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Freeze Buff - With Reasoning

 

Many people will hate this topic since freeze is definitely what you call a "minority" in this game, selfish tankers just want their own turret to be the only good one. Honestly, the devs hated freeze forever.

 

Freeze is the most garbage and useless turret right now. The only thing it can do is to hide in a corner and defend.

 

Freeze's freezing effect? It doesn't do anything! You just need at least 15% freeze module equipped and there is literally no freezing effect. Even without modules, you need to be a wasp on nitro to successfully do it. Which leaves freeze as a standard weapon based off of DPS. Which SUCKS. Firebird easily beats it. Isida wrecks freeze everyday. And they both can stay out of range from freeze. What am I supposed to do with freeze except for defending and missing out on all the action? The only kills you can get with freeze is if you get a lucky spawn in Polygon CP and you spawn right behind someone.

 

Freeze also has trash alterations. High-Pressure Pump is garbage, since it still doesn't have any range whatsoever. Firebird users also equip HPP which means firebird still easily outranges freeze (they always give freeze immense burns when you are right at the limits of the firebird range) Isida normal outranges freeze HPP, too. The Corrosive Mix Alt is !@#$%^&*(). Even with it, Freeze still has a lower DPS than Firebird and Isida.

 

Plus, for freeze, you almost have to use your entire energy gauge to kill a WASP. Freeze needs infinite charge. It already gets wrecked anyways, freeze will never reach the end of its energy gauge anyways. You are basically a duck sitting there with freeze when your energy gauge is depleted.

 

Most of the modules in the game are freeze. Everyone uses freeze modules. Freeze is the most expensive m3 and it doesn't do jack$%^& in non-PRO maps (outranged). So, I have to spend 5k everymonth for a PRO pass and I'm confined to the map Island.

 

Freeze Buffs:
- Give back freeze's old freezing effect
- Remove module's ability to block freezing effect
- Double freeze range.
- Better Alterations.
- No Reload/Infinite Charge
- 8% damage buff

 

You may think Freeze would be OP after these changes, but imo it would still be crazy weak.

 

 

Oh yeah, and if you don't use freeze, please do not say it is OP because you are just terrible at countering freeze. Also, do not give out tips on using freeze, captain obvious, because they do not work against anyone above the rank of major. 

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Under review

Completed

(topic split)

 

Infinite energy reserve seems interesting. I feel like that is actually the most suitable change for Freeze. Maybe not completely infinite but something like, 10 seconds of non-stop freezing at full power, but then the range starts to decrease until it's really small, and then you have to stop to recharge (which would be really quick). Somewhat similar to Vulcan's overheating.

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Freeze IS the weakest turret in the game for a reason , it is only of the first M2s you unlock , people at lower ranks have freeze M2 , some of them even have it M3 and it makes them extremely OP , buffing freeze would honestly be a stupid move because it will make it even more OP just like isida was in 2016 . Nevertheless , freeze needs a whole rebalance , it is strong as an M2 , weak as an M3 .

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Right after 2016 rebalance I think Freeze was good. Maybe it was a tad OP, but overall if those stats were modified slightly I think it would fit into the balance quite well. Especially given how ridiculous Isida's DPS is.
 

 

It's fairly obvious @sensei_tanker is talking about M3. Besides, Isida M2 also unlocked early, yet it was buffed like crazy.

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Freeze isn't the weakest, that'd be Thunder. Every other guy's running a protection against Thunder. As for your ideas, I think it might make Freeze too OP, I mean infinite ammo with an overpowered freezing effect? That's something I'd rather imagine than want to happen. It'd be a nightmare.

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My Viking M3 16/20 gets frozen all the time - even when equipped with a 42% protection module.

 

It's possible those petitioning for a huge buff are not using the turret correctly.  It's an AMBUSH turret - you need to attack from behind or flank.

Or use a fast hull that allows easier circling.

 

Complaints about alterations are nothing new.  But look at alterations for Isida, or Striker, or Magnum... oh... wait...

 

Infinite charge???? :huh: <_< :D :lol:

 

Maybe it can get a slight buff to make more effective - bit more damage, maybe another second or two on the energy pool.

 

But removing the Protection Module protection would be a HUGE mistake.  That is a giant bump - and massive nerf to the modules that cost tons to buy and upgrade.  If My badger module did not offer Freeze-thawing I would never have bought it in first place.

