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Add new types of containers or new rewards


Maf
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I know this sounds weird, but for some reason I was always depressed when I missed an event holiday/bundle paint. Everyday I get mad at myself for missing the clan championship x paints, accidentally buying python paint instead of mr. smiley, buying an isida alternation instead of lime burst and more. I thought there would be no change to get these paints anymore, but this suggestion gave me hope. Thank you so much for making this suggestion and I would be super excited if it did get added to the game

Edited by unit236
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agreed

i  want to get the old LGC modules . To be honest , I am jealous of the other tankers who have great protection against 4 turrets  modules while I'm stuck with 3 . I'm satisfied with my tank but I would not mind some improvement . and since containers can be obtained from daily missions for free , that would be a great idea for both buyers and non-buyers .

Edited by mhh.2000
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emm no, just think, i got by the fair way Red suit, with my module, but if someone open +400 containers and he/she gets Red suit paint + module ppl will think he/she get that paint in 2016 by the far way, at the moment if u go any garage and see that a tanker have red suit but no module it means is a paint from a container.. is the unic way to know if its a paint from container or not.

 

 

 

Go click on the invisible dislike button  <_<

 

Edited by intestinito
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Currently the only things you can get from containers are cosmetic items or things you can buy using crystals. Premium account is an exception but it doesn't actually give a direct gameplay advantage. Once you add otherwise unobtainable modules that give a direct gameplay advantage in containers, you start making things P2W. Granted, the current module system generally offers better modules than the old system, but some 4 protection modules can be very powerful in certain situations.

I beg to differ, exclusive paints that were once unobtainable were later available through the introduction of containers. Basically meaning, as of now the potential of the containers are not yet set. According to you, if modules that offer 4 protection from a turret are an advantage in the gameplay, then players that already have such modules have an advantage over those that did not play Tanki at that time, or was not fortunate enough to obtain it when it was available. So those without are already at disadvantage. If Tanki decides to re-introduce them, then the playing field would be levelled.  Lik I said in my post above, the current modules and most of the legacy modules grant the same amount of protection; i.e 150% whether it be from 3 turrets or 4 turrets. I don't see any reason for us new players not to have the chance to try our luck on obtaining them. Again we should also stop assuming they'd be available in the first 10 containers. 

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I don't think you understand what I mean by "gameplay advantage." I mean that if you obtain such an item, you will have better battle performance than if you didn't have that item. You will NOT necessarily have an advantage over other players. Eg, if you got suppies from containers, those would be items that give you a gameplay advantage, even though you may face hardcore druggers all the time anyway. Paints and premium are not such items.

 

I did not say 4 protection modules are better than 3 protection modules. You are the one that said that. I said that unlike all the other items obtainable in containers, 4 protection modules both give a gameplay advantage AND cannot be obtained by a free to play player, which creates a minor P2W situation. Drugs in containers also give a gameplay advantage, but a F2P player can still buy them. 

 

I am against having any sort of equipment in containers, even if it is purchasable with crystals. Supplies are tolerable, but is it fair for someone to get a 50% module at something like WO1 ranks? Even if containers gave standard modules, they would still give a huge advantage to low rank buyers. Furthermore, it's frustrating to save 250k crystals for an M3 module only to have someone get a similar one from a container. You say that protection modules could be available only after opening at least 10 containers, but that's only about 2-3 months worth of mission chain rewards.

You are contradicting yourself now, Obtaining such an item will most definitely give you an advantage over other players. Facts take f.eks you are playing a 4 on 4 game between the “Dogers” and “Caters”. The Dogers have Twins, Isida, Freeze and Hammer, here you can only take a module for 2 of them with the new module system. Either you have protection from twins & Isida, or Hammer &  Isida or Freeze and Twins etc you get the point. Now let's say there is a player in the Caters with a Rock Legacy module, hence he will have protection from the 4 of them although 15% against hammer might not be much, you’ll be 3 killed in 3 shot compared to the 2 shots while without the 15% protection. Tanki has not been able to replace the Rock module in particular, so there you have it. You most definitely have an advantage over them atop of better performance. 

 

 

You did say and I quote ”the current modules system generally offers better modules than the old system”  that means most of the old modules are not comparable to the new ones? Really?  

