Jump to content
EN
Play

Forum

War Herald, Issue #3


r_Nives5
 Share

Recommended Posts

 

 The regions on the global map are named after maps only for convenience, you DON’T need to play on Kungur to vote for it."

 

AKA: of the 77 maps in the game, the less used maps will not be rotated in.

RIP:

Atra

Boombox

 

Camp

Canyon

Courage

Deck9

Duality

Edinburgh*

Esplanade*

Factory

Garder

Gravity*

Magadan (no point to this map, I think it should be deleted)

Molotov*[\spoiler]

Opposition

Scope

Subway
Valley
 
*Show up from time to time automatically, but aren't dedicated non-PRO maps.
All of the above are some of my favorite maps that don't show up often enough in the Battle List as non-Pro. I am disappointed they will not be included in the #Tankiwar2018

 

There's a capital "S" in your

 

Edited by TakeAShower
  • Like 1

Share this post


Link to post
Share on other sites

Pretty huge rewards.....I'll try my best to totally rinse this rewards system. 100 containers with my name on them. thx Tanki.

 

Quite useful that your battle KD won't be included unless we finish the battle....for mission battles where sometimes my KD is junk, I can just achieve mission, leave battle and collect, without effecting community score.
Edited by TaffyTank
  • Like 1

Share this post


Link to post
Share on other sites

200 kills every alternative day ?

 

200 kills per day?

 

200 kills is quite a lot.

Yeah, I don't like that you have to do 200 to get rewards. 2000xp is so much attainable, while still time consuming.

Share this post


Link to post
Share on other sites

There's a prevalent thought that the Russian community is gonna pull off this upcoming war in no time, hence, i presume the vast majority of players will play for the Russian, meaning that the odds for the rest of the factions to win are pretty trivial.

  • Like 2

Share this post


Link to post
Share on other sites

Very tempting rewards...

 

I think I'll go with the RU team, who is with me?

 


 

@ Nives

 

What is the minimum amount of kills you have to make in the Battle phase for a player to be counted as completing a turn?

Edited by r_Issimo2

Share this post


Link to post
Share on other sites

Very tempting rewards...

 

I think I'll go with the RU team, who is with me?

 


 

@ Nives

 

What is the minimum amount of kills you have to make in the Battle phase for a player to be counted as completing a turn?

Я был незнающ вы был бегл в русском языке, офицере предписания.

  • Like 1

Share this post


Link to post
Share on other sites

Very tempting rewards...

 

I think I'll go with the RU team, who is with me?

Better stick with the side that you can properly communicate with. Unless you speak russian, or any of the other community languages that is.

 

Why? Because we will very likely need to communicate for the strategy phase. The mention(s) of a separate topic in the forum just for community-team communication hasn't been said for it to just get lost in the back of everyone's brains. I'm sure there'll be a greater purpose behind that idea for a good reason. I'll stick with EN and see how this communication/strategy thingy goes. 

  • Like 4

Share this post


Link to post
Share on other sites

Я был незнающ вы был бегл в русском языке, офицере предписания.

No. I want 6 containers instead of 3. And don't worry, I'm an above average player, have a lot of drugs and I am good with Isida, if I need to use Isida in those battles.

 

Better stick with the side that you can properly communicate with. Unless you speak russian, or any of the other community languages that is.

 

Why? Because we will very likely need to communicate for the strategy phase. The mention(s) of a separate topic in the forum just for community-team communication hasn't been said for it to just get lost in the back of everyone's brains. I'm sure there'll be a greater purpose behind that idea for a good reason. I'll stick with EN and see how this communication/strategy thingy goes. 

Good point, but I don't think any amount of strategy can help the smaller teams. Flawed event.

  • Like 1

Share this post


Link to post
Share on other sites

The War Spoils
 
In the previous issue we’ve answered some of the questions about how to win prizes in the War, let’s recap the main points:
  • All players who participate in the War will earn rewards;
  • The more turns you complete in the event, the bigger is your final prize;
  • On the global map there are special territories with one-time bonuses for the first faction that captured the territory;
  • Among prizes are containers and unique animated paint for the winners;
  • All prizes will be delivered when the War ends.
 
IMPORTANT: to receive prizes you need to confirm your vote during the Strategy phase and contribute to the overall faction kills during the Battle phase.
 
Completed turn is a turn, where you’ve made 200 kills or more in regular, non-PRO battles during 24 hours of the Strategy phase and voted for 2 territories to be attacked, 1 territory to be defended. Don’t forget, without confirming your vote by making 200 kills or more in Strategy phase, your contribution to faction progress during the Battle phase will not be counted and at the end of that turn your final prize will not increase.
 
Now, let’s get down to the real important topic — how big are the prizes.
 
Each player, regardless of faction or who wins in the War, at the end of the event will receive 3 containers for each completed turn.
 
Successful attack on a territory with one-time bonus will earn the attackers 10 containers, and attacking a territory with a big one-time bonus will earn the attackers 20 containers. The crucial part to receive the containers is that you need to confirm your vote during the Strategy phase of that day by making 200 kills or more and voting on the site. You will always see the size of the bonus on the global map on the event site.
 
