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New supply system instead of Overdrive


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How about replace overdrive with a new system? As I dont expect mod / devs to understand because they just want money and dont play the game as much as the players ,with the devs only going by statistics and the test server rarely being open, but anyway.

 

Overdrive just creates drug wars in battles and the health kit nerf is very detrimental and still makes it hard to obtain score if everyone is using overdrive / supplies at the same time.

 

So how about a system where suppleis are activated based on a score quota like 1 supply is activated without using  any of your own supplies to replace overdrive and reduce supply abuse

 

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Valid

 

Isn't this pretty much exactly how Overdrive already works? You gain score, which speeds up the recharge and then you activate supplies without using your own ones.

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Overdrive just creates drug wars in battles and the health kit nerf is very detrimental and still makes it hard to obtain score if everyone is using overdrive / supplies at the same time.

With the addition of the new Overdrives, which will be implemented after HTML 5 and MM System as far as I know, only Dictator will have the current Overdrive and you'll see a lot less full supplies active for the whole team in the battle. Every different hull will have it's own Overdrive, which you can see being explained in this article.

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Also some non pro battles should be non supply to allow for utilisation of tank resources and skill set, missions are almost impossible to complete and you just use more supplies and everyone else is using more supplies, more drug war addition of current overdrive is the same as old tanki where you could activate everything at once

 

By making the time to use the supplies shorter this rushes the person to get more score in the time frame while being more efficicent, creates even more of a supply problem, more will be unhappy that supply abusers are there as one person uses overdrive for about 1/4 or 1/3 of their team one after the other

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I like how they think they will solve drug problems with new overdrive system like "The non buyer will be  easier to play"Well so do buyers.

Best thing would be just to lock drugs until rank brigadier so people actually learn how to play game without drug-  supplies

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Best thing would be just to lock drugs until rank brigadier so people actually learn how to play game without drug-  supplies

Players who drug are usually players who have been playing the game for a while, not "skill-less noobs."

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When you self distact ur self you damage nearby enemy tanks in little radius :D I hope this goes to mods/devs/helpers :DDDD

(can I get 1 gold box for this idea I know I'm very bad at this game)

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Also some non pro battles should be non supply to allow for utilisation of tank resources and skill set, missions are almost impossible to complete and you just use more supplies and everyone else is using more supplies, more drug war addition of current overdrive is the same as old tanki where you could activate everything at once

 

By making the time to use the supplies shorter this rushes the person to get more score in the time frame while being more efficicent, creates even more of a supply problem, more will be unhappy that supply abusers are there as one person uses overdrive for about 1/4 or 1/3 of their team one after the other

There is already an option for that

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