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War Herald, Issue #2


r_Nives5
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so will the paint that will be awarded to the winners of the war be available in containers...just wondering

No, it can only be obtained by actively participating and being in the winning team of the War. Keep in mind that that awarded paint will only remain until the next War.

 

There are no paints that will be awarded. If you want to participate in the War, you will have to a buy a paint representing 1 of 4 factions for only 100 crystals. Once the War is over the winners will keep their paint until the next War event and everyone else will lose it.

The winning faction will get a unique animated paint that they get to keep till the next War. Players do not get to keep one of the 4 faction paints, once the War ends:

 

 

Will the faction paints remain after the War ends?
No. The winning faction will receive a unique paint, and it will remain until the next War, which we will talk about later.
 
What are the rewards?
Among the rewards are containers for each turn you complete and a special, unique animated paint for the winners of the War. The paint will be rewarded to all participants of the winning faction until the next War. The final list of prizes will be announced in the next issue of the War Herald.
 

 

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Any kill you make in non-PRO battles count towards this event, it doesn't matter if you complete your missions at the same time or not.

You will not be able to see how many kills you've made, but you will be able to see when you've reached the required amount of kills:

mmm

so you won't see in the duration of the time it takes to get to 200 kills but once there then you will, this is the crazy part cause what if the player is only a few kills away they wont know till the event is over . to find out they were so close but failed.

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Good point about the 200 kills requirement. In order to mult a person has to be willing to play a onsiderable time to get 200 kills on one day. The the next day the same person has to be willing to "play" many hours while doing nothing in order to mult down the other team.

 

But none of this does any good unless that play runs a 2nd account playing just as much. The other account is teh one intended to win. So to mult you have to get 200+ kills on two accounts, then play them both for a considerable period the next day.  If you just mult ... you win nothing for your multing effort. You need the winner account too.

 

But a player doing this will still have two enemy teams they did not mult.  One of those teams might win thus rendering that mult time a complete waste.  Furthermore any time spent playing a mult means less time [;aying the main account that is supposed to win.  Since rewards are proportional to effort, anyone who mults will subtract from their winnings.

 

This system also stops someone from, say, running 4 accounts one on each team. They don't vote, they just play. And at the end of the war one account gets something for free, 100% chance.  But now that means 800 kills / day every other day to do this.

 

Yikes! Best to just play honestly and maybe your team wins. Now at least I see a rationale for the 200 kills.

 

Side point: My prediction for War #1 is one team will figure out how to organize for resources and go on to win in very few turns. Call it 12 days

If there is no mult the result is already decided.you know that ,i know that,everyone knows that.Its RU faction.

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One thing about choosing a faction....IMO anyone with a low DL is better off choosing RU, because the Russian Pros with their Pro DL ratios will easily push up the RU scores, especially the ones playing full drugging on their alternative accounts against lower ranks. Just way more likely to win....A no-brainer for someone with a low DL due to equipment or whatever.

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One thing about choosing a faction....IMO anyone with a low DL is better off choosing RU, because the Russian Pros with their Pro DL ratios will easily push up the RU scores, especially the ones playing full drugging on their alternative accounts against lower ranks. Just way more likely to win....A no-brainer for someone with a low DL due to equipment or whatever.

You can never be sure with these events.
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actually, i might get the russian paint on my alt, and lower their d/l, if i do this, will i get punished?

Yes. Intentionally harming a team's score by not playing properly is sabotage and can get your account blocked.

 

Besides, thats a ridiculous outlook on things, you should focus on boosting your faction's K\D. -_-

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mmm

so you won't see in the duration of the time it takes to get to 200 kills but once there then you will, this is the crazy part cause what if the player is only a few kills away they wont know till the event is over . to find out they were so close but failed.

That's the tricky part indeed. It certainly doesn't hurt to keep track of the kills yourself, just to know how far you still have to go.

 

So if you don't make the 200 kill quota you cant take part in the Battle phase or be eligible for rewards?

Correct, but it's not a problem to skip a turn. You can always participate in the following turns.

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You can choose any region's paint no matter where you live. Regardless it's called English.

Oh oK I mean, I guess I knew that, but to like support ny region, I was asking what the team name is. So, the name of the paint will be 'English'? I don't think so...

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If there is no mult the result is already decided.you know that ,i know that,everyone knows that.Its RU faction.

I have no idea what this post means. 

 

One thing about choosing a faction....IMO anyone with a low DL is better off choosing RU, because the Russian Pros with their Pro DL ratios will easily push up the RU scores, especially the ones playing full drugging on their alternative accounts against lower ranks. Just way more likely to win....A no-brainer for someone with a low DL due to equipment or whatever.

If Russians really are "pros" then they are not in the habit of inflating their k/d scores as normally this stat is meaningless in TO. A "pro" does not inflate meaningless stats. A "pro" focuses on the meaningful. There is no reason to think just because a player is Russin he or she will get a great k/d ratio.

 

I play against Russians probably 80% to 90% of the time, judging by the chat. The competition is not godlike. And much of the game wil come down to good strategic choices not k/d ratio anyway.

 

No one has a crystal ball here.  Myself I will plunk down 100 Cry and see how the War plays out,  Myself I am not going to predict gloom and doom over the big bad Russians. I am just going to give it a whirl. I can afford 100 Cry.

