Jump to content
EN
Play

Forum

Backlash of the new missions


 Share

Recommended Posts

In general, I like missions. I play every day just to make sure I clear them and stay on track.

 

But these new missions... I understand that the difficulty has been amped up, and the rewards (kinda) as well. 

 

"Finish first in a battle" has been replaced by "Take one of the top three places in the winner's team in a battle." This one in particular has changed my choice of games. Used to be, I'd always jump in on the underdog's side and do my best. Maybe I'd make a difference in the tide of battle, maybe I wouldn't. And maybe I'd be the best on my side, or maybe I wouldn't. But I'd always try to balance the game.

 

Now, I won't join the short side if there's a score disparity of more than a few points. There's no chance I'm going to move towards mission completion on the losing team, so there's no incentive for me to try and help balance the scales. Maybe I would help, maybe I wouldn't, but for the duration of this mission's existence, I am no longer willing to even try.

 

For the rest of the missions, the success thresholds have been pushed high enough that it's unlikely I'll be able to complete one in a day with my current play habits. There's currently no consequence to me missing a day, and the rewards have not been upscaled commensurate to the increase in time needed. Making a mission three times as hard but only doubling the rewards... I don't see how that's going to make the game fun.

 

I know everyone has an opinion, and they all stink And I understand that the developers are trying to keep things fresh and fun for as many people as possible. This change, and I surely do hope it is short lived, has served only to discourage me. I'm playing less, because the per-hour rewards of playing have dropped. YMMV.

 

 

 

 

  • Like 5

Share this post


Link to post
Share on other sites

It took me 3 days to complete the “Take one of the Top 3 places in the winner’s team” mission. Why? Because either the team is winning, but the top 3 are SUPER PROS or, I’m in the top 3 of the LOSING TEAM. I’d like it if they took the word “winner’s” out of the mission objective. It’ll be more worth the reward, which I got about 40 supplies.

 

That mission is harder than it looks. Trust me.

Share this post


Link to post
Share on other sites

its your choice if you wanted to do them if not then change it. I refuse to do them seeing that the Holiday event is almost finished and the chances of getting it done is slim to none. this way when I do get a mission I know it wont take me as long as the other mission would be.

 

what I'm finding is that the pick up on drugs is easier then in the beginning , it use to be collect 30 of them , now we only have to collect 9 - ? amount

  • Like 1

Share this post


Link to post
Share on other sites

First of all, the challenging holiday missions are temporary and will go back to normal after a few days. You don't have to do them if you can't, since you won't lose weekly chain progress if you don't do a mission (only during the holidays).

 

Second, if you get a challenging mission that you know you'll have difficulty completing, just change it to get an easier one.

Share this post


Link to post
Share on other sites

its your choice if you wanted to do them if not then change it.

Second, if you get a challenging mission that you know you'll have difficulty completing, just change it to get an easier one.

 

I'm looking forward to the return of the regular missions.

 

But to respond to the "just change it" philosophy, we only get one free change, and it's not any easier. Really, do you think I haven't tried hitting the friendly "Change" button? Substituting one overly-difficult task for another really doesn't accomplish anything, and offering to charge me to continue exchanging them is not really a solution.

 

Anyway, it'll soon be over!

Share this post


Link to post
Share on other sites

Substituting one overly-difficult task for another really doesn't accomplish anything

Well, the only really difficult mission is the top 3 places one. For the rest of them it's just a matter of time before they get completed.

Share this post


Link to post
Share on other sites

Lol, I have the complete opposite views on this. IMO, the "Top 3 Places" is great because I always used to join in winning team but never managed to finish first, I'd always finished second or third to druggers/buyers. Also, going on a losing team and trying hard is boring because your efforts are practically entirely wasted unless you won. I actually think the new mission is fantastic.

 

Thing is, most other missions drive me away with their difficulty. xD

  • Like 3

Share this post


Link to post
Share on other sites

Lol, I have the complete opposite views on this. IMO, the "Top 3 Places" is great because I always used to join in winning team but never managed to finish first, I'd always finished second or third to druggers/buyers. Also, going on a losing team and trying hard is boring because your efforts are practically entirely wasted unless you won. I actually think the new mission is fantastic.

