Jump to content
EN
Play

Forum

Vulcan for Noobs


 Share

Recommended Posts

Vulcan for noobs

 

 

news_forum_vk_fb-1.jpg

 

 

This is my thoughtfully researched (for half an hour) guide to Vulcan. Dont expect Legend level advice, but if you are new to Vulcan or are thinking of buying it, this is the guide for you.

 

Overview

 

Vulcan is a machine-gun based turret, with a few key features that make it unique. It does continuous damage while firing, with the least damage per shot of any turret in the game. However, it also fires faster than any, barring Striker's volley and perhaps Twins. The weapon will not fire right away when pressing the space bar; similar to Railgun, it requires a short warm-up. When firing, the turret's rotations speed is dramatically reduced, making it susceptible to circle-strafing. When the ammunition bar runs out, your tank will begin to overheat, causing burning damage similar to Firebird. (It is worth noting that a glitch can cause the weapon to overheat right away.) Before its nerf, it was known for ridiculously good vertical auto-aim, and a gyroscope system that kept the gun pointing the same direction. Both of these have been nerfed, and the gyroscope is now more of an annoyance than a functional system. In fact, Vulcan is now one of the weakest turrets in the game, though it still can be useful in certain situations.

 

Combinations

 

Wasp

wasp.jpg

"Not my idea of courage. It’s more like, suicide.” -Han Solo

Seriously though, this is a bad idea. You will probably die to quickly to do much damage, and the overheating will hurt you more than with other tanks. If you absolutely must use this, it is most effective in CTF, where you can quickly move in to save the flag-carrier.

 

Hornet

hornet.jpg

A slightly better choice than wasp, but not by much. Really, everything above applies.

 

Hunter

hunter.jpg

Now we get into the usable combos. Hunter is an effective platform for Vulcan, with decent health and speed. It can be useful in any battle type, though TDM is not the best choice due to a tendency to die or overheat and self-destruct before doing too much damage. This combo is generally outclassed by Viking.

 

Viking

No picture, Im much too pro to own that noob hull.

Viking is, as stated above, a superior hull to Hunter due to its higher health and speed. With Vulcan, Hunters higher acceleration is a moot point because its generally not a good idea to move around a whole lot while fighting, just get where you need to be and start raining lead. This combo is effective in any battle type, minus perhaps TDM.

 

Dictator

dict.jpg

This will perform generally like Viking in battle, and the only real difference for Vulcans is the height. Its a double-edged sword-It can help when hitting enemies at a distance, but if they get in close and decide to circle you, the height combined with slow turning speed will spell certain doom. This combo is perfect for all modes, including TDM.

 

Titan

titan.jpg

One of the best combos for Vulcan, this is an amazing defender in any team battle, and can rack up a few kills before going down in DM. I, however, think Mammoth is a better choice, because Titans advantages are not important for Mammoth users. Still, it can be used effectively if you do not own Mammoth.

 

Mammoth

mammoth.jpg

My personal favorite. Its higher health makes it better than Titan, as you will rarely need to push around heavier hulls, and the speed is useless because you should park in your teams base (often on the flag) and defend from there. This is good in any battle mode.

 

 

Against Other Turrets:

 

150px-Turret_railgun_m3.png

A good Railgun will try the peek-a-boo tactic if they have cover, and will probably win. You should run away from a fight like this. However, if you catch one out in the open, you can easily defeat it.

 

150px-Turret_smoky_m3.png

If they use a light hull, there should be little problem making mincemeat of a Smoky. If they take a heavy hull the outcome could be different, depending on how many critical shots they get. You should jam down that spacebar and hope Fortune favors you.

 

150px-Turret_twins_m3.png

A twins can destroy a Vulcan at close range, your best bet is to engage them from a distance.

 

150px-Turret_firebird_m3_2.png

If a Firebird gets in close, its game over. Due to the tendency to use light hulls, you may be able to destroy one before it gets too close if you see it coming.

 

150px-Turret_freeze_m3.png

Even worse than Firebird, if this one gets close it can shut down your turret rotation. If one gets in behind you, just ignore it; you can't win unless a teammate deals with it.

