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Make Freeze module reduce freezing effect


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Well the main part of freeze is the freezing effect, without it it becomes quite generic like isida without the self healing / ability to heal teammates.freeze effect enabling you to slow down the person is reduced with protection making it hard to freeze the person so it becomes like alteration high corrosive mix which makes the weapon pointless to use,

 

even worse as sure freeze had more damage than firebird before? (making alt pointless)

 

Because of this I am requesting for freeze effect to remain the same whether the person has protection from it or not when the person at this rank is having a protection module the freeze effect is significantly reduced making it hard to freeze the enemy tank as it is nullified due to the respective modules.

 

Damage would remain the same subtracted by the module designed to decrease the weapon damage, I am only asking for the level of freeze effect allowing you to avoid enemy targeting by attacking remain the same as the protection module nullifies the freeze effect so it is hard to freeze / kill the person.

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I think it's perhaps better if they buffed it a little bit, say 5-10% on the freezing effect, but if it gets too buffed it'll make the turret way OP. I get where you come from. As a Freeze user myself, I do get frustrated when I'm unable to take out enemies simply because I don't freeze fast enough, but imagine if you came across a buffed freeze. That wouldn't be very fun.

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Well the main part of freeze is the freezing effect, without it it becomes quite generic like isida without the self healing / ability to heal teammates.freeze effect enabling you to slow down the person is reduced with protection making it hard to freeze the person so it becomes like alteration high corrosive mix which makes the weapon pointless to use,

 

even worse as sure freeze had more damage than firebird before? (making alt pointless)

 

Because of this I am requesting for freeze effect to remain the same whether the person has protection from it or not when the person at this rank is having a protection module the freeze effect is significantly reduced making it hard to freeze the enemy tank as it is nullified due to the respective modules.

 

Damage would remain the same subtracted by the module designed to decrease the weapon damage, I am only asking for the level of freeze effect allowing you to avoid enemy targeting by attacking remain the same as the protection module nullifies the freeze effect so it is hard to freeze / kill the person.

If modules didn't affect freeze duration freeze would be OP at all levels.  As soon as it is on any flank (let alone behind) then enemy is done.

Can't fight back to even damage the freeze.  except for one-shot turrets (they have their own issues) people can fight back against other turrets.

Not having a chance to fight back is one of the most frustrating things in Tanki - similar to being spawn-killed.

 

Even when I have my freeze module on (41% I think) I can still be slowed a lot.

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NO , freeze's freezing effect is so annoying , and it's one of the main reasons for me buying my thunder-rail-freeze module . not for the damage but the effect . taking that away will render all freeze protection useless . the difficulty in fighting against a freeze is actually fighting , not trying to move .

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If modules didn't affect freeze duration freeze would be OP at all levels.  As soon as it is on any flank (let alone behind) then enemy is done.

Can't fight back to even damage the freeze.  except for one-shot turrets (they have their own issues) people can fight back against other turrets.

Not having a chance to fight back is one of the most frustrating things in Tanki - similar to being spawn-killed.

 

Even when I have my freeze module on (41% I think) I can still be slowed a lot.

Due to the fact you are at highest advanced rank (legend) the freeze's you encounter may have the max damage alteration and have it at m4, and turret / hull rotaition speed is different and rely on various factors due to the fact that none of the long / mid range turrets really have a fast rotation speed so at close range in which the freeze specialises in like other short range turrets,  they have an advantage anyway. Like w/ firebird person can just do simple 'hit and run' tactic and leave the afterburn effect to finish the job, but afterburn is only effective with the alteration which is why the alteration has almost become mandatory to utilise its ability.

 

They have already been nerfed significantly such as ability to shoot through multiple tanks lost, damage decrease, etc. Also freeze actually needs a meaningful alteration to extend its capabilties, because game has become drug / supply based rather than skill, before skilled freeze user can dominate battle now person just activates repair kit / overdrive and the damage they did with the freeze effect is negated immediately.

