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Thunder nerf - too OP


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Yes nerfing it more makes it completely useless  I like it when playing poly , and if the people take protection or more got thunder , i switch over to striker . The striker actually is more powerfull , more damage per shot and reloading is faster , splash is bit lower and aiming i off course a lot worse . Nerfing the Thunder taking every reason away to take that gun and take a striker instead ... which we all now got big flaws .

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It's so useless that both of you guys use it as one of your main turrets?

sorry to butt in but... your main turret is freeze and i've seen you talking about how useless it is many times. I think you even created another topic about how much freeze needs to be buffed.

 

so freeze is so useless that you useit as your main turret?

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Thunder isn't that bad. It's more mediocre than Smoky IMO, because it's outclassed in every job by something better. Want more Splash damage? Magnum. Faster reload? Smoky. Burst damage? Twins or Ricochet.

 

Thunder is good for a jack of all trades turret, but that isn't inherently a BAD thing. 

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Smoky is a jack of all trades turret outclassed by something else for every job. More damage / hit and at distance? Thunder. Firing rate and knockback? Twins or Rico.  Splash? Oh yeah Smokey doen't have any.

 

See what I did there?  You can build a paragraph like this for every turret. It's not a convincing approach.

 

IMO Thunder doe snot need a nerf but it is nowhere near close to "useless". It is one of the most common turrets. It is much more common than Smokey, and those two are very similar weapons. (That is why I do not use Thunder. I already use Smoky. So why buy another gun so simiar to what I own.

 

Since two turrets are very much alike but one is used 2x-3x as often ... so I do not think many readers are going to agree Smoky is the more powerful choice over Thunder.,

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Smoky is a jack of all trades turret outclassed by something else for every job. More damage / hit and at distance? Thunder. Firing rate and knockback? Twins or Rico.  Splash? Oh yeah Smokey doen't have any.

 

See what I did there?  You can build a paragraph like this for every turret. It's not a convincing approach.

 

IMO Thunder doe snot need a nerf but it is nowhere near close to "useless". It is one of the most common turrets. It is much more common than Smokey, and those two are very similar weapons. (That is why I do not use Thunder. I already use Smoky. So why buy another gun so simiar to what I own.

 

Since two turrets are very much alike but one is used 2x-3x as often ... so I do not think many readers are going to agree Smoky is the more powerful choice over Thunder.,

I'd say they should buff Smoky, honestly. I think it would do well with a multiple-shot clip like Hammer to make it more unique. Otherwise it's just the turret you start out with.

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sorry to butt in but... your main turret is freeze and i've seen you talking about how useless it is many times. I think you even created another topic about how much freeze needs to be buffed.

 

so freeze is so useless that you useit as your main turret?

False. Ricochet is my main turret for a year now. Freeze was my main turret until a year ago. 

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False. Ricochet is my main turret for a year now. Freeze was my main turret until a year ago. 

lol killer has made 3% of all his exp on thunder... you have made 5% of your exp pn freeze...

 

lol killer spent 9% of all his time using thunder while 59% of your time was spent on freeze

 

 

until a year ago?  freeze was nerfed loooong before that but it still remained your main turret for that long

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I'd say they should buff Smoky, honestly. I think it would do well with a multiple-shot clip like Hammer to make it more unique. Otherwise it's just the turret you start out with.

It is the baseline turret all others are measured against I guess. But to me it was the turret that gave me the best gaming satisfaction in actual play. So LittleWillie has always been a Smoky specialist. I think it is fun.  It already has a "clip" in the sense of the number of shots between critical hits. It also has an enhanced impact function that is not quite matched by any other turret.

 

I do not think Smokey or Thunder need buffs or nerfs.  If Rico and Twins were cut back on their inexplicable high impacts that would both gove them the nerfs they need, and, return to Smoky a distinctive charctater on the battlefield.

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When u get to higher ranks and u see all the LGC's that people have u realize thunder just dosnt cut it. Barely will a thunder place 1st in a team battle. its legit just another subtitute for smokey and magnum users with minor changes

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Thunder is not overpowered at all. That is insane. Maf is right. Thunder at M3 or M4 level is already underpowered, so is it gets nerfed again, Thunder will become as weak as Thunder M0.

 

What Thunder needs is some buff in its damage output.

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When u get to higher ranks and u see all the LGC's that people have u realize thunder just dosnt cut it. Barely will a thunder place 1st in a team battle. its legit just another subtitute for smokey and magnum users with minor changes

I'm not saying Thunder is OP - but here's the problem with that kind of logic.

 

If the performance is graded on assumption that everyone is using that protection, it will be artificially high against those not using the module.

 

Since you can't buy LGC modules, there will be many new players that don't fall into the original "baseline".

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I'm not saying Thunder is OP - but here's the problem with that kind of logic.

 

If the performance is graded on assumption that everyone is using that protection, it will be artificially high against those not using the module.

 

Since you can't buy LGC modules, there will be many new players that don't fall into the original "baseline".

you can't buy LGC modules , but you CAN buy all other modules in the game which contain 50% protection against thunder when 20/20

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Thunder, just by looking at its stats, does not look that menacing. However, thunder is one of those weapons where it has the most optimal damage and reload speed to destroy most hulls quicker and more efficient than other turrets. 

 

What I mean is that a double power thunder can one shot wasp or hornet, an instant space bar press and that's a kill. It's reload speed is much faster than that of a railgun, and railgun cannot one shot these hulls anymore either without double power.

