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TO isn't made for gaming, but for money making


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1st Last like..amm..atleast 3 years game perfomance isnt improved. There still is a lot of misleading Ricochet shells, misterious rail shots, porting and lagging players. There still are servers calculating all the results of shots, but players dont play against each other. Let me explain - there is a server and, for example, 5 players. When they all push the button, first all that information is sent to server, and than it sends to each player the result of each player move. So, if player sees you, he shots you with a rail and makes a hit. This is showen on his PC screen. What you see on your screen? You got begind wall before he makes a shot, but you still get a hit and you try to understand why rail made a shot before lighting came out of turret and why you are beeing misteriously hit, if you are already behind a wall.

2nd Last years there is no perfomance updates, but shop updates, modification and new turret updates. You can get higher modification already before couple of ranks. Now there is a lot of maps available only with PRO pass. Basicly, when you were available to play Sandbox for free, you didnt have to buy anything and waste your crystals on thing, you dont want to buy, but now you are forced to spend 2 725 crystals on PRO pass to get in maps you really like and that is what TO devs are poiting to. Also...def modules with higher costs for less protection and now paints are separate, but they cost more expensive than def modiules. Paint, which gives nothing to your tank but only just a diffirent look in 8bit quality, takes no time for devs to make it applieable for tank and to create it colorfull costs 400 000 crystals. Like...what? Paints in shops. Paints ( 170 paints ) are more than turrets ( 13 ) and hulls ( 7 ) and modules ( 102 ) together. Doesnt even have to mention those soooo special and hard made animated paints for damn 60Euros xD. Omg, for 60Euros in low perfomance game, which performance isnt improved for years? For 60Euros I can buy 10 times better game with delux or gold edition pack, where is included a lot more, like 100 times more better items and a lot more bigger satisfaction. XT hulls for 500 000 crystals? What? Sooooo hard made XT look probably is really worth for 500 000 in low perfomance game.

3rd Those def modules are more expensive with less protection. You  have to pay 250 000 crystals, which you wont pay ofcourse, cause you will have to spend 30 000 or 100 000 crystals to get first modifications, cause you wont handle without it until you reach a rank for M3 module. After all this you will spend more than 300 000 crystals for sure, cause you will also speed up the micro upgrade sometime. 250 000 crystals for 35% protection against three turrets. Or you can buy for 150 000 crystals against two turrets with 35%, but it will take a while to get to it. Soo, probably it will costs you over 200 000 or even 250 000 crystals. 

4th What is wrong with you TO devs? Money aint enough? Now you install in your game such thing as Loot boxes. Legalizing gambling in a game mostly for a kids, cause that is your main audition in here and you dont understand it. You use it. 

 

 

There is probably a lot of others thing to mention. 

 

So far I only see improvements for money making and that is it. Nothing is improved more player satisfaction. 

 

Tanki X? That game is failure. It is old dog ( Tanki Online ) with new look, but burns PC more than Tanki Online, but same mechanics, but more sensitive physics, still same server response issues. Damn. 

 

What else I can say? 

 

How about you my dea players?

 

What devs can say about this?

 

What mods and admins will say about this?

 

Maybe devs or their mods/admins will delete this, cause...truth kind hurts, dunno. Lets see.

 

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uhm, this game is interesting for some players, please don't steal their happiness.

and also, i am a free-2-play guy, i am not wasting money, but still, i have a good garage and i am proud i am good against buyers and druggers.

Edited by pro_guy
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Yes, you got the title right. Businesses are designed to earn money.


This is dirty buisness. This buisness is like paying 100Euros for small and cheap plastic car with simple electrical engine, which works on two AAA batteries and has some sparkling look around it, black unclear windows and two small light bulbs in its front and back.

 

 

uhm, this game is interesting for some players, please don't steal their happiness.
and also, i am a free-2-play guy, i am not wasting money, but still, i have a good garage and i am proud i am good against buyers and druggers.


Well in druggers and buyers you can blame TO devs. They will point one thing "It is upon players to decide to buy or not to buy it" But this is what TO devs are doing. They know there is ton of players, who dont know, what are they paying for. Basicly, there is a lot of players, who havent felt a true quality of gaming.
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This is dirty buisness. This buisness is like paying 100Euros for small and cheap plastic car with simple electrical engine, which works on two AAA batteries and has some sparkling look around it, black unclear windows and two small light bulbs in its front and back.