 

Only asking for freeze affect to remain the same when person activates supply double armour the effect is negated as well, imagine person with full m3 anti freeze module activates double armour in drug battle freeze almost becomes completely uneffective as such module would be sold with popular buyer kits.

 

I think the freeze modules already reduces the freeze effect.

It appears the title was slightly misleading requesting for mod to change that to something more descriptive please. Like "freeze effect same despite protection" or shorter.

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Due to the fact you are at highest advanced rank (legend) the freeze's you encounter may have the max damage alteration and have it at m4, and turret / hull rotaition speed is different and rely on various factors due to the fact that none of the long / mid range turrets really have a fast rotation speed so at close range in which the freeze specialises in like other short range turrets,  they have an advantage anyway. Like w/ firebird person can just do simple 'hit and run' tactic and leave the afterburn effect to finish the job, but afterburn is only effective with the alteration which is why the alteration has almost become mandatory to utilise its ability.

 

They have already been nerfed significantly such as ability to shoot through multiple tanks lost, damage decrease, etc.

 

 

 

Also freeze actually needs a meaningful alteration to extend its capabilties, because game has become drug / supply based rather than skill, before skilled freeze user can dominate battle

 

now person just activates repair kit / overdrive and the damage they did with the freeze effect is negated immediately.

 

 

Only asking for freeze affect to remain the same when person activates supply double armour the effect is negated as well, imagine person with full m3 anti freeze module activates double armour in drug battle freeze almost becomes completely uneffective as such module would be sold with popular buyer kits.

 

I have a Freeze M1+ on my Warrant Officer account - it can really dominate, depending on how i use it.

 

A number of turrets need (useful) alterations - Striker, Isida - not sure Devs are interested in that - a shame.

 

RKs cease to heal if tank is taking damage.  So using an RK might alleviate some of the freeze - it won't heal > 1000 damage.

 

Now I'm not 100% sure DA affects the freezing effect. It's supposed to give 50% resistance to damage.

But if DA reduces freezing I think that should be changed. At same time modules should affect the freezing. That's why I bought an M3 module with Freeze protection. Without that added benefit I would not have included freeze.

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Same happens to Firebird. It's a damage to temperature ratio kind of thing. The more damage = higher/lower (depending on the turret) the temperature is increasing the effects of the turret. With less damage its the opposite.

 

It takes longer because killing an enemy with protection, you deal less damage, this means it takes longer to reach the required temperature.

 

I think leave it how it is.

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I have a Freeze M1+ on my Warrant Officer account - it can really dominate, depending on how i use it.

 

A number of turrets need (useful) alterations - Striker, Isida - not sure Devs are interested in that - a shame.

 

RKs cease to heal if tank is taking damage.  So using an RK might alleviate some of the freeze - it won't heal > 1000 damage.

 

Now I'm not 100% sure DA affects the freezing effect. It's supposed to give 50% resistance to damage.

But if DA reduces freezing I think that should be changed. At same time modules should affect the freezing. That's why I bought an M3 module with Freeze protection. Without that added benefit I would not have included freeze.

 

Same happens to Firebird. It's a damage to temperature ratio kind of thing. The more damage = higher/lower (depending on the turret) the temperature is increasing the effects of the turret. With less damage its the opposite.

 

It takes longer because killing an enemy with protection, you deal less damage, this means it takes longer to reach the required temperature.

 

I think leave it how it is.

Ah an analysis can be made. 1 user uses freeze on his alt meaning dedicating less time so you wouldnt be positioned to make a complete evaluation on this, the other has only touched freeze for a short peroid of time based on profile data.If i can recite from an update freeze effect activates within 0.6 seconds ? and wears off within 0.6 seconds so you have to be actively attacking the enemy to keep the effect, hence the grouping / balancing of weapons so freeze fire have the same damage if you can see the trend. While with firebird afterburn it lasts for up to possibly 10 seconds plus depending on the opponent you are attacking.

