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Legit player and Pay to win player separation


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I am here to talk about the one thing that drives everyone nuts. Pay to win. 

 

Just a little while ago, I was playing in a team death match using my alternate account, and I was pinned up against a tanker with a smokey and hornet combo. However; I noticed something odd about the turret that the tanker was using. It has a shiny front plate outlining the barrel; a prime indication that this smokey turret was M1. I (only being equipped with a standard M0 viking hull, and M0 smokey) Barely stood a chance, and upon my death, I left the game.

 

Now, I speak for every other "real" player out there when I say that this game isn't fun anymore, especially if you have no money to buy the kits that TO has to offer. 

 

Of course people say that this should be in the ideas and suggestions page, and when I tried to suggest my ideas, it said I couldn't start a new topic, but I believe that there should be a separation. I feel that the rank bracket is no longer necessary because people can buy advanced equipment that they should never be permitted to buy based off of their rank anyways. I feel that there should be two separate brackets:

 

1. Legit players

 

2. buyers

 

The separation will not be based off of rank alone, but the rating system, and how powerful his/her equipment is. Unless tanki makes a change to stop the very type of tanker they created using the ever so despised micro-transactions, then this game will continue to get worse. And if you look at the profile I am using for the forums you might think " But TAKEDOWN, you have M1 equipment on this profile. Why don't you use that?" Well, funny thing is, I made the alternate account because when I bought M1 equipment, I was too late, and everyone else had M2.

 

Now of course, tanki mods are gonna try to censor this because they feed off of the transactions that fuel the Pay to Win culture, but I suggest they don't. Where I come from, freedom of speech is important, and i'm using it right now to tell you what the issue is so we can all work together to fix the issue, and i'm going to have to rely on everyone elses response to this. 

 

With warm regards

 

TAKEDOWN203

 

PS. Merry Xmas!

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Sometimes in those low ranks there a just lots of players who know how to play because it is their second account. So if you know how to play and participate in contests and you win prizes you get a lot of crystals just because you are pro in the low ranks. So those people have to be in the buyer section just because they know how to play?

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Hello everyone. I am here to discuss something that has been nagging at my head for a long time:

How to stop buyers.

 

I don't have a strategy, but I do have words, and I intend to tell you a story of the injustice that is Legit players vs Pay to win.

 

It was just an hour ago that I was playing on an alternate account (mostly because I made some mistakes, and had to abandon my account), and when I was playing in a team death match, I was pinned against a hornet and smokey combo. However, when I took a look at the turret he was using, I noticed chrome plates were sitting at the base of the barrel; a prime indication that his turret was M1, and he bought a kit. Me, having only standard M0 viking and M0 smokey, I couldn't take him on. Upon my death, I left the game, and pondered on the situation, and as I thought about what happened, I came to the realization that this game is no longer fun. People who have the money to buy kits (giving the equipment they should never have at their rank) have been mercilessly killing multitudes of legit players, and it no longer matters if you have skill or luck, just that you have the money.

 

Now, there is a solution, but Tanki might disagree. No, I don't want the kits to be taken away, but I want an even playing field; a separation if you will. I want a system put into place where if you bought a kit, and the equipment you bought isn't permitted to be bought at your rank, your tank should be placed in a bracket different than that of normal players. In a way, it kind of mirrors that of the deserter penalty in Tanki X, but it would be more fair for the rest of us, and the buyers would be on an even playing field. 

 

Now, you may say that all I have to do is get money, but last I checked, i'm still a minor in my country, and my parents won't pay for a game. Not only that, but I don't feel it's fair to even include micro-transactions in a multiplayer game.

 

So this is my arguement. I don't want the mods to come and block comments from ever being written because I want your feedback, and even the mods to if they are interested. 

 

warm regards

 

TAKEDOWN203

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Now of course, tanki mods are gonna try to censor this because they feed off of the transactions that fuel the Pay to Win culture, 

Yes!!,, don't read dis!!!, 1

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I am here to talk about the one thing that drives everyone nuts. Pay to win. 

 

Just a little while ago, I was playing in a team death match using my alternate account, and I was pinned up against a tanker with a smokey and hornet combo. However; I noticed something odd about the turret that the tanker was using. It has a shiny front plate outlining the barrel; a prime indication that this smokey turret was M1. I (only being equipped with a standard M0 viking hull, and M0 smokey) Barely stood a chance, and upon my death, I left the game.

 

 

 

Now, I speak for every other "real" player out there when I say that this game isn't fun anymore, especially if you have no money to buy the kits that TO has to offer. 

