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crystal distribution mechanics needs improvement


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             In tanki its not worth playing in loosing team because u don't get crystals as per your kills or capture points or flags. All the members in winning team get benefited only because they are in winning team. even if u killed more enemies or captured more flags than some members of winning team then also u get very little crystals in comparison with them.

          And those who are just killed one or two get much more crystals only because they are in winning team.

          I would like to suggest to the game developers that please end this injustice. This distribution of crystals is not just and proper, crystals should be awarded as per individual players kills or capture of flags.

 

 

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I agree it should somehow be reworded so it is worth fighting till the end even if you are losing. Maybe containers can be randomly handed out?

 

Post ideas in the Ideas and Suggestions topic here

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Agreed. I wouldn't even be mad if I got less funds on the winning team to make this happen. As it is, I'm a garbage guy but 80% of the time if my team starts tanking badly, I'm out unless there are only a few minutes left. I'm not a buyer, so I can't afford to get much experience without any crystals as a reward.

 

Seeing as 500+ experience on a losing team will often net me less than 100 crystals and the same score on a winning team might get me 6-8 times that... yeah

 

Unbalanced games usually stay unbalanced, at least at my rank, because the skilled players know better than to join or stay on a losing team. Powerhouse players accumulate on the winning team, and then stay there match after match. Unless there's a serious map imbalance/difference (Noise, silence, etc) the winning team often alternates colors every match. That's no fun for anybody.

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