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War Herald, Issue #2


r_Nives5
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just pointing something out. some people don't have the skill to get 200 kills in 24hrs. and even if you played for 24 hrs straight that is still a kill every 7.2 mins.

I agree - don't have the time for that.  They've set the bar too high. Would rather just keep my mission chain going.

 

If their goal is to get rid of mults it can be much lower - mults mostly sit there and do nothing.  50 kills in 24hr while "multing" would be impressive.

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One question, when are you releasing the faction paints?

Just read ' first post on this topic:

FAQ

 

 
When will the War begin?
The start of the War is planned for February, closer to the end of the month. Follow the news on the Forum and we’ll share the dates soon!
 
When can I buy faction paints and when will the special site be up? 

Right before the War starts — closer to the end of February.
 
Where can buy a faction paint? How much will it cost? 
Faction paints will cost 100 crystals and appear in the Garage.
 
Which rank do I need to have to participate in the War and buy the paints?
Master-Sergeant or higher.
 
Can I buy factions paints that are not my region?
Yes, you can.
 
Do I need to join the War event from the start or can I join after it has begun?
You can buy faction paints and participate at any point while the event is live.
 
Do I have to participate in each turn of the War?
Not necessarily. Players can complete any number of turns, and you can skip turns, but remember that the size of your prize depends on the number of completed turns.
 
Can I buy all or several faction paints at the same time?
No. After purchasing 1 faction paint, the rest will be removed from the Garage.
 
Will the faction paints remain after the War ends?
No. The winning faction will receive a unique paint, and it will remain until the next War, which we will talk about later.
 
How long will the War go on?
It will depend on how fast the factions will collect resources and how fast they reach the Nuclear Rocket, and it’s not possible to give a specific duration. We predict the event will be active for close to 3 weeks.
 
What are the rewards?
Among the rewards are containers for each turn you complete and a special, unique animated paint for the winners of the War. The paint will be rewarded to all participants of the winning faction until the next War. The final list of prizes will be announced in the next issue of the War Herald.
 
Does the size of rewards depend on your contribution to the faction?
The more turns you complete the bigger will be the final prize.
 
Will there be rewards for players of the factions that lost in the War?
Each player will receive the prizes for each special territories that was captured and also for each completed turn.
 
What are these special territories? Which rewards will be given for capturing them? When will I receive them? 
Some territories on the global map have a one-time bonus for the faction that captures it first. What rewards are given for capturing them we will announce in the next issue of the War Herald. The rewards will be given out after the War has ended.
 
Can I participate in the War from multiple accounts?
Yes.
 
How to log in to the special site for the War, if I don’t have the password for my account (for example, I play on Facebook or on Steam)?
If you’re playing Tanki on Facebook, you will be able to log in using Facebook, and for Steam and other partner services please contact the support to attach email and set password.
 
Do we have to make the kills on some special maps?
No, it can be any map and in any mode, using any weapons and any paint. The only requirements are: you need to purchase any faction paint first, and play in non-PRO.
 
How to know if I completed the kills goal?
On the special site there won’t be a specific number of kills counter, like X/200, but you will be able to check if you have made enough kills or not. During Battle phase, the global goal for kills is given to the whole faction, and you will see a special indicator on the site.
 
Where do the factions start on the global map?
Each faction starts from the location, where its Capital is based.
 
What happens to the faction that loses its Capital?
It will continue to play in the War, but the resources from the Capital will now go to the enemy faction that captured it.
 
What happens if I buy a faction paint, but don’t vote and make no kills?
You won’t contribute nor harm your faction, and what happens to prizes if your faction wins we will share in the next issue of the War Herald.
 
What happens, if you vote during the Strategy phase, but don’t make 200 kills in the same day?
Your vote and battle results will not be counted in the Battle phase.
 
Do I need to make 200 kills before or after the voting?
Doesn’t matter, as long as 200 kills are made same day until the Strategy phase ends.
 
Will tank kills count if they are not in faction paints?
Yes, your own gear and the gear of your enemy do not affect the kills.
 
What will happen, if I destroy tanks of my own faction?
Both your kills and the deaths of your teammates will be counted in the overall statistics in both phases, canceling each other out.
 

Edited by Rocket_Raccoon_XXX

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So, with K.D as the way to win doesn't that mean that shafts will have a better advantage?

Yes.

 

OK, so I live in U.S.A so what's like the "team name" for this region?

Hint: In which language did you type your question?

 

I agree - don't have the time for that.  They've set the bar too high. Would rather just keep my mission chain going.

 

If their goal is to get rid of mults it can be much lower - mults mostly sit there and do nothing.  50 kills in 24hr while "multing" would be impressive.

But 50 kills would not stop someone like say for instance me putting one Willie each into the four teams and thus assuring one Willie cashes in. Almost every day 1-2 Willies have Destroy 50 daily missions anyway.

 

Im confused

 

does this mean that u have to get 200 kills every 2 days just to make your vote count?

Not just to make your vote count no. You need 200 kills every other day in order to get credit for everything you do during each 2-day chunk of time.

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But 50 kills would not stop someone like say for instance me putting one Willie each into the four teams and thus assuring one Willie cashes in. Almost every day 1-2 Willies have Destroy 50 daily missions anyway.

 

When everyone and his dog has 50% protection even the 50 kills can be a bit of a chore.

 

200?  Nah... I won't bother. 

 

So they lose a bunch of legit players to keep out players who might grind the 50 (or 100?) kills to have their mult vote.