 

Thing is, most other missions drive me away with their difficulty. xD

I do like the "top 3" aspect of it; just not the winning team! I mean, objectively, now three people get to complete a mission, where under the old system only two did. But I'm a fan of the underdog, and always have been. Probably because I was raised on American television ;)

Share this post


Link to post
Share on other sites

I do like the "top 3" aspect of it; just not the winning team! I mean, objectively, now three people get to complete a mission, where under the old system only two did. But I'm a fan of the underdog, and always have been. Probably because I was raised on American television ;)

The game is broken, the only way to get ahead is by joining the winning side with friends, planting mults and drugging until you make the enemy players leave. If you don't do that you're probably on the losing team with the little kids, noobs and mults.

 

I have joined many battles where one team is losing by little, where their are still good chances, where I know I can make the difference, but when I check again some already left, and I don't blame them, and I should do the same.

Share this post


Link to post
Share on other sites

I'm looking forward to the return of the regular missions.

 

But to respond to the "just change it" philosophy, we only get one free change, and it's not any easier. Really, do you think I haven't tried hitting the friendly "Change" button? Substituting one overly-difficult task for another really doesn't accomplish anything, and offering to charge me to continue exchanging them is not really a solution.

 

Anyway, it'll soon be over!

The reason you're finding the missions so difficult is probably a combination of things:

 

  1. You may be at a "break point" in the rank window for games.  That is, if you can't find any games where your rank is near the "top", then basically everyone you play against has better equipment. Not only does this make missions more difficult, it makes advancing more difficult too. I moved to Marshal not long ago.  Since then, I have NEVER seen a game where the top rank is "Marshal".  The vast majority of games have "Legend" as the top rank - which is 4-ranks ahead of me.  You probably have the same problem - you're not playing against other WO-1s.  Tanki may be jamming you in with 1Lts and Captains who FAR outclass you in equipment.
  2. There are too many players in the game.  Ever since Tanki's ungodly stupid creation of the "unified battle list", every battle has been crammed with people.  So if you have a mission to pick up 5 DD boxes, instead of competing against 4-5 players per team (8-10 total), you're now competing against 19-20... or more.  If there are only 3-4 sites for DD boxes, you're practically guaranteed that someone else will be closer to the drop site.  You lose.  In the same way, all of the missions are more difficult because Tanki has taken the skill out of the game and replaced it with "how fast can you shoot"?  
  3. Even the repair boxes were screwed up - now a HUGE advantage is with turrets that fire continuously or rapidly because they interrupt the repair cycle.  So if you're using thunder, magnum, striker, rail, etc. - you're screwed.  I don't know if Tanki gave any thought at all to that, but it sort of makes a joke of the whole idea of "rebalancing".  It's like throwing a 1000-kilo weight on a gram scale.
  4. Your choice in maps is limited.  Some maps are better for certain types of missions than others.  But Tanki has basically taken away your choice.  By cramming so many people into so few maps, finding an open map can be like playing whack-a-mole.  Worse, the only open games may be ones that don't match well with your missions.

Those are just some of the reasons that come easily to mind.  There are probably others, based on what equipment you use and which games you join.  But the bottom line is that Tanki has really taken the skill and fun out of the game to a large extent - replacing strategy and planning with a brick on the space bar and a cesspool full of scrambling tankers.  It really is getting worse on an on-going basis.

Share this post


Link to post
Share on other sites

Lol, I have the complete opposite views on this. IMO, the "Top 3 Places" is great because I always used to join in winning team but never managed to finish first, I'd always finished second or third to druggers/buyers. Also, going on a losing team and trying hard is boring because your efforts are practically entirely wasted unless you won. I actually think the new mission is fantastic.

 

Thing is, most other missions drive me away with their difficulty. xD

I am on ur side too.

I am glad they changed it to coming top 3 instead of first. 