 

And the amount of health / protection they bear. also even if the person has a module to negate firebird it will still do a high amount of damage for seconds overall, freeze only lasts for short amount of time the effect and with protection it is hard to freeze opponents and utilise the weapon so it really becomes like alteration high corrosive mix where they add pointless alteration 50k for just 10% damage increase and loss of freeze effect making it like isida really as it cant damage through multiple tanks anymore.

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Compared to firebird and other short range turrets (fire, isida, hammer) freeze is inferior as freeze effect is fairly weak unless the person has no protection due to the OP and ridiculous new modules.

Fire has burn effect, isida has highest DPS (damage per second) hammer is quite weak reload between shots too long, and pellet spread is too much damage for m3 is too low as well can only take out light / med hulls.

 

Anyway this would only last while you are actively attacking the other user would wear off in 0.6 seconds as already stated above if the freeze isnt actively attacking.

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Ah an analysis can be made. 1 user uses freeze on his alt meaning dedicating less time so you wouldnt be positioned to make a complete evaluation on this, the other has only touched freeze for a short peroid of time based on profile data.If i can recite from an update freeze effect activates within 0.6 seconds ? and wears off within 0.6 seconds so you have to be actively attacking the enemy to keep the effect, hence the grouping / balancing of weapons so freeze fire have the same damage if you can see the trend. While with firebird afterburn it lasts for up to possibly 10 seconds plus depending on the opponent you are attacking.

 

And the amount of health / protection they bear. also even if the person has a module to negate firebird it will still do a high amount of damage for seconds overall, freeze only lasts for short amount of time the effect and with protection it is hard to freeze opponents and utilise the weapon so it really becomes like alteration high corrosive mix where they add pointless alteration 50k for just 10% damage increase and loss of freeze effect making it like isida really as it cant damage through multiple tanks anymore.

An analysis - lol.  I've seen plenty of freezes as I ranked up - fought a lot at all levels including Legend.

 

0.6 seconds?  A lot longer than that - in an actual battle, as opposed to paper.

 

Recite all you want - it's like saying on paper that sports team should win.  Why do you think they play the games. Just award winner based on paper-stats?

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An analysis - lol.  I've seen plenty of freezes as I ranked up - fought a lot at all levels including Legend.

 

0.6 seconds?  A lot longer than that - in an actual battle, as opposed to paper.

 

Recite all you want - it's like saying on paper that sports team should win.  Why do you think they play the games. Just award winner based on paper-stats?

Need some more opinions - those of above 2 legend users are saturated as they dont even use the weapon too regularly, dont think the change would be in his favour as he claims that it is OP or something.  Uses it on his W1 alt account where everything is easy due to your experience he would easily be able to dominate the battle - defense or attack. 

 

Yes an analysis - seeing you are trying to negate the idea when all weapons have their unique characteristics. And what you say about sports teams - in terms of betting yes, they would bet on statistics meaning who is more likely to win. People would vote and be more likely to go for the sports team with a better chance based on performance.

 

What i said about 0.6 seconds indicates that after 0.6 seconds the effect would start to wear off, never said instanteously. Or by max 0.6 seconds the tank would be completely immersed by the freeze effect slowing them down immediately - point of the weapon  - not OP at all, as you were making it out to be. A weapon that can damage from half the map or even 1 with INFINITE range (rail) would be more OP, considerably than 1 with a short range of (min) 17m (game distance)

 

If mods can change title to freeze effect remains the same or something more descriptive as i already said please thanks.

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Need some more opinions - those of above 2 legend users are saturated as they dont even use the weapon too regularly, dont think the change would be in his favour as he claims that it is OP or something.  Uses it on his W1 alt account where everything is easy due to your experience he would easily be able to dominate the battle - defense or attack. 

 

 

 

Yes an analysis - seeing you are trying to negate the idea when all weapons have their unique characteristics. And what you say about sports teams - in terms of betting yes, they would bet on statistics meaning who is more likely to win. People would vote and be more likely to go for the sports team with a better chance based on performance.

