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Stop "Goal-Tending" in CTF, RGB, and ASL


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What usually causes a match become stalemate or impossible to win is when a titan/mammoth just sits on their flag defending. Attackers have to spend so much time trying to either kill or push the defender out of the way that there is no chance they can cap before dying. Plus, sometimes when someone is goal-tending, their teammate comes back with the flag, and they block the teammate from capping, teammate gets killed. 

 

Goal-Tending is the reason why RGB and ASL are dead. It becomes soooo impossible to get your tank to the enemy point because you have to maneuver around a mammoth while you are getting shot at, which will result in your death. 

 

My idea/suggestion:

 

You can't touch the flag/point of your team unless you are carrying the flag. Or, even better, there will be a circle around the flag/point where you can't enter unless: 1. the enemy flag is in the radius and you have to get it 2. you are carrying the enemy flag. 

 

This suggestion also stops multing as well because now no one can try keeping your teammate from capping by blocking their own flag. 

 

I know there is a way around this and just have their teammates form a ring around their point/flag but it will be hard getting all of your teammates to cooperate and actually form the wall and there will be more of a chance that there is a gap for an attacker to enter through. 

 

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Maf's idea:

 

 Deal damage to the tank that's staying in the area next to the flag for longer than X seconds. And the longer he stays there, the more damage he receives, with the damage increasing exponentially until no amount of isidas or repair kits would be able to counter it.

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Valid

 

Good idea, but I think a better option would be to deal damage to the tank that's staying in the area next to the flag for longer than X seconds. And the longer he stays there, the more damage he receives, with the damage increasing exponentially until no amount of isidas or repair kits would be able to counter it.

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how about in the radius of the flag. for example a blue titan is goal tending a blue flag. lets say that instead of damag, that radius has low gravity. this way, when people want to go to the flag, its easier since they can be easily pushed or go under them. the attacker eouldn’t have low gravity or else that would be too hard

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I totally disagree with this because I feel it would take away a huge part of the defensive aspect in tanki. Its not that hard to kill a mammy or titan on a flag... honestly its easy, rails and mags boys... DD and a few isidas and u can just shoot into the base. Defense takes skill and is something we should keep in the game not take out because some people are so good at it.

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Few people knows it but you can score even when your tank is above the tank standing on the flag. Therefor you need to find ways to get on top of the guarding tank: try jumps and taxi.

Also push the guarding tank from the flank, not head on.
Get to the goal unnoticed of from an unexpected route.

Of course not all map are fitted for these approaches.

 

The main mistake made is that people attack head on with the flag when the defence is strong. You need to wait and weaken opposition before rushing.

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No, the Heavy sitting on the flag is a defense tactic that's been used for years and tbh usually a tesm has no defense until someone flag sits and even then it's hard enough to do with magnums lobbing shells at you from across the map and about 10 people charging you

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Just like everyone above, this is not a good tactic. If your team plays together with you and actually makes an effort taking out the defenders then you can easily win. Light hulls can sometimes climb over these hulls and capture the flag.... Bad Idea

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Sitting on the flag when an enemy is coming for your teams flag is an effective strategy depending on the terrain of the map, though players can figure out how to pass the sitter and get their flag.

 

I do agree that players that are sitting on the flag and won't let the teammate with enemy flag cap it for maybe more than 5 seconds should be self destructed.

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I disagree with this. If your team is blocking you then you can report them. I don't know why this idea got accepted? This will ruin defending and kill the purpose of having heavy hull in base.

Heavy hulls are in the base so that it is hard for them to die, making the base usually have at least 1 defender in it. Enemies block you and the only way to get to their flag is if you lag on top of their tank. 

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If this is approved, we should also ask FIFA to remove goalkeepers, because it is frustrating for your team when they stop the ball from going in.

 

A better solution would be to make Double Armor weaker for Heavy hulls.

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If this is approved, we should also ask FIFA to remove goalkeepers, because it is frustrating for your team when they stop the ball from going in.

 

A better solution would be to make Double Armor weaker for Heavy hulls.

yeah but goal keepers aren't allowed to stand inside the goal. They can only stand in front of it. Tanks stand literally in the goal. 

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Heavy hulls are in the base so that it is hard for them to die, making the base usually have at least 1 defender in it. Enemies block you and the only way to get to their flag is if you lag on top of their tank. 

If you attack one at a time, sure it can be difficult (impossible) to remove that fatty.

You need to attack in force.  And kill the isidas first.

 

Should you be able to lay a mine-field around the flag?  I've been in some battles where 1 or 2 defenders were kept alive entire duration by isidas and there must have been a dozen mines around the flag - constantly.

 

Just have to come up with a strategy to remove that camper.

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Actually I'm against this in ASL. But I agree for CTF and rugby. 

 

In ASL, 

 

The blue gets attacked by on every corner and there is no way to save it. I used to push some tankers with flags to defend If i was standing in the attack zone, I die and red wins all the time. 

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Sitting on the flag when an enemy is coming for your teams flag is an effective strategy depending on the terrain of the map, though players can figure out how to pass the sitter and get their flag.

 

I do agree that players that are sitting on the flag and won't let the teammate with enemy flag cap it for maybe more than 5 seconds should be self destructed.

That's like saying: Using the jump hack can be an effective strategy. Sitting on the flag is essentially cheating, making a boring stalemate with the sitter not doing much apart from having a heavy tank and camping. This idea would fix that. 

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That's like saying: Using the jump hack can be an effective strategy. Sitting on the flag is essentially cheating, making a boring stalemate with the sitter not doing much apart from having a heavy tank and camping. This idea would fix that. 

"essentially cheating"?  Holy hyperbole...   How do you respond when someone says "drugs are like cheating"?

 

Maybe I should complain that some big titan is blocking my Viking from getting the gold.  Are they cheating?  :huh:

 

Use some of those drugs you buy and destroy the fat tank sitting on the flag.  Problem solved.  B)

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Actually I'm against this in ASL. But I agree for CTF and rugby. 

 

In ASL, 

 

The blue gets attacked by on every corner and there is no way to save it. I used to push some tankers with flags to defend If i was standing in the attack zone, I die and red wins all the time. 

Personally I feel like only blue wins in ASL. 

 

"essentially cheating"?  Holy hyperbole...   How do you respond when someone says "drugs are like cheating"?

 

Maybe I should complain that some big titan is blocking my Viking from getting the gold.  Are they cheating?  :huh:

 

Use some of those drugs you buy and destroy the fat tank sitting on the flag.  Problem solved.  B)

You are comparing apples to oranges. Drugs are completely different from goal tending. 

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Personally I feel like only blue wins in ASL. 

 

You are comparing apples to oranges. Drugs are completely different from goal tending. 

And yet they do have one common factor... neither is prohibited by the rules. ;)

 

Seriously - in a war game, you have less complaints about a device that instantly doubles the power of your tank compared to... a strategy that involves making a large tank stationary on top of a target?  :huh:

 

No response to my gold comment?

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