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Give experience only at the end of the round


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I think Tanki Online should put the same tool that another game uses, that if you leave in the middle of the game you will not win what you won, thus making people stay until the end of the battle.
 
 
I see this more as a problem, as I have already observed in several patents that depending on how a team begins to win or draws the game, the players leave the game leaving the team with disadvantage, so the player will not gain his experience by staying until the end of the battle.
 
Another thing I see a lot are people who only enter the battle to expect to drop the Gold Box Fall as soon as it drops the player leaves, with this mechanism the Player would only leave with the Gold Box prize after the end of the battle .
 
 
If you enter a match that will take too long, keep in mind that it will stay until the end of the battle, thus gaining your Exp at the end.
 
 
 
Note: In the game already exists this mechanism so the players have to stay until the end of the battle
 
Sorry if you can not understand, because I'm Brazilian

Picture of a game that already have this mechanism ↓ 
 
nf6VUdN.jpg

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I kind of like this idea of getting players to stay at the end but I don't know. I mean, it makes sense for crystals to be rewarded at the end for staying in the battle but XP should be rewarded in the middle of battles so that it's like there's one reason to stay and one reason to not. That's probably a dumb idea, but it's definitely better to rank up in the middle of battles and maybe take a screenshot of it or record it. Ranking up AFTER the battle by getting your XP AFTER the battle will just look weird. Many people would probably prefer to rank up during the battle and show everyone and impress them!  B)

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I kind of like this idea of getting players to stay at the end but I don't know. I mean, it makes sense for crystals to be rewarded at the end for staying in the battle but XP should be rewarded in the middle of battles so that it's like there's one reason to stay and one reason to not. That's probably a dumb idea, but it's definitely better to rank up in the middle of battles and maybe take a screenshot of it or record it. Ranking up AFTER the battle by getting your XP AFTER the battle will just look weird. Many people would probably prefer to rank up during the battle and show everyone and impress them!  B)

I think this is already in TX (and therefore will not be accepted), but you get the XP during the battle, but is is taken away if you leave. (IDK if this is right.)

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yeah . this has a huge advantage for the winning team though , if the losing team knows that they'll lose they will probably leave the battle without any kind of collateral damage , which is nice , and the winning team will have a huge increase in the battle fund.

but however this could also mean that the losing team will leave early thus there will be no tanks to fight , and this could mean a big problem too .

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I kind of dislike this idea......

The thing is that sometimes internet connection is lost and sometimes the battle is too long and the player is required to leave the battle in middle.....

Sometimes there are real life situations....

If a person is in 2 hours battle and after 1 hour his internet connection is lost and he is removed from the battle then it would be really frustating as he won't be given anything for his time he used.....

Sometimes there are other situations too and a person needs to leave the battle then the problem will arise again.....

So, i totally disapprove of this idea....

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No, being I play play shorter battles most of the time I guess it would be fine and it would enable people to play still if they are close to ranking but when you play long battles (60+ minutes) this would just be annoying

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no I wouldn't like this, If a battle is going sour no way in hell I wouldn't want to stay and get the exp. What if you lag out.... right now if you lag out you have atleast some of the exp.. with this new rule in effect all you have when you lag out is wasted time.. that sucks

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If I can skip the experiance of a game, I would only, and really only, stay in battles that I win. By this way I could maximise my crystals -to-exp. ratio and be well equiipped.

 

So this would drive players out of battles even faster then today, while at the same time the income if the game in real money would be reduced (less pressure to purchase, as crystals and rankups will be linked)

 

I doubt that the developers will approve that.

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I kind of dislike this idea......

The thing is that sometimes internet connection is lost and sometimes the battle is too long and the player is required to leave the battle in middle.....

Sometimes there are real life situations....

If a person is in 2 hours battle and after 1 hour his internet connection is lost and he is removed from the battle then it would be really frustating as he won't be given anything for his time he used.....

Sometimes there are other situations too and a person needs to leave the battle then the problem will arise again.....

So, i totally disapprove of this idea....

i agree with everything you said, hopefully this doesn't get added 

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Actually I thought about this idea a bit more, and I don't think it will work. basically what will end up happening is players will join battles only to complete missions, and then they will leave. That way they will be getting tons of crystals with zero experience, which allows them to easily upgrade their equipment to the highest available level and play with maximum comfort. Great for the players, but terrible for the game itself, since devs will lose a ton of revenue.

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Hi Tanki,

 

I guess you should make some changes to experience awarded to players.

 

Experience points should be added to the players' account at the End of the battle just like you do to crystals, this way it will be more fair for the players to get at least few crystals for their scores OR their experience shall not be calculated because they are not get Paid for it.

 

Please this is so Important for us. Implement it soon.

 

Thank you so much.

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Hi Tanki,

 

I guess you should make some changes to experience awarded to players.

 

Experience points should be added to the players' account at the End of the battle just like you do to crystals, this way it will be more fair for the players to get at least few crystals for their scores OR their experience shall not be calculated because they are not get Paid for it.

 

Please this is so Important for us. Implement it soon.

 

Thank you so much.

What do you mean "more fair for the players to get at least a few crystals for their scores..."?

 

And how does awarding exp at end of battle accomplish this?

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If a battle is presumably lost near the beginning of the battle, I think players would leave sooner before they feel they have too much invested to leave. As it is now, players are more likely to stay a bit longer in a losing battle to see if anyone else is going to join. 

 

I vote: NO!!

 

If I'm in a battle where the opposing team has more drugs and more powerful weapons than the majority of players on my team, why stay? So I can be repeatedly spawn killed? Being spawn killed gives the opposing team more XP and the vast majority of the battle fund. 

 

Other games that penalizes players for leaving a battle early, have a different economy set up than Tanki does to offset the loss, which encourages players on a losing team to want to stay. Tanki doesn't give the losing team enough incentive. 

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nf6VUdN.jpg

 

 

Just wanted to inform

1. Image may be subject to copyright. You must ask for permission from Global Strike Developers (support@game321.com) + it is on your country security if they track you then there will be legal penalties for copyright infringement and you can also face prison but maybe you are in developing country so they can't track your work. My advice: remove image from your post and stop coping images. Even if you want to record their game you need permissions (marketing@ngames.com) so go and take permissions for it.

 

2. I'm not agree with your Idea. If someone lost internet connect then there is no fun to play. You must finish the battle to get XP and there are too many players with internet problems so disagree with that Idea

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