 

I don’t see the possibility of someone lower than marshal obtaining an m3 module since it is not unlocked yet for that person. How is it frustrating to save 250k (which I can make in 14 - 20 days max)   and someone to fortunately obtains it from a container they have saved for a whole 2 - 3 months? 

 

I never said its guaranteed for you to obtain something rare or legendary after a mere 10 containers, that however is the very least amount of containers you have to open to even get something decent. And everybody who has opened more than 50 containers at once knows this. I myself have opened 100s of containers and the result will disappoint you. If you didn't open any containers you cannot assume everything within it is upto your expectation. 

Edited by Kevin
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Notice how I said "you will not necessarily have an advantage over other players." "Gameplay advantage" is an umbrella term that I'm using for everything besides cosmetics. I suppose it's kind of misleading and "items that have effect on gameplay" would be a better term, but I'm stupid and didn't think of that earlier. We can argue about which is better, triples or quadruple protection modules, but that is beside the point. Note how I was careful not to say specifically that one was stronger than the other, that doesn't matter.

 

The point is that items in the game fall into two catergories: equipment that has an effect on gameplay and equipment that doesn't. It's fine if items that do not affect gameplay are offered for real money, for obvious reasons. It's also fine if equipment that does have an effect on gameplay is offered for real money or crystals. What is not OK is if that equipment is offered for real money only, which is more or less what you are suggesting. Yes, you can get containers as a F2P player, but it's really unlikely you will get a module as you suggest unless you are a buyer.

 

Judging by your profile you don't earn anything near 250k in 2 weeks. But I digress. I simply don't like the idea of leaving really valuable equipment to chance. It's true it's unlikely to get something good. But then we return to the first point, that buyers have an advantage in this scenario.

It seems like I'd have to repeat myself over and over again which  I don't intend to, guess you can have your opinion. End of the story is players that already have such modules have already an advantage of us that don't. Nobody is asking everybody to get the old legacy module and as you argue, it doesn't change much then they shouldn't bother with it. But those who want it, should at the very least be given a chance. And LOL if it takes you months to make 250k, then rip. True I don't make 250k easily ofc, time is required which I don't really have but it's not Impossible as you make it sound, and also there is an alternative to get 250k in a minute ;) Buyers have ALWAYS had advantage in this game and any other game, that's not even debatable.

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I would also like to add the idea for the very legendary protections. Such as Red Suit, and Eternity. And now thanks to one of the recent updates, we can get containers from completing missions chains. I would very much like to have the Red Suit paint and protection. 

No, and another no, and another no after that one... Modules are literally the only thing separating players who bought the paint when it was once available and those who got the paints from containers.  

 

 

According to you, if modules that offer 4 protection from a turret are an advantage in the gameplay, then players that already have such modules have an advantage over those that did not play Tanki at that time, or was not fortunate enough to obtain it when it was available. So those without are already at disadvantage. If Tanki decides to re-introduce them, then the playing field would be levelled.  Lik I said in my post above, the current modules and most of the legacy modules grant the same amount of protection; i.e 150% whether it be from 3 turrets or 4 turrets. I don't see any reason for us new players not to have the chance to try our luck on obtaining them. Again we should also stop assuming they'd be available in the first 10 containers. 

That's too bad then, that is literally life summed up in a sentence. Sometimes you win by waiting sometimes you don't. It's no ones fault you joined the game later than someone who has something you can't obtain anymore. 

 

How? For losing 15% or less protection to a fourth weapon? It's barely noticeable anyway. Besides all modules (other than Rock) add up to 150% anyway.

 

It's already level, 95% of the time the new modules are better than the old ones. They are cheaper and cost way less to MU. Legacy modules cost 50% MORE to MU than the current modules. Half the legacy modules can't even be MUed to 50/50/50 unlike all modules now. 

 

It's only a matter of time before all 4 protection modules die out anyway. I don't see them very often now anyway. You're really just asking for an old feature back with a different way of earning it. Releasing this update will just make non-buyers say Tanki favors buyers because 'now they can have 4 protection modules'. 

