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Change M3 unlock rank


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I Like the M3 unlock rank to be Marshall, just as it is now.

 

The reason,

Sometimes, some players don’t earn crystals as fast as others do. So, by the time they finally have enough to buy equipment they want, the next modification is unlocked already, and they can’t buy the previous version.

 

For example, a player micro-upgrades Hunter M0 to Hunter M1, but they can’t get Hunter M1 for free because they already unlocked Hunter M2 buy the time the last MU for Hunter M1 is completed.

 

Therefore, having the M3 unlock rank at Marshall gives players plenty of time to buy M2s and adapt, and can have a chance to buy protection modules and alterations without having to continue saving up just to upgrade a turret or hull.

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Do you know what would be a great idea? Colonel or Brigadier should automatically get all M1 turrets and hulls for free so there would not be any general with poor garage. Note that I have VERY poor garage.

My advice to you would be to prepare your wallet :ph34r:

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Mmm...let's change M3 unlock rank to legend, m2 unlock rank to generallisimo, m1 unlock rank to commander and m0 unlock rank to field marshal. Now no one can mu cos no one can play --> devs happy xD

Yes plz

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I Like the M3 unlock rank to be Marshall, just as it is now.

 

The reason,

Sometimes, some players don’t earn crystals as fast as others do. So, by the time they finally have enough to buy equipment they want, the next modification is unlocked already, and they can’t buy the previous version.

 

For example, a player micro-upgrades Hunter M0 to Hunter M1, but they can’t get Hunter M1 for free because they already unlocked Hunter M2 buy the time the last MU for Hunter M1 is completed.

 

Therefore, having the M3 unlock rank at Marshall gives players plenty of time to buy M2s and adapt, and can have a chance to buy protection modules and alterations without having to continue saving up just to upgrade a turret or hull.

Watch this now :

 

I Like the M2 unlock rank to be , just as it is now.

 

The reason,

Sometimes, some players don’t earn crystals as fast as others do. So, by the time they finally have enough to buy equipment they want, the next modification is unlocked already, and they can’t buy the previous version.

 

For example, a player micro-upgrades Hunter M0 to Hunter M1, but they can’t get Hunter M1 for free because they already unlocked Hunter M2 buy the time the last MU for Hunter M1 is completed.

 

Therefore, having the M2 unlock rank at gives players plenty of time to buy M1s and adapt, and can have a chance to buy protection modules and alterations without having to continue saving up just to upgrade a turret or hull.

 

and this :

 

I Like the M1 unlock rank to be , just as it is now.

 

The reason,

Sometimes, some players don’t earn crystals as fast as others do. So, by the time they finally have enough to buy equipment they want, the next modification is unlocked already, and they can’t buy the previous version.

 

For example, a player micro-upgrades Hunter M0 to Hunter M1, but they can’t get Hunter M1 for free because they already unlocked Hunter M2 buy the time the last MU for Hunter M1 is completed.

 

Therefore, having the M1 unlock rank at gives players plenty of time to buy M0s and adapt, and can have a chance to buy protection modules and alterations without having to continue saving up just to upgrade a turret or hull.

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i agree with this idea, never liked the m3 system since they made all m3s unlocked at marshal. <_<  i liked it way more when the first m3s were at brigadier and last at generalissimo. maybe not exactly take it back to brigadier and stretch it out to generalissimo, but make the minimum rank for the first m3s lieutenant general and the maximum rank for the last m3s field marshal.

 

Lets get this back in the game!!  :D

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Not necessarily. That would only be the case if new equipment is unlocked with each subsequent rank, which I'm not suggesting.

I know, but I think they should do that again, it would solve this "long period of waiting" to get m3s.

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I think this should be applied in improving from M1 to M2 and from M2 to M3. I mean, from M0 to M1 this does not happen with all the turrets, but as you say, if this phenomenon occurs. Basically, you are no longer buying the "Turret and / or Hull" M2 / M3, if not that you are paying to "keep updating it little by little".

 

I have 2 solutions:
 
1.- That the turrets M2 and M3 can be unlocked before (this would be the most logical).
 
2.- Be more demanding with the micro upgrades (which honestly, I would dislike that this is).
 
