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Negative "side effects" of drugs


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Why not just cut half a second (or 5%) off the effect for each subsequent use until it reaches down to just 50% effectiveness?

 

Devs can adjust for proper balance.

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Why not just cut half a second (or 5%) off the effect for each subsequent use until it reaches down to just 50% effectiveness?

 

Devs can adjust for proper balance.

My modification of this: ;)

 

 

-First use = Full drug bonus / -20% of Drugs efficiency charge.

Drugs efficiency charge would now be at 80 percent.

 

-Second use = 80% drugs bonus / -20% of Drugs efficiency charge.

Drugs efficiency charge would now be at 60 percent.

 

-Third use = 70% drugs bonus / -20% of Drugs efficiency charge.

Drugs efficiency charge would now be at 40 percent.

 

-Fourth use =60% drugs bonus / -20% of Drugs efficiency charge.

Drugs efficiency charge would now be at 20 percent.

 

-Fifth use = 50% drugs bonus (Limit of efficiency reductions) / -20% of Drugs efficiency charge.

Drugs efficiency charge would now be at 0 percent.

 

-

0% of Drugs efficiency charge = 50% of drugs bonuses.

Every 1 minutes the Drug efficiency charge will be restored by 20%

5 mins = 100% charge = 100% drugs efficiency.

 

 

Anyways, these kinds of updates just make players get angry.

Tanki needs a poll system to see if players really wants these updates.

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So, if I decide to turn both double power and double armor on... I would do only 1.5 times the damage and only have 1.5 times the armor? 

 

Hmm... yes I do like this. I think the negative-effects should be AFTER the supply is done being used. This idea may result in many stalemates because the only way to win a non-PRO battle is to drug more than the other team, and over-drive more. 

 

This is what I mean:

1. After the double power is used up, your damage should be decreased under the normal damage. So now, you do 25% less damage than normal.

2. After the double armor is used up, your armor should be decreased under the normal damage. So now, you have 25% less health. 

I don't think this would make much fun. What if people hate this phase so much that they want to self-destruct or get killed once the drugs ran out?

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I don't think this would make much fun. What if people hate this phase so much that they want to self-destruct or get killed once the drugs ran out?

Have it so it does not re-fresh, even if killed. ^_^   Or make it 10-15 seconds - they then have to weigh taking a death and re-spawning somewhere randomly vs the short duration at a penalty.

 

It's not unheard of in circumstances like these... "The light that burns twice as bright burns half as long".

 

So... a 25% penalty after getting a 100% boost is not horrible - it is tactical though.

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I was thinking that if you use a DD you will do a bit less damage for a period of time when the DD runs out. Same with double armor, you have less health. Basically when the drugs end they do the opposite for a short time.

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It would be just like real life: Drugs have harmful side effects!

You'll be wanting addictions, and withdrawl next :P  You are now addicted to Dbl Dmg, failure to use supply will result in 25% less damage, using the supply will now only grant you +75% damage.. (chuckle)

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I don't have a problem with this idea for it'll save me more drugs. However, since supplies are literally the main source of income for the devs, what will they say about it?

People will always want an advantage - that's why they currently buy supplies.

 

Supplies will still give an advantage, even if some of the ideas presented in the string are adopted.

 

Players might complain and say they will no longer buy.  But they won't be able to go cold turkey - they will continue to buy - especially when their performance drops significantly without the supplies.

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Wolverine is right, 

 

make supplies which can be obtain in missions,Weekend chains and Containers. Increasing the Count-downs is also one of the ways to solve this Drug OP problem. I use to see players saying me Noob (especially Sniva my clan leader when I'm in drug coma).

 

Increasing then to 45 seconds cool-down for a week can get best results. It is balanced. 

 

Developers started to notice that Players started to play in Pro-battles without drug less and they were hibernating the drugs. Missions were completed with friends. thus, They started to introduced Patch update #124. 

 

When you feel that players are using drugs and you felt OP, you are tempt to buy the kits in Shop as per Nives said. The discount cards, are introduced for this particular reason. Its not their fault to do like this.. they have to figure out a way to may profit as well as to make game play fair. 

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This should be only in PRO battles because in non-PRO, you have (at higher ranks at least) Overdrives, weekly chains and better Isidas.

At lower ranks, those who buy should be "rewarded" in battle. I am not a buyer, but i dont like the idea.

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This should be only in PRO battles because in non-PRO, you have (at higher ranks at least) Overdrives, weekly chains and better Isidas.

At lower ranks, those who buy should be "rewarded" in battle. I am not a buyer, but i dont like the idea.

Except for repair kits, most players have "enough" supplies from the containers and mission rewards.  A few Buyers can mess up lesser ranks before they've managed to accumulate free supplies - but that is uncommon.

 

It's the actual game-play I have issue with.  it is B-O-R-I-N-G to be forced to equip a DA so I don't die two seconds after re-spawning.

There's no need to have a 2x advantage over anyone you are battling.  It's silly.

 

And having a (small) punishment for using a powerful item in a game is small price to pay and makes it more tactical.

 

Have you never heard of the saying "The light that burns twice as bright burns half as long"?

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          Worst idea ever. How is tanki supposed to compensate me - MY CRISTALS SPENT ON DRUGS or MY REAL MONEY SPENT ON DRUGS when is gonna nerf my drugs? I already been cheap trolled by tanki with ruining the repair kit. I pay a lot of crystals / money for a crap named "repair kit".

          Should tanki nerf anything, then let it nerf the overdrive, or something I get for free, not something I PAY FOR!

           And this is not a such a smart idea even, like, any good player know when to use the power or the armour, or when to use or not a repair kit. 

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          Worst idea ever. How is tanki supposed to compensate me - MY CRISTALS SPENT ON DRUGS or MY REAL MONEY SPENT ON DRUGS when is gonna nerf my drugs? I already been cheap trolled by tanki with ruining the repair kit. I pay a lot of crystals / money for a crap named "repair kit".

          Should tanki nerf anything, then let it nerf the overdrive, or something I get for free, not something I PAY FOR!

           And this is not a such a smart idea even, like, any good player know when to use the power or the armour, or when to use or not a repair kit. 

So by that logic Tanki cannot balance turrets or hulls because some people probably spent real money on them. And by that logic, if supplies are buffed you owe Tanki money, right?

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          Worst idea ever. How is tanki supposed to compensate me - MY CRISTALS SPENT ON DRUGS or MY REAL MONEY SPENT ON DRUGS when is gonna nerf my drugs? I already been cheap trolled by tanki with ruining the repair kit. I pay a lot of crystals / money for a crap named "repair kit".

          Should tanki nerf anything, then let it nerf the overdrive, or something I get for free, not something I PAY FOR!

           And this is not a such a smart idea even, like, any good player know when to use the power or the armour, or when to use or not a repair kit. 

Predictable response.  Keep up the good work.  -_-

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nope not important when we have freeze and fire burning us and allowing them to get the kills afterwards . when regular tanks don't get the after kills added to there counts

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