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No, and another no, and another no after that one... Modules are literally the only thing separating players who bought the paint when it was once available and those who got the paints from containers.  

 

 

That's too bad then, that is literally life summed up in a sentence. Sometimes you win by waiting sometimes you don't. It's no ones fault you joined the game later than someone who has something you can't obtain anymore. 

 

How? For losing 15% or less protection to a fourth weapon? It's barely noticeable anyway. Besides all modules (other than Rock) add up to 150% anyway.

 

It's already level, 95% of the time the new modules are better than the old ones. They are cheaper and cost way less to MU. Legacy modules cost 50% MORE to MU than the current modules. Half the legacy modules can't even be MUed to 50/50/50 unlike all modules now. 

 

It's only a matter of time before all 4 protection modules die out anyway. I don't see them very often now anyway. You're really just asking for an old feature back with a different way of earning it. Releasing this update will just make non-buyers say Tanki favors buyers because 'now they can have 4 protection modules'. 

Whats too bad? That we did not play the game when the legacy modules were in place? Okay then so Eternity and the likes were also not available then why did Tanki decide to re-introduce them? let me quote Tanki "By buying containers you can now  purchase --> One of the legendary paints no longer available for purchase anywhere else*" 
 
 
 
It's not about that 15% and YES 15% does make a difference, but it seems like you haven't read any of my posts or didn't pay attention, I clearly mention how Tanki is behind in replacing rock module, I don't see a protection module for Twins, Freeze & Isida or etc. Neither have I seen Hammer, Twins and Thunder (old Africa module + vulc). 
 
 
Yes if these new modules were also introduced back then it'd had been the same price, Tanki has reduced the cost and price for MU recently only. 
 
I also don't understand why most people make this about buyers and non-buyers, I mean as you claim, you obviously will do good without the old modules anyways :D then you won't have to waste money on it. Besides, they'll die out right :) 

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Alright. I'll agree to disagree and assume some players have these LGC modules and they have an advantage over everyone else. You propose to let buyers buy these modules (containers have to be bought if you want to get anything good) so they too will have an advantage. So now F2P players not only face people who legitimately got LGC modules, but also a bunch of buyers who bought them "illegitimately." In my opinion the way you decrease the advantage that players with good equipment have is to either make it affordable to everyone or make it impossible to obtain and let it die out. Making this good equipment available only to an elite makes the situation worse.

 

On the subject of prices. Yes, it takes me months to make 250k. Not everyone plays as much as you do, and again, judging by your profile it would even take you at least a month and a half to save up to 250k. Furthermore, getting a 50% M3 module is cheaper than getting an LGC with 45% protections from 3 turrets and 15% from 1. Microupgrading Lumberjack costs 900k + 187 days of waiting, while MU'ing an M3 module costs 450k and 93 days of waiting. Is that "advantage" of 15% from another turret worth 2x the price + half a year of waiting time? Old players who fully MU'd their LGC modules paid so much more for a very slight advantage, if you can even call it an advantage. Especially those who MU'd before MUs were combined into one progress bar, who paid even more. I think they deserve it.

 

Buyers have an advantage, but why would you want to increase the extent of that advantage? And yeah, I'm offering my opinion. But I strongly suspect the devs are of a similar opinion.

 If my memory serves me right," if you obtain such an item, you will have better battle performance than if you didn't have that item. You will NOT necessarily have an advantage over other players"  why are you making it look like it will give the new players an advantage, while all it does is just give them a little boost to perform better? And I think, not sure but the players who have old legacy modules > the players who don't. So basically you'll have had to face them anyways, not just a little extra of them.  I think whether Tanki should either replace the now irreplaceable modules with new one with similar protection (see post above) or give the new players a chance to level the field. 

 

Okay you are not reading my post " True I don't make 250k easily ofc, time is required which I don't really have"  but surely not a month and a half, with premium acc and good equipment it not that big of a problem but I do not have the luxury of time.  And about the prices, like I said in my above post, Tanki has only reduced the prices for the modules and the upgrades, just like stocks go up and down all the time, so does Tanki economy (hopefully). Again you guys obviously have never had to face a 15% but come one give it a rest, don't just pick that part of the convo, I also mentioned a few times now that there are some  LGC modules which have not been replaced by Tanki as of yet, one of the main reason I'm purposing this idea. Either old one or something to replace them.  Again Rock LGC and Africa LGC were totally worth it, there is no new module, I repeat there is no new modules which seem to have replaced them as of yet, so yes those who acquired it are not regretting it one bit, and would not trade it for a new module. They deserve it, yes don't we? Just cuz we are late "bloomers" we should not a have a chance for it? 