Players of the winning faction in the War will receive a special, unique animated paint and 3 additional containers for each completed turn, meaning 6 per turn in total, but not exceeding the overall number of 100 container at the end of the event. And the best part — all tankers of the winning faction will enter a giveaway for a Dream Tank*!
 
*to be eligible for the Dream Tank giveaway you need to complete 5 turns or more
 
Start devising wartime strategies, choose faction leaders and pick first targets for the attack — the War is almost here!
 
And to help you gather the War officers and recruits in one place, we will soon open a new, limited-time Forum section for all discussions about the War.
 
Stay tuned.
 
 
FAQ
 
Why only the EN, DE, PL and RU regions are participating in the War? Why not add all regions and all countries to the event? 
In the European battle cluster of Tanki Online there are only 4 regions — the English, the German, the Polish and the Russian communities, meaning only these 4 regions are playing on the same servers. The global faction lines are drawn and transferred to the event without any political meaning, for the event to work right now we can run it only in 1 battle cluster and among already existing localisations.
 
Do I need to make kills and maintain high K/D on some specific maps in Tanki? 
No. For your kills to count, you can play on any map in regular, non-PRO battles. The regions on the global map are named after maps only for convenience, you DON’T need to play on Kungur to vote for it.
 
Can it happen, that a faction will lose all of its territories, including the Capital?
Yes, it might happen, and the faction will be excluded from the rest of the War.
 
Do we have to defend our Capitals like regular territories?
Yes, you need to protect your Capital the same way as any conquered territory.
 
When the phases of each turn begin and end in real life?
Each phase lasts for 24 hours and begins with the server restart of that day at 02:00 UTC. 
 
Are there breaks or pauses between the turns?
There are no breaks in War.
 
Which in-game stats will be counted towards completing objectives during the Battle phase? 
Kills and deaths made in regular, non-PRO battles during the 24-hours period of the Battle phase (second part of the turn) will be counted.
 
How does it look? The brand-new animated paint made specially and only for the winners of the new global event the War?
Our artists are still working on the paint, and it takes so long to finish that we hope you will be very pleased with the final result, which we will share as soon as it's ready.

 

edyted


war-long.jpg

Edited by Mr.K0RN3L

Share this post


Link to post
Share on other sites

Things you need to attain 200 kills every day.
 

  • Viking M3/M4  +  Twins M3/M4  + A really good module.
     
  • A LOT of drugs. Especially repair kits.
     
  • Good FPS and Ping
     
  • Weak Opponents.
     
  • A lot of free time.
     
  • A lot of energy drinks ( RedBull preferred )


    If you have all that, then you are good to go  ;) 
     

Share this post


Link to post
Share on other sites

 

Things you need to attain 200 kills every day.

 

    • Viking M3/M4  +  Twins M3/M4  + A really good module.

       

    • A LOT of drugs. Especially repair kits.

       

    • Good FPS and Ping

       

    • Weak Opponents.

       

    • A lot of free time.

       

    • A lot of energy drinks ( RedBull preferred )

       

       

      If you have all that, then you are good to go  ;) 

       

     

Or simply put, maximum 2 good hours (minimum 1 hour) of effective gameplay, whether mildly drugging or fully drugging is upto the player. Equipment preferences varies by rank and player. However, RedBull definitely needed. :)

 

  • Like 3

Share this post


Link to post
Share on other sites

You are correct, for the kills to count you need to finish the battle, as stats are sent to the servers only for the players that do.

Nives, this is a crucial fact that was never mentioned in the War Herald posts.  Please edit this detail into the OP at the top of this thread!

 

Still no word on rewards for buying paint of winning team but not doing any actual turns (by getting the 200 kills) ?

According to what they posted here if you buy the paint but do not ever register 200 kills you will get nothing. Everyone will get 3 Containers for each turn they complete, 6 if you win.

 

There's a prevalent thought that the Russian community is gonna pull off this upcoming war in no time, hence, i presume the vast majority of players will play for the Russian, meaning that the odds for the rest of the factions to win are pretty trivial.

I encourage everyone who thinks this is the easy path to victory to take it. 

 

Do we have a preview of the official War map?

Can we only attack territories that are adjacent to controlled territories?

I am 99% certain only adjacent territories can be attacked. Think the board game Risk.

 

-----

 

Maybe the Risk analogy will help. A lot of people still don't seem to understand the concept.

 

TO will go on as always. You will play TO just like you always do.

 

Meanwhile, off to the side there will be this big map just like the board game Risk. But there are more areas and they are named after TO battle maps not after Earth geography.

 

IF YOU WANT TO, you can influence what happens on the big War (Risk) map. IF YOU WANT TO do this, you alter your TO play in the following ways. Other than what you see below you are just playing TO as normal in the non-Pro section. 

 

a] You make sure you score 200 confirmed kills EVERY OTHER day.

b] You hope for a good k/d score during the next day.

c] Repeat the above two-day a,b cycle ... IF YOU WANT TO.

 

Each two day cycle you complete will earn you rewards after the War ends.

Edited by LittleWillie
  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...