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Hello fellow tankers

 

Some of you might remember me from a topic I made a little while ago about separating buyers from legit players, but this time, I want to discuss about something more creative rather than economic.

 

Do you feel as though there should be more creative hulls in the game?

 

Now of course you're gonna say yes, and you might say that they have already planned out the "hover tank." But I want something more practical than a flying tank. Now I know that this should be more of an "Ideas and suggestions" topic, but I want to hear from other tanks opinions about this rather than what a forum mod has to say (although other people do like to comment on others ideas too). My idea is to create a tank that has visible armor plates (yes I said armor, I am an american after all) that can be deployed as tactical cover for other tanks (shafts, isidas, ect...). However, when in deployment, the tank is severely limited in mobility, meaning that the tank can't move, and the turret can only face one direction. Now that may sound bad, but this hull can be used as an advantage in team games (which are almost always tanki's game modes), and when in deployment, the armor rating (yes, I said armor again) will double, maybe triple when using the the defence power up/drug. 

 

Now, that's my idea for what tanki should implement, and even though your opinion doesn't entirely matter as far as criticizing my idea on a new hull goes, but it definitely matters on what your ideas are. Come up with something practical, something impressive and as far as names go, they're not necessary because the developers are the ones to name the equipment in the end. 

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Mammoth + Magnum + M3 protection = your idea.

 


 

"Also keep in mind that developers do not plan to add new hulls in the near future. Anything faster than Wasp or more armored than Mammoth will not fit the game balance and all the gaps in between have been filled by other hulls."

 

~Ideas for Hulls!

Edited by Stratosphere

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This is basically Mammoth's upcoming overdrive. Almost every hull suggestion is either an exaggeration of a current hull, or a new ability, which fits in the overdrive category and not the hulls category.

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Hull ideas are good, but not right now. The reason there hasn't been a new hull in the past 6 years is because there is no point having one. Current hulls provide the whole range of different parameters, from fast and weak to slow and armoured. Anything in between would be too similar to an already existing hull, while anything else would be unsuitable (too weak or too slow).

 

Developers are currently working on adding unique overdrives to each hull, and once that is done, there will definitely be room for more hulls and more overdrives, including something like what you suggest.

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Hull ideas are good, but not right now. The reason there hasn't been a new hull in the past 6 years is because there is no point having one. Current hulls provide the whole range of different parameters, from fast and weak to slow and armoured. Anything in between would be too similar to an already existing hull, while anything else would be unsuitable (too weak or too slow).

 

Developers are currently working on adding unique overdrives to each hull, and once that is done, there will definitely be room for more hulls and more overdrives, including something like what you suggest.

That is understandable, however if the turrets can be as diverse as they are, why can't the hulls? Sure, one might be as similar as the other, but they don't have to be. One commenter said that my idea sounds like an idea for a mammoth overdrive, but we all know that overdrives don't last too long to make any difference. And if I might add to the hulls being similar, as I said in my idea, the armor rating can doubled when in deployment, unlike the mammoth which is already considered to be "a fortress on tracks" which can easily steam roll any unprepared player. Honestly, I speak for everyone own interest in the game when I say there has to be more diversity in the game as far as hulls are concerned. However, if the developers can't find any way to make the hulls diverse, they can at the very least give the hull alterations that give them special traits.

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 if the turrets can be as diverse as they are, why can't the hulls?

Because turrets provide a lot of potential for creative game mechanics. There are turrets that spray, snipe, spread shots, rapid fire, deal splash damage, bounce of obstacles, etc. While hulls are merely a method of transportation. All they can do is go forward, backward, and turn left and right. I don't see how it would be possible to make hulls as diverse as turrets without making controls too complicated.

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Because turrets provide a lot of potential for creative game mechanics. There are turrets that spray, snipe, spread shots, rapid fire, deal splash damage, bounce of obstacles, etc. While hulls are merely a method of transportation. All they can do is go forward, backward, and turn left and right. I don't see how it would be possible to make hulls as diverse as turrets without making controls too complicated.

Now that you mention it, you do make a point, but what about hull alterations? Sure, the turrets give creative game mechanics and whatnot, but transportation is more important because you have to go from point A to point B, and you can't do that when your hull is blown up or fried to a crisp, and if you take a look at war thunder, they literally brag about how diverse and realistic their tanks are compared to other mmo tank games.

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Tell that to Magnums and Shafts :D

Now i'll give you that, shafts and magnums are the equalizer in this small debate. Too bad the same can't be said about all the other turrets present in this game. Although it isn't all too necessary for long range turrets, I still think there should be more variability for the hulls, and if there is no way to spice up the game in the field of hulls, the developers should, at the very least, take hull alterations into consideration. 

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It'd be fun to have different hulls but like Maf said above, they are too similar.

 

New turrets are better tbh. Magnum and striker changed the way tanki is played alot. (back when they were released) 

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There's no stealth tank. Pictured is the Polish PL-01 stealth tank built by Polish firm Obrum and BAE. Weighs 35 tons and occupies 3 men. Eliminates infrared, radar and visual signature. Cannot be detected by heat sensors. The plates can be cooled or heated to give the tank a different image or disappear altogether. 

 

 

 

 

article-0-1CB8FAE200000578-138_634x423.j

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There's no stealth tank. Pictured is the Polish PL-01 stealth tank built by Polish firm Obrum and BAE. Weighs 35 tons and occupies 3 men. Eliminates infrared, radar and visual signature. Cannot be detected by heat sensors. The plates can be cooled or heated to give the tank a different image or disappear altogether. 

 

 

 

 

article-0-1CB8FAE200000578-138_634x423.j

Good idea right there. Maybe in the game, you can still see it, but when using targeting software, the tank either never registers as a target, or is invisible all together.

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Now that you mention it, you do make a point, but what about hull alterations? Sure, the turrets give creative game mechanics and whatnot, but transportation is more important because you have to go from point A to point B, and you can't do that when your hull is blown up or fried to a crisp, and if you take a look at war thunder, they literally brag about how diverse and realistic their tanks are compared to other mmo tank games.

I was thinking that hulls should have alterations as well. The way I think of it, each hull type only has one alt. Light hulls should have an alt that slows down their speed (by about 25%) and increases their armor (by about 25%)- this allows the light hulls to easily combat medium hulls. Heavy hulls should have an alt that decreases their armor (by about 10%), and increases their speed (by about 15%, perhaps?-Mammoth is too slow)- this allow the heavy hulls to catch up with the medium hulls. And for medium hulls, their alts should increase their weight and power (by about 10%-easier for viking to catch golds) and decrease their turning speed (by about 20%).

 

I don't know, these are my suggestions.

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