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Crazy Weekend : Earn experience instead of kills


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Everything is in the title. Next time, why not try experience instead of kills? Bonus experience earned with Premium would not count.

 

  • Kill Tier 1: 4000 - 7999 Experience - 3 Containers*
  • Kill Tier 2: 8000 - 19990 Experience - 5 Containers + 3 days of Premium* + chance to win Dream Tank 
  • Kill Tier 3: 20000+ Experience - 10 Containers + 5 days of Premium* + Kodiak T-A Protection Module (Firebird, Railgun, Thunder) + chance to win Dream Tank

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Why not try experience instead of kills? 

Experience is much easier to earn.

20,000 XP isn't equal to 2000 kills.

 

And you can earn XP so fast by powerlevelling... keep damaging yourself with thunder while your friend will gain 100XP per second by healing you and vice versa.

 

No point to keep this idea under review.

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Experience is much easier to earn.

20,000 XP isn't equal to 2000 kills.

 

And you can earn XP so fast by powerlevelling... keep damaging yourself with thunder while your friend will gain 100XP per second by healing you and vice versa.

 

No point to keep this idea under review.

Exp is much easier to earn but maybe just increase the amount of exp? Instead of 20k exp we will have to earn 40k exp in 48 hrs. The amount of time and exp required is something devs would know better.

 

Power leveling won't be possible, because only exp earned in non-pro battles would be counted. 


 

This is a good idea, because only players who have good amount of drugs can get 2k kills.

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Power leveling won't be possible, because only exp earned in non-pro battles would be counted. 

Powerlevelling is so easy with method I wrote above. Just enter in a big map (Team mode) and go on corner in your base where no one will kill you and do powerlevelling.

I myself did this in non-pro when I had to complete supermission.

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GeekSHizzle, 20k Experience, not 20k persons ^^

 

Exp is much easier to earn but maybe just increase the amount of exp? Instead of 20k exp we will have to earn 40k exp in 48 hrs. The amount of time and exp required is something devs would know better.

Or maybe 30k, it's already a huge number of experience for 2 days.

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Also, you can make Crazy weekend like this:

  • Kill Tier 1: 400 - 799 Captured flags - 3 Containers*
  • Kill Tier 2: 800 - 1999 Captured flags - 5 Containers + 3 days of Premium* + chance to win Dream Tank 
  • Kill Tier 3: 2000+ Captured flags - 10 Containers + 5 days of Premium* + Kodiak T-A Protection Module (Firebird, Railgun, Thunder) + chance to win Dream Tank     

or 

  • Kill Tier 1: 400 - 799 Captured points - 3 Containers*
  • Kill Tier 2: 800 - 1999 Captured points - 5 Containers + 3 days of Premium* + chance to win Dream Tank 
  • Kill Tier 3: 2000+ Captured points - 10 Containers + 5 days of Premium* + Kodiak T-A Protection Module (Firebird, Railgun, Thunder) + chance to win Dream Tank    

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I don't see the point of this idea, i mean in a normal battle, a kill could mostly range around 5-7 xp due to assist unless you kept the kill to yourself to get the full xp, sure you can capture flags for a huge amount of xp but that's a bit more difficult, to be honest, it didn't improve or made it harder at all

 

If both players have a race to see which of them gets 800 kills first or 8000 xp first, the difference would not be significant at all (take note that this only applies on a real battle)

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Yes, I do agree that for weekend giveaways, players would need some change. That change is to earn experience points instead of kills for random giveaways.

 

Here are some good tier examples below:

 

  • Kill Tier 1: 1000 - 4999 Experience Points - 3 Containers + 1 day of Premium.
  • Kill Tier 2: 5000 - 9999 Experience Points - 5 Containers + 3 days of Premium + chance to win Dream Tank.
  • Kill Tier 3: 10000+ Experience points - 10 Containers + 7 days of Premium + Kodiak T-A Protection Module (Firebird, Railgun, Thunder) + chance to win Dream Tank.

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I'm not so much interested in XP. I have enough trouble keeping up with my MU's before ranking up. If my kills don't count, only XP does, how does this affect the battle fund and crystals earned (just in case I don't make the minimum requirements for Tier 1)? 

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Experience is much easier to earn.

20,000 XP isn't equal to 2000 kills.

 

True, but you can increase

And you can earn XP so fast by powerlevelling... keep damaging yourself with thunder while your friend will gain 100XP per second by healing you and vice versa.

 

In non-pro battles? Doubt it

Pro battles? Don't count

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