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So we lost from 1.05 to 0.93... How is that possible in 30 minutes?

Imagine a scenario where a ru member kills 10 enemy and dies only 2 times .but among 10 enemy 6-7 of them are ru members.getting my point ?

Edited by insane_grg
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Imagine a scenario where a ru member kills 10 enemy and dies only 2 times .but among 10 enemy 6-7 of them are ru members.getting my point ?

Does not make any sense.

If i am RU and kill 1 RU, its supposed to be 1 kill and 1 death. D/L unchanged, not decrease.

In other words, there is something wrong. Definitely theres a hardcore player sabotaging us, and it have to be a PL player job.

1 turn ago it was the same. After 30 minutes, from 0.96 to 0.86. 

The timings are just way too coincident.

 

Edit, just checked the first hour. We dropped even further to 0.89. From 1.05. Other faction D/L is increasing, not for us. We were in 2nd place beating EN and DE 90 minutes ago. Now WTH? 

Edited by 1M4U

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Does not make any sense.

If i am RU and kill 1 RU, its supposed to be 1 kill and 1 death. D/L unchanged, not decrease.

In other words, there is something wrong. Definitely theres a hardcore player sabotaging us, and it have to be a PL player job.

1 turn ago it was the same. After 30 minutes, from 0.96 to 0.86. 

The timings are just way too coincident.

 

Edit, just checked the first hour. We dropped even further to 0.89. From 1.05. Other faction D/L is increasing, not for us. We were in 2nd place beating EN and DE 90 minutes ago. Now WTH? 

actually every kill counts.even if you kill your own faction member .so.k/d also counted like that.

thats the only reason .more people more death ,they are killing their own.lowering their own k/d beside others.

some may be a few still doing multing.i dont blv it affect a lot.but it still does a little. i don't personally get the point about multing after getting 200 kill and make your own faction lose ,even if its a alter .its just plain stupid.and also shows the hatred towards the russian community.we all hate them right ? but come on ,throw them some bones at least.

Edited by insane_grg

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actually every kill counts.even if you kill your own faction member .so.k/d also counted like that.

thats the only reason .more people more death ,they are killing their own.lowering their own k/d beside others.

some may be a few still doing multing.i dont blv it affect a lot.but it still does a little. i don't personally get the point about multing after getting 200 kill and make your own faction lose ,even if its a alter .its just plain stupid.and also shows the hatred towards the russian community.we all hate them right ? but come on ,throw them some bones at least.

Use alternate account get 200 kills, their main account is all that matters.

BTW, give you an example. RU faction has 2137 kills and lost 1986 times for exanple. D/L is 1.08

I killed 60 of them and 24 are russians. Now, RU faction have 2197 kills and lost 2010. D/L is 1.09

D/L is supposed to either increase or remain unchanged, not decrease by 0.16?! 

Obviously, someone got 200 kills in both alternate and main account, and bought different faction paints in both account, genuine support his main faction, but trying to bring down other faction. Get it? 

 

Until Tanki will release a spreadsheet of every faction tankers kills death and D/L after the event, or release the sums of tankers in each faction, i will still make it such that someone is sabotaging us. Theres no reason to decrease from 1.05 to 0.89 when EN and PL are the only ones increasing!

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actually every kill counts.even if you kill your own faction member .so.k/d also counted like that.

thats the only reason .more people more death ,they are killing their own.lowering their own k/d beside others.

some may be a few still doing multing.i dont blv it affect a lot.but it still does a little. i don't personally get the point about multing after getting 200 kill and make your own faction lose ,even if its a alter .its just plain stupid.and also shows the hatred towards the russian community.we all hate them right ? but come on ,throw them some bones at least.

Dont get me wrong. I am extremely upset that someone is out to sabotage us. The only way our D/L will drop is because someone from other faction killed our faction tankers.

I am getting 40 to 60 kills per battle losing at most 2 times using my shaft m4 and titan, together with some other allies that i seen in battles wearing the RU paint. It is so weird despite all these, we dropped the most.

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My kill count in my ratings page  before start of strategy phase was 229916. I am sure that i made 200 + kills but the war page did not register that.

I don't know if my kills in battle phase is being counted . 

These things should not be so ambiguous to players. Tanki devs please take note theres a need to make a functioning kill counter for such events.

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I would like to know, if we lost our capital but have captured at least 1 area, will we immediately lost?

No, a faction must lose ALL of it's territories to be excluded from the War.