 

What i said about 0.6 seconds indicates that after 0.6 seconds the effect would start to wear off, never said instanteously. Or by max 0.6 seconds the tank would be completely immersed by the freeze effect slowing them down immediately - point of the weapon  - not OP at all, as you were making it out to be. A weapon that can damage from half the map or even 1 with INFINITE range (rail) would be more OP, considerably than 1 with a short range of (min) 17m (game distance)

 

If mods can change title to freeze effect remains the same or something more descriptive as i already said please thanks.

 

 

Define "too regularly".  Do you have a different account that uses Freeze more than this one?

 

Hope this is your only account since you claim having more than one discounts you from having an opinion...

 

"Everything is easy" - LOL - lots of buyers/druggers/2nd/3rd/4th accounts I'm fighting. Not easy at all...

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Define "too regularly".  Do you have a different account that uses Freeze more than this one?

 

Hope this is your only account since you claim having more than one discounts you from having an opinion...

 

"Everything is easy" - LOL - lots of buyers/druggers/2nd/3rd/4th accounts I'm fighting. Not easy at all...

If you are going by profile data I dont think that accumulates all the stats since the account was first used, looks like something is missing from there. But because by the data you have only used freeze for a short time period and your alt the gameplay is different due to your experience / lack of experience from the other players, with skill you can easily dominate the battle with freeze. At that rank there are less equipment divides as depending on the rank of your alt you may be going up against M0 / M1 with some buyers maybe but not as much.

 

More than 1 account indicates that you have more expose to it at different ranks, but at M3 where the modules are OP per 3 weapons they cover, freeze effect needs to be the same to effectively use the weapon.

 

This is just an idea man not personal. It is hard to freeze guys when they have M3 module or highest module of freeze for their rank even with protection firebird still does afterburn and it is still good but with freeze the effect even wears off quicker due to the protection module such person is possessing.

 

 

Anyway how long is an idea typically kept under review for ?

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I have a Freeze M1+ on my Warrant Officer account - it can really dominate, depending on how i use it.

 

...

This isn't quite relevant being that you drug quite a lot on that account and the lower-modification turrets/hulls turn a lot slower.  

 

If the freeze gets close to me I usually die.   If the freeze is farther away I almost always kill it while taking negligible damage if any.  That's how it should be.

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If you are going by profile data I dont think that accumulates all the stats since the account was first used, looks like something is missing from there. But because by the data you have only used freeze for a short time period and your alt the gameplay is different due to your experience / lack of experience from the other players, with skill you can easily dominate the battle with freeze. At that rank there are less equipment divides as depending on the rank of your alt you may be going up against M0 / M1 with some buyers maybe but not as much.

 

More than 1 account indicates that you have more expose to it at different ranks, but at M3 where the modules are OP per 3 weapons they cover, freeze effect needs to be the same to effectively use the weapon.

 

This is just an idea man not personal. It is hard to freeze guys when they have M3 module or highest module of freeze for their rank even with protection firebird still does afterburn and it is still good but with freeze the effect even wears off quicker due to the protection module such person is possessing.

 

 

Anyway how long is an idea typically kept under review for ?

you did not answer my question.  What is a "short time"?  The ~ 36 hrs you have with this account?  My WO account has more than that.

So why do you figure your opinion counts while mine does not.  Very odd reasoning.

 

Fire protection reduces all fire damage by same % - even afterburn.  You make it sound like the module takes away all freezing. It reduces it by 50% maximum.

 

If you were looking at profiles you would also know I have an M3 module with freeze protection.  I still get frozen.

 

This isn't quite relevant being that you drug quite a lot on that account and the lower-modification turrets/hulls turn a lot slower.  

 

If the freeze gets close to me I usually die.   If the freeze is farther away I almost always kill it while taking negligible damage if any.  That's how it should be.