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My Viking M3 16/20 gets frozen all the time - even when equipped with a 42% protection module.

 

It's possible those petitioning for a huge buff are not using the turret correctly.  It's an AMBUSH turret - you need to attack from behind or flank.

Or use a fast hull that allows easier circling.

 

Complaints about alterations are nothing new.  But look at alterations for Isida, or Striker, or Magnum... oh... wait...

 

Infinite charge???? :huh: <_< :D :lol:

 

Maybe it can get a slight buff to make more effective - bit more damage, maybe another second or two on the energy pool.

 

But removing the Protection Module protection would be a HUGE mistake.  That is a giant bump - and massive nerf to the modules that cost tons to buy and upgrade.  If My badger module did not offer Freeze-thawing I would never have bought it in first place.

How???....

 

How the heck am I going to attack from behind if my opponents are on the other side of the map??? Plus, I'm a pro at freeze and I still find it hard to use. I've developed many strategies that dominated before freeze nerf. Using wasp freeze will only let you get one shotted instantly. 

 

Fair alteration point.

 

What's the danger of giving it infinite charge if it still requires like 10 seconds to kill a medium hull?

 

Buff Agreed.

 

Freeze module removes damage and practically eliminates all freezing

Isida module removes damage.

Magnum module removes damage.

Firebird module removes damage and reduces burning effect but you can still burn pretty well. 

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Freeze isn't the weakest, that'd be Thunder. Every other guy's running a protection against Thunder. As for your ideas, I think it might make Freeze too OP, I mean infinite ammo with an overpowered freezing effect? That's something I'd rather imagine than want to happen. It'd be a nightmare.

Fine, although I think Thunder is absolutely OP. Thunder can safely snipe freeze from medium distance for max-damage + no health loss.

They both have the same amount of modules. A thunder user would see more thunder modules and a freeze user would obviously see more freeze modules. But that's not a valid reason not to buff freeze. 

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You use freeze and said your feelings. 

 

Thinking* if you get that unlimited charge, Melee players starts to demand this feature. 

 

Bring these features you demand makes Freeze OP and players demand idsa and firebird to OP and technically, Thunder would be roasted. (my problem)

 

I never mess with freeze, I know very well it freezes well. It just surround me like a snake and did a kill. Yes, The energy taken is full enough to kill 1 tanker. needs to increase its reload speed. 

 

If you protest to remove the free module, I would protest to remove legacy modules. Seems legit. 

 

Its is OP, It feels me like god mode. Just need to increase the speed not infinity. Damn. 


Fine, although I think Thunder is absolutely OP. Thunder can safely snipe freeze from medium distance for max-damage + no health loss.

They both have the same amount of modules. A thunder user would see more thunder modules and a freeze user would obviously see more freeze modules. But that's not a valid reason not to buff freeze. 

hey, Mind your words, You can't snipe thunder. It would deal around like 500 below. I'm feeling to move to Railgun now. 

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How???....

 

How the heck am I going to attack from behind if my opponents are on the other side of the map??? Plus, I'm a pro at freeze and I still find it hard to use. I've developed many strategies that dominated before freeze nerf. Using wasp freeze will only let you get one shotted instantly. 

 

Fair alteration point.

 

What's the danger of giving it infinite charge if it still requires like 10 seconds to kill a medium hull?

 

Buff Agreed.

 

Freeze module removes damage and practically eliminates all freezing

Isida module removes damage.

Magnum module removes damage.

Firebird module removes damage and reduces burning effect but you can still burn pretty well. 

As a short-range turret you can't attack players on the other side of the map - unless you move into position, or with a group.  Map selection is key.  If my isida wants to go on offensive it has to follow similar strategy (to close the distance).

Also battle selection - I'd say freeze value in say... CP not nearly has high as CTF - where guarding the flag is crucial. In CP I tend to use ranged weapons so I can affect enemy while at same time capturing a point.

 

Infinite charge means you can attack opponent after opponent - no other turret can do this - all have reloads, or repercussions for continuous fire.

 

Protection modules reduce the effectiveness of enemy turret against you.  Isida is purely damage - so 50% protection is removing a lot of damage - more damage than any other module reduces.  Part of the Freeze attack is slowing down the enemy.  It is very important part of the attack.  I'd say 50% of the value of the attack.  If a protection module ignores ~ 50% of the "value" of the attack I'd consider that game-changing.

