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Mines don't disappear after killing tanks


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Current mines can do a lot of damage or even a kill if a low amount of HP is the case, but there is a problem - they disappear forever after the tank which placed them gets destroyed.

 

The way how new system would work proposes that:

  • Any placed mine should not disappear until destroyed.
  • Recharge times for mines after placing one should be increased from 30 to 40~60 seconds.
  • Tank's Corpse (dead tank which haven't disappeared yet) destroys any mine it touches before it disappears, all effects applied except damage to the tank's corpse, because it cannot receive damage.
  • Splash damage is optional.

This way you can push any existent corpse on mines to destroy them, because now there may be more of them. With the introduction of only big maps to regular-battle / MM system bracket of maps, few mines that stay after you get one-hit scoped should not harm, but improve the gameplay on them. To be honest, on most big maps it's too easy and it requires only a few supplies and a good timing to catch the flag and even easier to bring it to your base.

 

Write your opinions below.

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If Mines don't Disappear after You get Destroyed then there is a Point of View +1 but If Mines dont get Disappear after the enemy get destroyed with mine they -1

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Under review

 

But why? All it does is make mines stronger, and I don't see why they would need a buff in their current state. This also doesn't really make sense because every other game that uses mines (and in real life too), the mines have a single use, so making them not disappear will only make players get confused and think it's a bug.

I don't see why Magnum was introduced, why Isida got a buff or nerf and unlimited ammo in Wasp doesn't really make sense, and still - players didn't and don't think it's a bug because it was announced earlier as every other feature. Mines that don't dissapear still have a single use, right...(?) - they just don't dissapear. In real life a mine wouldn't dissapear, and would explode under matterlessly an active or an destroyed tank, or any object that can activate it.

 

This way you can push any existent corpse on mines to destroy them, because now there may be more of them.

Now you can use your meat-shield Titan teammate to destroy the mines, and even after he/she gets destroyed, your task is just to push him/her forwardly to clear path for you and other teammates.

 

To be honest, I think this would be fancy - at least to test them on test-server battles, as many other possibly great inventions that were put under-review and never introduced, which otherwisely possibly would bring more profit and/or keep more players in the game.

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Under review

 

But why? All it does is make mines stronger, and I don't see why they would need a buff in their current state. This also doesn't really make sense because every other game that uses mines (and in real life too), the mines have a single use, so making them not disappear will only make players get confused and think it's a bug.

But in Real life if we Die mines don't disappear. An enemy must step on it and get they or you have to hire Bomb detector. I can't see a Bomb Detector Team in Tanki, then why my mines Disappear when i get destroyed?

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 Mines that don't dissapear still have a single use, right...(?) - they just don't dissapear. In real life a mine wouldn't dissapear, and would explode under matterlessly an active or an destroyed tank, or any object that can activate it.

Wait, but aren't you suggesting that mines get multiple uses? Like, they blow up one person and still remain there to blow up again?

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Wait, but aren't you suggesting that mines get multiple uses? Like, they blow up one person and still remain there to blow up again?

No! You seem to misunderstand what I've said.

 

I propose that mines shall only dissapear when they explode under alive or destroyed tanks.

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I see what you mean now. Unfortunately this isn't going to happen. This has been suggested multiple times before and developers even explained somewhere (in a stream, I think), that mines will always work as they do now, for balance purposes.

 

Declined

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landmine IRL do not disappear when the tank that dropped them explodes either

IRL landmines are never "dropped" by tanks  :ph34r:

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I see what you mean now. Unfortunately this isn't going to happen. This has been suggested multiple times before and developers even explained somewhere (in a stream, I think), that mines will always work as they do now, for balance purposes.

 

Declined

what if the mine destry 40 sec later than the tank like u kil the tanker but his mine stay 40 sec than blow up  it would be better

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I'm sure this has been suggested millions of times by people like @RIDDLER_8 already.

 

Why can't you merge declined ideas?

Because it's much harder to find duplicates for them. Also, declined ideas get archived after a month of inactivity, so most of the time the duplicates are not even available for merging.

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I see what you mean now. Unfortunately this isn't going to happen. This has been suggested multiple times before and developers even explained somewhere (in a stream, I think), that mines will always work as they do now, for balance purposes.