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War seems awesome but let's think logically here: 

 

-Tanki Online is made up of English and Russians and Middle Eastern

 

-Only competition here will be EU vs RU in War

 

-200 kills in 1 day to make a vote, how can I do that in non-pro battles when I can barely do 100 in those weekend events

 

-Most used weapons in war to get that high K/D is gonna be Isida, Magnum, and Shaft

 

-If I have to do 200 kills for a vote, then rip all of the low levels who are going to struggle in war getting a vote (except the buyers)

 

Either way this seems fun 

Go EU!  :)

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I am wondering the impact on the non-TDM / DM battles. As the participants will try to make enough (i.e.200) kills, they will go to battles, ignore the purposes (e.g. capture flags, capture points etc)  of the battle modes but only to do as much as killing. Think about 1/3 to 1/2 of the team do "something else" in the battles would totally ruin the game. Probably the 200 kills should be counted in non-pro DM AND TDM battles. 

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If Russians really are "pros" then they are not in the habit of inflating their k/d scores as normally this stat is meaningless in TO. A "pro" does not inflate meaningless stats. A "pro" focuses on the meaningful. There is no reason to think just because a player is Russin he or she will get a great k/d ratio.

 

I play against Russians probably 80% to 90% of the time, judging by the chat. The competition is not godlike. And much of the game wil come down to good strategic choices not k/d ratio anyway.

They're pro enough to adopt a few lower KD EN players for a few weeks. I'm pretty sure team RU would love having them on board. In fact, I've spoken to a few Russians today and they insisted all players with low KD join their cause..honest!!
 
All medium and high KD EN players will obviously be better off with EN and trying for a shock win, kudos for beating the super-PRO Russians would be epic.

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But participating in the following turns will not earn you rewards if you haven't completed the 200 kills?

You can see each turn as a separate part. Each turn will reward you something, if you participate in that turn. Imagine it like this:

 

 

Turn Phase Duration Particpate? Reward?
1 Strategy 24 hours Yes Yes
1 Battle 24 hours Yes ^
2 Strategy 24 hours No No
2 Battle 24 hours No ^
3 Strategy 24 hours Yes No
3 Battle 24 hours No ^
4 Strategy 24 hours No No
4 Battle 24 hours Yes ^

 

In this example, you will only receive a reward for turn 1, because you did not (fully) participate in the other turns. 

Basically what you have to do in order to receive a reward for turn X is:

1. Make 200+ kills during Strategy phase in turn X.

2. Cast your vote during Strategy phase in turn X.

3. Contribute to the faction kill goal during Battle phase in turn X.

If you also want the reward for turn Y, you have to do the exact same 3 tasks during turn Y.

 

 

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They're pro enough to adopt a few lower KD EN players for a few weeks. I'm pretty sure team RU would love having them on board. In fact, I've spoken to a few Russians today and they insisted all players with low KD join their cause..honest!!
 
All medium and high KD EN players will obviously be better off with EN and trying for a shock win, kudos for beating the super-PRO Russians would be epic.

 

Actually you are right. I was playing a semantic game on the word "pro". Even I didn't buy that when I re-read it.  :lol:

 

But I still stick to my point that there is no reason to concede War #1 to RU. A big team is noit automatically the best team. And undefended provinces do not use the k/d stat at all.  A small coordinated team can get a fast start thus getting resources early.  

 

During a (example) 10-turn game that is 20 provinces to attack @ 2 attacks / turn. Out of those 20 attacks how many will be defended and how many undefended? Some turns there might be no defended battles. The team can coast that turn. But when it gets down to fighting over the rocket province then teams will have to bear down. 

 

A smaller team will have an easier time getting the message out to it tankers. The huge team we expect RU to be will probably have a lower % of its tankers on the same page. Especially for War #1 when most players do not even understand the rules yet.

 

All I am saying is there is no reason to presume RU will win this thing no matter how long some RU players have been in TO. 

 

-----Side Note----

 

Some ppl predict buyers or old-timers will start a new account or use a low-ranking account to pile up the k/d. But if they do that it will be the low-ranked  or brand-new account that gets the fruit of victory. Is someone going to play a throwaway account if the rewards are thrown away with the account?

 

Some people will you know it. But will there be many? We will see what we see. 

 

As for me LittleWillie will be going to War but LW is definitely not my top k/d account. In fact LW is my 2nd worst.

 

But LittleWillie is the Original

Little_Willie_05.jpg

Willie so off to War we go.  ;)

Edited by LittleWillie
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They're pro enough to adopt a few lower KD EN players for a few weeks. I'm pretty sure team RU would love having them on board. In fact, I've spoken to a few Russians today and they insisted all players with low KD join their cause..honest!!
 
All medium and high KD EN players will obviously be better off with EN and trying for a shock win, kudos for beating the super-PRO Russians would be epic.

 

That is wishful thinking

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Hey in the battle phase will a k/d ratio of one battle help a faction as much as being in several battles?   Say I go into the first battle and get a really good k/d ratio should I not battle anymore with paint on?  

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Hey in the battle phase will a k/d ratio of one battle help a faction as much as being in several battles?   Say I go into the first battle and get a really good k/d ratio should I not battle anymore with paint on?  

It doesn't really matter how many battles you play, what matters is how high your K/D is at the end of the day. In other words: how many kills you've made during that day and how many times you've been destroyed during that day. 

Also, you don't have to wear the paint while making the kills, you just have to purchase the paint.

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Bets for it starting on Friday, when I have the biggest conference of the Season and won't be able to play much. And LW is correct, the Pickers don't have it in the bag.

 

I want to know what maps are going to be in the battle, and can I play on the downloadable client.

 

Willie, do you like TOG 2s? :)

Edited by bozo88

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