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You use freeze and said your feelings. 

 

Thinking* if you get that unlimited charge, Melee players starts to demand this feature. 

 

Bring these features you demand makes Freeze OP and players demand idsa and firebird to OP and technically, Thunder would be roasted. (my problem)

 

I never mess with freeze, I know very well it freezes well. It just surround me like a snake and did a kill. Yes, The energy taken is full enough to kill 1 tanker. needs to increase its reload speed. 

 

If you protest to remove the free module, I would protest to remove legacy modules. Seems legit. 

 

Its is OP, It feels me like god mode. Just need to increase the speed not infinity. Damn. 

hey, Mind your words, You can't snipe thunder. It would deal around like 500 below. I'm feeling to move to Railgun now. 

 

As a short-range turret you can't attack players on the other side of the map - unless you move into position, or with a group.  Map selection is key.  If my isida wants to go on offensive it has to follow similar strategy (to close the distance).

Also battle selection - I'd say freeze value in say... CP not nearly has high as CTF - where guarding the flag is crucial. In CP I tend to use ranged weapons so I can affect enemy while at same time capturing a point.

 

Infinite charge means you can attack opponent after opponent - no other turret can do this - all have reloads, or repercussions for continuous fire.

 

Protection modules reduce the effectiveness of enemy turret against you.  Isida is purely damage - so 50% protection is removing a lot of damage - more damage than any other module reduces.  Part of the Freeze attack is slowing down the enemy.  It is very important part of the attack.  I'd say 50% of the value of the attack.  If a protection module ignores ~ 50% of the "value" of the attack I'd consider that game-changing.

Exactly. I must spend an extra 5k a month for a PRO battle pass on already the most expensive turret in the game because the only maps I can play in are Island and Polygon CP (the old one), which are only PRO. Freeze gets its attack AND its unique ability removed from a module.

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Exactly. I must spend an extra 5k a month for a PRO battle pass on already the most expensive turret in the game because the only maps I can play in are Island and Polygon CP (the old one), which are only PRO. Freeze gets its attack AND its unique ability removed from a module.

Freeze can be used on many maps - just not very useful on maps with small amounts of cover like massacre.

Even a map like Desert gives you plenty hiding spots half-way across the map.

I've used Freeze very effectively on Highways CP - you just need to work the lower levels where there is lots of cover. Same with Brest.

 

For the record I'm not against some tweaks to freeze. Just don't think nerfing protection modules is the right way to do it.

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Freeze Buff - With Reasoning

 

Many people will hate this topic since freeze is definitely what you call a "minority" in this game, selfish tankers just want their own turret to be the only good one. Honestly, the devs hated freeze forever.

 

Freeze is the most garbage and useless turret right now. The only thing it can do is to hide in a corner and defend.

 

Freeze's freezing effect? It doesn't do anything! You just need at least 15% freeze module equipped and there is literally no freezing effect. Even without modules, you need to be a wasp on nitro to successfully do it. Which leaves freeze as a standard weapon based off of DPS. Which SUCKS. Firebird easily beats it. Isida wrecks freeze everyday. And they both can stay out of range from freeze. What am I supposed to do with freeze except for defending and missing out on all the action? The only kills you can get with freeze is if you get a lucky spawn in Polygon CP and you spawn right behind someone.

 

Freeze also has trash alterations. High-Pressure Pump is garbage, since it still doesn't have any range whatsoever. Firebird users also equip HPP which means firebird still easily outranges freeze (they always give freeze immense burns when you are right at the limits of the firebird range) Isida normal outranges freeze HPP, too. The Corrosive Mix Alt is !@#$%^&*(). Even with it, Freeze still has a lower DPS than Firebird and Isida.

 

Plus, for freeze, you almost have to use your entire energy gauge to kill a WASP. Freeze needs infinite charge. It already gets wrecked anyways, freeze will never reach the end of its energy gauge anyways. You are basically a duck sitting there with freeze when your energy gauge is depleted.

 

Most of the modules in the game are freeze. Everyone uses freeze modules. Freeze is the most expensive m3 and it doesn't do jack$%^& in non-PRO maps (outranged). So, I have to spend 5k everymonth for a PRO pass and I'm confined to the map Island.