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Can someone explain me in the simplest way about this event :D

Think of it as a world conquest board game, where the goal is to capture as many countries as possible while defending your own. Players take turns choosing which countries to attack and which countries to defend. Each country a player manages to capture will give them 1 point each turn until another players captures it. The goal is to get 10 points and also capture the central country which contains a Nuclear Rocket.

 

Now let's apply this to Tanki. There are 4 factions to choose from - to choose a faction buy the paint. During the first turn, every faction goes through a 2-day Strategy phase, where players vote on 2 countries to attack and 1 to defend. If you want your vote to be counted you have to get 200 kills in those 2 days. Then comes the Battle phase which lasts 24 hours, when those attacks actually take place. You have to try to get as many kills as possible in that time in non-PRO battles. If your faction is the only one attacking a country, you have to get a certain number of kills. If two factions attack the same country, whichever one has the highest K/D wins that country.

 

The Strategy - Battle cycle continues until one team has a) captured and held countries until they earn 10 points (remember, each country you capture gives you 1 point after each turn) b) capture the central country with the Nuclear Rocket c) hold the Nuclear Rocket for at least one turn.

 

If you don't care about all the logistics of the event, here's a really short version. When the Strategy phase takes place, get 200 kills, then vote on the War website if you want. After that get as high a K/D as possible. Then repeat.

 

OK, so I live in U.S.A so what's like the "team name" for this region?

You can choose any region's paint no matter where you live. Regardless it's called English.

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When everyone and his dog has 50% protection even the 50 kills can be a bit of a chore.

 

200?  Nah... I won't bother. 

 

So they lose a bunch of legit players to keep out players who might grind the 50 (or 100?) kills to have their mult vote.

None of this would be a problem if Tanki discounted the contribution of mults when it comes to days where K/D matters. If they did that they wouldn't need the 200 kills thing....or perhaps it could be lower.

-------------------------------

There's 2 problems I can see with using the 200 kill counter to limit mults.

 

1...It's a target that a load of casual players won't be able (or want) to achieve on whatever days they can't play as much.

 

2...A mult-user will still be able to mult this system with a couple of accounts.

 

Lower the 200 kills threshold to suit casual players......and kick out the mults scores on days where K/D matters.

Problem solved.

YW.

Edited by TaffyTank
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It's about getting play time

Let's say you get (on average) 40 kills per 15 minute DM match, you would need to do this five more times which would be 75 minutes. In the case of the war, time = reward. It is a simple rule, you don't get given stuff to you in life - why should this be different?

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When everyone and his dog has 50% protection even the 50 kills can be a bit of a chore.

 

200?  Nah... I won't bother. 

 

So they lose a bunch of legit players to keep out players who might grind the 50 (or 100?) kills to have their mult vote.

seems they want the better k/d to vote.  I would take 4 hrs to vote with a .5 k/d where as a 1.3 maybe a hour play time. 

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200 kills? Nothing for F2P non druggers? It's a lot of kills decrease it to 100 or so on This is not fair for us in 24hrs

200 kills not a big deal,even players can do 500 kills in one day like they always done in weekened giveaway and second it is nice to stop cheating,like some players can come in any community only to decrease the K/D ratio of one community.if it was 100 kills then everyone can complete it and can destroy the K/D ratio of one team by playing like Noob

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Lower the 200 kills threshold to suit casual players......and kick out the mults scores on days where K/D matters.

Problem solved.

YW.

In theory, this would be great, but in practice.. not so much. What determines a mult score? How do you prevent honest players from being excluded? You'd have to calculate a certain threshold based on battle data collected over time, parameters like average kill and score increase per second, K/D, rank and total kills and score per game. Determining where that threshold should be is susceptible to many factors. Now if they were to develop a system like that, it would be for regular game play, not specifically for an event I'm afraid. It would take too much time and resources to develop for this event.

I do realize the 200 kill limit is a lot to ask from players, especially since it's a returning task. Since this is the first time such an event is held, this can basically considered a test event and it should be improved for future events like this. And in my opinion the kill task is something worth looking into at least. 

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In theory, this would be great, but in practice.. not so much. What determines a mult score? How do you prevent honest players from being excluded? You'd have to calculate a certain threshold based on battle data collected over time, parameters like average kill and score increase per second, K/D, rank and total kills and score per game. Determining where that threshold should be is susceptible to many factors. Now if they were to develop a system like that, it would be for regular game play, not specifically for an event I'm afraid. It would take too much time and resources to develop for this event.

I do realize the 200 kill limit is a lot to ask from players, especially since it's a returning task. Since this is the first time such an event is held, this can basically considered a test event and it should be improved for future events like this. And in my opinion the kill task is something worth looking into at least. 

 

 

But 200 kills is crazy -_- If we all boycott the first 3 rounds they might lower the bar.

not sure why you guys are complaining . when we have done the 250 kills in the past when Cedric was here , this was when the kill battle events first started. if any of you remember . http://en.tankiforum.com/index.php?showtopic=344862

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That's a contest. But 200 kills to cast a vote and to play for your team doesn't make sense

scratching my head on this ? .. is this not also a contest ? .. lets  wait and see ..from Nives what he has   in order to be able to vote, we know we  need to make over 200 kills which is durable .

 .. I'm waiting to see how it works and what the battles will be like before i make a judgement call.. only cause I have jumped into other things with out viewing the full version of it .and made the wrong judgement calls ..

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