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Scrutinized: The Previous Updates


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Tankers! Gather around as we discuss some of the most important updates that rolled out in the previous months, including the new indicators, mode changes and much more. So without any further ado, let's jump right in.

 

 

New Indicators!

 

Not so long ago, on February 23, 2018, the developers updated the interface of the game to make it more appropriate and modern-looking, specifically paying attention to the notifications' log and the occurrence messages that appeared on the top-right and top-center of the screen specifically. In an effort to not only make them more modern, the icons were updated in order to fit in with the rest of the game's components, like very futuristic design of the flag, or the design of the turrets.

 

One of the changes included the re-designing of the turret symbols, which can be found below. Note that the modules - as of yet - still display the old symbols, and might/might not be updated in the near future.

KILLFEED INDICATORS

[/th]

ICON                   PURPOSE/MEANING

Firebird.png                                      Firebird
Freeze.png                                      Freeze
Isida.png                                      Isida
Hammer.png                                      Hammer
Smoky.png                                       Smoky
Twins.png                                       Twins
Ricochet.png                                       Ricochet
Striker.png                                       Striker
Vulcan.png                                       Vulcan
Thunder.png                                       Thunder
Railgun.png                                       Railgun
Magnum.png                                       Magnum
Shaft.png                                       Shaft

 

Player_self_destroy.png                                       Self-destruction

Mine.png                                       Mine

[/td]

Similarly, the battle messages (like for example, "Tanker233 has captured the flag", "Tanker929 has dropped the flag" and etc.) were removed from their position and changed into a new set of icons. In DMs and TDMs, there is no sole objective, and hence, no special symbols were made entirely for them - they only show the turret and players' actions icons. In CTF, CP, ASL and RGB, objectives do exist, each one having its own icon, which are as follows:

 

OBJECTIVE INDICATORS

ICON                               PURPOSE/MEANING

CTF_Blue_Player_bringback_BLUEflag.png                                       Blue team has returned their flag
CTF_Red_Player_deliver_BLUEflag.png                                       Red team has captured the flag
CTF_Red_Player_drop_BLUEflag.png                                       Red team has dropped the flag
CTF_Red_Player_pick_BLUEflag.png                                       Red team has picked up the flag
CTF_Red_Player_bringback_REDflag.png                                       Red team has returned their flag
CTF_Blue_Player_deliver_REDflag.png                                       Blue team has captured the flag
CTF_Blue_Player_drop_REDflag.png                                       Blue team has dropped the flag
CTF_Blue_Player_pick_REDflag.png                                       Blue team has picked up the flag

 

Point_blue_neutral.png                                       Blue > Neutral
Point_red_neutral.png                                       Red > Neutral
Point_neutral_blue.png                                       Neutral > Blue
Point_neutral_red.png                                       Neutral > Red

 

ASL_Red_Player_deliver_flag.png                                       Red team has successfully captured the flag

ASL_Red_Player_drop_flag.png                                       Red team has dropped the flag

 

RGB_Player_Deliver_ball.png                                       Player has scored a touchdown

RGB_Player_lose_ball.png                                       Player has lost the ball

RGB_Player_pick_ball.png                                       Player has picked up the ball

RGB_Player_threw_ball.png                                       Player has passed the ball

Last but not least, players' actions and interactions were also shown by a message in the notifications' log. To reduce the area of the screen it would take for the message to show, these were also replaced by their own special icons. This is how they look like:

 

PLAYERS' ACTIONS INDICATORS

[th]

ICON                             PURPOSE/MEANING

Player_join_the_battle.png                                       Player has joined the battle
Player_leave_the_battle.png                                       Player has left the battle
Player_change_equipment.png                                       Player has changed equipment
Player_self_destroy.png                                       Player has self-destructed
Player_gold_box.png                                       Player has taken the Gold Box

[td]

 

 

Stadium «Rugby»

 

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Rugby mode was introduced to Pro Battles by adding it into one of the many selective battle modes options for the Stadium map. Befitting the style and name of the mode, Stadium can provide very interesting and intense rounds of both, fun gameplay and combat for players.

