damage that drops the massive amount of damage it does down to 50%, which is nowhere close to what Magnum can do. All while hiding behind a building.

 
An option that I thought of was to reduce Magnum's splash radius in an interesting way. As taken Thunder's description, the reason that splash damage exists is because shrapnel flies out from the point of impact, damaging surrounding tanks. If Developers could cause Magnum's shell to not have the same splash mechanic as Thunder or Striker, but instead have literal shrapnel fly out directly horizontal from the point of contact (Think Hammer, but a full circle of smaller shrapnel bits), this would significantly lower Magnum's effectiveness, while still rendering it a very useful turret. This would also influence hull choices; Dictator would be a less useful hull because if a tall hull is hit, it would take a lot of shrapnel. However, Viking would be less vulnerable if a taller hull was hit, since it would just slip under the flying bits of shell. But, of course, if the shell hit the ground, it would spread out and just hit the base of each hull, height making no difference whatsoever. The damage would be 90% of what it is now. 

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Valid
Completed

 

The way I see it is that the radius of "conventional" splash damage will be reduced down to the size of Thunder or Striker, while this new splash damage gets added, with shrapnel flying out in all directions and having a range of about 20-30 metres. Interesting idea.

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Magnum has a really slow reload compared to thunder

A Magnum can one-shot a light hull 1 M-level higher without any warning (laser) and without LOS (from behind a building or wall).

 

If you are in a light hull playing a battle that requires a defensible position (CTF, Assault) you could be dying every single time a Magnum fires, without any possibility to defend yourself.

 

And there's usually more than one Magnum.

 

That's just silly.

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Magnum are very inaccurate though. I can never hit someone with magnum

Aiming at a moving target?  Yes - would require some luck.

 

Continuous suppression fire at one location as described above - where defenders are likely to be?  If you don't get direct hits you are still softening up the defenders as the attack squad arrives.

 

Now add 1 or 2 more Magnums (they seem to come in multiples). Probability of direct hits increases.  And 3x splash damage would likely kill those light hulls before they can be healed.

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i really don't see why it has not been implemented yet , a significant amount of topics were created because of this turret . and no one objects on nerfing it except for those who use it .. and i always call them noobs (in the game chat) because , well you cannot defend yourself in anyway against a magnum , it is just super annoying , sometimes you dont even know you were hit by one unless you look up who killed you and why . and it's only because of the huge damage it does with the extra big splash damage area .. some of the best maps in the game like noise and highways got so unbalanced because of this hull . i used to love both maps but when i play noise in the lower base i always die even with my m2 titan because there are always 3 or 4 magnums in the upper base shooting at the lower base and people cant get through . i cant express how annoying it is.

 

we've been begging TO developers to nerf that turret .. i don't see why it's taking so long

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I have mentioned in the other posts that Magnum is perfectly balanced. There is no need to change, nerf, or reduce any of its damage parameters. Magnum must keep its current level of damage because it has a long reload time. Please watch V-Log 128 to learn more about the statistics of Magnum and how it is supposed to work and damage enemies:

 

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Please do not nerf Magnum because it will ruin it. Magnum must be strong because of its long reload time between shots. I like the way Magnum is right now, so please keep it as it is.

 

Please decline and close this topic now.

 

Thank you.

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I personally like and have played with Magnum quite a bit on my other accounts and I like the new idea of splash Like a hammer shot but I think the Blast radus should be bigger.... 

Pros of a bigger blast radus

1.) With long range shots a player could actually hit a moving target without luck.

2.) Self damage  would limit the turret to mid and long range (Honestly it is way too overpowered at shortrange)

 

Cons.

It would be harder to play as a shaft or a sniper as it would be easier to hit a tank.

 

Also I would like to see a few types of shells for this turret. 

For example a Delay that goes off when a key is pressed or when driven over (you could shoot 3+ times and then press Enter and they would all explode)

shells that can fog a area that they hit 

or a flare shell that when shot would have a huge blast  radus and small damage to locate targets

or even a option to thow the camra to where a shot hit so that a tanker can use this turret properly as a long range turret

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When I play noise in the lower base i always die even with my m2 titan because there are always 3 or 4 magnums in the upper base shooting at the lower base and people cant get through . i cant express how annoying it is.

 

The magnums there are quite noob.

One noise game, I was playing for lower base and there were 6(!) magnums up there. They were annoying, but they never knew what was coming. I grabbed DA, DD, RK, and nitro and zoomed at them. Slaughtered them all within seconds. It took them a few deaths by me to learn, but then they started targeting me. It was frustrating, but some of them changed equipment and others shelled me instead of the base. My team won.

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The magnums there are quite noob.

One noise game, I was playing for lower base and there were 6(!) magnums up there. They were annoying, but they never knew what was coming. I grabbed DA, DD, RK, and nitro and zoomed at them. Slaughtered them all within seconds. It took them a few deaths by me to learn, but then they started targeting me. It was frustrating, but some of them changed equipment and others shelled me instead of the base. My team won.

In my alt acc

All of them have m1, they cant afford m2 XD 

I slaughter them with my twins on drugs 

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Magnum's splash is awful ...

The turret's stats are OP, the splash mechanic itself is absolutely horrible when trying to hit players on multi-levels (laterally and upwards). Improve the splash instead of nerfing it and cut down on damage, easy.

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Magnum is good the way it works now :)

it has higher splash than thunder,striker bcos remember that it also has slowest reload

The slower reload is not nearly enough compensation for the amount of damage it does and the radius of the Splash effect.

 

Oh - and it can target areas of the map without coming out from it's hiding spot in the base surrounded by mines. Don't forget to mention that.

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I own a shaft and a magnum. The magnum is most times the only way to get snipers out of their cave. Magnums are misunderstood turrets because they are strong (yes they destroy light hulls in 1 shot THE SAME AS SHAFTS), but reload extremely slow. Any tank that get close to a magnum survives, or at least make the magnum kills itself. If you are a afraid of magnum, buy an antimagnum protection module. 

 

Most magnums I have seen come on light hulls, easy to kill and to destroy themselves. And heavy magnum hulls are to slow to run to safety. 

 

The splash damage is perfect by now. But I can assure that Magnum cannot 1shot light hulls WITHOUT double damage box. It need it to 1shot tanks. 

 

I don't see any reason to nerf magnum and not nerfing shaft, railgun, thunder, etc. 

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I am micro upgrading Magnum so that it will be M4. I want to have all my turrets, hulls and protection modules as M4 modification so that they can all be effective. My goal is to have an all M4 garage.

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I am micro upgrading Magnum so that it will be M4. I want to have all my turrets, hulls and protection modules as M4 modification so that they can all be effective. My goal is to have an all M4 garage.

Yeah, that's generally the goal of every tanker, eventually. On another note, this is completely irrelevant to the discussion in this topic. Please take this into the "Ambitions" topic or another such place.

 

Tank you...

 

 

Sometimes I wonder if Riddler is just some adult trolling us for fun.

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