I don't drug "quite a lot" compared to my peers at those ranks. It is different now than 1-2 yrs ago - more supplies are offered as rewards and more tankers use them.  My usage does not exceed my opponents by any means.  In other words for every DD I might equip my targets likely have DA - cancelling it out.

 

Second part - not sure if directed at me - it's rock/paper/scissors - and yes that's how the fundamentals of this game works.

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I don't drug "quite a lot" compared to my peers at those ranks. It is different now than 1-2 yrs ago - more supplies are offered as rewards and more tankers use them.  My usage does not exceed my opponents by any means.  In other words for every DD I might equip my targets likely have DA - cancelling it out.

8track has almost 3,000 supplies used, with 83 hours for 141,000 xp. (about 1,700 xp per hour)

 

 

H_A_Z_A_R_D has 1,023 supplies used, with 57 hours for 136,000 xp.   (about 2,486 xp per hour)

Viritrilbia has 509 supplies used, with 49 hours for 100,000 xp.    (about 2,041 xp per hour)

I won't mention d/l here because I don't think it matters, and neither does that useless rating number.

 

 

Perhaps you are drugging in response to enemy pickups- I don't know.  Maybe you play against higher-ranked opponents most of the time.  

 

Freeze isn't that strong.

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8track has almost 3,000 supplies used, with 83 hours for 141,000 xp. (about 1,700 xp per hour)

 

 

H_A_Z_A_R_D has 1,023 supplies used, with 57 hours for 136,000 xp.   (about 2,486 xp per hour)

Viritrilbia has 509 supplies used, with 49 hours for 100,000 xp.    (about 2,041 xp per hour)

I won't mention d/l here because I don't think it matters, and neither does that useless rating number.

 

 

Perhaps you are drugging in response to enemy pickups- I don't know.  Maybe you play against higher-ranked opponents most of the time.  

 

Freeze isn't that strong.

First of all you are comparing me to people I'm probably have not met in battle.  The odds are... insignificant.

But why did you not use XLG1 stats?  Per hour it's prob a lot closer than you think.

In a battle yesterday I was fighting people that have used ~ 7000 supplies.

 

No I'm not drugging versus pickups.  I'm drugging vs druggers, or teams that outnumber us and get OD much, much faster. OD has ruined the balance of battles.

 

I never said Freeze was overall very strong.

I said you can do well with it if you use it properly.

I also said removing the reduction of freeze time from modules would ruin the balance.

 

XLG1 brought up fact that Rail should be considered OP with it's unlimited distance damage.

But I don't see many people crying about Rail too much,

On the other hand, have been many, many requests to nerf Isida (again) even though it is short range just like freeze.

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you did not answer my question.  What is a "short time"?  The ~ 36 hrs you have with this account?  My WO account has more than that.

So why do you figure your opinion counts while mine does not.  Very odd reasoning.

 

Fire protection reduces all fire damage by same % - even afterburn.  You make it sound like the module takes away all freezing. It reduces it by 50% maximum.

 

If you were looking at profiles you would also know I have an M3 module with freeze protection.  I still get frozen.

 

I don't drug "quite a lot" compared to my peers at those ranks. It is different now than 1-2 yrs ago - more supplies are offered as rewards and more tankers use them.  My usage does not exceed my opponents by any means.  In other words for every DD I might equip my targets likely have DA - cancelling it out.

 

Second part - not sure if directed at me - it's rock/paper/scissors - and yes that's how the fundamentals of this game works.

As already implied profile data may not be completely accurate for newer accounts some profile data was only monitored since the implementation of the new feature and the amount of xp earned with a specific turret was proobably only monitored since the feature was added. So the time i may have played longer with the weapon may be discounted since they added the new feature. And that WO1 account only has exposure to freeze battles at that rank up from the time i use it until now that is exposure to M1 to M3 and at this stage the modules are very OP and make freeze life difficult

 

Using at M3 rank with up to 50% module freezing person is very hard and at this rank are more M3 noob druggers. Stats for supply use only show since profile feature was added.