 

Of course people say that this should be in the ideas and suggestions page, and when I tried to suggest my ideas, it said I couldn't start a new topic, but I believe that there should be a separation. I feel that the rank bracket is no longer necessary because people can buy advanced equipment that they should never be permitted to buy based off of their rank anyways. I feel that there should be two separate brackets:

 

1. Legit players

 

2. buyers

 

The separation will not be based off of rank alone, but the rating system, and how powerful his/her equipment is. Unless tanki makes a change to stop the very type of tanker they created using the ever so despised micro-transactions, then this game will continue to get worse. And if you look at the profile I am using for the forums you might think " But TAKEDOWN, you have M1 equipment on this profile. Why don't you use that?" Well, funny thing is, I made the alternate account because when I bought M1 equipment, I was too late, and everyone else had M2.

 

Now of course, tanki mods are gonna try to censor this because they feed off of the transactions that fuel the Pay to Win culture, but I suggest they don't. Where I come from, freedom of speech is important, and i'm using it right now to tell you what the issue is so we can all work together to fix the issue, and i'm going to have to rely on everyone elses response to this. 

 

With warm regards

 

TAKEDOWN203

 

PS. Merry Xmas!

 

 

Which account were you playing when this happened?

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"The separation will not be based off of rank alone, but the rating system, and how powerful his/her equipment is"

 

What is the use of your suggestion then? You want non-buyers and buyers to have separate battles to level their respective playing fields but saying that the separation will be based on ratings is plain stupidity. It will punish skilled non-buyers who have a good rating(like me :P) and will reward noob non-buyers and buyers alike. Instead of creating a boundary between non-buyers and buyers you will end up differentiating between skilled and no-skilled players. Slowly the skilled players will lose out against the competition and many will leave the game if this is implemented.

 

Your idea will greatly make the game economy suffer too, ideas such as these have already been suggested but their primary flaw is that buyers buy because they want an advantage against others, if the buyers only play against other buyers they will lose out their advantage and leave the game. This game will no longer be able to sustain itself if this happens

Edited by MJROCKS05
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Yes!!,, don't read dis!!!, 1

Too late, had you used your ninja powers tostop me, I wouldn't have read it xD

 


WTH is this all about mate? Some people know how to save up. So they are able to get better equipment. Remember, smoky m1 unlocks very early, and isn't expensive. Same thing with Mammoth and Titan m1. So no, that players isn't definitely a buyer. Think before you act.

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Hey guys, I noticed in some of the reply that I as a little hipycritical in my original topic, and I would like to take back what I said about the ratings, and that maybe it is a bad idea to use ratings as part of determining who your opponent will be. One commenter even asked which account this occured on, so here it is.

 

FoxGamer203

 

Laugh at it if you will, but please take in mind that the account is only in the low leveled brackets (First sergeant), and the opponent I faced had a M1 smokey followed by what I believe was a M1 hornet, but the interaction occured so fast that I couldn't get a detailed look at the tracks and front of the hull.

 

 

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Hey guys, I noticed in some of the reply that I as a little hipycritical in my original topic, and I would like to take back what I said about the ratings, and that maybe it is a bad idea to use ratings as part of determining who your opponent will be. One commenter even asked which account this occured on, so here it is.

 

FoxGamer203

 

Laugh at it if you will, but please take in mind that the account is only in the low leveled brackets (First sergeant), and the opponent I faced had a M1 smokey followed by what I believe was a M1 hornet, but the interaction occured so fast that I couldn't get a detailed look at the tracks and front of the hull.

ok - 1st Serg...

 

By 1st Serg my lower account had the following, without buying...

smoky m0-3/10

Hunter m0-6/10

Blizzard Kit (Hornet m1, Freeze m1 + a module).

- I did not buy anything else - just MU-ed the default equipment and then bought an m1 kit at unlock rank.

 

So experience played a huge part in my having an m1 combo by 1st Serg because I did not waste crystals on items I knew I did not need.

I had the crystals to buy a kit at unlock rank - where they are somewhat overpowered.

 

That other account is your second one? 

Take the experiences from takedown203 and apply them to FoxGamer.

 

And it sounds like your opponent had the Hooligan kit - smky m1 + hornet m1 + Eagle DA-m1 module.

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Why do buyers buy? To gain an advantage! If TO separates buyers and non buyers, then there would be no point for buyers since they’re all equal. I suggest saving for tornado kit and then heading off to XP/BP.

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You have earned 70k crystals in this game....which is surely enough for a good kit? My advice is to stop wasting crystals on buying many equipments that become more and more obsolete the further you rank up. You have 13 turrets and 7 hulls, as a non-buyer you are better off only having 1 good turret and 1 good hull.

 

Settle on the combo you prefer most, master it and stick with it until you unlock the M3's. When I was your rank I settled for Mammoth/Rico as I knew it was a good small/medium point map combo, as well as a good defender in CTF. I upgraded it sensibly until I ranked up enough to unlock my first M3 kit, which I bought with the huge crystal stash I saved up with my Mammy/Rico.

