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New mission rewards - A great deception


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The above picture is the reward for a legend ranked player after the update in which containers were added to the mission rewards.


As compared to the previous rewards, the current reward is 40% lesser (i.e its a decrease of about 50,000 crystals from the previous reward). What do these containers provide us with: 3.5k crystals, some goldboxes, some worthless paints and some supplies. Even in the best case scenario [25k crys+100 of all supplies+5 goldboxes], the value of rewards we get from containers is nothing as compared to the mission rewards we used to get.


 


Its a smart scam by tanki, get players excited with containers and get an excuse to drastically reduce rewards which players used to get


 


Tanki Online = 1 step forward, 2 steps back


 


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First of all, the reduction is only 33%. Second, it's not a reduction at all.

 

Don't forget that the x3 chain rewards were initially only meant to last for 3 months during the summer. Then they were extended for a whole 3 more months, then another month, then another. And now, not only did they not go back to normal and have been permanently made to be x2 of what we had a year ago, but they also now include 3 containers, which give you a MINIMUM of 10500 extra crystals or 370 supplies, with potential to get up to 75 000 crystals or 3 750 supplies, gold box supplies and premium, as well as paints, which you would otherwise have to buy for $60 in the Shop (and while you may not care about the paints, the vast majority of players do care).

 

This is extremely generous from Tanki developers. You just got used to the x3 rewards and forgot how bad it was before they were announced.

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First of all, the reduction is only 33%. Second, it's not a reduction at all. Another thing, the reduction is 40%, the reward of a legend was 14k crys and currently it is only 8.4k crys. Here's the math for you:

(14000-8400/14000)*100 = 40%, it is the same for supplies.

 

This is extremely generous from Tanki developers. You just got used to the x3 rewards and forgot how bad it was before they were announced. x3 rewards were needed in the game or else so many non-buyers like me wudve left the game already. The devs didn't introduce 3x rewards because of generosity, the introduced it because there is a huge advantage to buyers and they knew it. Tanki was loosing players due to updates and competition from other games and non-buyers were severely underpowered against buyers. They did it too boost numbers of players and their sales, I would not call this generosity, more like a sales tactic to make up for the bad game economy

 

MINIMUM of 10 500 extra crystals or 370 supplies How did u even get these figures? A player is most likely to get common items (abt a 75% chance), of which 4/5 items are supplies, suppose a players gets 125 speed boosts, 125 mines and 125 double damage, then he would get 375 supplies, adding it to the current rewards we get 293 mines (125+168), 293 speed boosts, 293 double damage, 125 double armour and 8.4k crys.... How can u say this gives us more friggin value than our previous rewards eh? A small chance to get some awesome rewards doesnt mean we will get them all the time? And paints are useless in the game anyway, so please dont count their value at all [speed boosts and mines are not that useful anyway]

 

I stand by my point and I have proved it by simple math that these 3 containers are absolutely nothing as compared to our previous rewards

Edited by MJROCKS05
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First of all, the reduction is only 33%. Second, it's not a reduction at all.

 

Don't forget that the x3 chain rewards were initially only meant to last for 3 months during the summer. Then they were extended for a whole 3 more months, then another month, then another. And now, not only did they not go back to normal and have been permanently made to be x2 of what we had a year ago, but they also now include 3 containers, which give you a MINIMUM of 10 500 extra crystals or 370 supplies, with potential to get up to 75 000 crystals or 3 750 supplies, gold box supplies and premium, as well as paints, which you would otherwise have to buy for $60 in the Shop (and while you may not care about the paints, the vast majority of players do care).

 

This is extremely generous from Tanki developers. You just got used to the x3 rewards and forgot how bad it was before they were announced.

Exactly... Besides; the developers never said they were keeping the x3 rewards. They said "until further notice", but even in the announcement, they said "Increased", not "x3".

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Exactly... Besides; the developers never said they were keeping the x3 rewards. They said "until further notice", but even in the announcement, they said "Increased", not "x3".

That's all ok, but the previous rewards we were getting compared to the new rewards is nowhere close. Who would've expected that the devs would cut the rewards by 40% 

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That's all ok, but the previous rewards we were getting compared to the new rewards is nowhere close. Who would've expected that the devs would cut the rewards by 40% 

I expected devs to cut rewards by 66% 5 months ago and then 2 months ago. This is more than I ever thought we'd get.

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I expected devs to cut rewards by 66% 5 months ago and then 2 months ago. This is more than I ever thought we'd get.