 

Thats a rather extreme example. But take a look at any F2P game and you'll find similar mechanics. Either direct P2W or grind for hours until you get what you want.

 

If you want to have a better gaming experience you could take a look at some paid for games, they are generally designed without too many P2W elements as the game is financially supported by the initial purchase.

 

90% of players would say the game was better in 2015. Truth is it would have probably gone bankrupt if it had stayed the same as back then.

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This is dirty buisness. This buisness is like paying 100Euros for small and cheap plastic car with simple electrical engine, which works on two AAA batteries and has some sparkling look around it, black unclear windows and two small light bulbs in its front and back. 

Question is: why did you bought that car if you knew it was cheap? 

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Thats a rather extreme example. But take a look at any F2P game and you'll find similar mechanics. Either direct P2W or grind for hours until you get what you want.

 

If you want to have a better gaming experience you could take a look at some paid for games, they are generally designed without too many P2W elements as the game is financially supported by the initial purchase.

 

90% of players would say the game was better in 2015. Truth is it would have probably gone bankrupt if it had stayed the same as back then.

Check at, for example, WarGaming.net games. F2P, but costs a lot less and bigger player satisfaction. Check LoL, Dota 2, SMITE aaaaaaand soooo oooooon. 

Question is: why did you bought that car if you knew it was cheap? 

Where did I say that I bought that car? :D It was a example. 100Euro cheap car in store to look at same as I am looking at expensive and worthless stuff in TO. 

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Where did I say that I bought that car? :D It was a example. 100Euro cheap car in store to look at same as I am looking at expensive and worthless stuff in TO. 

Your example is then inappropriate because you don't pay to play TO.

Never the less the comparison can still be made with TO: Why do you play a free-to-play game with all the issue associated with?

 

To be fair, pay to win game also have issue: lag, mult saboteur,..., they only have less bugs.

Edited by Viking4s

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If you finish your missions and keep the mission chain going you will earn more crystals than ever before.

I can guarantee that you won't have any problem getting one combo to M4 as soon as ranks allow you to buy the equipment.

 

The real lure are discounts to more turrets and all the fancy stuff that's in the shop. Much more lures are in the game trying to get you on the path of spending actual money. Watch out for these lures... it's the same stuff that makes new players quit the game.

 

If you want the fancy stuff, you'll pay for it.. it's as simple as that. It's impossible to get all the equipment to M3 as soon as your rank allows it to so you better make some wise decisions while you still can because the mid ranks are tough as hell. The game becomes pay to win when someone does not make rational decisions top prevent the grinding with an underpowered tank.

 

-----------

 

 

I agree with you on the performance issues. There are still a lot of imperfections and the current system of battles only results in blowout matches and players going solo to finish missions. Lags and server instability have been part of the game for as long as I know, will need to wait and see how matchmaking is going to fix it. They did fix that annoying pop up error some months ago though. I couldn't play for half a year without getting disconnected every minute.

 

Ricochet balls that don't seem to hit you, yet inflict damage are the cause of server latency. The same happens when you shoot someone right before you die; you see the explosion but the enemy doesn't. The closer you are to the server the better but it has to do with the server itself aswell. I live in the Netherlands; servers of T.O. and those of many online games are positioned in Amsterdam. My ping is usuallyunder 20 but I still face massive ping spikes sometimes.

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Look logically, this is Tanki not Wargaming. We have a much smaller playerbase, thus require more money from each person. Every game is p2w, there will always be buyers who win. If you don't want to play, then leave. No one is forcing you to play or forcing you to be part of this community. Covfefe.

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Tanki needs $$$$$$ for business.

It is a business.

Covfefe

Well no, not exactly. Tanki doesn't need to be rich, it just needs to be able to pay its devs and cover the developing costs, but the main point of it is to be fun to play.

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Well no, not exactly. Tanki doesn't need to be rich, it just needs to be able to pay its devs and cover the developing costs, but the main point of it is to be fun to play.

you forget about hosting servers and renting space and all that stuff.