 

That 50% max the freeze effect is reduced by is very significant and makes it hard to freeze the person, was more significant at higher ranks. But because you use it mainly on your alt, there is a different gameplay experience for a different rank.

 

Damage for rail decreases with distance but you should always get a minimum dmg plus with alt shot stabiliser or damage increase alt this is improved. If they were using it properly there would be more complaints. That is due to isidas new DPS to compensate for random and nonsensical self heal remove that devs may have felt bad for. 

 

Also compared to firebird, freeze has no meaningful alt only alt for 10% damage increase...

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As already implied profile data may not be completely accurate for newer accounts some profile data was only monitored since the implementation of the new feature and the amount of xp earned with a specific turret was proobably only monitored since the feature was added. So the time i may have played longer with the weapon may be discounted since they added the new feature. And that WO1 account only has exposure to freeze battles at that rank up from the time i use it until now that is exposure to M1 to M3 and at this stage the modules are very OP and make freeze life difficult

 

Using at M3 rank with up to 50% module freezing person is very hard and at this rank are more M3 noob druggers. Stats for supply use only show since profile feature was added.

 

That 50% max the freeze effect is reduced by is very significant and makes it hard to freeze the person, was more significant at higher ranks. But because you use it mainly on your alt, there is a different gameplay experience for a different rank.

 

Damage for rail decreases with distance but you should always get a minimum dmg plus with alt shot stabiliser or damage increase alt this is improved. If they were using it properly there would be more complaints. That is due to isidas new DPS to compensate for random and nonsensical self heal remove that devs may have felt bad for. 

 

Also compared to firebird, freeze has no meaningful alt only alt for 10% damage increase...

You keep ignoring that I mention I have M3 module at ~ 42% protection from freeze.  I still get frozen.

 

FYI - Rail damage does not decrease over distance. 10m, 50m, 150m won't make a difference.  What IS variable is the quality of the shot - it is random within the min-max ranges. But distance plays no factor.

 

I agree Freeze may not have good alterations.  Neither does isida.  Magnum and Striker have no alts at all.  It would be nice if Devs introduced useful alts for all turrets - we are in agreement here.

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You keep ignoring that I mention I have M3 module at ~ 42% protection from freeze.  I still get frozen.

 

FYI - Rail damage does not decrease over distance. 10m, 50m, 150m won't make a difference.  What IS variable is the quality of the shot - it is random within the min-max ranges. But distance plays no factor.

 

I agree Freeze may not have good alterations.  Neither does isida.  Magnum and Striker have no alts at all.  It would be nice if Devs introduced useful alts for all turrets - we are in agreement here.

Need some more opinions please support the thread like my original post about the idea if you are interested in a more fair / usable / feasible freeze. Person above is wasting thread space as he doesnt agree with idea.

 

Anyway how about the freeze effect remains the same for the turret despite protection but changes for the hull (differs with protection) ?

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Need some more opinions please support the thread like my original post about the idea if you are interested in a more fair / usable / feasible freeze. Person above is wasting thread space as he doesnt agree with idea.

 

Anyway how about the freeze effect remains the same for the turret despite protection but changes for the hull (differs with protection) ?

  :D   :lol:  ...   <_<  fair. 

 

You have yet to explain why your opinion is more "fair" than mine.  Agree & Fair are not mutually inclusive.

 

42%..  Forty-Two-Percent.   F-O-R-T-Y  T-W-O  P-E-R-C-E-N-T.

 

FYI - if you don't want me to respond, stop quoting my posts.

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Anyways like thread add your opinions please if you havent said anything if not like thread so stingy devs may have some consideration and so mods wont put it in pending section 'under review' for 1 -2 years

 

(42 % protection module doesnt mean the freeze effect is completely nullified, its about how how effective it is and at that rank up to 50% of the freeze effect is nullified making it difficult to freeze you have never stated to what extent you are frozen but keep saying you still get frozen.)

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