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Attention Tankers of RU faction.

Good news, we have better K/d than  last turn, and given the fact that the russian community is not online, we are at a good start.

Last time near the end of war, we were close to 0.97 and today as I speak we are at 0.93.

I assume than many mults from last turn did not vote.

Keep your hopes high, and play smart.

Wait for few our when the Russian clans are on, I am sure we will win today.


Ru players if possible avoid DM's and I suggest you wear your paints.

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Attention Tankers of RU faction.

Good news, we have better K/d than  last turn, and given the fact that the russian community is not online, we are at a good start.

Last time near the end of war, we were close to 0.97 and today as I speak we are at 0.93.

I assume than many mults from last turn did not vote.

Keep your hopes high, and play smart.

Wait for few our when the Russian clans are on, I am sure we will win today.

Ru players if possible avoid DM's and I suggest you wear your paints.

 

I hope you know we fell from 1.05 to 0.92. Barely increasing because i am doing 40 kills 0 loses every battle... And, if you see anyone from the enemy side wearing the RU paint, just kill them. Its better for us to maintain rather than to let other faction kill them, especially PL.

BTW, i asked this question to a admin but had yet to get a reply...

Q: If a faction captured the one time bonus area first, would we lose that bonus if we failed to defend that area? This is important.

Edited by 1M4U

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I hope you know we fell from 1.05 to 0.92. Barely increasing because i am doing 40 kills 0 loses every battle... And, if you see anyone from the enemy side wearing the RU paint, just kill them. Its better for us to maintain rather than to let other faction kill them, especially PL.
What if we do mass killing of Ru players and die ourselves as well.
Its stupid, we are the one who are causing our own demise.

 

BTW, i asked this question to a admin but had yet to get a reply...
Q: If a faction captured the one time bonus area first, would we lose that bonus if we failed to defend that area? This is important.

The bonus is one time, we capture it and its added to our containers count, thats it.
No defence required.

 

If you have an alt that is not participating in war, buy the PL paint and die today 1000 times.
This way we can improve our K/D.
Also in next turn vote and then do same again.
This will worsen their K/D.

 


Important notice.
After the green bar is filled all Ru players continue killing and playing only when you can maintain a K/D more than 5.0.
If many Ru players who are killing 50 and dying 25 times, stop playing or camp after the kill quota, the chances of killing same faction players will decrease.

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Important notice.

After the green bar is filled all Ru players continue killing and playing only when you can maintain a K/D more than 5.0.

If many Ru players who are killing 50 and dying 25 times, stop playing or camp after the kill quota, the chances of killing same faction players will decrease.

No point now. Theres way too much RU players.

 

To tankionline devs: Show us the statistic of the total amount of RU paints bought, amount of EN paint bought, PL paints bought and DE paint bought. Once you show us, its definitely a unfair event once again. Also, show us the performance of each tanker from all the faction. Because i wanted to see how in the world we are able to fell from 1.05 to 0.89 and PL raise from 0.95 this morning to 1.09

 

This event is actually the smaller the faction, the better the winning chances. Why?

Lets say RU have 8000 players, PL only have a thousand.

RU destroyed a total 25000 tanks but each of our tankers lost twice. Our D/L is 1.56.

PL destroyed only 4000 tanks, and each of them lost twice as well. Their D/L is 2.00.

 

Also, probability to meet a RU player is significantly higher than PL. Not fair.

 

1st suggestion:

Make a event faction container, can only be purchased once. In that container, system will equally divide the amount of player in each faction and faction will no longer be countries code. It will be a make up name. For example, faction A,B,C have 1 player each. If i buy, container will give me faction D paint. However, if A,B have 2 players each but C D have only 1, if i buy, system will give me either C or D paint. This will solve the problem of inbalanced team and sabotaging team would now be difficult.

 

Also, make it compulsory in a way that player MUST wear the event paint in order for the K/D to count, not kills.

 

2nd suggestion:

Make it in a way that if my K/D fell below a certain amount, it would not be counted into the faction kills and death, and i will not receive any rewards. This would rule out sabotaging.

 

P.S RU have no hope. We already have a gap of 0.20 between us and PL. I did 347 kills and lost 8 times, but it simply didnt help because (1) I kept killing EN (2) DE and PL paints are RARELY seen.

Edited by 1M4U

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By the way, could you give me an answer?

Let's say a faction had captured an area with a 1 time reward. Would that faction lose that reward if another faction captured it or it would no longer be there?

