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Rugby, Assault updates


r_Nives5
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ASL mode should be removed, I can't think of anything to fix it.

 

I can.

 

Tweak the terrain, flag positions, and capture points on each map until the Red-Blue win ratio is near 50-50.

 

Alterniva knows this too. That’s why Yorkshire flipped and the center of Brest got flattened.

 

Rugby has the same problem. Because most maps give advantage to one team (high ground, hiding spots, or uneven terrain), it is always easier for one team to score.

 

Don’t believe me? Go look at the battle list. You’ll find every battle on any given map always full of players on the same color side and only partially full on the other.

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I really like the weekly mission chain containers. I wish that on week 4 players earned 4 containers rather than 3.

 

1. Week 1 = 1 container

 

2. Week 2 = 2 containers

 

3. Week 3 = 3 containers

 

4. Week 4 = 4 containers.

 

That would be better.

That is for all normal players of course. There is one player and only one, and you have to guess who that is, who gets 10, 20, 30 respectively 40 containers in the fourth week. And a free desert.

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I'm not a fan of the lower flag respawn time. In addition to only getting 5 points per capture (Which really should be dependent on the map... some are much easier to score on than others) you now have to carry the flag the entire way yourself, in almost every case. I was healing and riding the bumper of a carrier in front of me. Both m2 viking with nitro. He hits and clears 3 mines and dies, leaving me clear to capture. I never stopped moving. Still too slow to grab the flag before it respawns. Over and over and over this type of thing happens. Red is already a demanding team to play in that mode. All the same drugs (or more) to capture, almost no score for it. And then there's blue that gets incentives to camp, not that anybody in tanki needed those...

 

I don't think the mode is a lost cause. But PLEASE. Change the flag respawn time back.

 

Also, whatever you have planned for the heads up about flags being taken/returned is going to be cool, I'm sure. But please put back the old system until the new one is in. I need to know when my team's flag is being taken in noise, and I don't have time to watch the action feed. Knowing that it's been returned is one of the most useless notifications you could have left.

 

Thanks...

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- Here is my idea :

- Rugby mode will be better if it was like test server ... I mean you create and play as you want . With drugs . Without drugs . And XP/BP Will be really good . Who agree ?

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Hello Tankers.

 

 

recently tanky release rugby mode i can say is good btw but miss many function i will give my idea please tanki take it as seriously i am developer.

 

1 - we need to have ability to drop ball to far like exactly magnum features With F button of course this will make gamee very funny. when we Hold F button should for 3 second and release it the ball should go far in air and when like reaching max while holding F the ball should go far in ground 

 

 

2 - ability to shot the ball with thunder rik magnum twins railgun shafta while ball is free not handed by any one when shot the ball should effect like increase velocity or speed etc

 

Please tanki take this advice seriously and waiting for this update coming, Hope you guys enjoy

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Rugby are great , but it need to be EVEN more realistic (reality) like when through. The ball etc ...

 

 

I know its improved from 2 days but it need more improving to make it a good mode not for kids don't notice the graphics -_- .

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- Here is my idea :

- Rugby mode will be better if it was like test server ... I mean you create and play as you want . With drugs . Without drugs . And XP/BP Will be really good . Who agree ?

Topic merged

 

Don't you just mean adding Rugby to PRO battles? That's already planned.

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1st thing this game is dominating place only for Russians

2nd ASL mode is so boring its all about get mammoth/titan and put healers in base, there you go.

WHERE IS FUN?

 

Fun is when ASL and RGB finally get added to PRO battles. ;) Devs seem to be taking their time here though.

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There is a problem in Rugby mode,

 

In CTF the flag carrier can be killed, the flag goes on the ground, and your tank drives over it to (depending on which flag) either pick it up or return it to your base. These three things can all happen within a split-second.

 

But in Rugby I have killed the enemy with the ball, driven over the ball, and did not get the ball. It can take a second or more before the ball "realizes" it is on the ground and available to be scooped up. This has happened a couple times. And when it does, it generally means You Die. 1+ seconds is an eternity when there's a mosh pit around the Rugby ball.

 

This definitely can be fixed and should be ASAP.

Edited by LittleWillie
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Hello tanki online,

In other games like counter strike the servers admin use a special problem that scans their computer and tells the admin about the suspicious software (if any).Therefore,Tanki online should introduce that type of software in order to ban hackers and reduce their population.

Rugby is a very good mod but however killing players is a bit irritating in rugby,what if killing is disabled in rugby and people are fighting for the ball without any kills this would be more fun than killing tanks for the ball.

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Hello tanki online,

In other games like counter strike the servers admin use a special problem that scans their computer and tells the admin about the suspicious software (if any).Therefore,Tanki online should introduce that type of software in order to ban hackers and reduce their population.

Rugby is a very good mod but however killing players is a bit irritating in rugby,what if killing is disabled in rugby and people are fighting for the ball without any kills this would be more fun than killing tanks for the ball.

Topic merged

 

In the future please post one idea per topic.

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