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War Herald, Issue #1


r_Nives5
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I didn't read the whole announcement, it is too much.

 

Why not make it simple, like...

 

- 1st day everyone battles in all the maps, play strategically to focus on certain maps or play as they like

- Then the team with better K/D in a map or maps captures the map or maps for that day and get points for that

- 2nd day they decide to defend certain maps, attack others or play as they like

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Can a tanker buy more than 1 paint?

Nah,a tanker can only buy 1 paint remaining paints will be disappear and plz it is not neccessary to quote the whole nives posts

I didn't read the whole announcement, it is too much.

 

Why not make it simple, like...

 

- 1st day everyone battles in all the maps, play strategically to focus on certain maps or play as they like

- Then the team with better K/D in a map or maps captures the map or maps for that day and get points for that

- 2nd day they decide to defend certain maps, attack others or play as they like

++

If a buy a paint.... it will stay in my garage forever? (Like clan ones, peppers,international,vavilon,Sinergy) ?

Hope so

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I agree with the several comments that a 200 kills level is just too high. 100ish is more reasonable but still represents significant time for most people.

 

Q: Can one team ever capture another teams home province / capitol?

 

 

The game is liekly to last about 11 or 12 turns maybe less. At 2 days / turn that is less than a month to fight one war.

 

Every team gets 1 of each resources / turn from their capitol. So by start of turn 11 every team will just need to capture and hold the missile base for 1 full turn. A well run offense can take a couple resource provinces then head for the rocket base. You might see wars as short as 4-5 turns.

 

Communication will be hard. It will be like herding cats. But a side that can get even 20% of its players on the same page will probably have an advantage.

 

Clans can join one side and have a real impact. An actual function for Clans. Whaddya know?

 

 

How can the difference between druggers and non-drugers be bigger now, after 8 months of tripled missions rewards? Any player who does mission chains will have all the supplies they need to fight against buyers. Anyone without Supplies in stock has themselves to blame.

Play against druggers and the supplies you got from the mission chains are gone in less than a week. If you spend your supllies like the buying druggers do, you lose them within 2-3 days. Really, there is no 'blame yourself' in this issue. Never blame the victims. That way a solution will never be found. Edited by falcosenna1

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they need to make a vlog explaining more simply how to play and how it works, dont think anyone really understands at the moment. Also how are rewards allocated for players who dont win?

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I'm playing with DE and multing for RU. Decided.

 

My Black Book just got 1 name thicker.

 

yes,i think so but nives will confirm it in coming days

 

We will have more info to share in the next issue, don't worry :)

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My Black Book just got 1 name thicker.

 

 

 

We will have more info to share in the next issue, don't worry :)

OK but plz nives make some video regrading war,so that everyone can understand it,how to play,what to do etc,

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Wow, there will be more wars?

Looks like it ;) 

 

Where i can but paint :)

Its not available yet. Keep an eye on the announcements for when its released. 

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It's an event to get the EN community together, if you defect to RU you are doing just the opposite.
If you do, then you won't be able to complain after that. Choose wisely.

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