 

150px-Turret_isida_m3.png

Deal with an Isida like you would a Firebird-kill it from a distance, or you are dead.

Hammer_m3.png

If you can tank the 3 shots by using Mammoth or Titan, you should be able to win while they reload. Beware of Hammers if you are using a medium hull or ther have the 5-shot Alteration, you will not be able to keep up with the damage output of this Slugger. (I know its not the Alteration I was talking about, but its still punny.)

 

150px-Turret_ricochet_m3.png

Ricochets are absurdly OP right now. The only advantage Vulcan has is he longer range, so hit them from a distance.

 

150px-Turret_shaft_m3_2.png

If you see a shaft laser, get behind cover, then assess the situation. Wait for them to fire, then if they are close enough, move out and shoot them as they reload. Never engage one from across a map (Unless we are talking about Island or another small one, but you get what I mean.)

150px-Turret_thunder_m3.png

Vulcans damage output is higher than thunders, but if they use peek-a-boo tactics it could be a problem. If you are not worried about your enemy self-destructing, get in close.

 

Turret_striker_m2.png

If a Striker tries to lock onto you, this would be the only time I would recommend peek-a-boo tactics. It would be a long duel, but you will win. After a few seconds of this, a smart Striker will use arcade shots. You should hold down that spacebar until he tries to lock on again.

 

Turret_magnum_m1.png

Ugh, Magnum. If it uses its cheap tactic of camping behind walls, there isn't much you can do. If you encounter it in the open, shoot it and chase it down if it tries to hide.

 

  Vulcan2.png

Generally, whoever has the tougher hull wins. If you have the lighter hull run for you life, unless you know the enemy is low on health.

 

Random Tips

 

*Don't worry about overheating to help your team.

 

*Don't buy the alterations. They suck.

 

*Don't rush into the enemy base, unless it's to help a flag carrier.

 

*Use Double Power. Its the only thing that makes Vulcan usable in non-pro battles.

 

*Focus on shooting light hulls. You will overheat before you can destroy a heavy one.

 

*Get a Freeze to cool you down. Not everyone knows they can do this, but its really helpful.

 

Hope I helped,

 

*insert cool signature here*

  • Like 9

Share this post


Link to post
Share on other sites

Approved.

 

-Reformatting.

-Punctuation edits.

 

Remember to use your apostrophes when you shorten phrases. For example "do not" becomes "don't".  

 

Also, don't use Comic Sans. Just...don't.

  • Like 1

Share this post


Link to post
Share on other sites

Approved.

 

-Reformatting.

-Punctuation edits.

 

Remember to use your apostrophes when you shorten phrases. For example "do not" becomes "don't".  

 

Also, don't use Comic Sans. Just...don't.

Thanks!

 

Mmm...nice although I don't agree with the wasp part. I have used it to a great extent on an alt and I must say, it is really effective in certain maps.COMIC SANS PARTY

Thanks!

Share this post


Link to post
Share on other sites

Challenge... accepted. Ill win a DM using all other drugs.

Challenge...completed:

Before da battle:

 

20180212204651_1.jpg

 

After:

20180212205850_1.jpg

 

 

lol this guide is useless

What makes you say that? Im sure you learned something.

Share this post


Link to post
Share on other sites

Your justification of choosing Mammoth over Titan is incorrect. You said " Its higher health makes it better than Titan," which is incorrect as both have the same health at m3 modification and titan has better health in every other modification. Besides, having a centred hull like titan (where the turret is placed at the centre of the hull) is better for Vulcan as its rotation speed is low and hence it is easier to target enemies with Titan.

 

*Use Double Power. Its the only thing that makes *(insert any turret here except ricochet)*  usable in non-pro battles.

Railgun, shaft, hammer, Firebird, Isida and to some extent even twins & magnum do well without DD

Edited by MJROCKS05
  • Like 2

Share this post


Link to post
Share on other sites

Your justification of choosing Mammoth over Titan is incorrect. You said " Its higher health makes it better than Titan," which is incorrect as both have the same health at m3 modification and titan has better health in every other modification. Besides, having a centred hull like titan (where the turret is placed at the centre of the hull) is better for Vulcan as its rotation speed is low and hence it is easier to target enemies with Titan.

