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Episode 161 of the V-LOG has rolled out!


r_Nives5
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Instead of deleting what we don't need, why not just create a Storage Bin so we can clear items we don't use from the garage and then just retrieve those items when we do need them?

 

Have a button [storage Bin] for individual equipment in the garage. Clicking on this button will put the item in storage.

Then add a [storage Bin] button where you have "Turrets, Hulls, etc." and clicking on this will take you to your storage bin. From there, you can view items you have stored. Clicking on an individual item will activate the "Return Item To Garage" button. Click on this button and it will place the item back in your garage for use.

 

Or something like that. The is no deleting items, just hiding/placed in storage, out of the way.

Post this in the Ideas and Suggestions section of the forum.

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Instead of deleting what we don't need, why not just create a Storage Bin so we can clear items we don't use from the garage and then just retrieve those items when we do need them?

 

Have a button [storage Bin] for individual equipment in the garage. Clicking on this button will put the item in storage.

Then add a [storage Bin] button where you have "Turrets, Hulls, etc." and clicking on this will take you to your storage bin. From there, you can view items you have stored. Clicking on an individual item will activate the "Return Item To Garage" button. Click on this button and it will place the item back in your garage for use.

 

Or something like that. The is no deleting items, just hiding/placed in storage, out of the way.

That's a good idea, I thought the same. Two other things could help, an option to mark certain equipment as favorite so those are moved to the first spots and an exchange or reject button for unwanted items when we open a container.

 

Post this in the Ideas and Suggestions section of the forum.

Take a shower. ;)

Edited by r_Issimo2

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Regarding un-caught Golds, why no mention of adding those 1000 crystals to the Battle Fund??? That has been prominently posted in I&S. And it’s super easy to code. I know this, having spent 25 years as a computer programmer.

 

Also, I was hoping for Valentine’s Day news in this VLog, but I can wait a few more days, no problem.

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  • There should be 4 hull categories: Light (Wasp, Hornet), Medium (Viking, Hunter), Heavy (Dictator, another) and Super Heavy (Titan, Mammoth), (1250-2500/1500-3000/1750-3500/2000-4000)

Sound in the lobby should be optional.

Make Hunter look better.

Edited by r_Issimo2
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  • There should be 4 hull categories: Light (Wasp, Hornet), Light medium (Viking, Hunter), Heavy medium (Dictator, and another) and Heavy (Titan, Mammoth), (1250-2500/1500-3000/1750-3500/2000-4000)
  • Sound in the lobby should be optional.
  • Make Hunter look better.

 

I am sure we don't have hull name another in game :P

Regarding un-caught Golds, why no mention of adding those 1000 crystals to the Battle Fund??? That has been prominently posted in I&S. And it’s super easy to code. I know this, having spent 25 years as a computer programmer.

 

good suggestion 

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good suggestion

Thank you but it was not my idea. It is a very sensible solution, and would require only a quick “1 Gold Box has been added to the battle fund” message just above the final scoreboard. That way multiple uncaught golds would just increase the number in the message, ex. “3 Gold Boxes have been added to the battle fund”.

 

I call malarkey on all the griping in the VLog about how hard this would be to do.

 

I’m still irked because there is a thread about it in I&S which the VLog ignored.

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Normally I'd be interested in new sounds but given the recent horrible Magnum, Striker, supply, and Rugby sounds I don't have high hopes. The preview in the video confirms my suspicions, as the engines sound terrible, just like in Tanki X. How can the audio quality decrease as the game progresses?!

 

Improved 3D models are cool though. A pretty informative v-log overall.

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Normally I'd be interested in new sounds but given the recent horrible Magnum, Striker, supply, and Rugby sounds I don't have high hopes. The preview in the video confirms my suspicions, as the engines sound terrible, just like in Tanki X. How can the audio quality decrease as the game progresses?!

 

Improved 3D models are cool though. A pretty informative v-log overall.

Indeed, I am happy about the game finally getting a graphics update.

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there's a small mistake in the v-log , when it comes to dropping golds in battles . in  the last minute in a DM battle you can't drop golds . the timer wont let you..

Edited by Bydo

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^ that’s a good thing, right?

One pointer to take note is the battles always end 3 seconds early, so the information(Printing of the battle outcome) might not be up to date since the code for adding the gold should be checked only after the battle have ended.. Also, Gold boxes are coded in the form of an object, not an integer.

 

It will also cause consistency issues. Lets say a guy in 4th place drops a gold, but battle ended. If the gold is added inside the battle, the display of the gold value will also be added, so it will look something like: 1st place: Reward: 989 crystals. 4th place: Reward: 1567 etc... 

 

Few options that wont work:

(1) Private the gold value in another class, but this would means no one is able to see the notification of golds except the devs. But, this would solve the consistency issue.

(2)  Paragraph 1

(3) Paragraph 2

 

BTW, its fun to code a container simulator. You should try it :)

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my first participation in the video of the week , pray for me :)

 

 

Instead of deleting what we don't need, why not just create a Storage Bin so we can clear items we don't use from the garage and then just retrieve those items when we do need them?

 

Have a button [storage Bin] for individual equipment in the garage. Clicking on this button will put the item in storage.
Then add a [storage Bin] button where you have "Turrets, Hulls, etc." and clicking on this will take you to your storage bin. From there, you can view items you have stored. Clicking on an individual item will activate the "Return Item To Garage" button. Click on this button and it will place the item back in your garage for use.

 

Or something like that. The is no deleting items, just hiding/placed in storage, out of the way.


post that in the ideas and suggestions forum , you'll get a bunch of likes

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my first participation in the video of the week , pray for me :)

 

post that in the ideas and suggestions forum , you'll get a bunch of likes

Many ideas there get declined and then to the archive, it is a waste of time.

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