 

Freeze Buffs:

- Give back freeze's old freezing effect

- Remove module's ability to block freezing effect - I disagree with this one, but Freeze effect should be increased with M-levels

- Double freeze range. - Maybe not quite double?

- Better Alterations.

- No Reload/Infinite Charge - Maybe not infinite, but a lot longer than other turrets?

- 8% damage buff

 

You may think Freeze would be OP after these changes, but imo it would still be crazy weak.

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Freeze can be used on many maps - just not very useful on maps with small amounts of cover like massacre.

Even a map like Desert gives you plenty hiding spots half-way across the map.

I've used Freeze very effectively on Highways CP - you just need to work the lower levels where there is lots of cover. Same with Brest.

 

For the record I'm not against some tweaks to freeze. Just don't think nerfing protection modules is the right way to do it.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, ur kidding right?

 

Dude, you don't even own freeze in your garage. 

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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, ur kidding right?

 

Dude, you don't even own freeze in your garage. 

You claim to be an expert with freeze and yet are only able to use it on Polygon and island? :blink: 

How do you need to be an expert to use it on those maps?  Spawn behind someone, press space-bar, and move a bit if they start to turn.

 

I see other people using it at Legend Ranks in different maps - maps much larger than island.

Time for you to develop some new strategies - obviously the ones you are using are not working.

 

Never said it was this account, genius.

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The freezing effect is actually very strong because the enemies can not just run away even when drugging nitro. I use Isida with Hornet but I use Freeze with Hunter (Viking would be better) so I have more health and less speed. When I start to freeze someone, he usually tries to turn his turret on me (quite fast with nitro) but he can not escape and he is lower in DPS and equal in health. Firebird and Isida need a light hull with nitro so nobody can escape them but Freeze can be played with medium hull (Viking) effectively. And the most important thing-FROZEN Magnum is DEAD Magnum! He can do nothing except shooting right in front of his hull and self-destruct himself by splash.

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The freezing effect is actually very strong because the enemies can not just run away even when drugging nitro. I use Isida with Hornet but I use Freeze with Hunter (Viking would be better) so I have more health and less speed. When I start to freeze someone, he usually tries to turn his turret on me (quite fast with nitro) but he can not escape and he is lower in DPS and equal in health. Firebird and Isida need a light hull with nitro so nobody can escape them but Freeze can be played with medium hull (Viking) effectively. And the most important thing-FROZEN Magnum is DEAD Magnum! He can do nothing except shooting right in front of his hull and self-destruct himself by splash.

I'm not looking at if enemies can run away... I'm look at how well the enemy tank can rotate to counter the freeze, which is too easy to do. And, great, Magnum deserves to be dead. 

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sry sensei tanker but i just happen to realize you complain about how strong thunder and fire are (the turrets you use the least) and want to buff freeze the turret you use the most. . . .um. . . 

 

also, if buffing freeze, i think the freezing effect just shouldn't go away when shooting an enemy for a long time. (is that the freezing effect it had before?)

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sry sensei tanker but i just happen to realize you complain about how strong thunder and fire are (the turrets you use the least) and want to buff freeze the turret you use the most. . . .um. . . 

 

also, if buffing freeze, i think the freezing effect just shouldn't go away when shooting an enemy for a long time. (is that the freezing effect it had before?)

i personally think that firebird is pretty bad where it is right now. I despise thunders, personally, because they counter my play style and it annoys the heck out of me when they self destruct themselves on purpose so I don't get any points. 

 

Yeah, I think the freezing buff needs to happen because freeze really has no special abilities right now except to make a tank glow blue. 

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i personally think that firebird is pretty bad where it is right now.

firebird is pretty bad ? firebird is extremely powerful and its burning effect is a plain pain in the a** .

I despise thunders, personally, because they counter my play style and it annoys the heck out of me when they self destruct themselves on purpose so I don't get any points. 

we(thunders) don't stand a chance against any melee turret in the game , and sometimes we feel it's better to lose 5 points rather than let the enemy get 10 , so forgive us .

 

Yeah, I think the freezing buff needs to happen because freeze really has no special abilities right now except to make a tank glow blue. 

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Yeah, I get you, 1 v 1 with a full health firebird = inevitable death. But still, it's not that great in the current meta of twins and magnum and long range stuff.

 

You don't stand a chance when you get in our range. We don't stand a chance if you guys aren't in our range. Plus, not giving us EXP in an absurdly long grind to legend rank? That's just mean.

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