 

*Use Double Power. Its the only thing that makes *(insert any turret here except ricochet)*  usable in non-pro battles.

Railgun, shaft, hammer, Firebird, Isida and to some extent even twins & magnum do well without DD

You missed Smoky

And Nice Guide man keep it up , Hunter's height can be useful to Vulcan 

In my opinion Hunter goes well with it than Viking 

It is just my opinion

Share this post


Link to post
Share on other sites

Thanks for being honest when you said "This is my thoughtfully researched (for half an hour) guide to Vulcan".

 

Hornet and Wasp have the same HP. Medium tanks also have the same HP. And the same for Heavy hulls.

 

^ Proof that I read the OP a little. ^

Edited by r_Issimo2
  • Like 1

Share this post


Link to post
Share on other sites

Your justification of choosing Mammoth over Titan is incorrect. You said " Its higher health makes it better than Titan," which is incorrect as both have the same health at m3 modification and titan has better health in every other modification. Besides, having a centred hull like titan (where the turret is placed at the centre of the hull) is better for Vulcan as its rotation speed is low and hence it is easier to target enemies with Titan.

 

Your actually right, thanks for pointing that out :)

 

You missed Smoky

And Nice Guide man keep it up , Hunter's height can be useful to Vulcan 

In my opinion Hunter goes well with it than Viking 

It is just my opinion

Thanks!

 

Thanks for being honest when you said "This is my thoughtfully researched (for half an hour) guide to Vulcan".

 

Hornet and Wasp have the same HP. Medium tanks also have the same HP. And the same for Heavy hulls. At m3 anyway.

 

^ Proof that I read the OP a little. ^

Share this post


Link to post
Share on other sites

Maybe not for noobs but there are a couple of turrets that Vulcan can go one to one with. Those being Shaft and Striker! If you shoot the tank at it's extremities then you can turn the tank enough to put them off aim, particularly striker as it takes a while to lock on. 

 

Double armor also protects against the heating effect.

 

Vulcan is good for locating hiding tanks as it shows constant HP when you hit a tank. spray bullets into trees and foliage and wait for a hit. It's also vey good at shooting through small gaps that are not possible for other turrets. The clever Vulcan can shoot at tanks that can't shoot back!

 

The turret rotation alt is pants,as you say, but the modified firing rate alt speeds up spin up and down and lets you shoot for 50% longer before you start generating heat. The 25% decrease in damage is more than made up for by the longer firing rate and faster attack.

 

I played most of the 12 Day War with Titan Vulcan at M2 and kicked ass maintaining nearly 3 to 1 K/D over the period. 

  • Like 1

Share this post


Link to post
Share on other sites

Twins Expert Guide

spacebar.jpg

The End

 

 

As for the main / original post.

 

I use Wasp Vulcan every day. It is great fun and very deadly when it does not tip over.  Which it does all the time. It is hard to learn to use but well worth it after you do.

 

Raad articles like this with a huge does of skepticism.

Edited by LittleWillie
  • Like 3

Share this post


Link to post
Share on other sites

Your justification of choosing Mammoth over Titan is incorrect. You said " Its higher health makes it better than Titan," which is incorrect as both have the same health at m3 modification and titan has better health in every other modification. Besides, having a centred hull like titan (where the turret is placed at the centre of the hull) is better for Vulcan as its rotation speed is low and hence it is easier to target enemies with Titan.

 

*Use Double Power. Its the only thing that makes *(insert any turret here except ricochet)* usable in non-pro battles.

Railgun, shaft, hammer, Firebird, Isida and to some extent even twins & magnum do well without DD

Isida, yeah Edited by r_trooll15
  • Like 1

Share this post


Link to post
Share on other sites

I really don't understand, Vulcan is you main turret and you have a Wasp M2 which is stronger than Hornet M2, I really don't understand.

I got that to play XP/BP and grind with fire/wasp. I use Vulcan with mammy.

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...