Let's see, I do not want a Twins M3 in Sergeant Major as it was in 2009, but I'll give Twins (The current Twins) example (it's one of the latest turrets to obtain in relation to the price and rank)
 
Twins M0 Private ---- Private
Twins M1 Warrant Officer 4 ---- Warrant Officer 3
Twins M2 Lieutenant Colonel ---- Captain
Twins M3 Marshal ---- Lieutenant General
 

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    As a experience player, I'm not even happy with 50% discounts. Because why? M3s not unlocked at my rank.I don't have M3 yet because my rank not allowed it. I know , I can buy current kits to get M3. That's only way I guess. There's no point to upgrade to M2. It seems unfair because a lot of players already has M3s at my Brigadier rank. Please reconsider to reduces item's unlocked. We are suffering against M3s. Eventhough I have good amount of crystals to get M3 but it useless because item's rank.I have to rank up to Marshal to unlocked M3s. Meanwhile , some players at Lieutenant General and down already had m3. I'm not only complains this. We suffered everytime discount because we don't know what to upgrade. 

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I actually disagree with your ideas of an MU meta. Apart from wasp M0 for the sake of parkour, I have never gone beyond 2 steps on any of my items. Instead, I used the large amount of crystals I saved to to buy 2 M3 kits as soon as I racked to Lt Gen. (Literally within 2 days of ranking).

 

I do agree with the idea of rescrambling the M3 ranks though. Brigadier and Major Gen are very hard ranks, because 99% of the time, you're in a battle with a drugging M4. Either that or increase the number of battles where the max rank is Major Gen.

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wouldn't unlocking stock m3s earlier mean that people get access to m4s even earlier? right now lieutenant generals can already get m4s and beat up legends, you want brigadiers to be able to do that?

A: The total time to MU an m3 to m4 without paying for speedups is over thrree months.  Anyone still at LtGen after three months isn't much of a threat to beat up anyone.  So only hard-core buyers woud be able to do this.

 

b: The performance difference between m3 and m4 is not so very large. Any LtGen beating up a Legend is probably due more to the players than their gear.

 

Im a m1 people at the ranks i play with have m2 fully mircoupgrated. So they completly wreck me and its soo anoying. Plz fix the rank limits, plz.

The you should be MUing your gear too.

 

I did think that it was just your attitude towards some topics but now I believe you are just plainly rude in general. You turn everything into a personal attack, is that all you crave? 

 

I was stating a general opinion of past experiences and what I witness, not what I'd do.

Yeah, that job is taken.  :P

 

    As a experience player, I'm not even happy with 50% discounts. Because why? M3s not unlocked at my rank.I don't have M3 yet because my rank not allowed it. I know , I can buy current kits to get M3. That's only way I guess. There's no point to upgrade to M2. It seems unfair because a lot of players already has M3s at my Brigadier rank. Please reconsider to reduces item's unlocked. We are suffering against M3s. Eventhough I have good amount of crystals to get M3 but it useless because item's rank.I have to rank up to Marshal to unlocked M3s. Meanwhile , some players at Lieutenant General and down already had m3. I'm not only complains this. We suffered everytime discount because we don't know what to upgrade. 

There is every point in the world to upgrade m2 to m3.  Every one of my accounts has done so. All reached m3 a or before Brigadier.  You suffered against m3s only because of your development choices. 

 

The ranks from Brigadier to Marshal are not for buying kits (now obsolete) but for adding to your stock of modules and upgrading them.

 

I actually disagree with your ideas of an MU meta. Apart from wasp M0 for the sake of parkour, I have never gone beyond 2 steps on any of my items. Instead, I used the large amount of crystals I saved to to buy 2 M3 kits as soon as I racked to Lt Gen. (Literally within 2 days of ranking).

 

I do agree with the idea of rescrambling the M3 ranks though. Brigadier and Major Gen are very hard ranks, because 99% of the time, you're in a battle with a drugging M4. Either that or increase the number of battles where the max rank is Major Gen.

Again, Brig and MajGen were hard ranks for you only because of your development choices. For me the game has actually gotten easier with advancing rank. Kits are no longer worth buying.

 

One account recently ranked up to MajGen. It has for a months had 1 m3 hull and 2 m3 turrets, It has 6 3-way modules all between 31 and 34% plus a mine module at 35%

 

Kits are no longer the smart development strategy. Buy your hull and turret at m0, mu it to 10 then trade it in for the next version when you can.  Repeat.

 

I speak of free-2-play players earning on daily missions. Buyers can buy whatever they want obviously.