 A reward like that can only be given once. Once a faction has captured the region, the reward is used up. 

So we lost from 1.05 to 0.93... How is that possible in 30 minutes?

Nothing was lost. K/D was simply reset for the new turn. It's very likely that different players are playing now, that they play differently from two days ago etc.

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They need to deactivate the paints of players that have not competed the 200 kills, or make it only be available after completing the 200 kills.

 

It's very difficulty to determine which tank with RU paint is participating in War or not. I think most don't have a choice but to kill anyone because they are getting killed by anyone, because non participating tanks will just kill anyone.

 

I'm wasting a lot of time checking profiles, looking drug usage and behaviour to guess if they are participants or not.

 

I think the same is affecting the DE faction, because I guess many people bought that paint because it is good looking. And now it only confuses DE participants.

 

That may remotely in part be my fault, if devs tooks my idea that the paint should be free. If that's the case, I'm sorry.

Edited by r_Issimo2
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A reward like that can only be given once. Once a faction has captured the region, the reward is used up. Nothing was lost. K/D was simply reset for the new turn. It's very likely that different players are playing now, that they play differently from two days ago etc.

Nah i was up from server restart and monitoring the D/L every hour, which is why i am getting madder and madder as time goes by

Yep it fell from 1.05 from the first hour to 0.95. Fluctuate abit before falling to 0.89. 3 hours ago went back up to 0.91. 2 hours ago was 0.92. But latest one is 0.89... Looks like we wont win. Gotta just get as much containers as we can by lasting through the turns or fighting with DE.

 

EDIT: Just checked and it was 0.96. But i doubt we are increasing back to 1.05...

Edited by 1M4U

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They need to deactivate the paints if a person has not completed the 200 kills. It's not easy to determine which tank with RU is participating or not.

 

I think the same is affecting the DE faction, because many people bought that paint because it is good looking. And now it only confuses DE participants.

 

That may remotely in part be my fault, if devs tooks my idea that the paint should be free. If that's the case, I'm sorry. But how I was supposed to know they were going to make the EN paint so ugly.

So, you're now complaining that the EN paint is so ugly that only the people who were serious about the War bought it, meaning that we had a better chance of winning from the start?

 

RU were doomed from the start. Every player in Tanki wanted to be part of the "winning" team, which they assumed would be RU, which means you got a lot of players that are...less skilled than the majority of tankers.

Edited by Savage

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So, you're now complaining that the EN paint is so ugly that only the people who were serious about the War bought it, meaning that we had a better chance of winning from the start?

 

RU were doomed from the start. Every player in Tanki wanted to be part of the "winning" team, which they assumed would be RU, which means you got a lot of players that are...less skilled than the majority of tankers.

We werent doomed from the start. I mean kind of but not due to low rankers.

The example i had given like countless of times,

Lets say RU have 8000 players, PL only have a thousand.

RU destroyed a total 25000 tanks but each of our tankers lost twice. Our D/L is 1.56.

PL destroyed only 4000 tanks, and each of them lost twice as well. Their D/L is 2.00.

 

This just means even if we make more kills, you cannot expect us to not die right? Which is very hard to even maintain K/D anymore. Trust me, if the war condition is kept the same for the next war, many players will just buy the winning team of this war, and the whole history will repeat again(Bigger faction lose, smaller win)

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What Happens if a Team attack a capital of another team and wins it?  :ph34r:

 

Hi, it doesnt matter but all our resources earned will be lost, but as cooper said, our container bonus wont. But, pretty much we wont win, which i can see that happening in turn 4 as PL attack our capital. Pretty much we are done for, but we are still in the war as we still have captured land left.

 

We technically wont get barred from the war because who would want to waste attack on our worthless barda and gravity which had nothing? (At least for gravity we captured and got the rewards already.)

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1st suggestion:

Make a event faction container, can only be purchased once. In that container, system will equally divide the amount of player in each faction and faction will no longer be countries code. It will be a make up name. For example, faction A,B,C have 1 player each. If i buy, container will give me faction D paint. However, if A,B have 2 players each but C D have only 1, if i buy, system will give me either C or D paint. This will solve the problem of inbalanced team and sabotaging team would now be difficult.

 

Also, make it compulsory in a way that player MUST wear the event paint in order for the K/D to count, not kills.

 

2nd suggestion:

Make it in a way that if my K/D fell below a certain amount, it would not be counted into the faction kills and death, and i will not receive any rewards. This would rule out sabotaging.