 

Now, thunder against medium hulls will take 2 hits for them to kill with double power. 2 thunder shots takes about the same time as 1 railgun shot. Railgun with double power cannot destroy these hulls in one shot, making thunder the much quicker killer.

 

Thunder against heavy hulls will take 3-4 shots to kill with double power. Railgun will take 2-3 with double power. Again, 2 thunder shots = 1 railgun shot based on time spent so thunder will be much quicker. 

 

Thunder can fire off 2 shots in the time it takes a shaft to fully charge up scoped, making thunder the quicker killer. Thunder outranges all the turrets that has a higher dps than it, allowing thunder to possibly not take any damage from higher dps turrets (firebird, freeze, isida, hammer). Thunder has a higher dps than any other non-short range turret. 

 

Not to mention, it has splash damage. Which allows it to get many kills at once many times. 

 

You may be thinking that thunder is only useful with double power, so you can simply drug double armor to counter. Well, its dps no matter what will still be higher than everything it doesn't outrange, which makes it still OP. 

Does railgun damage itself when it shoots at a tank or anything as a matter of fact like Thunder? Nooooo

And not because of that the tank self destructs at times, thunder's damage also decreases with range( I guess, not sure :3)

And why would you want to play with firebird or isida in huge maps??  :unsure:  :unsure:

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Does railgun damage itself when it shoots at a tank or anything as a matter of fact like Thunder? Nooooo

And not because of that the tank self destructs at times, thunder's damage also decreases with range( I guess, not sure :3)

And why would you want to play with firebird or isida in huge maps??  :unsure:  :unsure:

So? Thunder is OP. I don't give a damn about self damage, it is there to sort of balance Thunder. Since Magnum has self-damage, is that weak?

 

Yeah it does decrease with range, but you can easily outrange, with max damage into effect, most mid-range turrets.

 

Because the noob map update where all the maps are huge. 

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you can't buy LGC modules , but you CAN buy all other modules in the game which contain 50% protection against thunder when 20/20

Yes - and you buy 50% vs ricco, or 50% vs Rail and... so on and so on. Does this make those turrets UP?

 

And why exactly would players not already sporting Thunder protections buy Thunder module now and upgrade it to 50%?

Because Thunder is weak?

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Yes - and you buy 50% vs ricco, or 50% vs Rail and... so on and so on. Does this make those turrets UP?

 

And why exactly would players not already sporting Thunder protections buy Thunder module now and upgrade it to 50%?

Because Thunder is weak?

I did not say thunder was under powered , I was just arguing with you because your point does not seem valid to me

I never said anything about thunder being UP in my previous comment

(also i meant 15/15 , my bad)

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I did not say thunder was under powered , I was just arguing with you because your point does not seem valid to me

I never said anything about thunder being UP in my previous comment

(also i meant 15/15 , my bad)

Understood.

However, my point was not just for Thunder as well. Can apply to any turret. 

 

I don't think the number of modules in circulation should have any bearing on whether or not a turret should be buffed or nerfed.

 

The "OP-ness" of a turret should stand on it's own since players can buy modules and upgrade them to 50% for any turret.

 

But we don't have to agree - life will go on. :)

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Does railgun damage itself when it shoots at a tank or anything as a matter of fact like Thunder? Nooooo

And not because of that the tank self destructs at times, thunder's damage also decreases with range( I guess, not sure :3)

And why would you want to play with firebird or isida in huge maps?? :unsure: :unsure:

Why would I play Isida in huge maps? Simple. Take Hornet, heal the campers and when a group of tanks attack your base, kill them with your astonishing DPS.

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Does railgun damage itself when it shoots at a tank or anything as a matter of fact like Thunder? Nooooo

And not because of that the tank self destructs at times, thunder's damage also decreases with range( I guess, not sure :3)

And why would you want to play with firebird or isida in huge maps??  :unsure:  :unsure:

Thunder's damage does decrease with range.  However, it has one of the highest "weak" damage stats in the game at 50%.

 

Most maps have cover, and this is used by short-range turrets to 1) approach enemies without taking damage or 2) ambush approaching enemies.  One example is red Serpuhov.  Red freeze waits behind building near ramp to base.  As soon as rushing enemy goes by they start to freeze them from flank/behind.  Enemy now helpless and soon dead.

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So? Thunder is OP. I don't give a damn about self damage, it is there to sort of balance Thunder. Since Magnum has self-damage, is that weak?

 

Yeah it does decrease with range, but you can easily outrange, with max damage into effect, most mid-range turrets.

 

Because the noob map update where all the maps are huge. 

Well the maps provide with plenty of cover, and if the thunder can use double damage there's this supply called Double Armour, Right?

And its become rather easy to make a thunder miss its shot after that update :/

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​in my opinion Thunder does not need a nerf - in lower ranks it may be too "OP" but in higher ranks it has it's reasonable balance due to the protection players have against them..

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I've upgraded Kodiak T-C module to 14/15 because without thunder protection it is very easy to get killed, especially by M4 thunder. The amount of damage it does without thunder protection is annoying. 

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I've upgraded Kodiak T-C module to 14/15 because without thunder protection it is very easy to get killed, especially by M4 thunder. The amount of damage it does without thunder protection is annoying.

Railgun is way more annoying than Thunder. Thunder needs only a splash nerf so it would not 2-shot my Hornet Isida by splash when healing.

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