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Well this issue exists only because TO has had a Byzantine advancement ladder for a long time.  If you use one weapon or hull you get to upgrade very soon. Use another and you must wait a long time.  Then they threw in MU steps to blur the comparisons even more. Then when yo get to m3 this staggered arrangement ends.  Everything suddenly unlocks at the same time.

 

Why such a whack system?  My guess is, TO wanted players to buy different types of hulls and turrets as they advanced.  Maybe start with the ol' m0 Smokey, then move to the early-unlocking Firebirrd m1.  But before reaching Firebird m2 rank TO assumed you might buy an m1 Vulcan instead.

 

Problem is the game economy did not allow low ranking players to invest in more than one turret and hull. This more or less remains true today. Most free-2-play players develop only one hull and turret to m3. Only then can they start to afford to diversify.

 

Right now I think the system is OK. AS it is yu can MU yourself to m3 quality by Brigadier.  That leaves about 4 ranks during which you can make a strategic choice: Do I want to develop a 2nd hull and turret to m3? Or do I want to start buying more modules and start upgrading them? 

 

3-way modules unlock to m3 at LtGen, General, and Marshal. So the period of time between Brigadier and Marshal is not one of stagnation. It is one of constantly upgrading modules, trading up for m4 versions, and starting the upgrade on them. Now I can throw up a strong resistance module against any of the 13 turret types.

 

What about earlier ranks?

 

In my experience I used one turret and hull at low ranks. Then I added a 3-way module when of high enough rank. I developed one hull, turrat and module until about Major or LtCol. Then I was able to afford a 2nd 3-way module and a (very cheap) mine module. (Because hey why not?)

At BRigadier I bought four more m2 3-way modules for a total of 6. LittleWillie isnow 75k exp away from Marshal with 4 modules at 40%+, the mine module at 40+ and the last two modules traded in for m3 when I rank up.

 

But players developing  accounts now might be able to develop two turrets and hulls as TO originally assumed when it set up this system.  Since low ranks now get three Containers / week from missions their income has doubled or perhaps tripled. These accounts should have an easy time now developing to m2 (10/10).

 

Lonmg message but it comes to the bottom line: I think the current set-up is OK. Not great, not inspiring, but OK.

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Lol like m0, m2 and m3 micro upgrades are ok, but m1 micro upgrades are unbalanced, because m0, m3 and m4 turrets are about equal in power, but m1 and especially m2 are not, so MU-ing a weak m1 which is strong as m2 is a great deal. Like Smoky, Titan and Wasp.

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Well this issue exists only because TO has had a Byzantine advancement ladder for a long time.  If you use one weapon or hull you get to upgrade very soon. Use another and you must wait a long time.  Then they threw in MU steps to blur the comparisons even more. Then when yo get to m3 this staggered arrangement ends.  Everything suddenly unlocks at the same time.

 

Why such a whack system?  My guess is, TO wanted players to buy different types of hulls and turrets as they advanced.  Maybe start with the ol' m0 Smokey, then move to the early-unlocking Firebirrd m1.  But before reaching Firebird m2 rank TO assumed you might buy an m1 Vulcan instead.

 

Problem is the game economy did not allow low ranking players to invest in more than one turret and hull. This more or less remains true today. Most free-2-play players develop only one hull and turret to m3. Only then can they start to afford to diversify.

 

Right now I think the system is OK. AS it is yu can MU yourself to m3 quality by Brigadier.  That leaves about 4 ranks during which you can make a strategic choice: Do I want to develop a 2nd hull and turret to m3? Or do I want to start buying more modules and start upgrading them? 

 

3-way modules unlock to m3 at LtGen, General, and Marshal. So the period of time between Brigadier and Marshal is not one of stagnation. It is one of constantly upgrading modules, trading up for m4 versions, and starting the upgrade on them. Now I can throw up a strong resistance module against any of the 13 turret types.

 

What about earlier ranks?

 

In my experience I used one turret and hull at low ranks. Then I added a 3-way module when of high enough rank. I developed one hull, turrat and module until about Major or LtCol. Then I was able to afford a 2nd 3-way module and a (very cheap) mine module. (Because hey why not?)

At BRigadier I bought four more m2 3-way modules for a total of 6. LittleWillie isnow 75k exp away from Marshal with 4 modules at 40%+, the mine module at 40+ and the last two modules traded in for m3 when I rank up.