 

It's not all about it buyers vs non-buyers, nobody is forcing non-buyers to play drug games. LOL this is like asking Sunday league football players to play in EPL or La Liga bbva.   :D  :rolleyes:

 

this was exhausting

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Whats too bad? That we did not play the game when the legacy modules were in place? Okay then so Eternity and the likes were also not available then why did Tanki decide to re-introduce them? let me quote Tanki "By buying containers you can now  purchase --> One of the legendary paints no longer available for purchase anywhere else*" 
 
 
 
It's not about that 15% and YES 15% does make a difference, but it seems like you haven't read any of my posts or didn't pay attention, I clearly mention how Tanki is behind in replacing rock module, I don't see a protection module for Twins, Freeze & Isida or etc. Neither have I seen Hammer, Twins and Thunder (old Africa module + vulc). 
 
 
Yes if these new modules were also introduced back then it'd had been the same price, Tanki has reduced the cost and price for MU recently only. 
 
I also don't understand why most people make this about buyers and non-buyers, I mean as you claim, you obviously will do good without the old modules anyways :D then you won't have to waste money on it. Besides, they'll die out right :) 

 

Well yeah, that is what I meant. Cosmetic paints are very different to modules which actually help you in battles. Containers aren't or at least don't seen to be huge gameplay changing items which can easily make a player OP, they purely offer nice items which makes the players tank stand out from the crowd and look nice. 
 
I agree there should be that combination on module, but there are better ways of doing it other than just adding another module.
 
Normal MU's price were reduced, but it still costs 2.25M crystals to fully MU 1 LGC module, the current ones cost half of that. So not only are you reintroducing something that has nearly died out, but also something that is super expensive with no gain. 
 
Your last 5 words in your sentence really contradict your whole topic. So you agree with us now?

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The reason TO removed 4x "Legacy" modules from the game is because they do not want 4 modules in the game. Therefor it is very unlikely they will add back to the game an item they do not want. So rest assured, players who feel special vor owning one of these things, More ain't coming.

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But in all seriousness why wasn't this declined? These two topics here and here both suggest bringing back LGC Modules and were declined. The only difference here is that you have to buy containers to get them, but isn't that basically the same thing as buying them in the garage or for real money? 

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My idea is really simple,

It is just based on adding little more things to the containers

After the update of protection modules...

Many people were struggling to get modules and upgrade it max

So if it is possible to add certain protection modules such as Zeus, Clay, Needle, rock, lumberjack etc..

which gives valuable protection from the enemies it would be cool.

NOTE: To maintain certain rank limits on this

like this should available from Marshal onwards...

 

 

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Some legacy modules are super OP in battles with MUs turned off... There's no way people who joined late can get over 40% protection from a turret when MUs are turned off.

 

 

I don't really care about the paints but everyone should get access to legacy modules.

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the current container system is great , but I would like to suggest something


containers should be added as prizes inside containers , like the following


 


Uncommon : 2 containers


Rare : 5 containers


Epic : 10 containers


Legendary:20 containers


 


the values can be changed however you like .


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I know this sounds weird, but for some reason I was always depressed when I missed an event holiday/bundle paint. Everyday I get mad at myself for missing the clan championship x paints, accidentally buying python paint instead of mr. smiley, buying an isida alternation instead of lime burst and more. I thought there would be no change to get these paints anymore, but this suggestion gave me hope. Thank you so much for making this suggestion and I would be super excited if it did get added to the game

i feel your pain as i missed the chance to get the fan paint of Team Russia myself, it's one of the best paints in this game (and the only purple one), and i hope the developers feel you pain as well and give new people the chance to get all the old paints as well, and thank you so much for posting your opinion about this issue.

Edited by tankcalm
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