I sometimes lose first place to a drugger thunder who carries the team

 

But other mission like collecting certain supplies box, i usually change it

Share this post


Link to post
Share on other sites

Have found the missions relatively easy myself, done in a couple of battles....hardest is probably the dismally boring collect boxes missions which is easier to do on the NY map. On some days I've made over 10k from missions alone. Nice!!

Share this post


Link to post
Share on other sites

Lol, I have the complete opposite views on this. IMO, the "Top 3 Places" is great because I always used to join in winning team but never managed to finish first, I'd always finished second or third to druggers/buyers. Also, going on a losing team and trying hard is boring because your efforts are practically entirely wasted unless you won. I actually think the new mission is fantastic.

 

Thing is, most other missions drive me away with their difficulty. xD

When you say efforts are wasted unless you win does that mean "unless you place first"?

 

The finish top-3 winning team hurts the battle-balancing. Anyone with those missions will not join the losing team.

Over holidays there are more blow-outs because losing team does not gain tankers.

 

There's already very little incentive to join the losing side. These missions just make it worse.

Tanki's long-term goal should be more balanced battles. 

Can't win them all obviously, but if battles are not close more players will quit the game.

Share this post


Link to post
Share on other sites

 

The reason you're finding the missions so difficult is probably a combination of things:

  1. You may be at a "break point" in the rank window for games. That is, if you can't find any games where your rank is near the "top", then basically everyone you play against has better equipment. Not only does this make missions more difficult, it makes advancing more difficult too. I moved to Marshal not long ago. Since then, I have NEVER seen a game where the top rank is "Marshal". The vast majority of games have "Legend" as the top rank - which is 4-ranks ahead of me. You probably have the same problem - you're not playing against other WO-1s. Tanki may be jamming you in with 1Lts and Captains who FAR outclass you in equipment.
  2. There are too many players in the game. Ever since Tanki's ungodly stupid creation of the "unified battle list", every battle has been crammed with people. So if you have a mission to pick up 5 DD boxes, instead of competing against 4-5 players per team (8-10 total), you're now competing against 19-20... or more. If there are only 3-4 sites for DD boxes, you're practically guaranteed that someone else will be closer to the drop site. You lose. In the same way, all of the missions are more difficult because Tanki has taken the skill out of the game and replaced it with "how fast can you shoot"?
  3. Even the repair boxes were screwed up - now a HUGE advantage is with turrets that fire continuously or rapidly because they interrupt the repair cycle. So if you're using thunder, magnum, striker, rail, etc. - you're screwed. I don't know if Tanki gave any thought at all to that, but it sort of makes a joke of the whole idea of "rebalancing". It's like throwing a 1000-kilo weight on a gram scale.
  4. Your choice in maps is limited. Some maps are better for certain types of missions than others. But Tanki has basically taken away your choice. By cramming so many people into so few maps, finding an open map can be like playing whack-a-mole. Worse, the only open games may be ones that don't match well with your missions.


Those are just some of the reasons that come easily to mind. There are probably others, based on what equipment you use and which games you join. But the bottom line is that Tanki has really taken the skill and fun out of the game to a large extent - replacing strategy and planning with a brick on the space bar and a cesspool full of scrambling tankers. It really is getting worse on an on-going basis.


You've articulated quite nicely some things I have experienced but not consciously thought about.
1. I am approaching promotion, and I have been running up against opponents who outclass me. But, really, that doesn't bother me in and of itself. Presumably I was recently outclassing someone else. That's just going to be the nature of the game, I suppose, until I am the biggest and best of all. I try to remember how little I enjoy being dominated when the rare times come along that I am in a position to dominate.
2. Overcrowding. Absolutely. I enjoy playing team-based scenarios, and my preference is that there be 4-5 players on a side. This allows for actual strategy, the opportunity for cooperation to be a valid option. Having 20 tanks on some of these maps is like trying to find parking in a mall over a holiday weekend. And I have noticed that, since the unified battle list, finding games that are not packed to capacity is an increasingly rare occurrence. I wonder if this might not, in part, be a deliberate ploy to entice more people to pay for Pro status?
3. Can't say I've noticed this one. Aside from my default Smoky at the very beginning, I've only played Isida. Haven't noticed any change in the functionality of repair boxes.
4. I find it strange that, by default, every map isn't represented for every style of game play. Ok, assault aside since it's new.