The rewards arent enough for the current condition of the game. You have seen legend battles, all have m4's and skills and so it comes down to either drugs or modules. The supplies being provided in the previous rewards were perfect for us non-buyers to compete with others. It helped us give fair competition to buyers. The current rewards do not guarantee it and btw 66% would be too much of a way tbh

 

I can understand your pain but I am happy with this update. From starting we all know 3x reward is not permanent. They did good work by giving 3 container in chain and still with increased reward.  

We knew that the 3x rewards were not going to be permanent but now it is not even adequate. 50 RK's dont last for a week, in about 10-12 battles almost all of your supplies will be exhausted

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The rewards arent enough for the current condition of the game.

They aren't meant to be enough. They are enough if you casually play a few short battles per day and complete 1 or 2 missions to keep up the weekly chain. If you do that then you can use supplies almost non-stop and never run out of them (playing only 20-30 minutes per day). But if you want to play for hours every day and be able to use supplies all the time, you will certainly run out, so in that case you have to buy them with real money.

 

Simple F2P game economy - get enough free rewards to play a bit every day or buy stuff with money to be able to play more.

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still better then 1x :P

x1 = Leave game

 

Btw Idk why all of you are comparing these rewards with the really old rewards? Old rewards were not balanced at all but the 3x rewards were... I'm comparing the new rewards with the 3x rewards not the 1x rewards before!

Edited by MJROCKS05

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x1 = Leave game

 

Btw Idk why all of you are comparing these rewards with the really old rewards? Old rewards were not balanced at all but the 3x rewards were... I'm comparing the new rewards with the 3x rewards not the 1x rewards before!

I know you need more drugs and crystals every week but the fact is if you just play non pro battle then you need 5x. My advice is play more pro battle and and save your drugs. 

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Old rewards were not balanced at all but the 3x rewards were... I'm comparing the new rewards with the 3x rewards not the 1x rewards before!

After they came up with 3x chain rewards idea, we had a chance to milk free crystals and supplies effortlessly for months. Personally I prefer 1x rewards considering they aren't meant to be goldmine and you should build up garage on your own.

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This od cool updated .

After they came up with 3x chain rewards idea, we had a chance to milk free crystals and supplies effortlessly for months. Personally I prefer 1x rewards considering they aren't meant to be goldmine and you should build up garage on your own.

byers Word

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byers Word

I haven't spent a single dollar in Tanki Online. Just sharing opinion about the game and no need to hate it. Every game needs economy balance, if you expect developers to work for free - you are wrong.

 

Indeed if you are complaining about people who spend money on this game(by saying buyers), then you prefer this game to die.

Edited by Hypnotist
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I expected devs to cut rewards by 66% 5 months ago and then 2 months ago. This is more than I ever thought we'd get.

Of course it's more than you thought we'd ever get, since you got Spectrum M-B, Magnum and use enough of supplies which makes you much stronger than most of regular players, especially non-M3 players low on supplies. x2 rewards are pretty normal to us, you don't know who we non-buyers & near-legend ranked tankers have to face in regular, non-pro battles.

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Of course it's more than you thought we'd ever get, since you got Spectrum M-B, Magnum and use enough of supplies which makes you much stronger than most of regular players, especially non-M3 players low on supplies. x2 rewards are pretty normal to us, you don't know who we non-buyers & near-legend ranked tankers have to face in regular, non-pro battles.

I admit it was a while ago, but I remember being a regular player in 2011-2014, struggling to compete against buyers, desperately trying to save up supplies from the miserable daily bonus (that only gave around 40 total supplies), raging when I got the DCC in stead of supplies or crystals...

 

Players have it way easier nowadays even without the x3 mission chains. Finding out about the x3 rewards for three months was a pleasant surprise, but at least it made sense - less players during the summer so it was good incentive to keep people in the game during these months. But when autumn came and missions were expended, the decision didn't make sense to me, because if you give increased bonuses for too long, people get used to them and not only do they become less effective in keeping players playing the game, but they turn into a normal thing, so the longer they stay the more negativity there will be when they are set back to normal.

 

I'm not saying that I'm unhappy that players get so much free stuff and make it harder for me to kill them. I'm saying that it's strange how developers decided to be so generous with rewards all of a sudden, when only two years ago they were saying that there will never be 50% sales again because the game economy suffers from it.

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unknown.png

 

The above picture is the reward for a legend ranked player after the update in which containers were added to the mission rewards.