 

Being a non-buyer denies you the equipment variety that buyers have(unless u have multiple accounts with 1 good tank on each)....however, if you concentrate on one combo and master it, you can gain an advantage on buyers that (may) have too many options available to them to master any one combo on the many map, mode and format options on Tanki.

 

BTW, separating buyers and non-buyers is absurd.. the whole point of non-buyers is to provide competition to buyers, encouraging them to buy more to gain an advantage. What Tanki are better off doing is strengthening the non-buyer player base, which in turn gives the buyers even tougher competition that they have to buy to surpass. Which I'm assuming is part of the point of the x3 mission rewards.

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You have earned 70k crystals in this game....which is surely enough for a good kit? My advice is to stop wasting crystals on buying many equipments that become more and more obsolete the further you rank up. You have 13 turrets and 7 hulls, as a non-buyer you are better off only having 1 good turret and 1 good hull.

 

Settle on the combo you prefer most, master it and stick with it until you unlock the M3's. When I was your rank I settled for Mammoth/Rico as I knew it was a good small/medium point map combo, as well as a good defender in CTF. I upgraded it sensibly until I ranked up enough to unlock my first M3 kit, which I bought with the huge crystal stash I saved up with my Mammy/Rico.

 

Being a non-buyer denies you the equipment variety that buyers have(unless u have multiple accounts with 1 good tank on each)....however, if you concentrate on one combo and master it, you can gain an advantage on buyers that (may) have too many options available to them to master any one combo on the many map, mode and format options on Tanki.

 

BTW, separating buyers and non-buyers is absurd.. the whole point of non-buyers is to provide competition to buyers, encouraging them to buy more to gain an advantage. What Tanki are better off doing is strengthening the non-buyer player base, which in turn gives the buyers even tougher competition that they have to buy to surpass.

 

 

 

Which I'm assuming is part of the point of the x3 mission rewards.

This is what currently keeps me playing Normal Battles on this account.  Otherwise it would be Pro-Battles no-supplies most of the time.

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This is what currently keeps me playing Normal Battles on this account.  Otherwise it would be Pro-Battles no-supplies most of the time.

Played pretty much the same way for most of this year....no-supply PRO is great for non-buyers and/or those trying to save up their drugs cache. I've got 10's of thousands of drugs to use now. Problem with team PRO battles is the same as non-PRO battles though, damn mults. Hence why I play DM drugwars nowadays cos the DM PRO map options are junk.....Just a word to the wise, if that Isida and Viking of yours is M4, that combo is boss in DM now when drugged up, almost guaranteed to be top 3 or 4 on most maps.

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Played pretty much the same way for most of this year....no-supply PRO is great for non-buyers and/or those trying to save up their drugs cache. I've got 10's of thousands of drugs to use now. Problem with team PRO battles is the same as non-PRO battles though, damn mults. Hence why I play DM drugwars nowadays cos the DM PRO map options are junk.....Just a word to the wise, if that Isida and Viking of yours is M4, that combo is boss in DM now when drugged up, almost guaranteed to be top 3 or 4 on most maps.

except for RKs I have > 5000 of each.  I just prefer the game-play in Pro-battles. Not a fan of dying repeatedly - which happens  a lot unless you automatically press DA.  I just find more tactics are involved when you survive longer in the no-supply battles.

 

But I agree mults are everywhere...  and my Viking/Isida are currently ~ 13/20... slowly getting there.

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except for RKs I have > 5000 of each.  I just prefer the game-play in Pro-battles. Not a fan of dying repeatedly - which happens  a lot unless you automatically press DA.  I just find more tactics are involved when you survive longer in the no-supply battles.

 

 

But I agree mults are everywhere...  and my Viking/Isida are currently ~ 13/20... slowly getting there.

 

 

True, gameplay is far better and smarter in PRO. Just wish Tanki would do something about the lack of variety, rather than asking people to create battles on rarer maps and have the hassle of waiting for the battle to fill up, which it normally doesn't. Too much emphasis on a desperate grind for crystals on repetitive maps in this game, TBH, I'd rather if Tanki just got rid of the boring old Poly, Arena, Island grind maps which people use mainly cos of high fund payouts....then just slightly lowered the price of equipment and MU's to compensate for the lower average funds available on the bigger "non-grind" maps.

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Couldn't have said it better myself.

 

If you don't buy crystals and aren't a "tryhard no-lifer", then your best chance at doing well in Tanki is to have just one upgraded Turret+Hull+Module combo.

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Tanki is there to make money for the people who own it and work on it. I've bought some and saved lots. They want people to buy equipment and kits and tons of supplies. So other players feel that they have to also to stay competitive. All in all not a bad business model. 

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