 

 

Mode Updates

 

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To help tankers maintain their focus on the ball in Rugby mode, the developers dished out another update which bought animation changes to the ball. These were as follows:

  • When the ball is caught, it will spin above the tank, making it easier for one to notice that they've picked up the ball;
  • When the ball is passed, it will also spin while in the air, making the passes look more realistic.
 
Moreover, Assault mode received the following balance changes:
  • Red Team will now earn five points for delivering the flag;
  • When the flag is dropped, the wait time until it’s returned will be shortened.

 

 

Bug Fixes

 

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Only one bug fix was made this month, one which was very necessary to fry and remove as soon as possible, mainly because it was very game-breaking and reducing the progression of battles. Yes, the flag glitch. It happened where one person could literally spawn with the enemy flag, right in their very own base! It has now been dealt with and will probably be never seen again in the game.

 

 

Other Changes

 

  • Volume of Turret Rotation

The sound of the volume when rotating a turret was significantly lowered, maybe because it was too loud for people to constantly listen throughout a game. It was very distracting and sometimes even painful to listen to it forcefully when playing the game for extended period of time.

 

  • Changes in Kungur

Certain areas in the Blue base, especially the houses in the backside, were tactically repositioned in order to maintain balance throughout the map. It was done due to the fact that the Red base had almost no hiding spots that would also provide versatility and ease of positioning.

 

  • "War" Chat Channel

A new chat channel was added into the Communicator, under the name of "War" for the sole reason of providing factions an easier and alternative method of communication within and with each other. This only remained till the duration of the War, and was removed right after.

 

  • Disabling of Battle Messages

Some battle messages and notifications that appeared in the middle of the screen were removed because they were cluttering and distracting, and simply because of the need of a more modern look. This has been already aforementioned in the article.

 

 

So that's what has been happening around in the game lately. Of course, these were important updates and changes whose feedback originated from a wide spectrum. Some of them were highly criticized, but some were deemed incredibly useful and a great addition to the game.

 

What do you think? Your opinions matter the most, so make sure you post your thoughts below. Till then, see you in the battlefield!

 

 

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Hey tankers, here's another Special straight from the press, reviewing all the recent updates that happened in the game. Enjoy the read!

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i mess up the Indicator's always

Like Thunder & Magnum

Railgun and Ricochet 

I always mix them up

The battle notification change is okay

But the turret change's make me sad

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What about the "no damage" and "no recoil" bug in XPBP battles. When are you going to fix that? It has been easily over 2 or 3 months now until this day.

Edited by Slay

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For the icons:

 

You telling me this is suppose to be a pile of fire? Firebird.png

I thought some one get healed when I saw this iconIsida.png

How does this even related to a shotgun? Hammer.png

Smoky is a regular tank turret, and the icon of it is a lightning bolt.... Smoky.png

How is this even related to twins? A plasma gun which shoot balls!!! Twins.png

I have no idea what is this thing Ricochet.png

You know what this is? 2 grey dotted line, and you are telling me this supposes to represent a machine gun? Vulcan.png

Alright alright, I got it. Explosion right? But the smoky icon actually fits thunder more, THUNDER!!!  Thunder.png

Can anyone tell me what's the relationship between an artillery turret and this icon?Magnum.png

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Can anyone tell me what's the relationship between an artillery turret and this icon?Magnum.png

OP total destruction pretty much covers it.  :ph34r:

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For the icons:

 

You telling me this is suppose to be a pile of fire? Firebird.png

I thought some one get healed when I saw this iconIsida.png

How does this even related to a shotgun? Hammer.png

Smoky is a regular tank turret, and the icon of it is a lightning bolt.... Smoky.png

How is this even related to twins? A plasma gun which shoot balls!!! Twins.png

I have no idea what is this thing Ricochet.png

You know what this is? 2 grey dotted line, and you are telling me this supposes to represent a machine gun? Vulcan.png

Alright alright, I got it. Explosion right? But the smoky icon actually fits thunder more, THUNDER!!! Thunder.png

Can anyone tell me what's the relationship between an artillery turret and this icon?Magnum.png

Hammer is three pellets.

The Smoky lightning bolt is to represent the critical shot. Ricochet is a shot bouncing off something.

 

I do agree though. If you're going to make new icons, we shouldn't have to learn what they mean...

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