Covfefe

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you forget about hosting servers and renting space and all that stuff.

Covfefe

That's all part of the developing costs.

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Basicly, comparing their prices with game quality prices are too high. That is my point.

As this is tiny flash game, prices should be atleast two times smaller.

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Basicly, comparing their prices with game quality prices are too high. That is my point.

As this is tiny flash game, prices should be atleast two times smaller.

What about 50% sales days. Or do you want a 250k protection to be halved in price?....then halved again on 50% sales. So you could get a M3 protection for 62500 crystals. :unsure: ...or even an M3 turret that could help you earn millions of crystals for around that cheap price...LOL.

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Check at, for example, WarGaming.net games. F2P, but costs a lot less and bigger player satisfaction. Check LoL, Dota 2, SMITE aaaaaaand soooo oooooon. 

All those are massive franchises. TO is a small office with a handful of developers. (not sure about SMITE)

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Basicly, comparing their prices with game quality prices are too high. That is my point.As this is tiny flash game, prices should be atleast two times smaller.

The tinier it is, the more it requires.

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This is dirty buisness. This buisness is like paying 100Euros for small and cheap plastic car with simple electrical engine, which works on two AAA batteries and has some sparkling look around it, black unclear windows and two small light bulbs in its front and back. 

It's your choice to buy that car though. Don't buy it if you don't like it.

 

You don't have to spend money on this game if you think it's too expensive and the items you can buy are not worth their price. Especially when it comes to cosmetic items. I've been here for a long time, and at the moment the game is so much better than what it was 2, 4 or 6 years ago. MUCH more content, better performance, better balance between buyers and free players, more user-friendly features, etc.

 

I'll assume that this is your main account and you didn't play the game before 2016, so if you could see what the game was like before, your opinion would be very different. Players have it much easier nowadays than before.

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It's your choice to buy that car though. Don't buy it if you don't like it.

 

You don't have to spend money on this game if you think it's too expensive and the items you can buy are not worth their price. Especially when it comes to cosmetic items. I've been here for a long time, and at the moment the game is so much better than what it was 2, 4 or 6 years ago. MUCH more content, better performance, better balance between buyers and free players, more user-friendly features, etc.

 

 

I'll assume that this is your main account and you didn't play the game before 2016, so if you could see what the game was like before, your opinion would be very different. Players have it much easier nowadays than before.

I remember when I first started playing Tanki I was getting a meagre share of the fund if I lost a battle, even if it was quite a close defeat. And things like cheap PRO passes for lower ranks and free ones for clanners is a totally underrated update. It really doesn't take a brainiac to figure out how to utilize this benefit to advance your garage in return for a minimal outlay of crystals on passes and equipment(XpBp & no-MU battles).

 

The more fluid CP system is also an underrated update, can even join a team that's getting hammered and even if you lose but make a fight of it you can still get a decent reward. Whereas before the CP update it was worthless joining a team that's getting owned as you were guaranteed to win junk amount of crystals due to aforementioned fund distribution system, and it was seriously hard to make a comeback.

 

I could probably reel off a list of 20+ ways that newbies have it easier nowadays.

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In the early days of TO, long before the separation of paints and modules, players would buy the paint and not care about the module. Others bought the module and didn't care about the paint. Either way, they were very affordable. I was a buyer, back then, and would spend $30.00 to $50.00 on the game when I could afford it. So, it wasn't a monthly expenditure. I bought 6 modules with the paints and some had 4 weapon protection. Now, I can't afford to buy either paint nor a 3 protection module if I were to spend the same amount of money now as I did then. 

 

What has happened is players have quit for various reasons. Many quit because of the updates they didn't like, the type of players TO is attracting, the lack of battle communication and the list goes on. Others have quit because, as one player said, "This is a kids game and I'm no longer a kid." There are school, job and family responsibilities. This is life and life goes on. But if TO was still the "go-to" game it used to be, there would be just as many players joining as there are those leaving. But that isn't the case. There are more players leaving than there are those taking their place. So, to compensate for the lack of players, TO is putting the burden on the players who have decided to stay. 

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