 

 

There's already very little incentive to join the losing side. These missions just make it worse.
Tanki's long-term goal should be more balanced battles.
Can't win them all obviously, but if battles are not close more players will quit the game.


My incentive is to try and bring balance. That, and to support the underdog. But you're right about the current missions devaluing that incentive. By joining the side that's trailing, all I'm really doing is sacrificing my shot at completing a mission.
  • Like 1

Share this post


Link to post
Share on other sites

It took me 3 days to complete the “Take one of the Top 3 places in the winner’s team” mission. Why? Because either the team is winning, but the top 3 are SUPER PROS or, I’m in the top 3 of the LOSING TEAM. I’d like it if they took the word “winner’s” out of the mission objective. It’ll be more worth the reward, which I got about 40 supplies.

 

That mission is harder than it looks. Trust me.

I got that mission and first three games, I was top player of winning side. Then, another 6 or 7. It counted 0 of that

Share this post


Link to post
Share on other sites

Play a team match on Island. As long as you are in winning team you automatically get the reward ('cause there are only 3 people per team). 

Tbh it's not that hard with skill, time, and supplies but i must admit u need to not have a life to have a chain started. 

Share this post


Link to post
Share on other sites

Yup because if you didn’t place first, you get pretty much nothing.

So this kind of supports my statement that there's very little incentive to join losing teams = unbalanced battles.  Bad for tanki.

 

Play a team match on Island. As long as you are in winning team you automatically get the reward ('cause there are only 3 people per team). 

Tbh it's not that hard with skill, time, and supplies but i must admit u need to not have a life to have a chain started. 

Since the missions can only be completed in normal battles, good luck with that.

  • Like 2

Share this post


Link to post
Share on other sites

[...]

"Finish first in a battle" has been replaced by "Take one of the top three places in the winner's team in a battle." This one in particular has changed my choice of games. Used to be, I'd always jump in on the underdog's side and do my best. Maybe I'd make a difference in the tide of battle, maybe I wouldn't. And maybe I'd be the best on my side, or maybe I wouldn't. But I'd always try to balance the game.

 

Now, I won't join the short side if there's a score disparity of more than a few points. There's no chance I'm going to move towards mission completion on the losing team, so there's no incentive for me to try and help balance the scales. Maybe I would help, maybe I wouldn't, but for the duration of this mission's existence, I am no longer willing to even try.

 

For the rest of the missions, the success thresholds have been pushed high enough that it's unlikely I'll be able to complete one in a day with my current play habits. There's currently no consequence to me missing a day, and the rewards have not been upscaled commensurate to the increase in time needed. Making a mission three times as hard but only doubling the rewards... I don't see how that's going to make the game fun.

 

I know everyone has an opinion, and they all stink And I understand that the developers are trying to keep things fresh and fun for as many people as possible. This change, and I surely do hope it is short lived, has served only to discourage me. I'm playing less, because the per-hour rewards of playing have dropped. YMMV.

Yes I used to do that as well or wait for off-peak games with 1 or 2 players per team (usually CP or TDM). About 2.5 minutes the finish early signal  come quickly and job done, I finished first.

 

Choosing the losing side will not be an option anymore because soon enough you won't see the list of games available, enhance you won't be able to see/choose a side.

But yest you're right we should equally be able to fished first or top 3 in the losing team because that would keep some player playing. I agree that not many will need to do it but it's step in the right direction to keep more player in a losing team.

Edited by Merovingian
  • Like 2

Share this post


Link to post
Share on other sites

Yes I used to do that as well or wait for off-peak games with 1 or 2 players per team (usually CP or TDM). About 2.5 minutes the finish early signal  come quickly and job done, I finished first.

 

Choosing the losing side will not be an option anymore because soon enough you won't see the list of games available, enhance you won't be able to see/choose a side.

But yest you're right we should equally be able to fished first or top 3 in the losing team because that would keep some player playing. I agree that not many will need to do it but it's step in the right direction to keep more player in a losing team.

Yup,Thats me of cousre

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...