 

P.S RU have no hope. We already have a gap of 0.20 between us and PL. I did 347 kills and lost 8 times, but it simply didnt help because (1) I kept killing EN (2) DE and PL paints are RARELY seen.

I agree that paint should be necessary for playing in war.

And about K/D, it would be a lot better if paints were a compulsion so that you can see other faction players.

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No point now. Theres way too much RU players.

 

To tankionline devs: Show us the statistic of the total amount of RU paints bought, amount of EN paint bought, PL paints bought and DE paint bought. Once you show us, its definitely a unfair event once again. Also, show us the performance of each tanker from all the faction. Because i wanted to see how in the world we are able to fell from 1.05 to 0.89 and PL raise from 0.95 this morning to 1.09

 

This event is actually the smaller the faction, the better the winning chances. Why?

Lets say RU have 8000 players, PL only have a thousand.

RU destroyed a total 25000 tanks but each of our tankers lost twice. Our D/L is 1.56.

PL destroyed only 4000 tanks, and each of them lost twice as well. Their D/L is 2.00.

 

Also, probability to meet a RU player is significantly higher than PL. Not fair.

 

1st suggestion:

Make a event faction container, can only be purchased once. In that container, system will equally divide the amount of player in each faction and faction will no longer be countries code. It will be a make up name. For example, faction A,B,C have 1 player each. If i buy, container will give me faction D paint. However, if A,B have 2 players each but C D have only 1, if i buy, system will give me either C or D paint. This will solve the problem of inbalanced team and sabotaging team would now be difficult.

 

Also, make it compulsory in a way that player MUST wear the event paint in order for the K/D to count, not kills.

 

2nd suggestion:

Make it in a way that if my K/D fell below a certain amount, it would not be counted into the faction kills and death, and i will not receive any rewards. This would rule out sabotaging.

 

P.S RU have no hope. We already have a gap of 0.20 between us and PL. I did 347 kills and lost 8 times, but it simply didnt help because (1) I kept killing EN (2) DE and PL paints are RARELY seen.

your suggestion is very planned.btw i dont blv developers read these posts .may be  the community manager do and mods do.and they pretty unlikely forward these to devs.(dont think they have any authority there,they are like pawns)

also the forum suggestion is being ignored greatly.I think these things have been suggested before the war started.

Edited by insane_grg

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No point now. Theres way too much RU players.

 

To tankionline devs: Show us the statistic of the total amount of RU paints bought, amount of EN paint bought, PL paints bought and DE paint bought. Once you show us, its definitely a unfair event once again. Also, show us the performance of each tanker from all the faction. Because i wanted to see how in the world we are able to fell from 1.05 to 0.89 and PL raise from 0.95 this morning to 1.09

 

This event is actually the smaller the faction, the better the winning chances. Why?

Lets say RU have 8000 players, PL only have a thousand.

RU destroyed a total 25000 tanks but each of our tankers lost twice. Our D/L is 1.56.

PL destroyed only 4000 tanks, and each of them lost twice as well. Their D/L is 2.00.

 

Also, probability to meet a RU player is significantly higher than PL. Not fair.

 

1st suggestion:

Make a event faction container, can only be purchased once. In that container, system will equally divide the amount of player in each faction and faction will no longer be countries code. It will be a make up name. For example, faction A,B,C have 1 player each. If i buy, container will give me faction D paint. However, if A,B have 2 players each but C D have only 1, if i buy, system will give me either C or D paint. This will solve the problem of inbalanced team and sabotaging team would now be difficult.

 

Also, make it compulsory in a way that player MUST wear the event paint in order for the K/D to count, not kills.

 

2nd suggestion:

Make it in a way that if my K/D fell below a certain amount, it would not be counted into the faction kills and death, and i will not receive any rewards. This would rule out sabotaging.

 

P.S RU have no hope. We already have a gap of 0.20 between us and PL. I did 347 kills and lost 8 times, but it simply didnt help because (1) I kept killing EN (2) DE and PL paints are RARELY seen.

   so what if i wear pl paint and myself  get destroyed  1k times so their  kd wil be much more worser   so i thought this :    instead of contributing   ru    i made up to  get pl paint in alt acc and destru myself 1 k times    . also they are les stheir kd will be  < 1.5   .   but if i help ru  means i kill   with kd of 20  this wont be helping me so  multing will helpp ru which i why iam goignt o do that  for russia  :P

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