 

Declined

I am not aware of such suggestions multiple said before I did. Moreover, you put under-review an idea of invincible mines, which really doesn't make sense; and then when you get what I mean after a few posts you put it under declined.

 

I'm sure this has been suggested millions of times by people like @RIDDLER_8 already.

Why can't you merge declined ideas?

This was not suggested by @RIDDLER_8 already, because I was aware of his idea at the time of writing this one. He proposes that mines shall not dissapear after the tank that placed them gets destroyed. I do also but my idea is slightly different because I also propose that they shall explode matterlessly of corpse or active tanks, including some other changes (listed in the first post of this topic) to balance their mightness.

 

 

No, because firstly this is not a duplicate and secodly you don't merge posts to locked topics.

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Current mines can do a lot of damage or even a kill if a low amount of HP is the case, but there is a problem - they disappear forever after the tank which placed them gets destroyed.

 

The way how new system would work proposes that:

  • Any placed mine should not disappear until destroyed.
  • Recharge times for mines after placing one should be increased from 30 to 40~60 seconds.
  • Tank's Corpse (dead tank which haven't disappeared yet) destroys any mine it touches before it disappears, all effects applied except damage to the tank's corpse, because it cannot receive damage.
  • Splash damage is optional.

This way you can push any existent corpse on mines to destroy them, because now there may be more of them. With the introduction of only big maps to regular-battle / MM system bracket of maps, few mines that stay after you get one-hit scoped should not harm, but improve the gameplay on them. To be honest, on most big maps it's too easy and it requires only a few supplies and a good timing to catch the flag and even easier to bring it to your base.

 

Write your opinions below.

You need to see some of the battles I've been in.  With a couple Isidas among the defenders there's often a large minefield surrounding the flag. I've seen flag areas with easily 8-10 mines that get replaced fairly quickly. Caps don't happen nearly as often as you suggest.

 

Your bullet 3 - corpses - don't see that happening often enough to offset the permanency of the mines.

 

I know Tanki-X uses this permanent mines, but I found that annoying.  Takes away part of the strategy where killing the mine-layer reduces the defense.

 

With permanent mines, flag capping will be much, much harder. Don't see that as a good thing.

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I am not aware of such suggestions multiple said before I did. Moreover, you put under-review an idea of invincible mines, which really doesn't make sense; and then when you get what I mean after a few posts you put it under declined.

This is because "invincible mines" was a new and original idea which I haven't heard before (although I nearly declined that too, since it has no logic). So I put it under review to discuss it with you more and get some extra details. But when you said that your idea is actually to not remove mines when their owner explodes, I had to decline it because it has been confirmed by developers that this particular idea will not be implemented.

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Considering that this feature doesn't make any team stronger than the other (if it does, it's the problem of the other things in Tanki, like Magnum or unfair interface of the map), it is fair. Recharge time would be doubled too, so take out half of the mines placed in a specific time you currently face and imagine them not dissapearing. And you don't see corpses being pushed enough often on the mines? IT IS BECAUSE IT'S USELESS TO DO THAT. New feature -- New gameplay, after this feature gets added to the game, happening of pushing corpses will be usual thing. This would make gameplay better because pushing to destroy mines doesn't require much skill.

 

I am just asking if test-server team could at least test it as a secondary feature next time they power-on the test-server. Or as a 2-day feature open to mass testing in the game (most unlikely to happen).

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This is because "invincible mines" was a new and original idea which I haven't heard before (although I nearly declined that too, since it has no logic). So I put it under review to discuss it with you more and get some extra details. But when you said that your idea is actually to not remove mines when their owner explodes, I had to decline it because it has been confirmed by developers that this particular idea will not be implemented.

Yeah, it's your job to post on behalf of developers, it's not your opinion most probably. If I had such a game, I wouldn't go this way. They didn't ask if players liked Magnum as it is or not, they neither listen to us later. They want a very great profit in lower amount of time (till the game runs out of players), instead of going for good profit, good game and keep the game alive. I remember when you posted somewhere that Tanki was almost abandoned and made full P2W. Sadly.

 

Anyways, thank you.

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