 

But players developing  accounts now might be able to develop two turrets and hulls as TO originally assumed when it set up this system.  Since low ranks now get three Containers / week from missions their income has doubled or perhaps tripled. These accounts should have an easy time now developing to m2 (10/10).

 

Lonmg message but it comes to the bottom line: I think the current set-up is OK. Not great, not inspiring, but OK.

 

 

Kits - even at M3 do have their uses. 

For those that decide to go in a completely new direction - hull and turret - it can be worth the crystals. (you might have mentioned this in one of your last two Books posted - I'm to lazy to parse it out. B) )

 

Even my third Lt account is doing some switching... smky through m0... then Blizzard + Thunder m1... all the while MU-ing Hunter as I plan on keeping that to the end.  By April 1st I should rank to 2nd Lt when I hope to buy Vulcan m2 (yes people say it sucks - but can't be worse than Striker which I bought with this account <_< ).  Oddly enough Vulcan m2 unlocks before the Vesuvius kit does, so my Hunter m1 10/10 + vulcan M2+ will give me 1 rank advantage over that kit.

 

Best thing about MU-ing?  Those m1 protection modules are actually worth it because you can get their benefit now + upgrade eventually to M3.

No more tossing aside Lead, Marine, Sawsh and Tundra...

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Kits are a fallback not a good plan. You might wait a month or more before your kit appears in the garage. Can't plan around it.  m3 kis cannot be bought above Marshal rank. I used to think they were a good way t get a 2nd or 3rd turret aftr you ranked up.

 

Buyer kit are always an option but I'm talking the free-2-pay.  Aside frokm some very specific kits they are not the most efficient option.

 

Sorry about the length... always. :blink:

 

PS: With the massive additional income frm Containers m1 ranks or low m2 ranks might be aboe to work a 2nd turet / hull. For a 2nd tank a kit makes more sense... if the price is right.

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Kits are a fallback not a good plan. You might wait a month or more before your kit appears in the garage. Can't plan around it.  m3 kis cannot be bought above Marshal rank. I used to think they were a good way t get a 2nd or 3rd turret aftr you ranked up.

 

Buyer kit are always an option but I'm talking the free-2-pay.  Aside frokm some very specific kits they are not the most efficient option.

 

Sorry about the length... always. :blink:

 

PS: With the massive additional income frm Containers m1 ranks or low m2 ranks might be aboe to work a 2nd turet / hull. For a 2nd tank a kit makes more sense... if the price is right.

I agree Kits are harder to manage than a yr or so ago - no extra discounts, no supply bundles and the rotation really is goofy.

 

I'm working with Freeze and will add Vulcan to that - going different direction from Wolverine... I think I can afford it.

 

After each week I open 2/3 containers and save the 3rd.  Will have a nice stash for a rainy day

 

- or for the time they add XT skins to containers. ;)

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A: The total time to MU an m3 to m4 without paying for speedups is over thrree months. Anyone still at LtGen after three months isn't much of a threat to beat up anyone. So only hard-core buyers woud be able to do this.

 

 

 

Not really... Free players dont have to wait 3 months... They can just instantly MU to m4 during a 50% off MU 70%off SU sale... which happens all the time nowadays.

 

My friend master_of_disaster94 is a completely free player and thats excatly what he did... and he's been smashing legends since.

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Not really... Free players dont have to wait 3 months... They can just instantly MU to m4 during a 50% off MU 70%off SU sale... which happens all the time nowadays.

 

My friend master_of_disaster94 is a completely free player and thats excatly what he did... and he's been smashing legends since.

Then you run out of crystals - costs more to do that than it would be to just ignore the sales.  FTP players have to watch their budgets.

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Then you run out of crystals - costs more to do that than it would be to just ignore the sales. FTP players have to watch their budgets.

 

Legend battles have the highest funds, getting the ability to dominate every legend battle should get you more crystals right afterwards.

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Legend battles have the highest funds, getting the ability to dominate every legend battle should get you more crystals right afterwards.

You've just narrowed the discussion to suit your purpose.

 

A free-to-play Lt. General that acquires an M3 would be foolish to use the speed-ups.

 

I am a Legend and I never use speedups.  I buy 1 upgrade for each of my items at each sale.  Most are now 16/20 and the modules are 7-8/15.

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