As compared to the previous rewards, the current reward is 40% lesser (i.e its a decrease of about 50,000 crystals from the previous reward). What do these containers provide us with: 3.5k crystals, some goldboxes, some worthless paints and some supplies. Even in the best case scenario [25k crys+100 of all supplies+5 goldboxes], the value of rewards we get from containers is nothing as compared to the mission rewards we used to get.

 

Its a smart scam by tanki, get players excited with containers and get an excuse to drastically reduce rewards which players used to get

 

Tanki Online = 1 step forward, 2 steps back

 

You clearly don't see them for what they really are. Nobody can wait to rank up to be rained on by the ranking crystal rewards, but now, every single week, you have the chance to earn a rank's worth of crystals from these containers. Maybe you're running low on drugs? There ya go, 125 more. You clearly show you are not grateful at all for this.

 

My side of why they were a bad idea is because of all the free stuff we get from them, and Tanki loses revenue.However, I won't complain I get free extra stuff from them. These guys try their best to do what they can to better the game. Yeah they have made really crappy updates and really good ones, but not all are going to be good ones and we're just going to have to deal with the bad ones as they come.

Post your complaints in the Complaint Book.

Strato trying to be a mod  :ph34r:

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I agree with your use of 40% as the correct reduction from the "3x" reward program. The question is will there be enough gained from the added Containers to offset these losses. For your rank at least, the answer seems to be yes. I'll see how many Containers I get tomorrow. Then I will know yes / no for me.

 

------

 

By my estimation method your weekly mission reward payout has reduced in value by 12,625 Cry. 

 

In return you get three containers worth an average of 4,735 Cry each. For three per week that is a total of 14,200 Cry. So you actually get a small amount more than you did in the 3x program. Roughly a 12.5% boost.

 

Probabilities used are estimated here. More than half your opens will not offset the 40% drop. But every now and then you will get a big reward offsets the 40% and then some. In the long run you get a little more.

 

The Container estimate value is conservative.

 

Supplies are valued at the 100 item kit price on 50% off. That is 12.5 Cry for Basics and 37.5 Cry for a RK.

 

Paints and Gold Boxes were all valued at zero Cry.

 

Premium Passes were valued at the daily bonus reward only. No extra earnings from battle are used in the calculations.

Edited by LittleWillie
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Mr.ROCKS, I think we can feel a little better. I just got my mission. I got three containers: 125 SU, 3,500 Cry, 3 day Premium (=7.5k).

 

My 40% losses were 4,400 in cash, 29 RK, and 88 each of the other supplies.

 

Bottom like, I got more Cry and SU then last week. I got fewer RK, DD, DA and Mines. In essence I traded in 6k worth of supplies for 6,600 in cash. I like that trade. :)

 

Plus 3 days of Premium will earn me a few more Cry I would not have. And my two remaining missions just got easier. 

 

I was a little bit lucky though. I got two Cry payouts. There will be weeks with none of the three pay cash. But so far I would say it is worth giving this chance a chance.

Edited by LittleWillie

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People have been too spoiled. 3X weekly bonus was a bad idea. It was only meant to be temporary, as a nice bonus for playing in the summer days, but instead of reverting it back to normal, they decided to reduce it a little bit, and add containers in there. Now ya'll saying it's an "elaborate scam". People have been playing before 3x, and they will continue without 3x.

 

From what I can observe, the more generous the devs become, the level of toxicity of the players increases.

 

It's sad.

 

P.S. I am, and always have been, a completely free player. So don't go around throwing the "buyer noob" argument at me.

Edited by Stinger911
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Paints and Gold Boxes were all valued at zero Cry.

 

The value of GB's is dependent on how they're used.....

A good example is this battle in double funds weekends.....

 

14bkfpl.jpg

 

  • Very close non-pro battle.

  • My team losing by 2 flags with couple of minutes to go.

  • I dropped one of my mission golds.

  • Enemy drops guard and some even switch from their better hulls to their M3 digger Dictators.

  • Enemy gets smashed up, loses by one flag.

  • I had mission premium which I activated with seconds left of battle. The combo of GB and Premium earned me around 2k more than had I lost without activating premium.

And that's from one 15 min battle....Imagine the value of a GB dropped in a mega fund long PRO battle.

 

Ofc, this is relatively pointless explanation as it depends how the GB is used, most GB drops are for fun...but I reckon Gb's are highly useful battle-winning supply worth thousands of crystals each when used perfectly. I probably wouldn't factor this in if you drop GB's for kicks. For me personally, I will be cos I'm saving a whole load of golds for when I go back to playing more PRO battles, and also the next time I have double funds+premium.

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